mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Merge branch 'master' of github.com:Baystation12/Baystation12
This commit is contained in:
@@ -294,6 +294,73 @@ area
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//show the dark overlay so areas, not yet in a lighting subarea, won't be bright as day and look silly.
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SetLightLevel(4)
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atom
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var/light_on = 0 //Am I emitting light?
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var/brightness_on = 0 //Luminosity when the above: light_on = 1
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//Called when turning off or dropping a flashlight for ex.
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//It checks the users slots for another source of light, and return the appropriate brightness. 0 if no other source is found
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proc/search_light(mob/M, obj/item/W as obj)
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var/list/slots
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var/obj/item/I
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var brightness = 0 //the new brightness to be returned
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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slots = list (
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"l_hand",
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"r_hand",
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"belt",
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"head",
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"l_pocket",
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"r_pocket",
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"s_store")
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for (var/slot in slots)
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switch(slot)
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if("belt")
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I = H.belt
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if("head")
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I = H.head
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if("l_hand")
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I = H.l_hand
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if("r_hand")
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I = H.r_hand
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if("l_pocket")
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I = H.l_store
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if("r_pocket")
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I = H.r_store
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if("s_store")
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I = H.s_store
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if (I)
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if ((I.light_on) && (I != W)) //an item emitting light other than itself
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if (I.brightness_on > brightness)
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brightness = I.brightness_on
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else if (istype(M, /mob/living/carbon/monkey))
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slots = list (
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"l_hand",
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"r_hand")
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for (var/slot in slots)
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switch(slot)
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if("l_hand")
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I = M.l_hand
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if("r_hand")
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I = M.r_hand
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if (I)
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if ((I.light_on) && (I != W)) //an item emitting light other than itself
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if (I.brightness_on > brightness)
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brightness = I.brightness_on
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else
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for (I in M.contents) //Justin Case
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if (I)
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if ((I.light_on) && (I != W)) //an item emitting light other than itself
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if (I.brightness_on > brightness)
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brightness = I.brightness_on
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return brightness
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#undef LIGHTING_MAX_LUMINOSITY
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#undef LIGHTING_MAX_LUMINOSITY_MOB
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@@ -214,6 +214,7 @@
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proc/bandage()
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var/rval = 0
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src.status &= ~ORGAN_BLEEDING
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for(var/datum/wound/W in wounds)
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if(W.internal) continue
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rval |= !W.bandaged
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@@ -21,7 +21,7 @@
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var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H)
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U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U)
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H.equip_to_slot_or_del(U, slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
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//H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/captain(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
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@@ -5,9 +5,11 @@
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icon_state = "candle1"
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item_state = "candle1"
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w_class = 1
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light_on = 0
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brightness_on = 3 //luminosity when on
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var/wax = 200
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var/lit = 0
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proc
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light(var/flavor_text = "\red [usr] lights the [name].")
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@@ -19,7 +21,7 @@
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else if(wax>80)
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i = 2
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else i = 3
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icon_state = "candle[i][lit ? "_lit" : ""]"
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icon_state = "candle[i][light_on ? "_lit" : ""]"
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -30,30 +32,30 @@
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light("\red [user] casually lights the [name] with [W], what a badass.")
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else if(istype(W, /obj/item/weapon/lighter))
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var/obj/item/weapon/lighter/L = W
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if(L.lit)
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if(L.light_on)
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light()
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else if(istype(W, /obj/item/weapon/match))
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var/obj/item/weapon/match/M = W
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if(M.lit)
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if(M.light_on)
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light()
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else if(istype(W, /obj/item/candle))
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var/obj/item/candle/C = W
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if(C.lit)
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if(C.light_on)
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light()
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light(var/flavor_text = "\red [usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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if(!src.light_on)
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src.light_on = 1
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//src.damtype = "fire"
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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SetLuminosity(CANDLE_LUM)
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SetLuminosity(brightness_on)
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processing_objects.Add(src)
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process()
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if(!lit)
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if(!light_on)
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return
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wax--
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if(!wax)
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@@ -68,20 +70,29 @@
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attack_self(mob/user as mob)
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if(lit)
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lit = 0
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if(light_on)
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light_on = 0
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update_icon()
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SetLuminosity(0)
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user.SetLuminosity(user.luminosity - CANDLE_LUM)
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user.SetLuminosity(search_light(user, src))
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pickup(mob/user)
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if(lit)
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if(light_on)
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if (user.luminosity < brightness_on)
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user.SetLuminosity(brightness_on)
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SetLuminosity(0)
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user.SetLuminosity(user.luminosity + CANDLE_LUM)
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dropped(mob/user)
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if(lit)
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user.SetLuminosity(user.luminosity - CANDLE_LUM)
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SetLuminosity(CANDLE_LUM)
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if(light_on)
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if ((layer <= 3) || (loc != user.loc))
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user.SetLuminosity(search_light(user, src))
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SetLuminosity(brightness_on)
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equipped(mob/user, slot)
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if(light_on)
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if (user.luminosity < brightness_on)
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user.SetLuminosity(brightness_on)
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SetLuminosity(0)
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@@ -13,6 +13,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
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w_class = 1.0
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_ID | SLOT_BELT
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light_on = 0 //Is the flashlight function on?
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brightness_on = 4 //Luminosity for the flashlight function
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//Main variables
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var/owner = null
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@@ -22,8 +24,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
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//Secondary variables
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var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner.
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var/fon = 0 //Is the flashlight function on?
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var/f_lum = 4 //Luminosity for the flashlight function
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var/silent = 0 //To beep or not to beep, that is the question
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var/toff = 0 //If 1, messenger disabled
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var/tnote = null //Current Texts
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@@ -192,14 +192,22 @@ var/global/list/obj/item/device/pda/PDAs = list()
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* The Actual PDA
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*/
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/obj/item/device/pda/pickup(mob/user)
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if(fon)
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if(light_on)
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if(user.luminosity < brightness_on)
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user.SetLuminosity(brightness_on)
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SetLuminosity(0)
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user.SetLuminosity(user.luminosity + f_lum)
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/obj/item/device/pda/dropped(mob/user)
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if(fon)
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user.SetLuminosity(user.luminosity - f_lum)
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SetLuminosity(f_lum)
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if(light_on)
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if ((layer <= 3) || (loc != user.loc))
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||||
user.SetLuminosity(search_light(user, src))
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SetLuminosity(brightness_on)
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/obj/item/device/pda/equipped(mob/user, slot)
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if(light_on)
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if(user.luminosity < brightness_on)
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user.SetLuminosity(brightness_on)
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SetLuminosity(0)
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/obj/item/device/pda/New()
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..()
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@@ -320,7 +328,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if (cartridge.access_remote_door)
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dat += "<li><a href='byond://?src=\ref[src];choice=Toggle Door'><img src=pda_rdoor.png> Toggle Remote Door</a></li>"
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dat += "<li><a href='byond://?src=\ref[src];choice=3'><img src=pda_atmos.png> Atmospheric Scan</a></li>"
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dat += "<li><a href='byond://?src=\ref[src];choice=Light'><img src=pda_flashlight.png> [fon ? "Disable" : "Enable"] Flashlight</a></li>"
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dat += "<li><a href='byond://?src=\ref[src];choice=Light'><img src=pda_flashlight.png> [light_on ? "Disable" : "Enable"] Flashlight</a></li>"
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||||
if (pai)
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||||
if(pai.loc != src)
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||||
pai = null
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||||
@@ -495,14 +503,18 @@ var/global/list/obj/item/device/pda/PDAs = list()
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||||
//MAIN FUNCTIONS===================================
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||||
|
||||
if("Light")
|
||||
if(fon)
|
||||
fon = 0
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||||
if(src in U.contents) U.SetLuminosity(U.luminosity - f_lum)
|
||||
else SetLuminosity(0)
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||||
if(light_on)
|
||||
light_on = 0
|
||||
if(src in U.contents)
|
||||
U.SetLuminosity(search_light(U, src))
|
||||
else
|
||||
SetLuminosity(0)
|
||||
else
|
||||
fon = 1
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity + f_lum)
|
||||
else SetLuminosity(f_lum)
|
||||
light_on = 1
|
||||
if((src in U.contents) && (U.luminosity < brightness_on))
|
||||
U.SetLuminosity(brightness_on)
|
||||
else
|
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SetLuminosity(brightness_on)
|
||||
if("Medical Scan")
|
||||
if(scanmode == 1)
|
||||
scanmode = 0
|
||||
|
||||
@@ -10,12 +10,13 @@
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
icon_action_button = "action_flashlight"
|
||||
var/on = 0
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
light_on = 0
|
||||
brightness_on = 4 //luminosity when on
|
||||
var brightness = 0
|
||||
|
||||
/obj/item/device/flashlight/initialize()
|
||||
..()
|
||||
if(on)
|
||||
if(light_on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
SetLuminosity(brightness_on)
|
||||
else
|
||||
@@ -23,16 +24,16 @@
|
||||
SetLuminosity(0)
|
||||
|
||||
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
|
||||
if(on)
|
||||
if(light_on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
if((loc == user) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
if(loc == user)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
else if(isturf(loc))
|
||||
SetLuminosity(0)
|
||||
|
||||
@@ -40,14 +41,14 @@
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
light_on = !light_on
|
||||
update_brightness(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/flashlight/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
add_fingerprint(user)
|
||||
if(on && user.zone_sel.selecting == "eyes")
|
||||
if(light_on && user.zone_sel.selecting == "eyes")
|
||||
|
||||
if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
@@ -88,15 +89,24 @@
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
SetLuminosity(brightness_on)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pen
|
||||
@@ -119,7 +129,7 @@
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
on = 1
|
||||
light_on = 1
|
||||
|
||||
|
||||
// green-shaded desk lamp
|
||||
@@ -159,14 +169,14 @@
|
||||
var/turf/pos = get_turf(src)
|
||||
pos.hotspot_expose(produce_heat, 5)
|
||||
fuel = max(fuel - 1, 0)
|
||||
if(!fuel || !on)
|
||||
if(!fuel || !light_on)
|
||||
turn_off()
|
||||
if(!fuel)
|
||||
src.icon_state = "[initial(icon_state)]-empty"
|
||||
processing_objects -= src
|
||||
|
||||
/obj/item/device/flashlight/flare/proc/turn_off()
|
||||
on = 0
|
||||
light_on = 0
|
||||
src.force = initial(src.force)
|
||||
src.damtype = initial(src.damtype)
|
||||
if(ismob(loc))
|
||||
@@ -182,12 +192,12 @@
|
||||
if(!fuel)
|
||||
user << "<span class='notice'>It's out of fuel.</span>"
|
||||
return
|
||||
if(!on)
|
||||
if(!light_on)
|
||||
user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
|
||||
else
|
||||
return
|
||||
// All good, turn it on.
|
||||
on = 1
|
||||
light_on = 1
|
||||
update_brightness(user)
|
||||
src.force = on_damage
|
||||
src.damtype = "fire"
|
||||
|
||||
@@ -85,12 +85,12 @@ ZIPPO
|
||||
|
||||
else if(istype(W, /obj/item/weapon/lighter/zippo))
|
||||
var/obj/item/weapon/lighter/zippo/Z = W
|
||||
if(Z.lit)
|
||||
if(Z.light_on)
|
||||
light("<span class='rose'>With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weapon/lighter))
|
||||
var/obj/item/weapon/lighter/L = W
|
||||
if(L.lit)
|
||||
if(L.light_on)
|
||||
light("<span class='notice'>After some fiddling, [user] manages to light their [name] with [W].</span>")
|
||||
|
||||
else if(istype(W, /obj/item/weapon/match))
|
||||
@@ -375,7 +375,8 @@ ZIPPO
|
||||
flags = TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("burnt", "singed")
|
||||
var/lit = 0
|
||||
light_on = 0
|
||||
brightness_on = 2 //luminosity when on
|
||||
|
||||
/obj/item/weapon/lighter/zippo
|
||||
name = "Zippo lighter"
|
||||
@@ -394,8 +395,8 @@ ZIPPO
|
||||
|
||||
/obj/item/weapon/lighter/attack_self(mob/living/user)
|
||||
if(user.r_hand == src || user.l_hand == src)
|
||||
if(!lit)
|
||||
lit = 1
|
||||
if(!light_on)
|
||||
light_on = 1
|
||||
icon_state = icon_on
|
||||
item_state = icon_on
|
||||
if(istype(src, /obj/item/weapon/lighter/zippo) )
|
||||
@@ -411,10 +412,11 @@ ZIPPO
|
||||
user.apply_damage(2,BURN,"r_hand")
|
||||
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
|
||||
|
||||
user.SetLuminosity(user.luminosity + 2)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
lit = 0
|
||||
light_on = 0
|
||||
icon_state = icon_off
|
||||
item_state = icon_off
|
||||
if(istype(src, /obj/item/weapon/lighter/zippo) )
|
||||
@@ -422,7 +424,7 @@ ZIPPO
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].")
|
||||
|
||||
user.SetLuminosity(user.luminosity - 2)
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
processing_objects.Remove(src)
|
||||
else
|
||||
return ..()
|
||||
@@ -433,7 +435,7 @@ ZIPPO
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit)
|
||||
if(istype(M.wear_mask, /obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && light_on)
|
||||
var/obj/item/clothing/mask/cigarette/cig = M.wear_mask
|
||||
if(M == user)
|
||||
cig.attackby(src, user)
|
||||
@@ -453,14 +455,24 @@ ZIPPO
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/pickup(mob/user)
|
||||
if(lit)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
user.SetLuminosity(user.luminosity+2)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/dropped(mob/user)
|
||||
if(lit)
|
||||
user.SetLuminosity(user.luminosity-2)
|
||||
SetLuminosity(2)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/lighter/equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
SetLuminosity(0)
|
||||
return
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "hardhat0_yellow"
|
||||
flags = FPRINT | TABLEPASS
|
||||
item_state = "hardhat0_yellow"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
brightness_on = 4 //luminosity when on
|
||||
light_on = 0
|
||||
color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
|
||||
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
|
||||
flags_inv = 0
|
||||
@@ -15,24 +15,35 @@
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
icon_state = "hardhat[on]_[color]"
|
||||
item_state = "hardhat[on]_[color]"
|
||||
light_on = !light_on
|
||||
icon_state = "hardhat[light_on]_[color]"
|
||||
item_state = "hardhat[light_on]_[color]"
|
||||
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
if((light_on) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
|
||||
pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
SetLuminosity(brightness_on)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/clothing/head/hardhat/orange
|
||||
|
||||
@@ -122,32 +122,42 @@
|
||||
color = "pumpkin"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
var/brightness_on = 2 //luminosity when on
|
||||
var/on = 0
|
||||
brightness_on = 2 //luminosity when on
|
||||
light_on = 0
|
||||
|
||||
attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
icon_state = "hardhat[on]_[color]"
|
||||
item_state = "hardhat[on]_[color]"
|
||||
light_on = !light_on
|
||||
icon_state = "hardhat[light_on]_[color]"
|
||||
item_state = "hardhat[light_on]_[color]"
|
||||
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
if((light_on) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
|
||||
pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
SetLuminosity(brightness_on)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
/*
|
||||
* Kitty ears
|
||||
*/
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
||||
icon_state = "rig0-engineering"
|
||||
item_state = "eng_helm"
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight)
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/on = 0
|
||||
brightness_on = 4 //luminosity when on
|
||||
light_on = 0
|
||||
color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
|
||||
icon_action_button = "action_hardhat"
|
||||
heat_protection = HEAD
|
||||
@@ -17,24 +17,35 @@
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
|
||||
return
|
||||
on = !on
|
||||
icon_state = "rig[on]-[color]"
|
||||
light_on = !light_on
|
||||
icon_state = "rig[light_on]-[color]"
|
||||
// item_state = "rig[on]-[color]"
|
||||
|
||||
if(on) user.SetLuminosity(user.luminosity + brightness_on)
|
||||
else user.SetLuminosity(user.luminosity - brightness_on)
|
||||
if((light_on) && (user.luminosity < brightness_on))
|
||||
user.SetLuminosity(brightness_on)
|
||||
else
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
|
||||
pickup(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
dropped(mob/user)
|
||||
if(on)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
SetLuminosity(brightness_on)
|
||||
if(light_on)
|
||||
if ((layer <= 3) || (loc != user.loc))
|
||||
user.SetLuminosity(search_light(user, src))
|
||||
SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity()
|
||||
|
||||
equipped(mob/user, slot)
|
||||
if(light_on)
|
||||
if (user.luminosity < brightness_on)
|
||||
user.SetLuminosity(brightness_on)
|
||||
// user.UpdateLuminosity() //TODO: Carn
|
||||
SetLuminosity(0)
|
||||
|
||||
/obj/item/clothing/suit/space/rig
|
||||
name = "engineering hardsuit"
|
||||
@@ -42,7 +53,7 @@
|
||||
icon_state = "rig-engineering"
|
||||
item_state = "eng_hardsuit"
|
||||
slowdown = 2
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 100)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE
|
||||
|
||||
@@ -529,7 +529,7 @@
|
||||
desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "atmosmagboots0"
|
||||
verb/toggle()
|
||||
toggle()
|
||||
set name = "Toggle Magboots"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
@@ -421,19 +421,19 @@
|
||||
|
||||
if(!item) return //Grab processing has a chance of returning null
|
||||
|
||||
item.layer = initial(item.layer)
|
||||
u_equip(item)
|
||||
update_icons()
|
||||
if(src.client)
|
||||
src.client.screen -= item
|
||||
//if(src.client)
|
||||
//src.client.screen -= item
|
||||
|
||||
item.loc = src.loc
|
||||
//item.loc = src.loc
|
||||
|
||||
if(istype(item, /obj/item))
|
||||
item:dropped(src) // let it know it's been dropped
|
||||
//if(istype(item, /obj/item))
|
||||
//item:dropped(src) // let it know it's been dropped
|
||||
|
||||
//actually throw it!
|
||||
if (item)
|
||||
item.layer = initial(item.layer)
|
||||
src.visible_message("\red [src] has thrown [item].")
|
||||
|
||||
if(!src.lastarea)
|
||||
|
||||
@@ -159,9 +159,8 @@
|
||||
client.screen -= W
|
||||
W.loc = loc
|
||||
W.dropped(src)
|
||||
if(W)
|
||||
W.layer = initial(W.layer)
|
||||
|
||||
//if(W)
|
||||
//W.layer = initial(W.layer)
|
||||
update_action_buttons()
|
||||
return 1
|
||||
|
||||
@@ -592,7 +591,15 @@ It can still be worn/put on as normal.
|
||||
target.internals.icon_state = "internal1"
|
||||
if(slot_to_process)
|
||||
if(strip_item) //Stripping an item from the mob
|
||||
target.u_equip(strip_item)
|
||||
var/obj/item/W = strip_item
|
||||
target.u_equip(W)
|
||||
if (target.client)
|
||||
target.client.screen -= W
|
||||
if (W)
|
||||
W.loc = target.loc
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped(target)
|
||||
W.add_fingerprint(source)
|
||||
if(slot_to_process == slot_l_store) //pockets! Needs to process the other one too. Snowflake code, wooo! It's not like anyone will rewrite this anytime soon. If I'm wrong then... CONGRATULATIONS! ;)
|
||||
if(target.r_store)
|
||||
target.u_equip(target.r_store) //At this stage l_store is already processed by the code above, we only need to process r_store.
|
||||
@@ -601,6 +608,7 @@ It can still be worn/put on as normal.
|
||||
if(item.mob_can_equip(target, slot_to_process, 0))
|
||||
source.u_equip(item)
|
||||
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
|
||||
item.dropped(source)
|
||||
source.update_icons()
|
||||
target.update_icons()
|
||||
|
||||
|
||||
@@ -102,8 +102,8 @@
|
||||
target.client.screen -= W
|
||||
if (W)
|
||||
W.loc = target.loc
|
||||
W.dropped(target)
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped(target)
|
||||
W.add_fingerprint(source)
|
||||
else
|
||||
if (istype(item, /obj/item))
|
||||
@@ -112,6 +112,8 @@
|
||||
item.layer = 20
|
||||
target.l_hand = item
|
||||
item.loc = target
|
||||
item.dropped(source)
|
||||
item.equipped(target,target.l_hand)
|
||||
if("r_hand")
|
||||
if (target.r_hand)
|
||||
var/obj/item/W = target.r_hand
|
||||
@@ -120,8 +122,8 @@
|
||||
target.client.screen -= W
|
||||
if (W)
|
||||
W.loc = target.loc
|
||||
W.dropped(target)
|
||||
W.layer = initial(W.layer)
|
||||
W.dropped(target)
|
||||
W.add_fingerprint(source)
|
||||
else
|
||||
if (istype(item, /obj/item))
|
||||
@@ -130,6 +132,8 @@
|
||||
item.layer = 20
|
||||
target.r_hand = item
|
||||
item.loc = target
|
||||
item.dropped(source)
|
||||
item.equipped(target,target.r_hand)
|
||||
if("back")
|
||||
if (target.back)
|
||||
var/obj/item/W = target.back
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
src.modules += new /obj/item/weapon/reagent_containers/robodropper(src)
|
||||
|
||||
var/obj/item/weapon/lighter/zippo/L = new /obj/item/weapon/lighter/zippo(src)
|
||||
L.lit = 1
|
||||
L.light_on = 1
|
||||
src.modules += L
|
||||
|
||||
src.modules += new /obj/item/weapon/tray(src)
|
||||
|
||||
@@ -216,8 +216,8 @@
|
||||
seed = "/obj/item/seeds/glowberryseed"
|
||||
name = "bunch of glow-berries"
|
||||
desc = "Nutritious!"
|
||||
var/on = 1
|
||||
var/brightness_on = 2 //luminosity when on
|
||||
light_on = 1
|
||||
brightness_on = 2 //luminosity when on
|
||||
icon_state = "glowberrypile"
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -534,7 +534,7 @@ var/list/liftable_structures = list(\
|
||||
#define INVISIBILITY_MAXIMUM 100
|
||||
|
||||
//Object specific defines
|
||||
#define CANDLE_LUM 3 //For how bright candles are
|
||||
//#define CANDLE_LUM 3 //For how bright candles are //Why is this here? Moved to candle.dm (brightness_on) -SweeperM
|
||||
|
||||
|
||||
//Some mob defines below
|
||||
|
||||
@@ -784,7 +784,7 @@
|
||||
"apd" = (/turf/simulated/floor/carpet,/area/security/detectives_office)
|
||||
"ape" = (/obj/structure/table/woodentable,/obj/item/weapon/cigpacket,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/carpet,/area/security/detectives_office)
|
||||
"apf" = (/obj/structure/table/woodentable,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/turf/simulated/floor/carpet,/area/security/detectives_office)
|
||||
"apg" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
|
||||
"apg" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{light_on = 0; pixel_x = -3; pixel_y = 8},/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
|
||||
"aph" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/requests_console{department = "Law office"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/wood,/area/lawoffice)
|
||||
"api" = (/obj/structure/stool/bed/chair{dir = 4},/turf/simulated/floor/wood,/area/lawoffice)
|
||||
"apj" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/pen/red,/turf/simulated/floor/wood,/area/lawoffice)
|
||||
|
||||
Reference in New Issue
Block a user