[ci skip] Automatic changelog update.

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PJBot
2023-07-29 02:54:40 +02:00
parent acfb17b6a2
commit 9ab7c8283a
2 changed files with 32 additions and 180 deletions

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@@ -73,6 +73,22 @@ ADDING CREDITS? EDIT templates/changelog.tmpl.html
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
-->
<div class="commit sansserif">
<h2 class="date">2023.07.29</h2>
<h3 class="author">Hinaichigo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Medical scrubs are referred to in plural.</li>
</ul>
<h3 class="author">nervere updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">IslandStation removed fully from code as per: https://ss13.moe/index.php/poll/227</li>
<li class="bugfix">CASTLESTATION: Fixed windows, the beach, and shuttle corners.</li>
<li class="bugfix">CASTLESTATION: Pods now have control computers.</li>
<li class="bugfix">CASTLESTATION: Fixed the lawyer&#39;s office having the incorrect ammunition type.</li>
<li class="rscadd">CASTLESTATION: Emergency shuttle brig holding area is now an ammo storage area.</li>
<li class="rscadd">CASTLESTATION: Pod shuttle security area has been replaced with normal seating, vendors, amenities.</li>
<li class="rscadd">CASTLESTATION: Departures prisoner holding area is now a mini-bar.</li>
<li class="bugfix">Fixed Roid&#39;s atmos control room scrubbers being disconnected from the network.</li>
</ul>
<h2 class="date">2023.07.28</h2>
<h3 class="author">DeityLink updated:</h3>
<ul class="changes bgimages16">
@@ -2125,93 +2141,6 @@ ADDING CREDITS? EDIT templates/changelog.tmpl.html
<ul class="changes bgimages16">
<li class="bugfix">Space hobos spawning at the mothership lab have air in their home again</li>
</ul>
<h2 class="date">2022.09.02</h2>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">RPDs will now specify if you toggled the alt modes on or off (instead of just saying you toggled it) and will also mention their current altmode status when examined.</li>
<li class="tweak">Plastellium now makes a lot more plasticide.</li>
<li class="rscadd">Sound synths can be emagged, which changes their icon and gives them access to special sound effects.</li>
<li class="bugfix">Fixes bleach bottles spawning with 30u Bleach despite calling for 100u on the code.</li>
<li class="rscadd">Airshields (those on the pocket satellite) machinery. 5 Engineering, 4 Data and 3 Materials for the circuitboard, 3 manipulators and 1 microlaser for the machine assembly.</li>
<li class="rscadd">Airshield circuits on the engivend.</li>
<li class="rscadd">Gadget bags can now hold circuitboards.</li>
<li class="tweak">Gadget bags can hold 50 machine parts instead of only 25.</li>
<li class="bugfix">Material Synthesizers will properly scan materials from protolathes without being recycled.</li>
</ul>
<h3 class="author">ExpulsionSnooper updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Bombermen can no longer tackle.</li>
</ul>
<h3 class="author">Optimism333 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The mothership lab vault floors have been strengthened</li>
<li class="rscadd">The mothership lab vault has a few new doors and rooms in select areas</li>
<li class="rscadd">Adds a kit of MDF Heavy Armor to the extraterrestrial black market for 4 TC undiscounted, 3 discounted</li>
<li class="rscadd">The MDF Heavy Armor kit includes an MDF belt preloaded with a few items of varying usefulness</li>
<li class="rscadd">Adds the saucer drone grenade to the extraterrestrial black market for 6 TC undiscounted, 4 discounted</li>
<li class="tweak">Mothership boots now come with shipments of mothership uniforms</li>
<li class="tweak">Soldier uniforms have begun to appear in mothership uniform shipments</li>
<li class="tweak">Soldier uniforms no longer come with MDF surplus armor shipments, but the armor crate includes an additional vest and helmet</li>
<li class="tweak">Vox Deadeye Raider mobs have received an increase to their ranged cooldown. Instead of 2 seconds -&gt; 6 seconds</li>
<li class="rscadd">Adds some cooking recipes that use space polyp meat and gelatin</li>
<li class="rscadd">Space polyps can now be ordered as livestock from cargo, for cooking or other reasons</li>
<li class="tweak">The MDF Grenadier has a greater affinity for grenades, and has been trained to use a grenade launcher</li>
<li class="rscadd">The code and sprite for an MDF Trooper (spaceworthy ayy soldier) has been added</li>
</ul>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gallons of PCP are now available as an item. You didn&#39;t even know they came in liquid form!</li>
</ul>
<h3 class="author">ValkyrieSkies updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the headline system to newscasters.</li>
<li class="tweak">Some minor reformatting to the newscaster layout.</li>
<li class="rscadd">Added a full range of green and yellow tatami tiles for all your oriental theming</li>
<li class="rscadd">Added tatami tiles to the tile painter.</li>
<li class="bugfix">Fixed ninja dojo wall icons being reverted back to their base by the smoothing process</li>
<li class="tweak">Remaps the Time Void to actually be something</li>
</ul>
<h3 class="author">WindowsErrors updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">disarm someone on the head and you&#39;ll slap them</li>
</ul>
<h3 class="author">adacovsk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The welcome to pre-game lobby message will now no longer display multiple times.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">RTG cells will now alarm everyone nearby when they break, including if they are in an item.</li>
<li class="rscadd">Added blue helmets to the Security Vendor&#39;s premium section, which can be accessed by using coins.</li>
<li class="bugfix">Farting while unconscious is now properly subjected to the farting cooldown.</li>
<li class="tweak">The damage caused by the Vitreous Resonance disease symptom has been reduced.</li>
<li class="bugfix">Telebatons can no longer bypass shields by attacking people on non-harm-intent.</li>
<li class="rscdel">The upgraded console screen variants can no longer be printed or found in xenoarchaeological finds, they have no differences from standard console screens other than material costs.</li>
<li class="tweak">Console screens will no longer get dumped out of an RPED alongside tier 1 items, now you can actually start carrying them around without worrying about that.</li>
<li class="tweak">The Protolathe now has a queue limit of 100 items.</li>
<li class="tweak">The Protolathe menu now has a 20x quick-queue button.</li>
<li class="tweak">Doubled the item-carrying capacity of the RPED and the Bluespace RPED from 50/100 to 100/200 respectively. That&#39;s a lot of items!</li>
<li class="tweak">The Prototype Bluespace RPED has been renamed to Bluespace RPED</li>
</ul>
<h3 class="author">gurfan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Invisibility spray now takes a couple seconds to apply.</li>
<li class="tweak">You can examine a can of invisible spray to see if it was used.</li>
<li class="rscadd">Causes clowns to play a trombone sound when they actually die</li>
<li class="bugfix">The Roidstation AI blast doors are no longer part of the upload.</li>
<li class="rscadd">Added a progress bar to breaking out of lockers.</li>
<li class="rscadd">Lockers visibly shake and make noise when someone is breaking out of one.</li>
</ul>
<h3 class="author">nervere updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Common Radio in the AI core no longer starts the shift with its microphone enabled.</li>
</ul>
<h3 class="author">pedr69 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">ghosts can now see other ghosts while toggling darkness</li>
<li class="rscadd">ghost toggledarkness now has two extra modes</li>
<li class="tweak">ghost &#34;hide sprite&#34; spell has been replaced with &#34;hide ghosts&#34;. you can still hide just yourself using &#34;hide-sprite&#34;</li>
</ul>
</div>
<!--
Credits Section

View File

@@ -1,98 +1,5 @@
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2022-09-02:
Eneocho:
- rscadd: RPDs will now specify if you toggled the alt modes on or off (instead
of just saying you toggled it) and will also mention their current altmode status
when examined.
- tweak: Plastellium now makes a lot more plasticide.
- rscadd: Sound synths can be emagged, which changes their icon and gives them access
to special sound effects.
- bugfix: Fixes bleach bottles spawning with 30u Bleach despite calling for 100u
on the code.
- rscadd: Airshields (those on the pocket satellite) machinery. 5 Engineering, 4
Data and 3 Materials for the circuitboard, 3 manipulators and 1 microlaser for
the machine assembly.
- rscadd: Airshield circuits on the engivend.
- rscadd: Gadget bags can now hold circuitboards.
- tweak: Gadget bags can hold 50 machine parts instead of only 25.
- bugfix: Material Synthesizers will properly scan materials from protolathes without
being recycled.
ExpulsionSnooper:
- tweak: Bombermen can no longer tackle.
Optimism333:
- tweak: The mothership lab vault floors have been strengthened
- rscadd: The mothership lab vault has a few new doors and rooms in select areas
- rscadd: Adds a kit of MDF Heavy Armor to the extraterrestrial black market for
4 TC undiscounted, 3 discounted
- rscadd: The MDF Heavy Armor kit includes an MDF belt preloaded with a few items
of varying usefulness
- rscadd: Adds the saucer drone grenade to the extraterrestrial black market for
6 TC undiscounted, 4 discounted
- tweak: Mothership boots now come with shipments of mothership uniforms
- tweak: Soldier uniforms have begun to appear in mothership uniform shipments
- tweak: Soldier uniforms no longer come with MDF surplus armor shipments, but the
armor crate includes an additional vest and helmet
- tweak: Vox Deadeye Raider mobs have received an increase to their ranged cooldown.
Instead of 2 seconds -> 6 seconds
- rscadd: Adds some cooking recipes that use space polyp meat and gelatin
- rscadd: Space polyps can now be ordered as livestock from cargo, for cooking or
other reasons
- tweak: The MDF Grenadier has a greater affinity for grenades, and has been trained
to use a grenade launcher
- rscadd: The code and sprite for an MDF Trooper (spaceworthy ayy soldier) has been
added
SECBATON-GRIFFON:
- rscadd: Gallons of PCP are now available as an item. You didn't even know they
came in liquid form!
ValkyrieSkies:
- rscadd: Added the headline system to newscasters.
- tweak: Some minor reformatting to the newscaster layout.
- rscadd: Added a full range of green and yellow tatami tiles for all your oriental
theming
- rscadd: Added tatami tiles to the tile painter.
- bugfix: Fixed ninja dojo wall icons being reverted back to their base by the smoothing
process
- tweak: Remaps the Time Void to actually be something
WindowsErrors:
- rscadd: disarm someone on the head and you'll slap them
adacovsk:
- bugfix: The welcome to pre-game lobby message will now no longer display multiple
times.
boy2mantwicethefam:
- rscadd: RTG cells will now alarm everyone nearby when they break, including if
they are in an item.
- rscadd: Added blue helmets to the Security Vendor's premium section, which can
be accessed by using coins.
- bugfix: Farting while unconscious is now properly subjected to the farting cooldown.
- tweak: The damage caused by the Vitreous Resonance disease symptom has been reduced.
- bugfix: Telebatons can no longer bypass shields by attacking people on non-harm-intent.
- rscdel: The upgraded console screen variants can no longer be printed or found
in xenoarchaeological finds, they have no differences from standard console
screens other than material costs.
- tweak: Console screens will no longer get dumped out of an RPED alongside tier
1 items, now you can actually start carrying them around without worrying about
that.
- tweak: The Protolathe now has a queue limit of 100 items.
- tweak: The Protolathe menu now has a 20x quick-queue button.
- tweak: Doubled the item-carrying capacity of the RPED and the Bluespace RPED from
50/100 to 100/200 respectively. That's a lot of items!
- tweak: The Prototype Bluespace RPED has been renamed to Bluespace RPED
gurfan:
- tweak: Invisibility spray now takes a couple seconds to apply.
- tweak: You can examine a can of invisible spray to see if it was used.
- rscadd: Causes clowns to play a trombone sound when they actually die
- bugfix: The Roidstation AI blast doors are no longer part of the upload.
- rscadd: Added a progress bar to breaking out of lockers.
- rscadd: Lockers visibly shake and make noise when someone is breaking out of one.
nervere:
- tweak: The Common Radio in the AI core no longer starts the shift with its microphone
enabled.
pedr69:
- tweak: ghosts can now see other ghosts while toggling darkness
- rscadd: ghost toggledarkness now has two extra modes
- tweak: ghost "hide sprite" spell has been replaced with "hide ghosts". you can
still hide just yourself using "hide-sprite"
2022-09-03:
Optimism333:
- bugfix: Space hobos spawning at the mothership lab have air in their home again
@@ -2030,3 +1937,19 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
nervere:
- rscadd: Toggle-AI-Mentions has been vastly improved, now accounting for when someone
says "AI" regardless of caps lock.
2023-07-29:
Hinaichigo:
- bugfix: Medical scrubs are referred to in plural.
nervere:
- rscdel: 'IslandStation removed fully from code as per: https://ss13.moe/index.php/poll/227'
- bugfix: 'CASTLESTATION: Fixed windows, the beach, and shuttle corners.'
- bugfix: 'CASTLESTATION: Pods now have control computers.'
- bugfix: 'CASTLESTATION: Fixed the lawyer''s office having the incorrect ammunition
type.'
- rscadd: 'CASTLESTATION: Emergency shuttle brig holding area is now an ammo storage
area.'
- rscadd: 'CASTLESTATION: Pod shuttle security area has been replaced with normal
seating, vendors, amenities.'
- rscadd: 'CASTLESTATION: Departures prisoner holding area is now a mini-bar.'
- bugfix: Fixed Roid's atmos control room scrubbers being disconnected from the
network.