mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
purge turfs list
This commit is contained in:
@@ -103,7 +103,7 @@ Class Procs:
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var/simulated_turf_count = 0
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for(var/turf/simulated/S in turfs)
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for(var/turf/simulated/S in world)
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simulated_turf_count++
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if(!(simulated_turf_count % 50000))
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sleep(world.tick_lag)
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@@ -13,7 +13,6 @@ var/global/list/living_mob_list = list() //List of all alive mobs, including c
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
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var/list/observers = new/list()
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var/global/list/areas = list()
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var/global/list/turfs = list()
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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@@ -66,4 +65,4 @@ var/global/list/sec_hud_users = list() //list of all entities using a security H
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to_chat(world, .)
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*/
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var/global/list/escape_list = list()
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var/global/list/escape_list = list()
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File diff suppressed because one or more lines are too long
@@ -71,7 +71,7 @@ Message ends."}
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proc/count()
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for(var/turf/T in turfs)
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for(var/turf/T in world)
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if(T.z != map.zMainStation)
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continue
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@@ -100,7 +100,7 @@ In short:
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/datum/universal_state/hell/OverlayAndAmbientSet()
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set waitfor = FALSE
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for(var/turf/T in turfs)
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for(var/turf/T in world)
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if(istype(T, /turf/space))
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T.overlays += image(icon = T.icon, icon_state = "hell01")
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else
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@@ -139,7 +139,7 @@
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/datum/universal_state/supermatter_cascade/OverlayAndAmbientSet()
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set waitfor = FALSE
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convert_all_parallax()
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for(var/turf/T in turfs)
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for(var/turf/T in world)
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if(istype(T, /turf/space))
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T.overlays += image(icon = T.icon, icon_state = "end01")
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else
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@@ -23,7 +23,7 @@
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to_chat(world, "<span class='sinister' style='font-size:22pt'>You feel a sudden chill in the air...</span>")
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// Yes, this will lag. No, there's nothing I can do about it.
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for(var/turf/T in turfs)
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for(var/turf/T in world)
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OnTurfChange(T)
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/client/proc/smissmas()
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@@ -34,4 +34,4 @@
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var/confirm = alert(src, "Are you sure? This will tamper with the universal state of all things!", "Confirm", "Yes", "No")
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if(confirm != "Yes")
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return
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SetUniversalState(/datum/universal_state/christmas)
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SetUniversalState(/datum/universal_state/christmas)
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@@ -1,7 +1,7 @@
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/proc/wormhole_event()
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spawn()
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var/list/pick_turfs = list()
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for(var/turf/simulated/floor/T in turfs)
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for(var/turf/simulated/floor/T in world)
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if(T.z == map.zMainStation)
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pick_turfs += T
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@@ -2932,7 +2932,7 @@
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message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
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var/count = 0
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var/list/lavaturfs = list()
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for(var/turf/simulated/floor/F in turfs)
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for(var/turf/simulated/floor/F in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -1495,7 +1495,7 @@ client/proc/delete_all_bomberman()
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for(var/obj/structure/softwall/O in bombermangear)
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qdel(O)
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for(var/turf/unsimulated/wall/bomberman/T in turfs)
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for(var/turf/unsimulated/wall/bomberman/T in world)
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T.ChangeTurf(/turf/simulated/wall)
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@@ -302,7 +302,7 @@ var/intercom_range_display_status = 0
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/obj/machinery/door
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)
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for(var/turf/T in turfs)
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for(var/turf/T in world)
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for(var/basetype in acceptable_types)
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var/list/badtiles[0]
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if(istype(T,basetype))
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@@ -170,7 +170,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -209,7 +209,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -237,7 +237,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -283,7 +283,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -318,7 +318,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -349,7 +349,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -368,7 +368,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -394,7 +394,7 @@
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else if(istype(O.type, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -413,7 +413,7 @@
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else if(istype(O.type, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -438,7 +438,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -458,7 +458,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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@@ -484,7 +484,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000)) sleep(world.tick_lag)
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if ( istype(A , O.type) )
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@@ -502,7 +502,7 @@
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else if(istype(O, /turf))
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var/count = 0
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for(var/turf/A in turfs)
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for(var/turf/A in world)
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count++
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if(!(count % 50000)) sleep(world.tick_lag)
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if (A.type == O.type)
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@@ -44,9 +44,6 @@ Example of the second method:
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var/z = location ? location.z : world.maxz //z coordinate
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for(var/turf/T in block(locate(1,1,z), locate(world.maxx, world.maxy, z)))
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turfs.Add(T)
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if(accessable_z_levels.len >= z)
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zLevel = accessable_z_levels[z]
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@@ -15,12 +15,12 @@
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dynamic_lighting = new_dynamic_lighting
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if (new_dynamic_lighting)
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for (var/turf/T in turfs)
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for (var/turf/T in world)
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if (T.dynamic_lighting)
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T.lighting_build_overlay()
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else
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for (var/turf/T in turfs)
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for (var/turf/T in world)
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if (T.lighting_overlay)
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T.lighting_clear_overlay()
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@@ -141,13 +141,8 @@ var/savefile/panicfile
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send2mainirc("Server starting up on [config.server? "byond://[config.server]" : "byond://[world.address]:[world.port]"]")
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send2maindiscord("**Server starting up** on `[config.server? "byond://[config.server]" : "byond://[world.address]:[world.port]"]`. Map is **[map.nameLong]**")
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spawn(1)
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turfs = new/list(maxx*maxy*maxz)
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world.log << "DEBUG: TURFS LIST LENGTH [turfs.len]"
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build_turfs_list()
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spawn(9)
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Master.Setup()
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spawn(10)
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Master.Setup()
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for(var/plugin_type in typesof(/plugin))
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var/plugin/P = new plugin_type()
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@@ -502,12 +497,3 @@ proc/establish_old_db_connection()
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return 1
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#undef FAILED_DB_CONNECTION_CUTOFF
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/world/proc/build_turfs_list()
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var/count = 0
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for(var/Z = 1 to world.maxz)
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for(var/turf/T in block(locate(1,1,Z), locate(world.maxx, world.maxy, Z)))
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if(!(count % 50000))
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sleep(world.tick_lag)
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count++
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T.initialize()
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turfs[count] = T
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@@ -202,7 +202,7 @@ proc/get_base_turf(var/z)
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proc/change_base_turf(var/choice,var/new_base_path,var/update_old_base = 0)
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if(update_old_base)
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var/count = 0
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for(var/turf/T in turfs)
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for(var/turf/T in world)
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count++
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if(!(count % 50000))
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sleep(world.tick_lag)
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