Reduce use of named arguments.

This commit is contained in:
ESwordTheCat
2014-04-19 07:59:28 +08:00
parent 07a29e4852
commit aa35c03e5d

View File

@@ -1192,25 +1192,25 @@
var/image/I
switch(health)
if(-20 to -10)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage1")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage1")
if(-30 to -20)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage2")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage2")
if(-40 to -30)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage3")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage3")
if(-50 to -40)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage4")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage4")
if(-60 to -50)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage5")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage5")
if(-70 to -60)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage6")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage6")
if(-80 to -70)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage7")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage7")
if(-90 to -80)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage8")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage8")
if(-95 to -90)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage9")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage9")
if(-INFINITY to -95)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "passage10")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "passage10")
damageoverlay.overlays += I
else
//Oxygen damage overlay
@@ -1218,19 +1218,19 @@
var/image/I
switch(oxyloss)
if(10 to 20)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay1")
if(20 to 25)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay2")
if(25 to 30)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay3")
if(30 to 35)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay4")
if(35 to 40)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay5")
if(40 to 45)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay6")
if(45 to INFINITY)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "oxydamageoverlay7")
damageoverlay.overlays += I
//Fire and Brute damage overlay (BSSR)
@@ -1240,17 +1240,17 @@
var/image/I
switch(hurtdamage)
if(10 to 25)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay1")
if(25 to 40)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay2")
if(40 to 55)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay3")
if(55 to 70)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
if(70 to 85)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
if(85 to INFINITY)
I = image("icon" = 'icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
I = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
damageoverlay.overlays += I
if( stat == DEAD )