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https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Removes unexplainable second variable for human blood type (sincerely what the fuck)
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@@ -72,7 +72,7 @@
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var/datum/data/record/M = new()
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M.fields["id"] = id
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M.fields["name"] = H.real_name
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M.fields["b_type"] = H.b_type
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M.fields["b_type"] = H.dna.b_type
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M.fields["b_dna"] = H.dna.unique_enzymes
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M.fields["mi_dis"] = "None"
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M.fields["mi_dis_d"] = "No minor disabilities have been declared."
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@@ -111,7 +111,7 @@
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L.fields["rank"] = H.mind.assigned_role
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L.fields["age"] = H.age
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L.fields["sex"] = H.gender
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L.fields["b_type"] = H.b_type
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L.fields["b_type"] = H.dna.b_type
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L.fields["b_dna"] = H.dna.unique_enzymes
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L.fields["enzymes"] = H.dna.SE // Used in respawning
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L.fields["identity"] = H.dna.UI // "
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@@ -62,7 +62,7 @@
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<BR>
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<B>Name:</B> [src.victim.real_name]<BR>
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<B>Age:</B> [src.victim.age]<BR>
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<B>Blood Type:</B> [src.victim.b_type]<BR>
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<B>Blood Type:</B> [src.victim.dna.b_type]<BR>
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<BR>
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<B>Health:</B> [src.victim.health]<BR>
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<B>Brute Damage:</B> [src.victim.getBruteLoss()]<BR>
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@@ -3118,7 +3118,7 @@
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dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
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for(var/mob/living/carbon/human/H in mob_list)
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if(H.dna && H.ckey)
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dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
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dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.dna.b_type]</td></tr>"
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dat += "</table>"
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usr << browse(dat, "window=DNA;size=440x410")
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if("fingerprints")
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@@ -445,7 +445,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
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new_character.real_name = record_found.fields["name"]
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new_character.setGender(record_found.fields["sex"])
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new_character.age = record_found.fields["age"]
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new_character.b_type = record_found.fields["b_type"]
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else
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new_character.setGender(pick(MALE,FEMALE))
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var/datum/preferences/A = new()
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@@ -467,6 +466,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(record_found)//Pull up their name from database records if they did have a mind.
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new_character.dna = new()//Let's first give them a new DNA.
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new_character.dna.unique_enzymes = record_found.fields["b_dna"]//Enzymes are based on real name but we'll use the record for conformity.
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new_character.dna.b_type = record_found.fields["b_type"]
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// I HATE BYOND. HATE. HATE. - N3X
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var/list/newSE= record_found.fields["enzymes"]
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@@ -1258,6 +1258,7 @@ NOTE: The change will take effect AFTER any current recruiting periods."}
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character.name = character.real_name
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if(character.dna)
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character.dna.real_name = character.real_name
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character.dna.b_type = b_type
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character.flavor_text = flavor_text
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character.med_record = med_record
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@@ -1266,7 +1267,6 @@ NOTE: The change will take effect AFTER any current recruiting periods."}
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character.setGender(gender)
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character.age = age
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character.b_type = b_type
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character.r_eyes = r_eyes
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character.g_eyes = g_eyes
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@@ -25,7 +25,7 @@
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mob_swap_flags = ALLMOBS
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var/age = 30 //Player's age (pure fluff)
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var/b_type = "A+" //Player's bloodtype
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//var/b_type = "A+" //Player's bloodtype //NOW HANDLED IN THEIR DNA
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var/underwear = 1 //Which underwear the player wants
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var/backbag = 2 //Which backpack type the player has chosen. Nothing, Satchel or Backpack.
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@@ -76,4 +76,4 @@
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fire_dmi = 'icons/mob/OnFire.dmi'
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fire_sprite = "Standing"
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fire_sprite = "Standing"
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