Refactored, simplified access system a bit. Tested, for once.

* Mobs provide GetAccess() and hasFullAccess()
 * Human GetAccess() provides the "best" accesses available combined from all conventional sources.\
 * Silicons have hasFullAccess()
 * AdminGhosts also provide full access.
This commit is contained in:
Rob Nelson
2014-05-20 12:30:01 -07:00
parent 79b788a9b7
commit b5b694c91c
7 changed files with 67 additions and 50 deletions

View File

@@ -117,25 +117,11 @@
//returns 1 if this mob has sufficient access to use this object
/obj/proc/allowed(mob/M)
//check if it doesn't require any access at all
if(src.check_access(null))
/obj/proc/allowed(var/mob/M)
if(M.hasFullAccess()) // AI, robots, adminghosts, etc.
return 1
if(istype(M, /mob/living/silicon) || isAdminGhost(M))
//AI can do whatever he wants
// So can admins.
return 1
else if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
//if they are holding or wearing a card that has access, that works
if(src.check_access(H.get_active_hand()) || src.check_access(H.wear_id))
return 1
else if(istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/alien/humanoid))
var/mob/living/carbon/george = M
//they can only hold things :(
if(src.check_access(george.get_active_hand()))
return 1
return 0
var/list/ACL = M.GetAccess()
return can_access(ACL,req_access,req_one_access)
/obj/item/proc/GetAccess()
return list()
@@ -144,26 +130,8 @@
return null
/obj/proc/check_access(obj/item/I)
if(!src.req_access && !src.req_one_access) //no requirements
return 1
if(!istype(src.req_access, /list)) //something's very wrong
return 1
var/list/L = src.req_access
if(!L.len && (!src.req_one_access || !src.req_one_access.len)) //no requirements
return 1
if(!I)
return 0
for(var/req in src.req_access)
if(!(req in I.GetAccess())) //doesn't have this access
return 0
if(src.req_one_access && src.req_one_access.len)
for(var/req in src.req_one_access)
if(req in I.GetAccess()) //has an access from the single access list
return 1
return 0
return 1
var/list/ACL = I.GetAccess()
return can_access(ACL,req_access,req_one_access)
/obj/proc/check_access_list(var/list/L)

View File

@@ -30,7 +30,7 @@
var/antagHUD = 0
universal_speak = 1
var/atom/movable/following = null
/mob/dead/observer/New(var/mob/body=null, var/flags=1)
@@ -93,6 +93,12 @@
real_name = name
..()
/mob/dead/observer/hasFullAccess()
return isAdminGhost(src)
/mob/dead/observer/GetAccess()
return isAdminGhost(src) ? get_all_accesses() : list()
/mob/dead/attackby(obj/item/W, mob/user)
if(istype(W,/obj/item/weapon/tome))
var/mob/dead/M = src

View File

@@ -1470,4 +1470,14 @@ mob/living/carbon/human/yank_out_object()
var/obj/item/clothing/shoes/magboots/M = shoes
if(M.magpulse)
return 0
return 1
return 1
// Get ALL accesses available.
/mob/living/carbon/human/GetAccess()
var/list/ACL=list()
var/obj/item/I = get_active_hand()
if(istype(I))
ACL |= I.GetAccess()
if(wear_id)
ACL |= wear_id.GetAccess()
return ACL

View File

@@ -516,3 +516,10 @@
if(!ticker.mode.name == "monkey") return 0
return 1
// Get ALL accesses available.
/mob/living/carbon/monkey/GetAccess()
var/list/ACL=list()
var/obj/item/I = get_active_hand()
if(istype(I))
ACL |= I.GetAccess()
return ACL

View File

@@ -11,6 +11,12 @@
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
/mob/living/silicon/hasFullAccess()
return 1
/mob/living/silicon/GetAccess()
return get_all_accesses()
/mob/living/silicon/proc/cancelAlarm()
return
@@ -145,8 +151,8 @@
if (bot.connected_ai == ai)
return 1
return 0
// this function shows the health of the pAI in the Status panel
/mob/living/silicon/proc/show_system_integrity()
if(!src.stat)
@@ -154,25 +160,25 @@
else
stat(null, text("Systems nonfunctional"))
// This is a pure virtual function, it should be overwritten by all subclasses
/mob/living/silicon/proc/show_malf_ai()
return 0
// this function displays the station time in the status panel
/mob/living/silicon/proc/show_station_time()
stat(null, "Station Time: [worldtime2text()]")
// this function displays the shuttles ETA in the status panel if the shuttle has been called
/mob/living/silicon/proc/show_emergency_shuttle_eta()
if(emergency_shuttle.online && emergency_shuttle.location < 2)
var/timeleft = emergency_shuttle.timeleft()
if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
/mob/living/silicon/Stat()
..()
@@ -182,7 +188,7 @@
show_emergency_shuttle_eta()
show_system_integrity()
show_malf_ai()
// this function displays the stations manifest in a separate window
/mob/living/silicon/proc/show_station_manifest()
var/dat

View File

@@ -1443,4 +1443,12 @@ mob/verb/yank_out_object()
pinned -= O
if(!pinned.len)
anchored = 0
return 1
return 1
// Mobs tell access what access levels it has.
/mob/proc/GetAccess()
return list()
// Skip over all the complex list checks.
/mob/proc/hasFullAccess()
return 0

View File

@@ -75,6 +75,18 @@
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<!-- Suggestion: Group changes not merged into master into a single [IN DEVELOPMENT] block, then change the date to today before merging. Makes the changes from the last release a bit easier to comprehend. -->
<div class="commit sansserif">
<h2 class="date">2014.05.20</h2>
<h3 class="author">N3X15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The jukebox now requires a payment to change songs by default. (Settings panel can set price, $0 will not require payment.)</li>
<li class="rscadd">Refactored, far more flexible and efficient access control system (backwards compatible).</li>
<li class="tweak">Purchased song will only play after the current song ends.</li>
<li class="tweak">Only bartender access can change playlist.</li>
<li class="tweak">Bartender can change jukebox payable account, price of songs, and restrict song changes to a variety of access levels.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">2014.05.19</h2>
<h3 class="author">N3X15 updated:</h3>