Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport

Conflicts:
	code/controllers/configuration.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/factions.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/verbs/ooc.dm
	code/game/verbs/who.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/mob/living/login.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/paperwork/paper.dm
	config/config.txt
	html/changelog.html
	icons/mob/human.dmi
	icons/mob/human_face.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-09-26 18:49:18 +10:00
303 changed files with 14307 additions and 12887 deletions

View File

@@ -262,6 +262,7 @@
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/music"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "tools"
@@ -675,6 +676,7 @@
#include "code\game\objects\items\devices\traitordevices.dm"
#include "code\game\objects\items\devices\transfer_valve.dm"
#include "code\game\objects\items\devices\uplinks.dm"
#include "code\game\objects\items\devices\violin.dm"
#include "code\game\objects\items\devices\PDA\cart.dm"
#include "code\game\objects\items\devices\PDA\chatroom.dm"
#include "code\game\objects\items\devices\PDA\PDA.dm"
@@ -705,6 +707,7 @@
#include "code\game\objects\items\weapons\cards_ids.dm"
#include "code\game\objects\items\weapons\cigs_lighters.dm"
#include "code\game\objects\items\weapons\clown_items.dm"
#include "code\game\objects\items\weapons\cosmetics.dm"
#include "code\game\objects\items\weapons\dice.dm"
#include "code\game\objects\items\weapons\dna_injector.dm"
#include "code\game\objects\items\weapons\explosives.dm"
@@ -851,6 +854,7 @@
#include "code\modules\admin\create_mob.dm"
#include "code\modules\admin\create_object.dm"
#include "code\modules\admin\create_turf.dm"
#include "code\modules\admin\holder2.dm"
#include "code\modules\admin\IsBanned.dm"
#include "code\modules\admin\NewBan.dm"
#include "code\modules\admin\newbanjob.dm"
@@ -993,7 +997,6 @@
#include "code\modules\mob\update_icons.dm"
#include "code\modules\mob\dead\death.dm"
#include "code\modules\mob\dead\observer\hud.dm"
#include "code\modules\mob\dead\observer\login.dm"
#include "code\modules\mob\dead\observer\logout.dm"
#include "code\modules\mob\dead\observer\observer.dm"
#include "code\modules\mob\dead\observer\say.dm"

View File

@@ -546,12 +546,6 @@ What are the archived variables for?
var/old_self_heat_capacity = 0
var/old_sharer_heat_capacity = 0
//These two variables have been commented out. The author did not leave documentation on what they were supposed to be for. -Rockdtben
//These two variables are only changed and do not exist outside of this proc. -Rockdtben
//var/heat_self_to_sharer = 0
//var/heat_sharer_to_self = 0
var/heat_capacity_self_to_sharer = 0
var/heat_capacity_sharer_to_self = 0
@@ -561,28 +555,22 @@ What are the archived variables for?
if(delta_air)
var/air_heat_capacity = SPECIFIC_HEAT_AIR*delta_air
if(delta_air > 0)
//heat_self_to_sharer += air_heat_capacity*temperature_archived
heat_capacity_self_to_sharer += air_heat_capacity
else
//heat_sharer_to_self -= air_heat_capacity*sharer.temperature_archived
heat_capacity_sharer_to_self -= air_heat_capacity
if(delta_carbon_dioxide)
var/carbon_dioxide_heat_capacity = SPECIFIC_HEAT_CDO*delta_carbon_dioxide
if(delta_carbon_dioxide > 0)
//heat_self_to_sharer += carbon_dioxide_heat_capacity*temperature_archived
heat_capacity_self_to_sharer += carbon_dioxide_heat_capacity
else
//heat_sharer_to_self -= carbon_dioxide_heat_capacity*sharer.temperature_archived
heat_capacity_sharer_to_self -= carbon_dioxide_heat_capacity
if(delta_toxins)
var/toxins_heat_capacity = SPECIFIC_HEAT_TOXIN*delta_toxins
if(delta_toxins > 0)
//heat_self_to_sharer += toxins_heat_capacity*temperature_archived
heat_capacity_self_to_sharer += toxins_heat_capacity
else
//heat_sharer_to_self -= toxins_heat_capacity*sharer.temperature_archived
heat_capacity_sharer_to_self -= toxins_heat_capacity
old_self_heat_capacity = heat_capacity()*group_multiplier
@@ -624,10 +612,8 @@ What are the archived variables for?
if(delta)
var/individual_heat_capacity = trace_gas.specific_heat*delta
if(delta > 0)
//heat_self_to_sharer += individual_heat_capacity*temperature_archived
heat_capacity_self_to_sharer += individual_heat_capacity
else
//heat_sharer_to_self -= individual_heat_capacity*sharer.temperature_archived
heat_capacity_sharer_to_self -= individual_heat_capacity
moved_moles += delta
@@ -652,7 +638,6 @@ What are the archived variables for?
//Guaranteed transfer from sharer to self
var/individual_heat_capacity = trace_gas.specific_heat*delta
//heat_sharer_to_self += individual_heat_capacity*sharer.temperature_archived
heat_capacity_sharer_to_self += individual_heat_capacity
moved_moles += -delta

View File

@@ -277,8 +277,7 @@ datum
return 1
process_update_tiles()
for(var/turf in tiles_to_update)
var/turf/simulated/T = turf
for(var/turf/simulated/T in tiles_to_update)
T.update_air_properties()
/*
for(var/obj/movable/floor/O in tiles_to_update)

View File

@@ -1,7 +1,7 @@
/*
Modified DynamicAreaLighting for TGstation - Coded by Carnwennan
This is TG's 'new' lighting system. It's basically a heavily modified mix of combination of Forum_Account's and
This is TG's 'new' lighting system. It's basically a heavily modified combination of Forum_Account's and
ShadowDarke's respective lighting libraries. Credits, where due, to them.
Like sd_DAL (what we used to use), it changes the shading overlays of areas by splitting each type of area into sub-areas
@@ -29,7 +29,6 @@
mob luminosity will be lower than expected when one of multiple light sources is dropped after exceeding the maximum luminosity
Shuttles still do not have support for dynamic lighting (I hope to fix this at some point)
No directional lighting support. Fairly easy to add this and the code is ready.
When opening airlocks etc, lighting does not always update to account for the change in opacity.
*/
#define LIGHTING_MAX_LUMINOSITY 12 //Hard maximum luminosity to prevet lag which could be caused by coders making mini-suns
@@ -272,13 +271,13 @@ area
proc/SetLightLevel(light)
if(!src) return
if(light < 0)
if(light <= 0)
light = 0
// luminosity = 0
luminosity = 0
else
if(light > lighting_controller.lighting_states)
light = lighting_controller.lighting_states
// luminosity = 1
luminosity = 1
if(lighting_overlay)
overlays -= lighting_overlay

View File

@@ -50,6 +50,7 @@
var/kick_inactive = 0 //force disconnect for inactive players
var/load_jobs_from_txt = 0
var/ToRban = 0
var/automute_on = 0 //enables automuting/spam prevention
var/usealienwhitelist = 0
@@ -342,10 +343,7 @@
if("tor_ban")
ToRban = 1
if("usealienwhitelist")
usealienwhitelist = 1
else
if("automute_on") automute_on = 1 if("usealienwhitelist") usealienwhitelist = 1 else
diary << "Unknown setting in configuration: '[name]'"
else if(type == "game_options")

View File

@@ -53,10 +53,25 @@ datum/controller/vote
proc/get_result()
//get the highest number of votes
var/greatest_votes = 0
var/total_votes = 0
for(var/option in choices)
var/votes = choices[option]
total_votes += votes
if(votes > greatest_votes)
greatest_votes = votes
//default-vote for everyone who didn't vote
if(!config.vote_no_default && choices.len)
var/non_voters = (client_list.len - total_votes)
if(non_voters > 0)
if(mode == "restart")
choices["Continue Playing"] += non_voters
if(choices["Continue Playing"] >= greatest_votes)
greatest_votes = choices["Continue Playing"]
else if(mode == "gamemode")
if(master_mode in choices)
choices[master_mode] += non_voters
if(choices[master_mode] >= greatest_votes)
greatest_votes = choices[master_mode]
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)

View File

@@ -487,6 +487,7 @@ datum/mind
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a head revolutionary!</B></FONT>"
ticker.mode.update_rev_icons_removed(src)
special_role = null
log_admin("[key_name_admin(usr)] has de-rev'ed [current].")
if("rev")
if(src in ticker.mode.head_revolutionaries)
@@ -500,6 +501,7 @@ datum/mind
ticker.mode.revolutionaries += src
ticker.mode.update_rev_icons_added(src)
special_role = "Revolutionary"
log_admin("[key_name(usr)] has rev'ed [current].")
if("headrev")
if(src in ticker.mode.revolutionaries)
@@ -524,6 +526,7 @@ datum/mind
ticker.mode.head_revolutionaries += src
ticker.mode.update_rev_icons_added(src)
special_role = "Head Revolutionary"
log_admin("[key_name_admin(usr)] has head-rev'ed [current].")
if("autoobjectives")
ticker.mode.forge_revolutionary_objectives(src)
@@ -572,6 +575,7 @@ datum/mind
cult.memoize_cult_objectives(src)
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a cultist!</B></FONT>"
memory = ""
log_admin("[key_name_admin(usr)] has de-cult'ed [current].")
if("cultist")
if(!(src in ticker.mode.cult))
ticker.mode.cult += src
@@ -582,6 +586,7 @@ datum/mind
var/datum/game_mode/cult/cult = ticker.mode
if (istype(cult))
cult.memoize_cult_objectives(src)
log_admin("[key_name_admin(usr)] has cult'ed [current].")
if("tome")
var/mob/living/carbon/human/H = current
if (istype(H))
@@ -612,12 +617,14 @@ datum/mind
special_role = null
current.spellremove(current, config.feature_object_spell_system? "object":"verb")
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a wizard!</B></FONT>"
log_admin("[key_name_admin(usr)] has de-wizard'ed [current].")
if("wizard")
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
special_role = "Wizard"
//ticker.mode.learn_basic_spells(current)
current << "<B>\red You are the Space Wizard!</B>"
log_admin("[key_name_admin(usr)] has wizard'ed [current].")
if("lair")
current.loc = pick(wizardstart)
if("dressup")
@@ -637,12 +644,14 @@ datum/mind
current.remove_changeling_powers()
if(changeling) del(changeling)
current << "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</B></FONT>"
log_admin("[key_name_admin(usr)] has de-changeling'ed [current].")
if("changeling")
if(!(src in ticker.mode.changelings))
ticker.mode.changelings += src
ticker.mode.grant_changeling_powers(current)
special_role = "Changeling"
current << "<B><font color='red'>Your powers are awoken. A flash of memory returns to us...we are a changeling!</font></B>"
log_admin("[key_name_admin(usr)] has changeling'ed [current].")
if("autoobjectives")
ticker.mode.forge_changeling_objectives(src)
usr << "\blue The objectives for changeling [key] have been generated. You can edit them and anounce manually."
@@ -666,6 +675,7 @@ datum/mind
for (var/datum/objective/nuclear/O in objectives)
objectives-=O
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a syndicate operative!</B></FONT>"
log_admin("[key_name_admin(usr)] has de-nuke op'ed [current].")
if("nuclear")
if(!(src in ticker.mode.syndicates))
ticker.mode.syndicates += src
@@ -678,6 +688,7 @@ datum/mind
current << "\blue You are a [syndicate_name()] agent!"
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
log_admin("[key_name_admin(usr)] has nuke op'ed [current].")
if("lair")
current.loc = get_turf(locate("landmark*Syndicate-Spawn"))
if("dressup")
@@ -713,12 +724,14 @@ datum/mind
ticker.mode.traitors -= src
special_role = null
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a traitor!</B></FONT>"
log_admin("[key_name_admin(usr)] has de-traitor'ed [current].")
if("traitor")
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src
special_role = "traitor"
current << "<B>\red You are a traitor!</B>"
log_admin("[key_name_admin(usr)] has traitor'ed [current].")
if("autoobjectives")
ticker.mode.forge_traitor_objectives(src)
@@ -798,9 +811,11 @@ datum/mind
current.icon_state = "ai"
current << "\red <FONT size = 3><B>You have been patched! You are no longer malfunctioning!</B></FONT>"
log_admin("[key_name_admin(usr)] has de-malf'ed [current].")
if("malf")
make_AI_Malf()
log_admin("[key_name_admin(usr)] has malf'ed [current].")
if("unemag")
var/mob/living/silicon/robot/R = current
@@ -817,6 +832,7 @@ datum/mind
else if(R.module_state_3 == R.module.emag)
R.module_state_3 = null
R.contents -= R.module.emag
log_admin("[key_name_admin(usr)] has unemag'ed [R].")
if("unemagcyborgs")
if (istype(current, /mob/living/silicon/ai))
@@ -835,6 +851,7 @@ datum/mind
else if(R.module_state_3 == R.module.emag)
R.module_state_3 = null
R.contents -= R.module.emag
log_admin("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
else if (href_list["common"])
switch(href_list["common"])

View File

@@ -599,7 +599,8 @@
/datum/supply_packs/randomised/contraband
num_contained = 5
contains = list(/obj/item/weapon/contraband/poster,
/obj/item/weapon/cigpacket/dromedaryco)
/obj/item/weapon/cigpacket/dromedaryco,
/obj/item/weapon/lipstick/random)
name = "Contraband crate"
cost = 30
containertype = /obj/structure/closet/crate

View File

@@ -25,22 +25,6 @@
mouse_opacity = 0
unacidable = 1//Just to be sure.
/obj/admins
name = "admins"
var/rank = null
var/owner = null
var/state = 1
//state = 1 for playing : default
//state = 2 for observing
var/admincaster_screen = 0 //See newscaster.dm under machinery for a full description
var/datum/feed_message/admincaster_feed_message = new /datum/feed_message //These two will act as holders.
var/datum/feed_channel/admincaster_feed_channel = new /datum/feed_channel
var/admincaster_signature //What you'll sign the newsfeeds as
/obj/admins/New()
src.admincaster_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]"
..()
/obj/effect/beam
name = "beam"
unacidable = 1//Just to be sure.

View File

@@ -544,7 +544,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
else
linked = 0
if (the_client && the_client.holder && the_client.stealth && !include_name)
if (the_client && the_client.holder && the_client.holder.fakekey && !include_name)
text += "Administrator"
else
text += "[the_key]"

View File

@@ -1091,7 +1091,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
See the previous More info, for... more info...
*/
if (!( ok ))
//del(D) // Garbage Collect Dummy D.loc = null D = null // ------- DUMMY OBJECT'S SERVED IT'S PURPOSE, IT'S REWARDED WITH A SWIFT DELETE ------- if (!( ok ))
// ------- TESTS ABOVE DETERMINED YOU CANNOT REACH THE TILE -------
return 0
@@ -1355,4 +1355,4 @@ var/list/DummyCache = list()
return 0
/atom/proc/checkpass(passflag)
return pass_flags&passflag
return pass_flags&passflag/*/client/verb/check_dummy() set name = "List Dummies" set category = "Debug" var/list/dummies = list() for(var/obj/item/weapon/dummy/D in world) usr << "[D] - [D.x], [D.y], [D.z] - [D.loc]" dummies += D usr << "[dummies.len] found!"*/

View File

@@ -12,6 +12,16 @@
if(!(P in src.verbs))
src.verbs += P.verbpath
if(!powerinstances.len)
for(var/P in powers)
powerinstances += new P()
// Code to auto-purchase free powers.
for(var/datum/power/changeling/P in powerinstances)
if(!P.genomecost) // Is it free?
if(!(P in mind.changeling.purchasedpowers)) // Do we not have it already?
mind.changeling.purchasePower(P.name)// Purchase it.
mind.changeling.absorbed_dna |= dna
return 1
@@ -25,29 +35,29 @@
//Helper proc. Does all the checks and stuff for us to avoid copypasta
/mob/proc/changeling_power(var/required_chems=0, var/required_dna=0, var/max_genetic_damage=100, var/max_stat=0)
if(!usr) return
if(!usr.mind) return
if(!iscarbon(usr)) return
if(!src) return
if(!src.mind) return
if(!iscarbon(src)) return
var/datum/changeling/changeling = usr.mind.changeling
var/datum/changeling/changeling = src.mind.changeling
if(!changeling)
world.log << "[src] has the changeling_transform() verb but is not a changeling."
return
if(usr.stat > max_stat)
usr << "<span class='warning'>We are incapacitated.</span>"
src << "<span class='warning'>We are incapacitated.</span>"
return
if(changeling.absorbed_dna.len < required_dna)
usr << "<span class='warning'>We require at least [required_dna] samples of compatible DNA.</span>"
src << "<span class='warning'>We require at least [required_dna] samples of compatible DNA.</span>"
return
if(changeling.chem_charges < required_chems)
usr << "<span class='warning'>We require at least [required_chems] units of chemicals to do that!</span>"
src << "<span class='warning'>We require at least [required_chems] units of chemicals to do that!</span>"
return
if(changeling.geneticdamage > max_genetic_damage)
usr << usr << "<span class='warning'>Our geneomes are still reassembling. We need time to recover first.</span>"
src << "<span class='warning'>Our geneomes are still reassembling. We need time to recover first.</span>"
return
return changeling
@@ -586,7 +596,7 @@
var/mob/living/carbon/T = changeling_sting(30,/mob/proc/changeling_paralysis_sting)
if(!T) return 0
T << "<span class='danger'>Your muscles begin to painfully tighten.</span>"
T.Weaken(10)
T.Weaken(20)
feedback_add_details("changeling_powers","PS")
return 1

View File

@@ -424,18 +424,21 @@ var/list/datum/power/changeling/powerinstances = list()
/datum/changeling/proc/purchasePower(var/datum/power/changeling/Pname)
/datum/changeling/proc/purchasePower(var/Pname)
if(!usr.mind || !usr.mind.changeling)
return
// src = usr.mind.changeling
var/datum/power/changeling/Thepower = null
var/datum/power/changeling/Thepower = Pname
for (var/datum/power/changeling/P in powerinstances)
//world << "[P] - [Pname] = [P.name == Pname ? "True" : "False"]"
if(P.name == Pname)
Thepower = P
break
if(Thepower == null)
usr << "This is awkward. Changeling power purchase failed, please report this bug to a coder!"
return

View File

@@ -134,7 +134,7 @@ Whitespace:Seperator;
Stealth and Camouflage Items;
/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
/obj/item/weapon/card/id/syndicate:3:Agent ID card;
/obj/item/weapon/card/id/syndicate:2:Agent ID card;
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
/obj/item/device/chameleon:4:Chameleon-Projector;
Whitespace:Seperator;

View File

@@ -44,7 +44,7 @@ Whitespace:Seperator;
Stealth and Camouflage Items;
/obj/item/clothing/under/chameleon:3:Chameleon Jumpsuit;
/obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes;
/obj/item/weapon/card/id/syndicate:3:Agent ID card;
/obj/item/weapon/card/id/syndicate:2:Agent ID card;
/obj/item/clothing/mask/gas/voice:4:Voice Changer;
/obj/item/device/chameleon:4:Chameleon-Projector;
Whitespace:Seperator;

View File

@@ -138,14 +138,17 @@ Nah
return
var/dat = {"<b>Disposal Pipes</b><br><br>
<A href='?src=\ref[src];dmake=0'>Pipe</A><BR>
<A href='?src=\ref[src];dmake=1'>Bent Pipe</A><BR>
<A href='?src=\ref[src];dmake=2'>Junction</A><BR>
<A href='?src=\ref[src];dmake=3'>Y-Junction</A><BR>
<A href='?src=\ref[src];dmake=4'>Trunk</A><BR>
<A href='?src=\ref[src];dmake=5'>Bin</A><BR>
<A href='?src=\ref[src];dmake=6'>Outlet</A><BR>
<A href='?src=\ref[src];dmake=7'>Chute</A><BR>
<A href='?src=\ref[src];ptype=0'>Pipe</A><BR>
<A href='?src=\ref[src];ptype=1'>Bent Pipe</A><BR><BR>
<A href='?src=\ref[src];ptype=2'>Junction</A><BR>
<A href='?src=\ref[src];ptype=4'>Y-Junction</A><BR>
<A href='?src=\ref[src];ptype=9'>Sorting Junction</A><BR><BR>
<A href='?src=\ref[src];ptype=5'>Trunk</A><BR>
<A href='?src=\ref[src];ptype=6;density=1'>Bin</A><BR>
<A href='?src=\ref[src];ptype=7;density=1'>Outlet</A><BR>
<A href='?src=\ref[src];ptype=8;density=1'>Chute</A><BR>
"}
user << browse("<HEAD><TITLE>[src]</TITLE></HEAD><TT>[dat]</TT>", "window=pipedispenser")
@@ -159,33 +162,20 @@ Nah
return
usr.machine = src
src.add_fingerprint(usr)
if(href_list["dmake"])
if(href_list["ptype"])
if(unwrenched || !usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=pipedispenser")
return
if(!wait)
var/p_type = text2num(href_list["dmake"])
var/obj/structure/disposalconstruct/C = new (src.loc)
switch(p_type)
if(0)
C.ptype = 0
if(1)
C.ptype = 1
if(2)
C.ptype = 2
if(3)
C.ptype = 4
if(4)
C.ptype = 5
if(5)
C.ptype = 6
C.density = 1
if(6)
C.ptype = 7
C.density = 1
if(7)
C.ptype = 8
C.density = 1
var/p_type = text2num(href_list["ptype"])
C.ptype = p_type
if(href_list["density"])
var/p_density = text2num(href_list["density"])
C.density = p_density
C.add_fingerprint(usr)
C.update()
wait = 1

View File

@@ -282,7 +282,6 @@ Code:
if (43) //Muskets' and Rockdtben's power monitor :D
menu = "<h4><img src=pda_power.png> Power Monitors - Please select one</h4><BR>"
powmonitor = null
powermonitors = null
powermonitors = list()
var/powercount = 0

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@@ -47,7 +47,7 @@
A.loc = src
user << "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>"
A.holder = src
A.toggle_secure()
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
bombers += "[key_name(user)] attached a [item] to a transfer valve."
message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.")

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@@ -1,3 +1,4 @@
<<<<<<< HEAD
//This could either be split into the proper DM files or placed somewhere else all together, but it'll do for now -Nodrak
/*
@@ -373,3 +374,380 @@ A list of items and costs is stored under the datum of every game mode, alongsid
=======
//This could either be split into the proper DM files or placed somewhere else all together, but it'll do for now -Nodrak
/*
A list of items and costs is stored under the datum of every game mode, alongside the number of crystals, and the welcoming message.
*/
/obj/item/device/uplink
var/welcome // Welcoming menu message
var/items // List of items
var/item_data // raw item text
var/list/ItemList // Parsed list of items
var/uses // Numbers of crystals
// List of items not to shove in their hands.
var/list/NotInHand = list(/obj/machinery/singularity_beacon/syndicate)
/obj/item/device/uplink/New()
welcome = ticker.mode.uplink_welcome
if(!item_data)
items = dd_replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
else
items = dd_replacetext(item_data)
ItemList = dd_text2list(src.items, ";") // Parsing the items text string
uses = ticker.mode.uplink_uses
//Let's build a menu!
/obj/item/device/uplink/proc/generate_menu()
var/dat = "<B>[src.welcome]</B><BR>"
dat += "Tele-Crystals left: [src.uses]<BR>"
dat += "<HR>"
dat += "<B>Request item:</B><BR>"
dat += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><br><BR>"
var/cost
var/item
var/name
var/path_obj
var/path_text
var/category_items = 1 //To prevent stupid :P
for(var/D in ItemList)
var/list/O = stringsplit(D, ":")
if(O.len != 3) //If it is not an actual item, make a break in the menu.
if(O.len == 1) //If there is one item, it's probably a title
dat += "<b>[O[1]]</b><br>"
category_items = 0
else //Else, it's a white space.
if(category_items < 1) //If there were no itens in the last category...
dat += "<i>We apologize, as you could not afford anything from this category.</i><br>"
dat += "<br>"
continue
path_text = O[1]
cost = text2num(O[2])
if(cost>uses)
continue
path_obj = text2path(path_text)
item = new path_obj()
name = O[3]
del item
dat += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
category_items++
dat += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
dat += "<HR>"
return dat
//If 'random' was selected
/obj/item/device/uplink/proc/chooseRandomItem()
var/list/randomItems = list()
//Sorry for all the ifs, but it makes it 1000 times easier for other people/servers to add or remove items from this list
//Add only items the player can afford:
if(uses > 19)
randomItems.Add("/obj/item/weapon/circuitboard/teleporter") //Teleporter Circuit Board (costs 20, for nuke ops)
if(uses > 9)
randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
//if(uses > 8) //Nothing... yet.
//if(uses > 7) //Nothing... yet.
if(uses > 6)
randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
randomItems.Add("/obj/item/device/radio/beacon/syndicate") //Singularity Beacon
if(uses > 5)
randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
if(uses > 4)
randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
randomItems.Add("/obj/item/device/powersink") //Powersink
if(uses > 3)
randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
if(uses > 2)
randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
randomItems.Add("/obj/item/clothing/glasses/thermal/syndi") //Thermal Imaging Goggles
if(uses > 1)
/*
var/list/usrItems = usr.get_contents() //Checks to see if the user has a revolver before giving ammo
var/hasRevolver = 0
for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
if(istype(I,/obj/item/weapon/gun/projectile))
hasRevolver = 1
if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
*/
randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
randomItems.Add("/obj/item/weapon/plastique") //C4
if(uses > 0)
randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
if(!randomItems.len)
del(randomItems)
return 0
else
var/buyItem = pick(randomItems)
switch(buyItem) //Ok, this gets a little messy, sorry.
if("/obj/item/weapon/circuitboard/teleporter")
uses -= 20
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
uses -= 10
if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
uses -= 7
if("/obj/item/weapon/gun/projectile")
uses -= 6
if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
uses -= 5
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
uses -= 4
if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
"/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
"/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal/syndi")
uses -= 3
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique", "/obj/item/weapon/card/id/syndicate")
uses -= 2
if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate")
uses -= 1
del(randomItems)
return buyItem
/obj/item/device/uplink/proc/handleStatTracking(var/boughtItem)
//For stat tracking, sorry for making it so ugly
if(!boughtItem) return
switch(boughtItem)
if("/obj/item/weapon/circuitboard/teleporter")
feedback_add_details("traitor_uplink_items_bought","TP")
if("/obj/item/toy/syndicateballoon")
feedback_add_details("traitor_uplink_items_bought","BS")
if("/obj/item/weapon/storage/syndie_kit/imp_uplink")
feedback_add_details("traitor_uplink_items_bought","UI")
if("/obj/item/weapon/storage/box/syndicate")
feedback_add_details("traitor_uplink_items_bought","BU")
if("/obj/item/weapon/aiModule/syndicate")
feedback_add_details("traitor_uplink_items_bought","AI")
if("/obj/item/device/radio/beacon/syndicate")
feedback_add_details("traitor_uplink_items_bought","SB")
if("/obj/item/weapon/gun/projectile")
feedback_add_details("traitor_uplink_items_bought","RE")
if("/obj/item/weapon/gun/energy/crossbow")
feedback_add_details("traitor_uplink_items_bought","XB")
if("/obj/item/device/powersink")
feedback_add_details("traitor_uplink_items_bought","PS")
if("/obj/item/weapon/melee/energy/sword")
feedback_add_details("traitor_uplink_items_bought","ES")
if("/obj/item/clothing/mask/gas/voice")
feedback_add_details("traitor_uplink_items_bought","VC")
if("/obj/item/device/chameleon")
feedback_add_details("traitor_uplink_items_bought","CP")
if("/obj/item/weapon/storage/emp_kit")
feedback_add_details("traitor_uplink_items_bought","EM")
if("/obj/item/weapon/pen/paralysis")
feedback_add_details("traitor_uplink_items_bought","PP")
if("/obj/item/weapon/cartridge/syndicate")
feedback_add_details("traitor_uplink_items_bought","DC")
if("/obj/item/clothing/under/chameleon")
feedback_add_details("traitor_uplink_items_bought","CJ")
if("/obj/item/weapon/card/id/syndicate")
feedback_add_details("traitor_uplink_items_bought","AC")
if("/obj/item/weapon/card/emag")
feedback_add_details("traitor_uplink_items_bought","EC")
if("/obj/item/weapon/storage/syndie_kit/space")
feedback_add_details("traitor_uplink_items_bought","SS")
if("/obj/item/device/encryptionkey/binary")
feedback_add_details("traitor_uplink_items_bought","BT")
if("/obj/item/weapon/storage/syndie_kit/imp_freedom")
feedback_add_details("traitor_uplink_items_bought","FI")
if("/obj/item/clothing/glasses/thermal/syndi")
feedback_add_details("traitor_uplink_items_bought","TM")
if("/obj/item/ammo_magazine/a357")
feedback_add_details("traitor_uplink_items_bought","RA")
if("/obj/item/clothing/shoes/syndigaloshes")
feedback_add_details("traitor_uplink_items_bought","SH")
if("/obj/item/weapon/plastique")
feedback_add_details("traitor_uplink_items_bought","C4")
if("/obj/item/weapon/soap/syndie")
feedback_add_details("traitor_uplink_items_bought","SP")
if("/obj/item/weapon/storage/toolbox/syndicate")
feedback_add_details("traitor_uplink_items_bought","ST")
/obj/item/device/uplink/Topic(href, href_list)
if (href_list["buy_item"])
if(href_list["buy_item"] == "random")
var/boughtItem = chooseRandomItem()
if(boughtItem)
href_list["buy_item"] = boughtItem
feedback_add_details("traitor_uplink_items_bought","RN")
return 1
else
return 0
else
if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
return 0
//if(usr:mind && ticker.mode.traitors[usr:mind])
//var/datum/traitorinfo/info = ticker.mode.traitors[usr:mind]
//info.spawnlist += href_list["buy_item"]
uses -= text2num(href_list["cost"])
handleStatTracking(href_list["buy_item"]) //Note: chooseRandomItem handles it's own stat tracking. This proc is not meant for 'random'.
return 1
// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
/* How to create an uplink in 3 easy steps!
1. All obj/item 's have a hidden_uplink var. By default it's null. Give the item one with "new(src)", it must be in it's contents. Feel free to add "uses".
2. Code in the triggers. Use check_trigger for this, I recommend closing the item's menu with "usr << browse(null, "window=windowname") if it returns true.
The var/value is the value that will be compared with the var/target. If they are equal it will activate the menu.
3. If you want the menu to stay until the users locks his uplink, add an active_uplink_check(mob/user as mob) in your interact/attack_hand proc.
Then check if it's true, if true return. This will stop the normal menu appearing and will instead show the uplink menu.
*/
/obj/item/device/uplink/hidden
name = "Hidden Uplink."
desc = "There is something wrong if you're examining this."
var/active = 0
var/list/purchase_log = list()
// The hidden uplink MUST be inside an obj/item's contents.
/obj/item/device/uplink/hidden/New()
spawn(2)
if(!istype(src.loc, /obj/item))
del(src)
..()
// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
/obj/item/device/uplink/hidden/proc/toggle()
active = !active
// Directly trigger the uplink. Turn on if it isn't already.
/obj/item/device/uplink/hidden/proc/trigger(mob/user as mob)
if(!active)
toggle()
interact(user)
// Checks to see if the value meets the target. Like a frequency being a traitor_frequency, in order to unlock a headset.
// If true, it accesses trigger() and returns 1. If it fails, it returns false. Use this to see if you need to close the
// current item's menu.
/obj/item/device/uplink/hidden/proc/check_trigger(mob/user as mob, var/value, var/target)
if(value == target)
trigger(user)
return 1
return 0
// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
/obj/item/device/uplink/hidden/proc/interact(mob/user as mob)
var/dat = "<body link='yellow' alink='white' bgcolor='#601414'><font color='white'>"
dat += src.generate_menu()
dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</a>"
dat += "</font></body>"
user << browse(dat, "window=hidden")
onclose(user, "hidden")
return
// The purchasing code.
/obj/item/device/uplink/hidden/Topic(href, href_list)
if (usr.stat || usr.restrained())
return
if (!( istype(usr, /mob/living/carbon/human)))
return 0
if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
usr.machine = src
if(href_list["lock"])
toggle()
usr << browse(null, "window=hidden")
return 1
if(..(href, href_list) == 1)
var/path_obj = text2path(href_list["buy_item"])
var/obj/I = new path_obj(get_turf(usr))
if(ishuman(usr))
var/mob/living/carbon/human/A = usr
A.put_in_any_hand_if_possible(I)
purchase_log += "[usr] ([usr.ckey]) bought [I]."
interact(usr)
return
// I placed this here because of how relevant it is.
// You place this in your uplinkable item to check if an uplink is active or not.
// If it is, it will display the uplink menu and return 1, else it'll return false.
// If it returns true, I recommend closing the item's normal menu with "user << browse(null, "window=name")"
/obj/item/proc/active_uplink_check(mob/user as mob)
// Activates the uplink if it's active
if(src.hidden_uplink)
if(src.hidden_uplink.active)
src.hidden_uplink.trigger(user)
return 1
return 0
// PRESET UPLINKS
// A collection of preset uplinks.
//
// Includes normal radio uplink, multitool uplink,
// implant uplink (not the implant tool) and a preset headset uplink.
/obj/item/device/radio/uplink/New()
hidden_uplink = new(src)
icon_state = "radio"
/obj/item/device/radio/uplink/attack_self(mob/user as mob)
if(hidden_uplink)
hidden_uplink.trigger(user)
/obj/item/device/multitool/uplink/New()
hidden_uplink = new(src)
/obj/item/device/multitool/uplink/attack_self(mob/user as mob)
if(hidden_uplink)
hidden_uplink.trigger(user)
/obj/item/device/radio/headset/uplink
traitor_frequency = 1445
/obj/item/device/radio/headset/uplink/New()
..()
hidden_uplink = new(src)
hidden_uplink.uses = 10
>>>>>>> remotes/git-svn

View File

@@ -0,0 +1,393 @@
//copy pasta of the space piano, don't hurt me -Pete
/obj/item/device/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon = 'icons/obj/musician.dmi'
icon_state = "violin"
item_state = "violin"
force = 10
var/datum/song/song
var/playing = 0
var/help = 0
var/edit = 1
var/repeat = 0
/obj/item/device/violin/proc/playnote(var/note as text)
//world << "Note: [note]"
var/soundfile
/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
switch(note)
if("Cn1") soundfile = 'sound/violin/Cn1.ogg'
if("C#1") soundfile = 'sound/violin/C#1.ogg'
if("Db1") soundfile = 'sound/violin/Db1.ogg'
if("Dn1") soundfile = 'sound/violin/Dn1.ogg'
if("D#1") soundfile = 'sound/violin/D#1.ogg'
if("Eb1") soundfile = 'sound/violin/Eb1.ogg'
if("En1") soundfile = 'sound/violin/En1.ogg'
if("E#1") soundfile = 'sound/violin/E#1.ogg'
if("Fb1") soundfile = 'sound/violin/Fb1.ogg'
if("Fn1") soundfile = 'sound/violin/Fn1.ogg'
if("F#1") soundfile = 'sound/violin/F#1.ogg'
if("Gb1") soundfile = 'sound/violin/Gb1.ogg'
if("Gn1") soundfile = 'sound/violin/Gn1.ogg'
if("G#1") soundfile = 'sound/violin/G#1.ogg'
if("Ab1") soundfile = 'sound/violin/Ab1.ogg'
if("An1") soundfile = 'sound/violin/An1.ogg'
if("A#1") soundfile = 'sound/violin/A#1.ogg'
if("Bb1") soundfile = 'sound/violin/Bb1.ogg'
if("Bn1") soundfile = 'sound/violin/Bn1.ogg'
if("B#1") soundfile = 'sound/violin/B#1.ogg'
if("Cb2") soundfile = 'sound/violin/Cb2.ogg'
if("Cn2") soundfile = 'sound/violin/Cn2.ogg'
if("C#2") soundfile = 'sound/violin/C#2.ogg'
if("Db2") soundfile = 'sound/violin/Db2.ogg'
if("Dn2") soundfile = 'sound/violin/Dn2.ogg'
if("D#2") soundfile = 'sound/violin/D#2.ogg'
if("Eb2") soundfile = 'sound/violin/Eb2.ogg'
if("En2") soundfile = 'sound/violin/En2.ogg'
if("E#2") soundfile = 'sound/violin/E#2.ogg'
if("Fb2") soundfile = 'sound/violin/Fb2.ogg'
if("Fn2") soundfile = 'sound/violin/Fn2.ogg'
if("F#2") soundfile = 'sound/violin/F#2.ogg'
if("Gb2") soundfile = 'sound/violin/Gb2.ogg'
if("Gn2") soundfile = 'sound/violin/Gn2.ogg'
if("G#2") soundfile = 'sound/violin/G#2.ogg'
if("Ab2") soundfile = 'sound/violin/Ab2.ogg'
if("An2") soundfile = 'sound/violin/An2.ogg'
if("A#2") soundfile = 'sound/violin/A#2.ogg'
if("Bb2") soundfile = 'sound/violin/Bb2.ogg'
if("Bn2") soundfile = 'sound/violin/Bn2.ogg'
if("B#2") soundfile = 'sound/violin/B#2.ogg'
if("Cb3") soundfile = 'sound/violin/Cb3.ogg'
if("Cn3") soundfile = 'sound/violin/Cn3.ogg'
if("C#3") soundfile = 'sound/violin/C#3.ogg'
if("Db3") soundfile = 'sound/violin/Db3.ogg'
if("Dn3") soundfile = 'sound/violin/Dn3.ogg'
if("D#3") soundfile = 'sound/violin/D#3.ogg'
if("Eb3") soundfile = 'sound/violin/Eb3.ogg'
if("En3") soundfile = 'sound/violin/En3.ogg'
if("E#3") soundfile = 'sound/violin/E#3.ogg'
if("Fb3") soundfile = 'sound/violin/Fb3.ogg'
if("Fn3") soundfile = 'sound/violin/Fn3.ogg'
if("F#3") soundfile = 'sound/violin/F#3.ogg'
if("Gb3") soundfile = 'sound/violin/Gb3.ogg'
if("Gn3") soundfile = 'sound/violin/Gn3.ogg'
if("G#3") soundfile = 'sound/violin/G#3.ogg'
if("Ab3") soundfile = 'sound/violin/Ab3.ogg'
if("An3") soundfile = 'sound/violin/An3.ogg'
if("A#3") soundfile = 'sound/violin/A#3.ogg'
if("Bb3") soundfile = 'sound/violin/Bb3.ogg'
if("Bn3") soundfile = 'sound/violin/Bn3.ogg'
if("B#3") soundfile = 'sound/violin/B#3.ogg'
if("Cb4") soundfile = 'sound/violin/Cb4.ogg'
if("Cn4") soundfile = 'sound/violin/Cn4.ogg'
if("C#4") soundfile = 'sound/violin/C#4.ogg'
if("Db4") soundfile = 'sound/violin/Db4.ogg'
if("Dn4") soundfile = 'sound/violin/Dn4.ogg'
if("D#4") soundfile = 'sound/violin/D#4.ogg'
if("Eb4") soundfile = 'sound/violin/Eb4.ogg'
if("En4") soundfile = 'sound/violin/En4.ogg'
if("E#4") soundfile = 'sound/violin/E#4.ogg'
if("Fb4") soundfile = 'sound/violin/Fb4.ogg'
if("Fn4") soundfile = 'sound/violin/Fn4.ogg'
if("F#4") soundfile = 'sound/violin/F#4.ogg'
if("Gb4") soundfile = 'sound/violin/Gb4.ogg'
if("Gn4") soundfile = 'sound/violin/Gn4.ogg'
if("G#4") soundfile = 'sound/violin/G#4.ogg'
if("Ab4") soundfile = 'sound/violin/Ab4.ogg'
if("An4") soundfile = 'sound/violin/An4.ogg'
if("A#4") soundfile = 'sound/violin/A#4.ogg'
if("Bb4") soundfile = 'sound/violin/Bb4.ogg'
if("Bn4") soundfile = 'sound/violin/Bn4.ogg'
if("B#4") soundfile = 'sound/violin/B#4.ogg'
if("Cb5") soundfile = 'sound/violin/Cb5.ogg'
if("Cn5") soundfile = 'sound/violin/Cn5.ogg'
if("C#5") soundfile = 'sound/violin/C#5.ogg'
if("Db5") soundfile = 'sound/violin/Db5.ogg'
if("Dn5") soundfile = 'sound/violin/Dn5.ogg'
if("D#5") soundfile = 'sound/violin/D#5.ogg'
if("Eb5") soundfile = 'sound/violin/Eb5.ogg'
if("En5") soundfile = 'sound/violin/En5.ogg'
if("E#5") soundfile = 'sound/violin/E#5.ogg'
if("Fb5") soundfile = 'sound/violin/Fb5.ogg'
if("Fn5") soundfile = 'sound/violin/Fn5.ogg'
if("F#5") soundfile = 'sound/violin/F#5.ogg'
if("Gb5") soundfile = 'sound/violin/Gb5.ogg'
if("Gn5") soundfile = 'sound/violin/Gn5.ogg'
if("G#5") soundfile = 'sound/violin/G#5.ogg'
if("Ab5") soundfile = 'sound/violin/Ab5.ogg'
if("An5") soundfile = 'sound/violin/An5.ogg'
if("A#5") soundfile = 'sound/violin/A#5.ogg'
if("Bb5") soundfile = 'sound/violin/Bb5.ogg'
if("Bn5") soundfile = 'sound/violin/Bn5.ogg'
if("B#5") soundfile = 'sound/violin/B#5.ogg'
if("Cb6") soundfile = 'sound/violin/Cb6.ogg'
if("Cn6") soundfile = 'sound/violin/Cn6.ogg'
if("C#6") soundfile = 'sound/violin/C#6.ogg'
if("Db6") soundfile = 'sound/violin/Db6.ogg'
if("Dn6") soundfile = 'sound/violin/Dn6.ogg'
if("D#6") soundfile = 'sound/violin/D#6.ogg'
if("Eb6") soundfile = 'sound/violin/Eb6.ogg'
if("En6") soundfile = 'sound/violin/En6.ogg'
if("E#6") soundfile = 'sound/violin/E#6.ogg'
if("Fb6") soundfile = 'sound/violin/Fb6.ogg'
if("Fn6") soundfile = 'sound/violin/Fn6.ogg'
if("F#6") soundfile = 'sound/violin/F#6.ogg'
if("Gb6") soundfile = 'sound/violin/Gb6.ogg'
if("Gn6") soundfile = 'sound/violin/Gn6.ogg'
if("G#6") soundfile = 'sound/violin/G#6.ogg'
if("Ab6") soundfile = 'sound/violin/Ab6.ogg'
if("An6") soundfile = 'sound/violin/An6.ogg'
if("A#6") soundfile = 'sound/violin/A#6.ogg'
if("Bb6") soundfile = 'sound/violin/Bb6.ogg'
if("Bn6") soundfile = 'sound/violin/Bn6.ogg'
if("B#6") soundfile = 'sound/violin/B#6.ogg'
if("Cb7") soundfile = 'sound/violin/Cb7.ogg'
if("Cn7") soundfile = 'sound/violin/Cn7.ogg'
if("C#7") soundfile = 'sound/violin/C#7.ogg'
if("Db7") soundfile = 'sound/violin/Db7.ogg'
if("Dn7") soundfile = 'sound/violin/Dn7.ogg'
if("D#7") soundfile = 'sound/violin/D#7.ogg'
if("Eb7") soundfile = 'sound/violin/Eb7.ogg'
if("En7") soundfile = 'sound/violin/En7.ogg'
if("E#7") soundfile = 'sound/violin/E#7.ogg'
if("Fb7") soundfile = 'sound/violin/Fb7.ogg'
if("Fn7") soundfile = 'sound/violin/Fn7.ogg'
if("F#7") soundfile = 'sound/violin/F#7.ogg'
if("Gb7") soundfile = 'sound/violin/Gb7.ogg'
if("Gn7") soundfile = 'sound/violin/Gn7.ogg'
if("G#7") soundfile = 'sound/violin/G#7.ogg'
if("Ab7") soundfile = 'sound/violin/Ab7.ogg'
if("An7") soundfile = 'sound/violin/An7.ogg'
if("A#7") soundfile = 'sound/violin/A#7.ogg'
if("Bb7") soundfile = 'sound/violin/Bb7.ogg'
if("Bn7") soundfile = 'sound/violin/Bn7.ogg'
if("B#7") soundfile = 'sound/violin/B#7.ogg'
if("Cb8") soundfile = 'sound/violin/Cb8.ogg'
if("Cn8") soundfile = 'sound/violin/Cn8.ogg'
if("C#8") soundfile = 'sound/violin/C#8.ogg'
if("Db8") soundfile = 'sound/violin/Db8.ogg'
if("Dn8") soundfile = 'sound/violin/Dn8.ogg'
if("D#8") soundfile = 'sound/violin/D#8.ogg'
if("Eb8") soundfile = 'sound/violin/Eb8.ogg'
if("En8") soundfile = 'sound/violin/En8.ogg'
if("E#8") soundfile = 'sound/violin/E#8.ogg'
if("Fb8") soundfile = 'sound/violin/Fb8.ogg'
if("Fn8") soundfile = 'sound/violin/Fn8.ogg'
if("F#8") soundfile = 'sound/violin/F#8.ogg'
if("Gb8") soundfile = 'sound/violin/Gb8.ogg'
if("Gn8") soundfile = 'sound/violin/Gn8.ogg'
if("G#8") soundfile = 'sound/violin/G#8.ogg'
if("Ab8") soundfile = 'sound/violin/Ab8.ogg'
if("An8") soundfile = 'sound/violin/An8.ogg'
if("A#8") soundfile = 'sound/violin/A#8.ogg'
if("Bb8") soundfile = 'sound/violin/Bb8.ogg'
if("Bn8") soundfile = 'sound/violin/Bn8.ogg'
if("B#8") soundfile = 'sound/violin/B#8.ogg'
if("Cb9") soundfile = 'sound/violin/Cb9.ogg'
if("Cn9") soundfile = 'sound/violin/Cn9.ogg'
else return
hearers(15, get_turf(src)) << sound(soundfile)
/obj/item/device/violin/proc/playsong()
do
var/cur_oct[7]
var/cur_acc[7]
for(var/i = 1 to 7)
cur_oct[i] = "3"
cur_acc[i] = "n"
for(var/line in song.lines)
//world << line
for(var/beat in dd_text2list(lowertext(line), ","))
//world << "beat: [beat]"
var/list/notes = dd_text2list(beat, "/")
for(var/note in dd_text2list(notes[1], "-"))
//world << "note: [note]"
if(!playing || !isliving(loc))//If the violin is playing, or isn't held by a person
playing = 0
return
if(lentext(note) == 0)
continue
//world << "Parse: [copytext(note,1,2)]"
var/cur_note = text2ascii(note) - 96
if(cur_note < 1 || cur_note > 7)
continue
for(var/i=2 to lentext(note))
var/ni = copytext(note,i,i+1)
if(!text2num(ni))
if(ni == "#" || ni == "b" || ni == "n")
cur_acc[cur_note] = ni
else if(ni == "s")
cur_acc[cur_note] = "#" // so shift is never required
else
cur_oct[cur_note] = ni
playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note])
if(notes.len >= 2 && text2num(notes[2]))
sleep(song.tempo / text2num(notes[2]))
else
sleep(song.tempo)
if(repeat > 0)
repeat-- //Infinite loops are baaaad.
while(repeat > 0)
playing = 0
/obj/item/device/violin/attack_self(mob/user as mob)
if(!isliving(user) || user.stat || user.restrained() || user.lying) return
user.machine = src
var/dat = "<HEAD><TITLE>Violin</TITLE></HEAD><BODY>"
if(song)
if(song.lines.len > 0 && !(playing))
dat += "<A href='?src=\ref[src];play=1'>Play Song</A><BR><BR>"
dat += "<A href='?src=\ref[src];repeat=1'>Repeat Song: [repeat] times.</A><BR><BR>"
if(playing)
dat += "<A href='?src=\ref[src];stop=1'>Stop Playing</A><BR>"
dat += "Repeats left: [repeat].<BR><BR>"
if(!edit)
dat += "<A href='?src=\ref[src];edit=2'>Show Editor</A><BR><BR>"
else
dat += "<A href='?src=\ref[src];edit=1'>Hide Editor</A><BR>"
dat += "<A href='?src=\ref[src];newsong=1'>Start a New Song</A><BR>"
dat += "<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
if(song)
var/calctempo = (10/song.tempo)*60
dat += "Tempo : <A href='?src=\ref[src];tempo=10'>-</A><A href='?src=\ref[src];tempo=1'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-1'>+</A><A href='?src=\ref[src];tempo=-10'>+</A><BR><BR>"
var/linecount = 0
for(var/line in song.lines)
linecount += 1
dat += "Line [linecount]: [line] <A href='?src=\ref[src];deleteline=[linecount]'>Delete Line</A> <A href='?src=\ref[src];modifyline=[linecount]'>Modify Line</A><BR>"
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
if(help)
dat += "<A href='?src=\ref[src];help=1'>Hide Help</A><BR>"
dat += {"
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
Every note in a chord will play together, with chord timed by the tempo.<br>
<br>
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is C3,C4,C4,C3</i><br>
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
To make a chord be a different time, end it with /x, where the chord length will be length<br>
defined by tempo / x: <i>C,G/2,E/4</i><br>
Combined, an example is: <i>E-E4/4,/2,G#/8,B/8,E3-E4/4</i>
<br>
Lines may be up to 50 characters.<br>
A song may only contain up to 50 lines.<br>
"}
else
dat += "<A href='?src=\ref[src];help=2'>Show Help</A><BR>"
dat += "</BODY></HTML>"
user << browse(dat, "window=violin;size=700x300")
onclose(user, "violin")
/obj/item/device/violin/Topic(href, href_list)
if(!in_range(src, usr) || issilicon(usr) || !isliving(usr) || !usr.canmove || usr.restrained())
usr << browse(null, "window=violin;size=700x300")
onclose(usr, "violin")
return
if(href_list["newsong"])
song = new()
else if(song)
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
var/tempnum = input("How many times do you want to repeat this piece? (max:10)") as num|null
if(tempnum > 10)
tempnum = 10
if(tempnum < 0)
tempnum = 0
repeat = round(tempnum)
else if(href_list["tempo"])
song.tempo += round(text2num(href_list["tempo"]))
if(song.tempo < 1)
song.tempo = 1
else if(href_list["play"])
if(song)
playing = 1
spawn() playsong()
else if(href_list["newline"])
var/newline = html_encode(input("Enter your line: ", "violin") as text|null)
if(!newline)
return
if(song.lines.len > 50)
return
if(lentext(newline) > 50)
newline = copytext(newline, 1, 50)
song.lines.Add(newline)
else if(href_list["deleteline"])
var/num = round(text2num(href_list["deleteline"]))
if(num > song.lines.len || num < 1)
return
song.lines.Cut(num, num+1)
else if(href_list["modifyline"])
var/num = round(text2num(href_list["modifyline"]),1)
var/content = html_encode(input("Enter your line: ", "violin", song.lines[num]) as text|null)
if(!content)
return
if(lentext(content) > 50)
content = copytext(content, 1, 50)
if(num > song.lines.len || num < 1)
return
song.lines[num] = content
else if(href_list["stop"])
playing = 0
else if(href_list["help"])
help = text2num(href_list["help"]) - 1
else if(href_list["edit"])
edit = text2num(href_list["edit"]) - 1
else if(href_list["import"])
var/t = ""
do
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
if(!in_range(src, usr))
return
if(lentext(t) >= 3072)
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(lentext(t) > 3072)
//split into lines
spawn()
var/list/lines = dd_text2list(t, "\n")
var/tempo = 5
if(copytext(lines[1],1,6) == "BPM: ")
tempo = 600 / text2num(copytext(lines[1],6))
lines.Cut(1,2)
if(lines.len > 50)
usr << "Too many lines!"
lines.Cut(51)
var/linenum = 1
for(var/l in lines)
if(lentext(l) > 50)
usr << "Line [linenum] too long!"
lines.Remove(l)
else
linenum++
song = new()
song.lines = lines
song.tempo = tempo
add_fingerprint(usr)
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
return

View File

@@ -0,0 +1,87 @@
/obj/item/weapon/lipstick
name = "red lipstick"
desc = "A generic brand of lipstick."
icon = 'icons/obj/items.dmi'
icon_state = "lipstick"
flags = FPRINT | TABLEPASS
w_class = 1.0
var/colour = "red"
var/open = 0
/obj/item/weapon/lipstick/purple
name = "purple lipstick"
colour = "purple"
/obj/item/weapon/lipstick/jade
name = "jade lipstick"
colour = "jade"
/obj/item/weapon/lipstick/black
name = "black lipstick"
colour = "black"
/obj/item/weapon/lipstick/random
name = "lipstick"
/obj/item/weapon/lipstick/random/New()
colour = pick("red","purple","jade","black")
name = "[colour] lipstick"
/obj/item/weapon/lipstick/attack_self(mob/user as mob)
user << "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>"
open = !open
if(open)
icon_state = "[initial(icon_state)]_[colour]"
else
icon_state = initial(icon_state)
/obj/item/weapon/lipstick/attack(mob/M as mob, mob/user as mob)
if(!open) return
if(!istype(M, /mob)) return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.lip_style) //if they already have lipstick on
user << "<span class='notice'>You need to wipe off the old lipstick first!</span>"
return
if(H == user)
user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
H.lip_style = colour
H.update_body()
else
user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
"<span class='notice'>You begin to apply \the [src].</span>")
if(do_after(user, 20) && do_after(H, 20, 5, 0)) //user needs to keep their active hand, H does not.
user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
"<span class='notice'>You apply \the [src].</span>")
H.lip_style = colour
H.update_body()
else
user << "<span class='notice'>Where are the lips on that?</span>"
//you can wipe off lipstick with paper!
/obj/item/weapon/paper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(user.zone_sel.selecting == "mouth")
if(!istype(M, /mob)) return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H == user)
user << "<span class='notice'>You wipe off the lipstick with [src].</span>"
H.lip_style = null
H.update_body()
else
user.visible_message("<span class='warning'>[user] begins to wipe [H]'s lipstick off with \the [src].</span>", \
"<span class='notice'>You begin to wipe off [H]'s lipstick.</span>")
if(do_after(user, 10) && do_after(H, 10, 5, 0)) //user needs to keep their active hand, H does not.
user.visible_message("<span class='notice'>[user] wipes [H]'s lipstick off with \the [src].</span>", \
"<span class='notice'>You wipe off [H]'s lipstick.</span>")
H.lip_style = null
H.update_body()
else
..()

View File

@@ -3,8 +3,6 @@
name = "mop"
icon = 'icons/obj/janitor.dmi'
icon_state = "mop"
var/mopping = 0
var/mopcount = 0
force = 3.0
throwforce = 10.0
throw_speed = 5
@@ -12,6 +10,8 @@
w_class = 3.0
flags = FPRINT | TABLEPASS
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
var/mopping = 0
var/mopcount = 0
/obj/item/weapon/mop/New()
@@ -21,7 +21,7 @@
obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
src.reagents.reaction(A,1,10)
reagents.reaction(A,1,10)
A.clean_blood()
for(var/obj/effect/O in A)
if( istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay) )
@@ -35,35 +35,20 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
/obj/item/weapon/mop/afterattack(atom/A, mob/user as mob)
if (src.reagents.total_volume < 1 || mopcount >= 5)
user << "\blue Your mop is dry!"
if(reagents.total_volume < 1 || mopcount >= 5)
user << "<span class='notice'>Your mop is dry!</span>"
return
if (istype(A, /turf/simulated))
for(var/mob/O in viewers(user, null))
O.show_message("\red <B>[user] begins to clean \the [A]</B>", 1)
sleep(40)
if(A)
clean(A)
user << "\blue You have finished mopping!"
mopcount++
else if (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
for(var/mob/O in viewers(user, null))
O.show_message("\red <B>[user] begins to clean \the [get_turf(A)]</B>", 1)
sleep(40)
if(A)
clean(get_turf(A))
user << "\blue You have finished mopping!"
mopcount++
if(istype(A, /turf/simulated) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
user.visible_message("<span class='warning'>[user] begins to clean \the [get_turf(A)].</span>")
if(do_after(user, 40))
if(A)
clean(get_turf(A))
user << "<span class='notice'>You have finished mopping!</span>"
mopcount++
if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it.
spawn(5)
src.reagents.clear_reagents()
reagents.clear_reagents()
mopcount = 0
return
return

View File

@@ -7,7 +7,6 @@
var/reliability = 100 //Used by SOME devices to determine how reliable they are.
var/crit_fail = 0
var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
var/datum/marked_datum
animate_movement = 2
var/throwforce = 1
var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"

View File

@@ -34,6 +34,7 @@
if(!broken)
if(prob(50/severity))
src.locked = !src.locked
src.update_icon()
if(prob(20/severity) && !opened)
if(!locked)
open()

View File

@@ -2,305 +2,514 @@
/datum/song
var/name = "Untitled"
var/list/lines = new()
var/sourcestring = ""
var/compiledstring = ""
var/compilesuccess = 0
//For those other infidels who uses this datum
//VIOLINSSS
var/list/lines
var/tempo = 5
var/global/gid = 1
var/id = 0
New()
id = gid
gid++;
//Same text2list, but 20000 cap instead of 1000
/proc/dd_text2list_highcap(text, separator, var/list/withinList)
var/textlength = length(text)
var/separatorlength = length(separator)
if(withinList && !withinList.len) withinList = null
var/list/textList = new()
var/searchPosition = 1
var/findPosition = 1
var/loops = 0
while(1)
if(loops >= 20000)
break
loops++
findPosition = findtext(text, separator, searchPosition, 0)
var/buggyText = copytext(text, searchPosition, findPosition)
if(!withinList || (buggyText in withinList)) textList += "[buggyText]"
if(!findPosition) return textList
searchPosition = findPosition + separatorlength
if(searchPosition > textlength)
textList += ""
return textList
return
/obj/structure/device/piano
name = "space minimoog"
icon = 'icons/obj/musician.dmi'
icon_state = "minimoog"
anchored = 1
density = 1
var/datum/song/song
var/datum/song/currentsong = new()
var/list/internalsongs = new()
var/playing = 0
var/help = 0
var/edit = 1
var/repeat = 0
var/repeat = 1
/obj/structure/device/piano/New()
if(prob(50))
name = "space minimoog"
desc = "This is a minimoog, like a space piano, but more spacey!"
icon_state = "minimoog"
else
name = "space piano"
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
icon_state = "piano"
var/showcontrol = 1
var/showeditor = 0
var/showhelp = 0
/obj/structure/device/piano/proc/playnote(var/note as text)
//world << "Note: [note]"
var/soundfile
/*BYOND loads resource files at compile time if they are ''. This means you can't really manipulate them dynamically.
Tried doing it dynamically at first but its more trouble than its worth. Would have saved many lines tho.*/
switch(note)
if("Cn1") soundfile = 'sound/piano/Cn1.ogg'
if("C#1") soundfile = 'sound/piano/C#1.ogg'
if("Db1") soundfile = 'sound/piano/Db1.ogg'
if("Dn1") soundfile = 'sound/piano/Dn1.ogg'
if("D#1") soundfile = 'sound/piano/D#1.ogg'
if("Eb1") soundfile = 'sound/piano/Eb1.ogg'
if("En1") soundfile = 'sound/piano/En1.ogg'
if("E#1") soundfile = 'sound/piano/E#1.ogg'
if("Fb1") soundfile = 'sound/piano/Fb1.ogg'
if("Fn1") soundfile = 'sound/piano/Fn1.ogg'
if("F#1") soundfile = 'sound/piano/F#1.ogg'
if("Gb1") soundfile = 'sound/piano/Gb1.ogg'
if("Gn1") soundfile = 'sound/piano/Gn1.ogg'
if("G#1") soundfile = 'sound/piano/G#1.ogg'
if("Ab1") soundfile = 'sound/piano/Ab1.ogg'
if("An1") soundfile = 'sound/piano/An1.ogg'
if("A#1") soundfile = 'sound/piano/A#1.ogg'
if("Bb1") soundfile = 'sound/piano/Bb1.ogg'
if("Bn1") soundfile = 'sound/piano/Bn1.ogg'
if("B#1") soundfile = 'sound/piano/B#1.ogg'
if("Cb2") soundfile = 'sound/piano/Cb2.ogg'
if("Cn2") soundfile = 'sound/piano/Cn2.ogg'
if("C#2") soundfile = 'sound/piano/C#2.ogg'
if("Db2") soundfile = 'sound/piano/Db2.ogg'
if("Dn2") soundfile = 'sound/piano/Dn2.ogg'
if("D#2") soundfile = 'sound/piano/D#2.ogg'
if("Eb2") soundfile = 'sound/piano/Eb2.ogg'
if("En2") soundfile = 'sound/piano/En2.ogg'
if("E#2") soundfile = 'sound/piano/E#2.ogg'
if("Fb2") soundfile = 'sound/piano/Fb2.ogg'
if("Fn2") soundfile = 'sound/piano/Fn2.ogg'
if("F#2") soundfile = 'sound/piano/F#2.ogg'
if("Gb2") soundfile = 'sound/piano/Gb2.ogg'
if("Gn2") soundfile = 'sound/piano/Gn2.ogg'
if("G#2") soundfile = 'sound/piano/G#2.ogg'
if("Ab2") soundfile = 'sound/piano/Ab2.ogg'
if("An2") soundfile = 'sound/piano/An2.ogg'
if("A#2") soundfile = 'sound/piano/A#2.ogg'
if("Bb2") soundfile = 'sound/piano/Bb2.ogg'
if("Bn2") soundfile = 'sound/piano/Bn2.ogg'
if("B#2") soundfile = 'sound/piano/B#2.ogg'
if("Cb3") soundfile = 'sound/piano/Cb3.ogg'
if("Cn3") soundfile = 'sound/piano/Cn3.ogg'
if("C#3") soundfile = 'sound/piano/C#3.ogg'
if("Db3") soundfile = 'sound/piano/Db3.ogg'
if("Dn3") soundfile = 'sound/piano/Dn3.ogg'
if("D#3") soundfile = 'sound/piano/D#3.ogg'
if("Eb3") soundfile = 'sound/piano/Eb3.ogg'
if("En3") soundfile = 'sound/piano/En3.ogg'
if("E#3") soundfile = 'sound/piano/E#3.ogg'
if("Fb3") soundfile = 'sound/piano/Fb3.ogg'
if("Fn3") soundfile = 'sound/piano/Fn3.ogg'
if("F#3") soundfile = 'sound/piano/F#3.ogg'
if("Gb3") soundfile = 'sound/piano/Gb3.ogg'
if("Gn3") soundfile = 'sound/piano/Gn3.ogg'
if("G#3") soundfile = 'sound/piano/G#3.ogg'
if("Ab3") soundfile = 'sound/piano/Ab3.ogg'
if("An3") soundfile = 'sound/piano/An3.ogg'
if("A#3") soundfile = 'sound/piano/A#3.ogg'
if("Bb3") soundfile = 'sound/piano/Bb3.ogg'
if("Bn3") soundfile = 'sound/piano/Bn3.ogg'
if("B#3") soundfile = 'sound/piano/B#3.ogg'
if("Cb4") soundfile = 'sound/piano/Cb4.ogg'
if("Cn4") soundfile = 'sound/piano/Cn4.ogg'
if("C#4") soundfile = 'sound/piano/C#4.ogg'
if("Db4") soundfile = 'sound/piano/Db4.ogg'
if("Dn4") soundfile = 'sound/piano/Dn4.ogg'
if("D#4") soundfile = 'sound/piano/D#4.ogg'
if("Eb4") soundfile = 'sound/piano/Eb4.ogg'
if("En4") soundfile = 'sound/piano/En4.ogg'
if("E#4") soundfile = 'sound/piano/E#4.ogg'
if("Fb4") soundfile = 'sound/piano/Fb4.ogg'
if("Fn4") soundfile = 'sound/piano/Fn4.ogg'
if("F#4") soundfile = 'sound/piano/F#4.ogg'
if("Gb4") soundfile = 'sound/piano/Gb4.ogg'
if("Gn4") soundfile = 'sound/piano/Gn4.ogg'
if("G#4") soundfile = 'sound/piano/G#4.ogg'
if("Ab4") soundfile = 'sound/piano/Ab4.ogg'
if("An4") soundfile = 'sound/piano/An4.ogg'
if("A#4") soundfile = 'sound/piano/A#4.ogg'
if("Bb4") soundfile = 'sound/piano/Bb4.ogg'
if("Bn4") soundfile = 'sound/piano/Bn4.ogg'
if("B#4") soundfile = 'sound/piano/B#4.ogg'
if("Cb5") soundfile = 'sound/piano/Cb5.ogg'
if("Cn5") soundfile = 'sound/piano/Cn5.ogg'
if("C#5") soundfile = 'sound/piano/C#5.ogg'
if("Db5") soundfile = 'sound/piano/Db5.ogg'
if("Dn5") soundfile = 'sound/piano/Dn5.ogg'
if("D#5") soundfile = 'sound/piano/D#5.ogg'
if("Eb5") soundfile = 'sound/piano/Eb5.ogg'
if("En5") soundfile = 'sound/piano/En5.ogg'
if("E#5") soundfile = 'sound/piano/E#5.ogg'
if("Fb5") soundfile = 'sound/piano/Fb5.ogg'
if("Fn5") soundfile = 'sound/piano/Fn5.ogg'
if("F#5") soundfile = 'sound/piano/F#5.ogg'
if("Gb5") soundfile = 'sound/piano/Gb5.ogg'
if("Gn5") soundfile = 'sound/piano/Gn5.ogg'
if("G#5") soundfile = 'sound/piano/G#5.ogg'
if("Ab5") soundfile = 'sound/piano/Ab5.ogg'
if("An5") soundfile = 'sound/piano/An5.ogg'
if("A#5") soundfile = 'sound/piano/A#5.ogg'
if("Bb5") soundfile = 'sound/piano/Bb5.ogg'
if("Bn5") soundfile = 'sound/piano/Bn5.ogg'
if("B#5") soundfile = 'sound/piano/B#5.ogg'
if("Cb6") soundfile = 'sound/piano/Cb6.ogg'
if("Cn6") soundfile = 'sound/piano/Cn6.ogg'
if("C#6") soundfile = 'sound/piano/C#6.ogg'
if("Db6") soundfile = 'sound/piano/Db6.ogg'
if("Dn6") soundfile = 'sound/piano/Dn6.ogg'
if("D#6") soundfile = 'sound/piano/D#6.ogg'
if("Eb6") soundfile = 'sound/piano/Eb6.ogg'
if("En6") soundfile = 'sound/piano/En6.ogg'
if("E#6") soundfile = 'sound/piano/E#6.ogg'
if("Fb6") soundfile = 'sound/piano/Fb6.ogg'
if("Fn6") soundfile = 'sound/piano/Fn6.ogg'
if("F#6") soundfile = 'sound/piano/F#6.ogg'
if("Gb6") soundfile = 'sound/piano/Gb6.ogg'
if("Gn6") soundfile = 'sound/piano/Gn6.ogg'
if("G#6") soundfile = 'sound/piano/G#6.ogg'
if("Ab6") soundfile = 'sound/piano/Ab6.ogg'
if("An6") soundfile = 'sound/piano/An6.ogg'
if("A#6") soundfile = 'sound/piano/A#6.ogg'
if("Bb6") soundfile = 'sound/piano/Bb6.ogg'
if("Bn6") soundfile = 'sound/piano/Bn6.ogg'
if("B#6") soundfile = 'sound/piano/B#6.ogg'
if("Cb7") soundfile = 'sound/piano/Cb7.ogg'
if("Cn7") soundfile = 'sound/piano/Cn7.ogg'
if("C#7") soundfile = 'sound/piano/C#7.ogg'
if("Db7") soundfile = 'sound/piano/Db7.ogg'
if("Dn7") soundfile = 'sound/piano/Dn7.ogg'
if("D#7") soundfile = 'sound/piano/D#7.ogg'
if("Eb7") soundfile = 'sound/piano/Eb7.ogg'
if("En7") soundfile = 'sound/piano/En7.ogg'
if("E#7") soundfile = 'sound/piano/E#7.ogg'
if("Fb7") soundfile = 'sound/piano/Fb7.ogg'
if("Fn7") soundfile = 'sound/piano/Fn7.ogg'
if("F#7") soundfile = 'sound/piano/F#7.ogg'
if("Gb7") soundfile = 'sound/piano/Gb7.ogg'
if("Gn7") soundfile = 'sound/piano/Gn7.ogg'
if("G#7") soundfile = 'sound/piano/G#7.ogg'
if("Ab7") soundfile = 'sound/piano/Ab7.ogg'
if("An7") soundfile = 'sound/piano/An7.ogg'
if("A#7") soundfile = 'sound/piano/A#7.ogg'
if("Bb7") soundfile = 'sound/piano/Bb7.ogg'
if("Bn7") soundfile = 'sound/piano/Bn7.ogg'
if("B#7") soundfile = 'sound/piano/B#7.ogg'
if("Cb8") soundfile = 'sound/piano/Cb8.ogg'
if("Cn8") soundfile = 'sound/piano/Cn8.ogg'
if("C#8") soundfile = 'sound/piano/C#8.ogg'
if("Db8") soundfile = 'sound/piano/Db8.ogg'
if("Dn8") soundfile = 'sound/piano/Dn8.ogg'
if("D#8") soundfile = 'sound/piano/D#8.ogg'
if("Eb8") soundfile = 'sound/piano/Eb8.ogg'
if("En8") soundfile = 'sound/piano/En8.ogg'
if("E#8") soundfile = 'sound/piano/E#8.ogg'
if("Fb8") soundfile = 'sound/piano/Fb8.ogg'
if("Fn8") soundfile = 'sound/piano/Fn8.ogg'
if("F#8") soundfile = 'sound/piano/F#8.ogg'
if("Gb8") soundfile = 'sound/piano/Gb8.ogg'
if("Gn8") soundfile = 'sound/piano/Gn8.ogg'
if("G#8") soundfile = 'sound/piano/G#8.ogg'
if("Ab8") soundfile = 'sound/piano/Ab8.ogg'
if("An8") soundfile = 'sound/piano/An8.ogg'
if("A#8") soundfile = 'sound/piano/A#8.ogg'
if("Bb8") soundfile = 'sound/piano/Bb8.ogg'
if("Bn8") soundfile = 'sound/piano/Bn8.ogg'
if("B#8") soundfile = 'sound/piano/B#8.ogg'
if("Cb9") soundfile = 'sound/piano/Cb9.ogg'
if("Cn9") soundfile = 'sound/piano/Cn9.ogg'
else return
var/status = "Ok"
hearers(15, src) << sound(soundfile)
var/global/list/soundlist = new()
/obj/structure/device/piano/proc/playsong()
do
var/cur_oct[7]
var/cur_acc[7]
for(var/i = 1 to 7)
cur_oct[i] = "3"
cur_acc[i] = "n"
New()
if(prob(50))
name = "space minimoog"
desc = "This is a minimoog, like a space piano, but more spacey!"
icon_state = "minimoog"
else
name = "space piano"
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
icon_state = "piano"
for(var/line in song.lines)
//world << line
for(var/beat in dd_text2list(lowertext(line), ","))
//world << "beat: [beat]"
var/list/notes = dd_text2list(beat, "/")
for(var/note in dd_text2list(notes[1], "-"))
//world << "note: [note]"
if(!playing || !anchored)//If the piano is playing, or is loose
playing = 0
//This shit is not used anywhere, but is needed to cache the sounds
soundlist["Cn1"] = 'sound/piano/Cn1.ogg'
soundlist["C#1"] = 'sound/piano/C#1.ogg'
//soundlist["Db1"] = 'sound/piano/Db1.ogg'
soundlist["Dn1"] = 'sound/piano/Dn1.ogg'
soundlist["D#1"] = 'sound/piano/D#1.ogg'
//soundlist["Eb1"] = 'sound/piano/Eb1.ogg'
soundlist["En1"] = 'sound/piano/En1.ogg'
soundlist["E#1"] = 'sound/piano/E#1.ogg'
//soundlist["Fb1"] = 'sound/piano/Fb1.ogg'
soundlist["Fn1"] = 'sound/piano/Fn1.ogg'
soundlist["F#1"] = 'sound/piano/F#1.ogg'
//soundlist["Gb1"] = 'sound/piano/Gb1.ogg'
soundlist["Gn1"] = 'sound/piano/Gn1.ogg'
soundlist["G#1"] = 'sound/piano/G#1.ogg'
//soundlist["Ab1"] = 'sound/piano/Ab1.ogg'
soundlist["An1"] = 'sound/piano/An1.ogg'
soundlist["A#1"] = 'sound/piano/A#1.ogg'
//soundlist["Bb1"] = 'sound/piano/Bb1.ogg'
soundlist["Bn1"] = 'sound/piano/Bn1.ogg'
soundlist["B#1"] = 'sound/piano/B#1.ogg'
soundlist["Cb2"] = 'sound/piano/Cb2.ogg'
soundlist["Cn2"] = 'sound/piano/Cn2.ogg'
soundlist["C#2"] = 'sound/piano/C#2.ogg'
//soundlist["Db2"] = 'sound/piano/Db2.ogg'
soundlist["Dn2"] = 'sound/piano/Dn2.ogg'
soundlist["D#2"] = 'sound/piano/D#2.ogg'
//soundlist["Eb2"] = 'sound/piano/Eb2.ogg'
soundlist["En2"] = 'sound/piano/En2.ogg'
soundlist["E#2"] = 'sound/piano/E#2.ogg'
//soundlist["Fb2"] = 'sound/piano/Fb2.ogg'
soundlist["Fn2"] = 'sound/piano/Fn2.ogg'
soundlist["F#2"] = 'sound/piano/F#2.ogg'
//soundlist["Gb2"] = 'sound/piano/Gb2.ogg'
soundlist["Gn2"] = 'sound/piano/Gn2.ogg'
soundlist["G#2"] = 'sound/piano/G#2.ogg'
//soundlist["Ab2"] = 'sound/piano/Ab2.ogg'
soundlist["An2"] = 'sound/piano/An2.ogg'
soundlist["A#2"] = 'sound/piano/A#2.ogg'
//soundlist["Bb2"] = 'sound/piano/Bb2.ogg'
soundlist["Bn2"] = 'sound/piano/Bn2.ogg'
soundlist["B#2"] = 'sound/piano/B#2.ogg'
soundlist["Cb3"] = 'sound/piano/Cb3.ogg'
soundlist["Cn3"] = 'sound/piano/Cn3.ogg'
soundlist["C#3"] = 'sound/piano/C#3.ogg'
//soundlist["Db3"] = 'sound/piano/Db3.ogg'
soundlist["Dn3"] = 'sound/piano/Dn3.ogg'
soundlist["D#3"] = 'sound/piano/D#3.ogg'
//soundlist["Eb3"] = 'sound/piano/Eb3.ogg'
soundlist["En3"] = 'sound/piano/En3.ogg'
soundlist["E#3"] = 'sound/piano/E#3.ogg'
//soundlist["Fb3"] = 'sound/piano/Fb3.ogg'
soundlist["Fn3"] = 'sound/piano/Fn3.ogg'
soundlist["F#3"] = 'sound/piano/F#3.ogg'
//soundlist["Gb3"] = 'sound/piano/Gb3.ogg'
soundlist["Gn3"] = 'sound/piano/Gn3.ogg'
soundlist["G#3"] = 'sound/piano/G#3.ogg'
//soundlist["Ab3"] = 'sound/piano/Ab3.ogg'
soundlist["An3"] = 'sound/piano/An3.ogg'
soundlist["A#3"] = 'sound/piano/A#3.ogg'
//soundlist["Bb3"] = 'sound/piano/Bb3.ogg'
soundlist["Bn3"] = 'sound/piano/Bn3.ogg'
soundlist["B#3"] = 'sound/piano/B#3.ogg'
soundlist["Cb4"] = 'sound/piano/Cb4.ogg'
soundlist["Cn4"] = 'sound/piano/Cn4.ogg'
soundlist["C#4"] = 'sound/piano/C#4.ogg'
//soundlist["Db4"] = 'sound/piano/Db4.ogg'
soundlist["Dn4"] = 'sound/piano/Dn4.ogg'
soundlist["D#4"] = 'sound/piano/D#4.ogg'
//soundlist["Eb4"] = 'sound/piano/Eb4.ogg'
soundlist["En4"] = 'sound/piano/En4.ogg'
soundlist["E#4"] = 'sound/piano/E#4.ogg'
//soundlist["Fb4"] = 'sound/piano/Fb4.ogg'
soundlist["Fn4"] = 'sound/piano/Fn4.ogg'
soundlist["F#4"] = 'sound/piano/F#4.ogg'
//soundlist["Gb4"] = 'sound/piano/Gb4.ogg'
soundlist["Gn4"] = 'sound/piano/Gn4.ogg'
soundlist["G#4"] = 'sound/piano/G#4.ogg'
//soundlist["Ab4"] = 'sound/piano/Ab4.ogg'
soundlist["An4"] = 'sound/piano/An4.ogg'
soundlist["A#4"] = 'sound/piano/A#4.ogg'
//soundlist["Bb4"] = 'sound/piano/Bb4.ogg'
soundlist["Bn4"] = 'sound/piano/Bn4.ogg'
soundlist["B#4"] = 'sound/piano/B#4.ogg'
soundlist["Cb5"] = 'sound/piano/Cb5.ogg'
soundlist["Cn5"] = 'sound/piano/Cn5.ogg'
soundlist["C#5"] = 'sound/piano/C#5.ogg'
//soundlist["Db5"] = 'sound/piano/Db5.ogg'
soundlist["Dn5"] = 'sound/piano/Dn5.ogg'
soundlist["D#5"] = 'sound/piano/D#5.ogg'
//soundlist["Eb5"] = 'sound/piano/Eb5.ogg'
soundlist["En5"] = 'sound/piano/En5.ogg'
soundlist["E#5"] = 'sound/piano/E#5.ogg'
//soundlist["Fb5"] = 'sound/piano/Fb5.ogg'
soundlist["Fn5"] = 'sound/piano/Fn5.ogg'
soundlist["F#5"] = 'sound/piano/F#5.ogg'
//soundlist["Gb5"] = 'sound/piano/Gb5.ogg'
soundlist["Gn5"] = 'sound/piano/Gn5.ogg'
soundlist["G#5"] = 'sound/piano/G#5.ogg'
//soundlist["Ab5"] = 'sound/piano/Ab5.ogg'
soundlist["An5"] = 'sound/piano/An5.ogg'
soundlist["A#5"] = 'sound/piano/A#5.ogg'
//soundlist["Bb5"] = 'sound/piano/Bb5.ogg'
soundlist["Bn5"] = 'sound/piano/Bn5.ogg'
soundlist["B#5"] = 'sound/piano/B#5.ogg'
soundlist["Cb6"] = 'sound/piano/Cb6.ogg'
soundlist["Cn6"] = 'sound/piano/Cn6.ogg'
soundlist["C#6"] = 'sound/piano/C#6.ogg'
//soundlist["Db6"] = 'sound/piano/Db6.ogg'
soundlist["Dn6"] = 'sound/piano/Dn6.ogg'
soundlist["D#6"] = 'sound/piano/D#6.ogg'
//soundlist["Eb6"] = 'sound/piano/Eb6.ogg'
soundlist["En6"] = 'sound/piano/En6.ogg'
soundlist["E#6"] = 'sound/piano/E#6.ogg'
//soundlist["Fb6"] = 'sound/piano/Fb6.ogg'
soundlist["Fn6"] = 'sound/piano/Fn6.ogg'
soundlist["F#6"] = 'sound/piano/F#6.ogg'
//soundlist["Gb6"] = 'sound/piano/Gb6.ogg'
soundlist["Gn6"] = 'sound/piano/Gn6.ogg'
soundlist["G#6"] = 'sound/piano/G#6.ogg'
//soundlist["Ab6"] = 'sound/piano/Ab6.ogg'
soundlist["An6"] = 'sound/piano/An6.ogg'
soundlist["A#6"] = 'sound/piano/A#6.ogg'
//soundlist["Bb6"] = 'sound/piano/Bb6.ogg'
soundlist["Bn6"] = 'sound/piano/Bn6.ogg'
soundlist["B#6"] = 'sound/piano/B#6.ogg'
soundlist["Cb7"] = 'sound/piano/Cb7.ogg'
soundlist["Cn7"] = 'sound/piano/Cn7.ogg'
soundlist["C#7"] = 'sound/piano/C#7.ogg'
//soundlist["Db7"] = 'sound/piano/Db7.ogg'
soundlist["Dn7"] = 'sound/piano/Dn7.ogg'
soundlist["D#7"] = 'sound/piano/D#7.ogg'
//soundlist["Eb7"] = 'sound/piano/Eb7.ogg'
soundlist["En7"] = 'sound/piano/En7.ogg'
soundlist["E#7"] = 'sound/piano/E#7.ogg'
//soundlist["Fb7"] = 'sound/piano/Fb7.ogg'
soundlist["Fn7"] = 'sound/piano/Fn7.ogg'
soundlist["F#7"] = 'sound/piano/F#7.ogg'
//soundlist["Gb7"] = 'sound/piano/Gb7.ogg'
soundlist["Gn7"] = 'sound/piano/Gn7.ogg'
soundlist["G#7"] = 'sound/piano/G#7.ogg'
//soundlist["Ab7"] = 'sound/piano/Ab7.ogg'
soundlist["An7"] = 'sound/piano/An7.ogg'
soundlist["A#7"] = 'sound/piano/A#7.ogg'
//soundlist["Bb7"] = 'sound/piano/Bb7.ogg'
soundlist["Bn7"] = 'sound/piano/Bn7.ogg'
soundlist["B#7"] = 'sound/piano/B#7.ogg'
soundlist["Cb8"] = 'sound/piano/Cb8.ogg'
soundlist["Cn8"] = 'sound/piano/Cn8.ogg'
soundlist["C#8"] = 'sound/piano/C#8.ogg'
//soundlist["Db8"] = 'sound/piano/Db8.ogg'
soundlist["Dn8"] = 'sound/piano/Dn8.ogg'
soundlist["D#8"] = 'sound/piano/D#8.ogg'
//soundlist["Eb8"] = 'sound/piano/Eb8.ogg'
soundlist["En8"] = 'sound/piano/En8.ogg'
soundlist["E#8"] = 'sound/piano/E#8.ogg'
//soundlist["Fb8"] = 'sound/piano/Fb8.ogg'
soundlist["Fn8"] = 'sound/piano/Fn8.ogg'
soundlist["F#8"] = 'sound/piano/F#8.ogg'
//soundlist["Gb8"] = 'sound/piano/Gb8.ogg'
soundlist["Gn8"] = 'sound/piano/Gn8.ogg'
soundlist["G#8"] = 'sound/piano/G#8.ogg'
//soundlist["Ab8"] = 'sound/piano/Ab8.ogg'
soundlist["An8"] = 'sound/piano/An8.ogg'
soundlist["A#8"] = 'sound/piano/A#8.ogg'
//soundlist["Bb8"] = 'sound/piano/Bb8.ogg'
soundlist["Bn8"] = 'sound/piano/Bn8.ogg'
soundlist["B#8"] = 'sound/piano/B#8.ogg'
soundlist["Cb9"] = 'sound/piano/Cb9.ogg'
soundlist["Cn9"] = 'sound/piano/Cn9.ogg'
proc/statusmsg( var/txt as text )
status = txt
updateUsrDialog()
proc/playsong()
if(currentsong.compilesuccess == 0)
playing = 0
statusmsg("Playback Error: Compile it first!")
return
var/list/tokens = dd_text2list_highcap(currentsong.compiledstring, "<22>")
//Remove last token
tokens.Cut(tokens.len-1)
var/repetitions = 0
while(repetitions < repeat)
repetitions++
for(var/token in tokens)
if(playing == 0)
updateUsrDialog()
return
var/type = copytext(token, 1, 2)
switch(type)
if("x")
var/soundfile = copytext(token, 2)
soundfile = "sound/piano/[soundfile].ogg"
hearers(15, src) << sound(soundfile)
if("y")
sleep(text2num(copytext(token, 2)))
playing = 0
updateUsrDialog()
proc/compilesong()
var/compilestring = ""
var/strippedsourcestring = dd_replacetext(currentsong.sourcestring, "\n", "")
for(var/part in dd_text2list(strippedsourcestring, ","))
var/list/x = dd_text2list(part, "/")
var/xlen = x.len
var/list/tones = dd_text2list(x[1], "-")
var/tempodiv = 1
if(xlen==2)
tempodiv = text2num(x[2])
if(tempodiv == 0)
statusmsg( "Compile Error: Can't divide by 0!\nAt Part:'[part]' Tone:" )
return
else if(xlen>2)
statusmsg( "Compile Error: Tempo Syntax Error!\nAt Part:'[part]' Tone:" )
return
for(var/tone in tones)
var/len = lentext(tone)
if(len==0)
break
else if(len>3)
statusmsg( "Compile Error: Tone Syntax Error!\nAt Part:'[part]' Tone:'[tone]'" )
return
var/note = copytext(tone, 1, 2)
var/accidental = "n"
var/octave = "3"
var/notenum = text2ascii(note)
if(notenum < 65 || notenum > 71)
statusmsg( "Compile Error: Invalid Note Letter (A-G)\nAt Part:'[part]' Tone:'[tone]'" )
return
if(len>=2)
var/x2 = copytext(tone, 2, 3)
var/x2num = text2num(x2)
if(x2 == "b" || x2 == "n" || x2 == "#")
accidental = x2
else if(x2num >= 1 && x2num <= 9)
octave = x2
if(len==3)
statusmsg( "Compile Error: Tone Syntax Error! (incorrect order)\nAt Part:'[part]' Tone:'[tone]'" )
return
else
statusmsg( "Compile Error: Invalid Letter At Char (2)\nAt Part:'[part]' Tone:'[tone]'" )
return
if(lentext(note) == 0)
continue
//world << "Parse: [copytext(note,1,2)]"
var/cur_note = text2ascii(note) - 96
if(cur_note < 1 || cur_note > 7)
continue
for(var/i=2 to lentext(note))
var/ni = copytext(note,i,i+1)
if(!text2num(ni))
if(ni == "#" || ni == "b" || ni == "n")
cur_acc[cur_note] = ni
else if(ni == "s")
cur_acc[cur_note] = "#" // so shift is never required
if(len==3)
var/x3 = copytext(tone, 3, 4)
var/x3num = text2num(x3)
if(x3num >= 1 && x3num <= 9)
octave = x3
else
cur_oct[cur_note] = ni
playnote(uppertext(copytext(note,1,2)) + cur_acc[cur_note] + cur_oct[cur_note])
if(notes.len >= 2 && text2num(notes[2]))
sleep(song.tempo / text2num(notes[2]))
else
sleep(song.tempo)
if(repeat > 0)
repeat-- //Infinite loops are baaaad.
while(repeat > 0)
playing = 0
updateUsrDialog()
statusmsg( "Compile Error: Invalid Octave! (1-9)\nAt Part:'[part]' Tone:'[tone]'" )
return
//Optimize part
// Replace a flat with a sharp from the note one step darker
// If we're on the darkest note, we can't replace it by some darker (note != "C")
// C D E F G A B
if(accidental == "b" && note != "C")
accidental = "#"
if(note == "A")
note = "G"
else
note = ascii2text(text2ascii(note)-1) // Decrement by one
var/finaltone = note + accidental + octave
//Check if invalid note
if((octave == "9" && (finaltone != "Cb9" && finaltone != "Cn9")) || finaltone == "Cb1")
statusmsg( "Compile Error: Invalid Tone! (Check bottom of help for more info)\nAt Part:'[part]' Tone:'[tone]'" )
return
// TODO: OPTIMIZE SHARPS AND FLATS
//x indicates its a tone to be played
compilestring += "x" + finaltone + "<22>"
//y indicates its a sleep
compilestring += "y[round((currentsong.tempo / tempodiv)*100)/100]<5D>"
currentsong.compiledstring = compilestring
currentsong.compilesuccess = 1
statusmsg("Compiled successfully!")
/obj/structure/device/piano/attack_hand(var/mob/user as mob)
if(!anchored)
return
usr.machine = src
var/dat = "<HEAD><TITLE>Piano</TITLE></HEAD><BODY>"
if(song)
if(song.lines.len > 0 && !(playing))
dat += "<A href='?src=\ref[src];play=1'>Play Song</A><BR><BR>"
dat += "<A href='?src=\ref[src];repeat=1'>Repeat Song: [repeat] times.</A><BR><BR>"
if(playing)
dat += "<A href='?src=\ref[src];stop=1'>Stop Playing</A><BR>"
dat += "Repeats left: [repeat].<BR><BR>"
if(!edit)
dat += "<A href='?src=\ref[src];edit=2'>Show Editor</A><BR><BR>"
/*
BPM TO TEMPO
ds = 10/(BPM/60)
TEMPO TO BPM
BPM = (10/ds)*60
*/
var/calctempo = round((10/currentsong.tempo)*60)
var/dat = {"
<html>
<head>
<title>Piano</title>
<style type="text/css">
div.content
{
background-color:#AAAAAA;
width:100%;
padding:10;
margin:5;
}
table.noborders {
border-width: 0px;
border-spacing: 0px;
border-style: none;
border-collapse: collapse;
}
table.noborders th {
border-width: 0px;
padding: 0px;
border-style: inset;
}
table.noborders td {
border-width: 0px;
padding: 0px;
border-style: inset;
}
</style>
</head>
<body>
<center><h1>[src.name == "space piano" ? "Space Piano" : "Space Minimoog"]</h1></center>
<table class="noborders" width="100%"><tr>
<td>
<div bgcolor="#AAAAAA" class="content" style="height:100%;">"}
if(showcontrol)
dat += {" <a href='?src=\ref[src];controltoggle=1'>Hide Controlpanel</a><br>"}
else
dat += "<A href='?src=\ref[src];edit=1'>Hide Editor</A><BR>"
dat += "<A href='?src=\ref[src];newsong=1'>Start a New Song</A><BR>"
dat += "<A href='?src=\ref[src];import=1'>Import a Song</A><BR><BR>"
if(song)
var/calctempo = (10/song.tempo)*60
dat += "Tempo : <A href='?src=\ref[src];tempo=10'>-</A><A href='?src=\ref[src];tempo=1'>-</A> [calctempo] BPM <A href='?src=\ref[src];tempo=-1'>+</A><A href='?src=\ref[src];tempo=-10'>+</A><BR><BR>"
var/linecount = 0
for(var/line in song.lines)
linecount += 1
dat += "Line [linecount]: [line] <A href='?src=\ref[src];deleteline=[linecount]'>Delete Line</A> <A href='?src=\ref[src];modifyline=[linecount]'>Modify Line</A><BR>"
dat += "<A href='?src=\ref[src];newline=1'>Add Line</A><BR><BR>"
if(help)
dat += "<A href='?src=\ref[src];help=1'>Hide Help</A><BR>"
dat += {"
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
Every note in a chord will play together, with chord timed by the tempo.<br>
<br>
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is C3,C4,C4,C3</i><br>
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
To make a chord be a different time, end it with /x, where the chord length will be length<br>
defined by tempo / x: <i>C,G/2,E/4</i><br>
Combined, an example is: <i>E-E4/4,/2,G#/8,B/8,E3-E4/4</i>
<br>
Lines may be up to 50 characters.<br>
A song may only contain up to 50 lines.<br>
"}
else
dat += "<A href='?src=\ref[src];help=2'>Show Help</A><BR>"
dat += "</BODY></HTML>"
user << browse(dat, "window=piano;size=700x300")
dat += {" <a href='?src=\ref[src];controltoggle=1'>Show Controlpanel</a><br>"}
if(showcontrol)
dat += {"
<a href='?src=\ref[src];toggleplay=1'>[playing ? "Stop Playing" : "Play [currentsong.name]"]</a><br>
<br>
<a href='?src=\ref[src];newsong=1'>New Song</a><br>
<a href='?src=\ref[src];name=1'>Rename Song</a><br>
<a href='?src=\ref[src];savesong=1'>Save [currentsong.name]</a><br>
<br>
<a href='?src=\ref[src];repeat=1'>Repeat: [repeat]</a><br>
<div style="width:auto; height:auto; background-color:#888888;" bgcolor="#888888">
<pre>Status:<br>[status]</pre>
</div>"}
dat+={"
</div>
</td>
<td width="150px">
<div bgcolor="#AAAAAA" class="content" style="width:150px; height:100%; margin-left:0;">
"}
if(showcontrol)
for(var/datum/song/isong in internalsongs)
dat += "<a href='?src=\ref[src];setsong=[isong.id]'>[isong.name]</a><br>"
dat += {"
</div>
</td>
</tr></table>
<div bgcolor="#AAAAAA" class="content" style="margin-top:0;">"}
if(showeditor)
dat += {"<a href='?src=\ref[src];editortoggle=1'>Hide Editor</a><br>"}
else
dat += {"<a href='?src=\ref[src];editortoggle=1'>Show Editor</a><br>"}
if(showeditor)
dat += {"
Tempo:
<a href='?src=\ref[src];tempo=-3'>-</a><a href='?src=\ref[src];tempo=-2'>-</a><a href='?src=\ref[src];tempo=-1'>-</a>
[calctempo] BPM
<a href='?src=\ref[src];tempo=1'>+</a><a href='?src=\ref[src];tempo=2'>+</a><a href='?src=\ref[src];tempo=3'>+</a><br>
<a href='?src=\ref[src];compile=1'>Compile</a>
<a href='?src=\ref[src];edit=1'>Edit</a>
<div bgcolor="#888888" style="padding-left:5px; margin-top:5px; background-color:#888888"><pre>[currentsong.sourcestring]</pre></div>"}
dat+={"
</div>
<div bgcolor="#AAAAAA" class="content">"}
if(showhelp)
dat += {"<a href='?src=\ref[src];helptoggle=1'>Hide Help</a><br>"}
else
dat += {"<a href='?src=\ref[src];helptoggle=1'>Show Help</a><br>"}
if(showhelp)
dat += {"
Songs are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).<br>
Every note in a chord will play together, with chord timed by the tempo.<br>
<br>
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
Octave can be a number between 1 and 9<br>
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
After a note has an accidental placed, it will be remembered: <i>C#,C4,Cb,C3</i> is <i>C#3,Cn4,Cb3,Cn3</i><br>
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#-Gn-B</i><br>
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
To make a chord be a different time, end it with /x, where the chord length will be length<br>
defined by 'tempo / x': <i>C,G/2,E/4</i><br>
Combined, an example is: <i>E-Eb4/4,/2,G#/8,B/8,E3-E4/4</i><br>
<br>
A song may only contain up to 4000 letters.<br>
If you're playing a small piece over and over, remember to put a pause at the end for it to sound properly.<br<
<br>
Note: Due to limitations in the engine, some tones doesn't exist. These are:<br>
Cb1<br>
All tones in the ninth octave <b>except Cb9 and Cn9</b>
"}
dat+={"
</div>
</body>
</html>"}
user << browse(dat, "window=piano;size=700x500")
onclose(user, "piano")
/obj/structure/device/piano/Topic(href, href_list)
@@ -310,98 +519,113 @@
onclose(usr, "piano")
return
if(href_list["newsong"])
song = new()
else if(song)
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
var/tempnum = input("How many times do you want to repeat this piece? (max:10)") as num|null
if(tempnum > 10)
tempnum = 10
if(tempnum < 0)
tempnum = 0
repeat = round(tempnum)
if(href_list["toggleplay"])
if(playing)
playing = 0
else
playing = 1
spawn() playsong()
updateUsrDialog()
else if(href_list["controltoggle"])
showcontrol = 1-showcontrol
updateUsrDialog()
else if(href_list["editortoggle"])
showeditor = 1-showeditor
updateUsrDialog()
else if(href_list["helptoggle"])
showhelp = 1-showhelp
updateUsrDialog()
else if(href_list["name"])
var/input = html_encode(input(usr, "", "Rename", currentsong.name) as text|null)
currentsong.name = copytext(input,1,30)
updateUsrDialog()
else if(href_list["savesong"])
//Check if the song already exists in the internal
var/foundsong = 0
for(var/datum/song/isong in internalsongs)
if(isong.id == currentsong.id)
foundsong = 1
isong.compiledstring = currentsong.compiledstring
isong.sourcestring = currentsong.sourcestring
isong.name = currentsong.name
break
//If not, add it as new
if(!foundsong)
internalsongs += currentsong
updateUsrDialog()
if(playing)
if(href_list["newsong"]||href_list["setsong"]||href_list["tempo"]||href_list["compile"]||href_list["edit"]||href_list["repeat"])
statusmsg("Playback Error: Stop the song first!")
else
if(href_list["newsong"])
var/answer = alert(usr, "This will overwrite any current song you're editing!", "Are you sure?", "Yes", "No")
if(answer == "No")
return
currentsong = new()
updateUsrDialog()
else if(href_list["setsong"])
var/matchid = text2num(href_list["setsong"])
for(var/datum/song/isong in internalsongs)
if(isong.id == matchid)
currentsong = isong
break
updateUsrDialog()
else if(href_list["tempo"])
song.tempo += round(text2num(href_list["tempo"]))
if(song.tempo < 1)
song.tempo = 1
var/tempoinc = text2num(href_list["tempo"])
else if(href_list["play"])
if(song)
playing = 1
spawn() playsong()
currentsong.tempo += tempoinc*-1
if(currentsong.tempo<1)
currentsong.tempo = 1
currentsong.compilesuccess = 0
else if(href_list["newline"])
var/newline = html_encode(input("Enter your line: ", "Piano") as text|null)
if(!newline)
return
if(song.lines.len > 50)
return
if(lentext(newline) > 50)
newline = copytext(newline, 1, 50)
song.lines.Add(newline)
updateUsrDialog()
else if(href_list["deleteline"])
var/num = round(text2num(href_list["deleteline"]))
if(num > song.lines.len || num < 1)
return
song.lines.Cut(num, num+1)
else if(href_list["compile"])
else if(href_list["modifyline"])
var/num = round(text2num(href_list["modifyline"]),1)
var/content = html_encode(input("Enter your line: ", "Piano", song.lines[num]) as text|null)
if(!content)
return
if(lentext(content) > 50)
content = copytext(content, 1, 50)
if(num > song.lines.len || num < 1)
return
song.lines[num] = content
compilesong()
else if(href_list["stop"])
playing = 0
else if(href_list["help"])
help = text2num(href_list["help"]) - 1
updateUsrDialog()
else if(href_list["edit"])
edit = text2num(href_list["edit"]) - 1
else if(href_list["import"])
var/t = ""
do
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", src.name), t) as message)
if (!in_range(src, usr))
return
var/input = html_encode(input(usr, "", "Edit", currentsong.sourcestring) as message|null)
if(lentext(t) >= 3072)
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(lentext(t) > 3072)
input = dd_replacetext(input, " ", "")
input = dd_replacetext(input, "\t", "")
//split into lines
spawn()
var/list/lines = dd_text2list(t, "\n")
var/tempo = 5
if(copytext(lines[1],1,6) == "BPM: ")
tempo = 600 / text2num(copytext(lines[1],6))
lines.Cut(1,2)
if(lines.len > 50)
usr << "Too many lines!"
lines.Cut(51)
var/linenum = 1
for(var/l in lines)
if(lentext(l) > 50)
usr << "Line [linenum] too long!"
lines.Remove(l)
else
linenum++
song = new()
song.lines = lines
song.tempo = tempo
updateUsrDialog()
if(lentext(input)>4000)
statusmsg("Editor Error: Song too long, end was cutoff (max 4000)")
input = copytext(input, 1, 4001)
currentsong.sourcestring = input
currentsong.compilesuccess = 0
updateUsrDialog()
else if(href_list["repeat"])
var/input = round(input(usr, "", "Repeat", "How many times do you want to repeat? (max 10)") as num|null)
if(input < 1)
input = 1
else if(input > 10)
input = 10
repeat = input
add_fingerprint(usr)
updateUsrDialog()

View File

@@ -13,7 +13,7 @@
set name = "OOC" //Gave this shit a shorter name so you only have to time out "ooc" rather than "ooc message" to use it --NeoFite
set category = "OOC"
if (IsGuestKey(src.key))
src << "You are not authorized to communicate over these channels."
src << "Guests may not use OOC."
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
if(!msg)
@@ -28,8 +28,8 @@
usr << "\red OOC for dead mobs has been turned off."
return
else if (src.client)
if(src.client.muted_ooc)
src << "\red You cannot use OOC (muted by admins)."
if(src.client.muted & MUTE_OOC)
src << "\red You cannot use OOC (muted)."
return
if (src.client.handle_spam_prevention(msg,MUTE_OOC))
@@ -44,16 +44,7 @@
for (var/client/C)
if(C.listen_ooc)
if (src.client.holder && (!src.client.stealth || (C.holder && C.holder.level != 0)))
if (src.client.holder.rank == "Admin Observer")
C << "<span class='adminobserverooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>"
else if (src.client.holder.rank == "Retired Admin")
C << "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>"
else if (src.client.holder.rank == "Moderator")
C << "<span class='modooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>"
else if (src.client.holder.level >= 5)
C << "<font color=[src.client.ooccolor]><b><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></b></font>"
else
C << "<span class='adminooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>"
if (src.client.holder && (!src.client.stealth || (C.holder && C.holder.level != 0))) if(!src.client.holder.fakekey || C.holder) if (src.client.holder.rank == "Admin Observer") C << "<span class='adminobserverooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.holder.fakekey ? "/([src.client.holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>" else if (src.client.holder.level >= 5) C << "<font color=[src.client.holder.ooccolor]><b><span class='prefix'>OOC:</span> <EM>[src.key][src.client.holder.fakekey ? "/([src.client.holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></b></font>" else if (src.client.holder.rank == "Retired Admin") C << "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>" else if (src.client.holder.rank == "Moderator") C << "<span class='modooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.stealth ? "/([src.client.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>" else C << "<span class='adminooc'><span class='prefix'>OOC:</span> <EM>[src.key][src.client.holder.fakekey ? "/([src.client.holder.fakekey])" : ""]:</EM> <span class='message'>[msg]</span></span>" else
C << "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[src.client.holder.fakekey ? src.client.holder.fakekey : src.key]:</EM> <span class='message'>[msg]</span></span>"
else
C << "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[src.client.stealth ? src.client.fakekey : src.key]:</EM> <span class='message'>[msg]</span></span>"
C << "<span class='ooc'><span class='prefix'>OOC:</span> <EM>[src.key]:</EM> <span class='message'>[msg]</span></span>"

View File

@@ -1,19 +1,15 @@
/mob/verb/togglemidis()
/client/verb/togglemidis()
set category = "Special Verbs"
set name = "Toggle Midis"
set desc = "This will prevent further admin midis from playing, as well as cut off the current one."
if(istype(usr,/mob))
var/mob/M = usr
if(M.client)
M.client.midis = !M.client.midis
if(!M.client.midis)
M << sound(null, 0, 0, 777) // breaks the client's sound output on channel 777
M << "You will now [M.client.midis? "start":"stop"] receiving any sounds uploaded by admins[M.client.midis? "":", and any current midis playing have been disabled"]."
return
midis = !midis
if(!midis)
var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777)
break_sound.priority = 250
src << break_sound //breaks the client's sound output on channel 777
src << "You will now [midis? "start":"stop"] receiving any sounds uploaded by admins[midis? "":", and any current midis playing have been disabled"]."
/mob/verb/toggletitlemusic()

View File

@@ -26,6 +26,7 @@ proc/get_all_admin_clients()
var/list/peeps = list()
for (var/client/C in client_list)
<<<<<<< HEAD
var/entry = ""
if (C.stealth && !usr.client.holder)
entry += "\t[C.fakekey]"
@@ -33,6 +34,13 @@ proc/get_all_admin_clients()
entry += "\t[C.key][C.stealth ? " <i>(as [C.fakekey])</i>" : ""]"
if(usr.client.holder && (usr.client.holder.level != 0))
=======
var/entry = "\t"
if(usr.client.holder)
entry += "[C.key]"
if(C.holder && C.holder.fakekey)
entry += " <i>(as [C.holder.fakekey])</i>"
>>>>>>> remotes/git-svn
var/mob/M = C.mob
entry += " - Playing as [M.real_name]"
switch(M.stat)
@@ -50,6 +58,11 @@ proc/get_all_admin_clients()
if(is_special_character(C.mob))
entry += " - <b><font color='red'>Antagonist</font></b>"
entry += " (<A HREF='?src=\ref[src.client.holder];adminmoreinfo=\ref[M]'>?</A>)"
else
if(C.holder && C.holder.fakekey)
entry += "[C.holder.fakekey]"
else
entry += "[C.key]"
peeps += entry
@@ -73,10 +86,10 @@ proc/get_all_admin_clients()
if(C.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
afk = 1
if(isobserver(C.mob))
usr << "[C] is a [C.holder.rank][C.stealth ? " <i>(as [C.fakekey])</i>" : ""] - Observing [afk ? "(AFK)" : ""]"
usr << "\t[C] is a [C.holder.rank][C.holder.fakekey ? " <i>(as [C.holder.fakekey])</i>" : ""] - Observing [afk ? "(AFK)" : ""]"
else if(istype(C.mob,/mob/new_player))
usr << "[C] is a [C.holder.rank][C.stealth ? " <i>(as [C.fakekey])</i>" : ""] - Has not entered [afk ? "(AFK)" : ""]"
usr << "\t[C] is a [C.holder.rank][C.holder.fakekey ? " <i>(as [C.holder.fakekey])</i>" : ""] - Has not entered [afk ? "(AFK)" : ""]"
else if(istype(C.mob,/mob/living))
usr << "[C] is a [C.holder.rank][C.stealth ? " <i>(as [C.fakekey])</i>" : ""] - Playing [afk ? "(AFK)" : ""]"
else if(!C.stealth)
usr << "\t[C] is a [C.holder.rank]"
usr << "\t[C] is a [C.holder.rank][C.holder.fakekey ? " <i>(as [C.holder.fakekey])</i>" : ""] - Playing [afk ? "(AFK)" : ""]"
else if(!C.holder.fakekey)
usr << "\t[C] is a [C.holder.rank]"

View File

@@ -1,5 +1,5 @@
obj/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration = -1, var/reason, var/job = "", var/rounds = 0)
datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration = -1, var/reason, var/job = "", var/rounds = 0)
var/user = sqlfdbklogin
var/pass = sqlfdbkpass
var/db = sqlfdbkdb
@@ -79,7 +79,7 @@ obj/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration = -1
obj/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
var/user = sqlfdbklogin
var/pass = sqlfdbkpass
var/db = sqlfdbkdb
@@ -149,7 +149,7 @@ obj/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
DB_ban_unban_by_id(ban_id)
obj/admins/proc/DB_ban_unban_by_id(var/id)
datum/admins/proc/DB_ban_unban_by_id(var/id)
var/user = sqlfdbklogin
var/pass = sqlfdbkpass
var/db = sqlfdbkdb

View File

@@ -163,7 +163,7 @@ var/savefile/Banlist
timeleftstring = "[exp] Minutes"
return timeleftstring
/obj/admins/proc/unbanpanel()
/datum/admins/proc/unbanpanel()
var/count = 0
var/dat
//var/dat = "<HR><B>Unban Player:</B> \blue(U) = Unban , (E) = Edit Ban\green (Total<HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >"

File diff suppressed because it is too large Load Diff

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@@ -17,28 +17,32 @@
// verbs += /client/proc/Cell //More air things
/client/proc/update_admins(var/rank)
if(!holder)
holder = new /obj/admins(src)
holder = new /datum/admins(rank)
admin_list |= src
admins[ckey] = holder
holder.rank = rank
/* Unused
if(!holder.state)
var/state = alert("Which state do you want the admin to begin in?", "Admin-state", "Play", "Observe", "Neither")
if(state == "Play")
var/need_update = 0
//check if our rank has changed
if(holder.rank != rank)
holder.rank = rank
need_update = 1
//check if our state has changed
if(istype(mob,/mob/living))
if(holder.state != 1)
holder.state = 1
admin_play()
return
else if(state == "Observe")
need_update = 1
else
if(holder.state != 2)
holder.state = 2
admin_observe()
return
else
del(holder)
return */
need_update = 1
switch (rank)
if ("Game Master")
if(!need_update) return
clear_admin_verbs()
switch(rank)
if("Game Master")
holder.level = 6
if ("Game Admin")
@@ -71,7 +75,7 @@
holder.level = 2
if(holder.state == 2) // if observing
deadchat = 1
verbs += /obj/admins/proc/toggleaban //abandon mob
verbs += /datum/admins/proc/toggleaban //abandon mob
verbs += /client/proc/deadchat //toggles deadchat
verbs += /client/proc/cmd_admin_check_contents
verbs += /client/proc/Jump
@@ -88,10 +92,10 @@
if ("Admin Observer")
holder.level = -1
if ("Banned")
holder.level = -2
del(src)
return
// if ("Banned")
// holder.level = -2
// del(src)
// return
if ("Retired Admin")
holder.level = -3
@@ -119,6 +123,7 @@
//Moderator
if (holder.level >= 0)
verbs += /client/proc/cmd_admin_pm_context
verbs += /client/proc/cmd_admin_pm_panel
verbs += /client/proc/hide_verbs
@@ -135,18 +140,6 @@
verbs -= /client/proc/cmd_admin_gib_self
verbs += /client/proc/mod_panel
//Temporary Admin
if (holder.level >= 1)
verbs += /obj/admins/proc/delay //game start delay
verbs += /obj/admins/proc/immreboot //immediate reboot
verbs += /obj/admins/proc/restart //restart
verbs += /client/proc/cmd_admin_check_contents
verbs += /client/proc/cmd_admin_create_centcom_report
verbs += /client/proc/toggle_hear_deadcast
verbs += /client/proc/toggle_hear_radio
verbs += /client/proc/deadmin_self
//verbs += /client/proc/cmd_admin_attack_log --Merged with view variables
//
//MOVED FROM MODERATOR
//
@@ -172,9 +165,23 @@
verbs += /client/proc/unjobban_panel
verbs += /client/proc/check_ai_laws
//verbs += /client/proc/cmd_admin_prison --Merged with player panel
//verbs += /obj/admins/proc/unprison --Merged with player panel
//verbs += /datum/admins/proc/unprison --Merged with player panel
else return
else return
//Temporary Admin
if (holder.level >= 1)
verbs += /obj/admins/proc/delay //game start delay
verbs += /obj/admins/proc/immreboot //immediate reboot
verbs += /obj/admins/proc/restart //restart
verbs += /client/proc/cmd_admin_check_contents
verbs += /client/proc/cmd_admin_create_centcom_report
verbs += /client/proc/toggle_hear_deadcast
verbs += /client/proc/toggle_hear_radio
verbs += /client/proc/deadmin_self
//verbs += /client/proc/cmd_admin_attack_log --Merged with view variables
//Admin Candidate
if (holder.level >= 2)
verbs += /client/proc/cmd_admin_add_random_ai_law
@@ -191,10 +198,10 @@
seeprayers = 1
verbs += /client/proc/invisimin
verbs += /obj/admins/proc/view_txt_log
verbs += /obj/admins/proc/view_atk_log
verbs += /obj/admins/proc/toggleaban //abandon mob
verbs += /obj/admins/proc/show_traitor_panel
verbs += /datum/admins/proc/view_txt_log
verbs += /datum/admins/proc/view_atk_log
verbs += /datum/admins/proc/toggleaban //abandon mob
verbs += /datum/admins/proc/show_traitor_panel
verbs += /client/proc/getserverlog //fetch an old serverlog to look at
//verbs += /client/proc/cmd_admin_remove_plasma --This proc is outdated, does not do anything
verbs += /client/proc/admin_call_shuttle
@@ -215,10 +222,10 @@
//Badmin
if (holder.level >= 4)
verbs += /obj/admins/proc/adrev //toggle admin revives
verbs += /obj/admins/proc/adspawn //toggle admin item spawning
verbs += /datum/admins/proc/adrev //toggle admin revives
verbs += /datum/admins/proc/adspawn //toggle admin item spawning
verbs += /client/proc/debug_variables
verbs += /obj/admins/proc/access_news_network //Admin access to the newscaster network
verbs += /datum/admins/proc/access_news_network //Admin access to the newscaster network
verbs += /client/proc/cmd_modify_ticker_variables
verbs += /client/proc/Debug2 //debug toggle switch
verbs += /client/proc/toggle_view_range
@@ -246,7 +253,7 @@
//Game Admin
if (holder.level >= 5)
verbs += /obj/admins/proc/spawn_atom
verbs += /datum/admins/proc/spawn_atom
verbs += /client/proc/cmd_admin_list_open_jobs
verbs += /client/proc/cmd_admin_direct_narrate
verbs += /client/proc/colorooc
@@ -284,9 +291,9 @@
//Game Master
if (holder.level >= 6)
verbs += /obj/admins/proc/toggle_aliens //toggle aliens
verbs += /obj/admins/proc/toggle_space_ninja //toggle ninjas
verbs += /obj/admins/proc/adjump
verbs += /datum/admins/proc/toggle_aliens //toggle aliens
verbs += /datum/admins/proc/toggle_space_ninja //toggle ninjas
verbs += /datum/admins/proc/adjump
verbs += /client/proc/callproc
verbs += /client/proc/triple_ai
verbs += /client/proc/get_admin_state
@@ -308,127 +315,132 @@
/client/proc/clear_admin_verbs()
deadchat = 0
verbs -= /obj/admins/proc/announce
verbs -= /obj/admins/proc/startnow
verbs -= /obj/admins/proc/toggleAI //Toggle the AI
verbs -= /obj/admins/proc/toggleenter //Toggle enterting
verbs -= /obj/admins/proc/toggleguests //Toggle guests entering
verbs -= /obj/admins/proc/toggleooc //toggle ooc
verbs -= /obj/admins/proc/toggleoocdead //toggle ooc for dead/unc
verbs -= /obj/admins/proc/delay //game start delay
verbs -= /obj/admins/proc/immreboot //immediate reboot
verbs -= /obj/admins/proc/restart //restart
verbs -= /obj/admins/proc/show_traitor_panel
verbs -= /obj/admins/proc/show_player_panel
verbs -= /obj/admins/proc/toggle_aliens //toggle aliens
verbs -= /obj/admins/proc/toggle_space_ninja //toggle ninjas
verbs -= /obj/admins/proc/adjump
verbs -= /obj/admins/proc/view_txt_log
verbs -= /obj/admins/proc/view_atk_log
verbs -= /obj/admins/proc/spawn_atom
verbs -= /obj/admins/proc/adrev //toggle admin revives
verbs -= /obj/admins/proc/adspawn //toggle admin item spawning
verbs -= /obj/admins/proc/toggleaban //abandon mob
verbs -= /client/proc/hide_verbs
verbs -= /client/proc/hide_most_verbs
verbs -= /client/proc/show_verbs
verbs -= /client/proc/colorooc
verbs -= /client/proc/triple_ai
verbs -= /client/proc/get_admin_state
verbs -= /client/proc/reload_admins
verbs -= /client/proc/kill_air
verbs -= /client/proc/cmd_debug_make_powernets
verbs -= /client/proc/object_talk
verbs -= /client/proc/strike_team
verbs -= /client/proc/cmd_admin_list_open_jobs
verbs -= /client/proc/cmd_admin_direct_narrate
verbs -= /client/proc/cmd_admin_world_narrate
verbs -= /client/proc/callproc
verbs -= /client/proc/Cell
verbs -= /client/proc/cmd_debug_del_all
verbs -= /client/proc/cmd_debug_tog_aliens
// verbs -= /client/proc/mapload
verbs -= /client/proc/check_words
verbs -= /client/proc/drop_bomb
verbs.Remove(
/datum/admins/proc/announce,
/datum/admins/proc/startnow,
/datum/admins/proc/toggleAI, /*Toggle the AI*/
/datum/admins/proc/toggleenter, /*Toggle enterting*/
/datum/admins/proc/toggleguests, /*Toggle guests entering*/
/datum/admins/proc/toggleooc, /*toggle ooc*/
/datum/admins/proc/toggleoocdead, /*toggle ooc for dead/unc*/
/datum/admins/proc/delay, /*game start delay*/
/datum/admins/proc/immreboot, /*immediate reboot*/
/datum/admins/proc/restart, /*restart*/
/datum/admins/proc/show_traitor_panel,
/datum/admins/proc/show_player_panel,
/datum/admins/proc/toggle_aliens, /*toggle aliens*/
/datum/admins/proc/toggle_space_ninja,/*toggle ninjas*/
/datum/admins/proc/adjump,
/datum/admins/proc/view_txt_log,
/datum/admins/proc/view_atk_log,
/datum/admins/proc/spawn_atom,
/datum/admins/proc/adrev, /*toggle admin revives*/
/datum/admins/proc/adspawn, /*toggle admin item spawning*/
/datum/admins/proc/toggleaban, /*abandon mob*/
/client/proc/hide_verbs,
/client/proc/hide_most_verbs,
/client/proc/show_verbs,
/client/proc/colorooc,
/client/proc/triple_ai,
/client/proc/get_admin_state,
/client/proc/reload_admins,
/client/proc/kill_air,
/client/proc/cmd_debug_make_powernets,
/client/proc/object_talk,
/client/proc/strike_team,
/client/proc/cmd_admin_list_open_jobs,
/client/proc/cmd_admin_direct_narrate,
/client/proc/cmd_admin_world_narrate,
/client/proc/callproc,
/client/proc/Cell,
/client/proc/cmd_debug_del_all,
/client/proc/cmd_debug_tog_aliens,
/client/proc/check_words,
/client/proc/drop_bomb,
/client/proc/make_sound,
/client/proc/only_one,
/client/proc/send_space_ninja,
/client/proc/debug_variables,
/client/proc/cmd_modify_ticker_variables,
/client/proc/Debug2, /*debug toggle switch*/
/client/proc/toggle_view_range,
/client/proc/Getmob,
/client/proc/Getkey,
/client/proc/sendmob,
/client/proc/Jump,
/client/proc/jumptokey,
/client/proc/jumptomob,
/client/proc/jumptoturf,
/client/proc/cmd_admin_add_freeform_ai_law,
/client/proc/cmd_admin_add_random_ai_law,
/client/proc/cmd_admin_rejuvenate,
/client/proc/cmd_admin_delete,
/client/proc/toggleadminhelpsound,
/client/proc/admin_call_shuttle,
/client/proc/admin_cancel_shuttle,
/client/proc/cmd_admin_dress,
/client/proc/respawn_character,
/client/proc/spawn_xeno,
/client/proc/cmd_admin_add_random_ai_law,
/client/proc/secrets,
/client/proc/check_antagonists,
/client/proc/play_sound,
/client/proc/stealth,
/client/proc/cmd_admin_check_contents,
/client/proc/cmd_admin_create_centcom_report,
/client/proc/deadchat, /*toggles deadchat*/
/client/proc/cmd_admin_pm_context,
/client/proc/cmd_admin_pm_panel,
/client/proc/cmd_admin_say,
/client/proc/cmd_admin_subtle_message,
/client/proc/dsay,
/client/proc/admin_ghost,
/client/proc/game_panel,
/client/proc/player_panel,
/client/proc/unban_panel,
/client/proc/jobbans,
/client/proc/unjobban_panel,
/client/proc/hide_verbs,
/client/proc/general_report,
/client/proc/air_report,
/client/proc/cmd_admin_say,
/client/proc/cmd_admin_gib_self,
/client/proc/restart_controller,
/client/proc/play_local_sound,
/client/proc/enable_debug_verbs,
/client/proc/toggleprayers,
/client/proc/toggle_clickproc, /*TODO ERRORAGE (Temporary proc while the enw clickproc is being tested)*/
/client/proc/toggle_hear_deadcast,
/client/proc/toggle_hear_radio,
/client/proc/player_panel_new,
/client/proc/toggle_gravity_on,
/client/proc/toggle_gravity_off,
/client/proc/toggle_random_events,
/client/proc/deadmin_self,
/client/proc/jumptocoord,
/client/proc/everyone_random,
/client/proc/Set_Holiday,
/client/proc/giveruntimelog, /*used by coders to retrieve runtime logs*/
/client/proc/getserverlog,
/client/proc/cinematic, /*show a cinematic sequence*/
/client/proc/admin_memo,
/client/proc/investigate_show, /*investigate in-game mishaps using various logs.*/
/client/proc/toggle_log_hrefs,
/client/proc/ToRban,
/proc/possess,
/proc/release,
/client/proc/togglebuildmodeself,
/client/proc/kill_airgroup,
/client/proc/debug_controller,
/client/proc/startSinglo,
/client/proc/check_ai_laws,
/client/proc/cmd_debug_mob_lists,
/datum/admins/proc/access_news_network,
/client/proc/one_click_antag,
/client/proc/invisimin
)
//verbs -= /client/proc/mapload
//verbs -= /client/proc/cmd_admin_drop_everything --merged with view variables
verbs -= /client/proc/make_sound
verbs -= /client/proc/only_one
verbs -= /client/proc/send_space_ninja
verbs -= /client/proc/debug_variables
verbs -= /client/proc/cmd_modify_ticker_variables
verbs -= /client/proc/Debug2 //debug toggle switch
verbs -= /client/proc/toggle_view_range
verbs -= /client/proc/Getmob
verbs -= /client/proc/Getkey
verbs -= /client/proc/sendmob
verbs -= /client/proc/Jump
verbs -= /client/proc/jumptokey
verbs -= /client/proc/jumptomob
verbs -= /client/proc/jumptoturf
verbs -= /client/proc/cmd_admin_add_freeform_ai_law
verbs -= /client/proc/cmd_admin_add_random_ai_law
verbs -= /client/proc/cmd_admin_rejuvenate
verbs -= /client/proc/cmd_admin_delete
verbs -= /client/proc/toggleadminhelpsound
//verbs -= /client/proc/cmd_admin_remove_plasma --This proc is outdated, does not do anything
verbs -= /client/proc/admin_call_shuttle
verbs -= /client/proc/admin_cancel_shuttle
verbs -= /client/proc/cmd_admin_dress
verbs -= /client/proc/respawn_character
verbs -= /client/proc/spawn_xeno
verbs -= /client/proc/cmd_admin_add_random_ai_law
verbs -= /client/proc/secrets
verbs -= /client/proc/check_antagonists
verbs -= /client/proc/play_sound
verbs -= /client/proc/stealth
verbs -= /client/proc/cmd_admin_check_contents
verbs -= /client/proc/cmd_admin_create_centcom_report
verbs -= /client/proc/deadchat //toggles deadchat
//verbs -= /client/proc/cmd_admin_mute --was never used (according to stats trackind) - use show player panel --erro
verbs -= /client/proc/cmd_admin_pm_context
verbs -= /client/proc/cmd_admin_pm_panel
verbs -= /client/proc/cmd_admin_say
verbs -= /client/proc/cmd_admin_subtle_message
//verbs -= /client/proc/warn
verbs -= /client/proc/dsay
verbs -= /client/proc/admin_ghost
verbs -= /client/proc/game_panel
verbs -= /client/proc/player_panel
verbs -= /client/proc/unban_panel
verbs -= /client/proc/jobbans
verbs -= /client/proc/unjobban_panel
verbs -= /client/proc/hide_verbs
verbs -= /client/proc/general_report
verbs -= /client/proc/air_report
verbs -= /client/proc/cmd_admin_say
verbs -= /client/proc/cmd_admin_gib_self
verbs -= /client/proc/restart_controller
verbs -= /client/proc/play_local_sound
verbs -= /client/proc/enable_debug_verbs
verbs -= /client/proc/toggleprayers
// verbs -= /client/proc/Blobize
// verbs -= /client/proc/Blobcount
verbs -= /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the enw clickproc is being tested)
verbs -= /client/proc/toggle_hear_deadcast
verbs -= /client/proc/toggle_hear_radio
verbs -= /client/proc/player_panel_new
verbs -= /client/proc/toggle_gravity_on
verbs -= /client/proc/toggle_gravity_off
verbs -= /client/proc/toggle_random_events
verbs -= /client/proc/deadmin_self
verbs -= /client/proc/jumptocoord
verbs -= /client/proc/everyone_random
verbs -= /client/proc/Set_Holiday
verbs -= /client/proc/giveruntimelog //used by coders to retrieve runtime logs
verbs -= /client/proc/getserverlog
verbs -= /client/proc/cinematic //show a cinematic sequence
verbs -= /client/proc/admin_memo
verbs -= /client/proc/investigate_show //investigate in-game mishaps using various logs.
verbs -= /client/proc/toggle_log_hrefs
verbs -= /client/proc/ToRban
verbs -= /proc/possess
verbs -= /proc/release
//verbs -= /client/proc/give_spell --Merged with view variables
//verbs -= /client/proc/cmd_admin_ninjafy --Merged with view variables
//verbs -= /client/proc/cmd_modify_object_variables --Merged with view variables
@@ -440,17 +452,13 @@
//verbs -= /client/proc/cmd_admin_attack_log --Merged with view variables
//verbs -= /proc/togglebuildmode --Merged with view variables
//verbs -= /client/proc/cmd_admin_prison --Merged with player panel
//verbs -= /obj/admins/proc/unprison --Merged with player panel
//verbs -= /datum/admins/proc/unprison --Merged with player panel
//verbs -= /client/proc/cmd_switch_radio --removed because tcommsat is staying
verbs -= /client/proc/togglebuildmodeself
verbs -= /client/proc/kill_airgroup
verbs -= /client/proc/debug_controller
verbs -= /client/proc/startSinglo
verbs -= /client/proc/check_ai_laws
verbs -= /client/proc/cmd_debug_mob_lists
verbs -= /obj/admins/proc/access_news_network
verbs -= /client/proc/one_click_antag
verbs -= /client/proc/invisimin
// verbs -= /client/proc/Blobize
// verbs -= /client/proc/Blobcount
//verbs -= /client/proc/warn
//verbs -= /client/proc/cmd_admin_mute --was never used (according to stats trackind) - use show player panel --erro
//verbs -= /client/proc/cmd_admin_remove_plasma --This proc is outdated, does not do anything
//BS12 Admin Verbs
verbs -= /client/proc/update_mob_sprite
verbs -= /client/proc/mod_panel
@@ -472,11 +480,14 @@
ghost.can_reenter_corpse = 1 //just in-case.
ghost.reenter_corpse()
feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else if(istype(mob,/mob/new_player))
src << "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>"
else
//ghostize
var/mob/body = mob
body.ghostize(1)
if(body) body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
if(body && !body.key)
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -573,30 +584,26 @@
/client/proc/colorooc()
set category = "Fun"
set name = "OOC Text Color"
ooccolor = input(src, "Please select your OOC colour.", "OOC colour") as color
if(holder)
var/new_ooccolor = input(src, "Please select your OOC colour.", "OOC colour") as color|null
if(new_ooccolor) holder.ooccolor = new_ooccolor
feedback_add_details("admin_verb","OC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/stealth()
set category = "Admin"
set name = "Stealth Mode"
if(!holder)
src << "Only administrators may use this command."
return
stealth = !stealth
if(stealth)
var/new_key = trim(input("Enter your desired display name.", "Fake Key", key))
if(!new_key)
stealth = 0
return
new_key = strip_html(new_key)
if(length(new_key) >= 26)
new_key = copytext(new_key, 1, 26)
fakekey = new_key
else
fakekey = null
log_admin("[key_name(usr)] has turned stealth mode [stealth ? "ON" : "OFF"]")
message_admins("[key_name_admin(usr)] has turned stealth mode [stealth ? "ON" : "OFF"]", 1)
if(holder)
if(holder.fakekey)
holder.fakekey = null
else
var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
if(!new_key) return
if(length(new_key) >= 26)
new_key = copytext(new_key, 1, 26)
holder.fakekey = new_key
log_admin("[key_name(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]")
message_admins("[key_name_admin(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]", 1)
feedback_add_details("admin_verb","SM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/playernotes()
@@ -697,8 +704,9 @@
/client/proc/toggleadminhelpsound()
set name = "Toggle Adminhelp Sound"
set category = "Admin"
sound_adminhelp = !sound_adminhelp
if(sound_adminhelp)
if(!holder) return
holder.sound_adminhelp = !holder.sound_adminhelp
if(holder.sound_adminhelp)
usr << "You will now hear a sound when adminhelps arrive"
else
usr << "You will no longer hear a sound when adminhelps arrive"
@@ -735,7 +743,7 @@
src << "Restoring admin verbs back"
var/temp = deadchat
clear_admin_verbs()
holder.state = null //forces a full verbs update
update_admins(holder.rank)
deadchat = temp
feedback_add_details("admin_verb","TAVVS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -773,13 +781,9 @@
if(src.holder)
if(alert("Confirm self-deadmin for the round? You can't re-admin yourself without someont promoting you.",,"Yes","No") == "Yes")
del(holder)
log_admin("[src] deadmined themself.")
message_admins("[src] deadmined themself.", 1)
src.clear_admin_verbs()
src.update_admins(null)
admins.Remove(src.ckey)
admin_list -= src
deadmin()
usr << "You are now a normal player."
feedback_add_details("admin_verb","DAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -816,7 +820,7 @@
verbs += /client/proc/cmd_admin_gib_self
verbs += /client/proc/deadchat //toggles deadchat
verbs += /obj/admins/proc/toggleooc //toggle ooc
verbs += /datum/admins/proc/toggleooc //toggle ooc
verbs += /client/proc/cmd_admin_say//asay
verbs += /client/proc/toggleadminhelpsound
feedback_add_details("admin_verb","HMV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -836,7 +840,7 @@
verbs += /client/proc/show_verbs
verbs += /client/proc/deadchat //toggles deadchat
verbs += /obj/admins/proc/toggleooc //toggle ooc
verbs += /datum/admins/proc/toggleooc //toggle ooc
verbs += /client/proc/cmd_admin_say//asay
feedback_add_details("admin_verb","TAVVH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return

View File

@@ -1,5 +1,5 @@
/var/create_mob_html = null
/obj/admins/proc/create_mob(var/mob/user)
/datum/admins/proc/create_mob(var/mob/user)
if (!create_mob_html)
var/mobjs = null
mobjs = dd_list2text(typesof(/mob), ";")

View File

@@ -1,6 +1,6 @@
/var/create_object_html = null
/obj/admins/proc/create_object(var/mob/user)
/datum/admins/proc/create_object(var/mob/user)
if (!create_object_html)
var/objectjs = null
objectjs = dd_list2text(typesof(/obj), ";")
@@ -10,7 +10,7 @@
user << browse(dd_replacetext(create_object_html, "/* ref src */", "\ref[src]"), "window=create_object;size=425x475")
/obj/admins/proc/quick_create_object(var/mob/user)
/datum/admins/proc/quick_create_object(var/mob/user)
var/quick_create_object_html = null
var/pathtext = null

View File

@@ -1,5 +1,5 @@
/var/create_turf_html = null
/obj/admins/proc/create_turf(var/mob/user)
/datum/admins/proc/create_turf(var/mob/user)
if (!create_turf_html)
var/turfjs = null
turfjs = dd_list2text(typesof(/turf), ";")

File diff suppressed because it is too large Load Diff

View File

@@ -203,7 +203,7 @@ var/savefile/Banlistjob
timeleftstring = "[exp] Minutes"
return timeleftstring
/obj/admins/proc/unjobbanpanel()
/datum/admins/proc/unjobbanpanel()
var/count = 0
var/dat
//var/dat = "<HR><B>Unban Player:</B> \blue(U) = Unban , (E) = Edit Ban\green (Total<HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >"
@@ -217,7 +217,7 @@ var/savefile/Banlistjob
dat = "<HR><B>Bans:</B> <FONT COLOR=blue>(U) = Unban , </FONT> - <FONT COLOR=green>([count] Bans)</FONT><HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >[dat]"
usr << browse(dat, "window=unbanp;size=875x400")
/*/obj/admins/proc/permjobban(ckey, computerid, reason, bannedby, temp, minutes, rank)
/*/datum/admins/proc/permjobban(ckey, computerid, reason, bannedby, temp, minutes, rank)
if(AddBanjob(ckey, computerid, reason, usr.ckey, 0, 0, job))
M << "\red<BIG><B>You have been banned from [job] by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a permanent ban."
@@ -227,7 +227,7 @@ var/savefile/Banlistjob
M << "\red No ban appeals URL has been set."
log_admin("[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("\blue[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis is a permanent ban.")
/obj/admins/proc/timejobban(ckey, computerid, reason, bannedby, temp, minutes, rank)
/datum/admins/proc/timejobban(ckey, computerid, reason, bannedby, temp, minutes, rank)
if(AddBanjob(ckey, computerid, reason, usr.ckey, 1, mins, job))
M << "\red<BIG><B>You have been jobbanned from [job] by [usr.client.ckey].\nReason: [reason].</B></BIG>"
M << "\red This is a temporary ban, it will be removed in [mins] minutes."

View File

@@ -4,11 +4,11 @@
#define NOTESFILE "data/player_notes.sav" //where the player notes are saved
obj/admins/proc/notes_show(var/ckey)
datum/admins/proc/notes_show(var/ckey)
usr << browse("<head><title>Player Notes</title></head><body>[notes_gethtml(ckey)]</body>","window=player_notes;size=700x400")
obj/admins/proc/notes_gethtml(var/ckey)
datum/admins/proc/notes_gethtml(var/ckey)
var/savefile/notesfile = new(NOTESFILE)
if(!notesfile) return "<font color='red'>Error: Cannot access [NOTESFILE]</font>"
if(ckey)

View File

@@ -1,231 +1,8 @@
/obj/admins/proc/player_panel_new()//The new one
/datum/admins/proc/player_panel_new()//The new one
if (!usr.client.holder)
return
var/dat = "<html><head><title>Player Menu</title></head>"
dat += "<body><table border=1 cellspacing=5><B><tr><th>Name/Real Name</th><th>Type</th><th>Assigned Job</th><th>Info</th><th>Options</th><th>Traitor?</th></tr></B>"
//add <th>IP:</th> to this if wanting to add back in IP checking
//add <td>(IP: [M.lastKnownIP])</td> if you want to know their ip to the lists below
var/list/mobs = get_sorted_mobs()
var/i = 1
for(var/mob/M in mobs)
if(M.ckey)
var/color = "#e6e6e6"
i++
if(i%2 == 0)
color = "#f2f2f2"
var/real = (M.name == M.real_name ? "<b>[M.name]/[M.real_name]</b>" : "<b>[M.real_name] (as [M.name]/[M.real_name])</b>")
var/turf/T = get_turf(M)
var/client_key = (M.key? M.key : "No key")
dat += "<tr align='center' bgcolor='[color]'><td>[real] <br>[M.client ? M.client : "No client ([client_key])"] at ([T.x], [T.y], [T.z])</td>" // Adds current name
if(isobserver(M))
dat += "<td>Ghost</td>"
else if(isalien(M))
dat += "<td>Alien</td>"
else if(islarva(M))
dat += "<td>Alien larva</td>"
else if(istajaran(M))
dat += "<td>Tajaran</td>"
else if(ishuman(M))
dat += "<td>[M.job]</td>"
else if(ismetroid(M))
dat += "<td>Metroid</td>"
else if(ismonkey(M))
dat += "<td>Monkey</td>"
else if(isAI(M))
dat += "<td>AI</td>"
else if(ispAI(M))
dat += "<td>pAI</td>"
else if(isrobot(M))
dat += "<td>Cyborg</td>"
else if(isanimal(M))
dat += "<td>Animal</td>"
else if(iscorgi(M))
dat += "<td>Corgi</td>"
else if(istype(M,/mob/new_player))
dat += "<td>New Player</td>"
else
dat += "<td>\red ERROR</td>\black"
if(M.mind && M.mind.assigned_role && istype(M, /mob/living/carbon/human)) // Adds a column to Player Panel that shows their current job.
var/mob/living/carbon/human/H = M
if (H.wear_id)
var/obj/item/weapon/card/id/id
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/PDA = H.wear_id
if(!isnull(PDA.id)) // The PDA may contain no ID
id = PDA.id // The ID is contained inside the PDA
else
id = H.wear_id // The ID was on the ID slot
if(!id) // Happens when there's no ID in the PDA located on the wear_id slot
dat += "<td>[M.mind.assigned_role] (No ID)</td>"
else if(isnull(id.assignment)) // Preventing runtime errors blocking the player panel
if(istype(id, /obj/item/weapon/card/id/syndicate))
dat += "<td><font color=purple>Antagonist</font></td>"
else
usr << "<font color=red>ERROR:</font> Inform the coders that an [id.name] was checked for its assignment variable, and it was null."
dat += "<td><font color=red>ERROR</font></td>"
else
if(M.mind.assigned_role == id.assignment) // Polymorph
dat += "<td>[M.mind.assigned_role]</td>"
else
dat += "<td>[M.mind.assigned_role] ([id.assignment])"
else
dat += "<td>[M.mind.assigned_role] (No ID)</td>"
else
dat += "<td>No Assigned Role</td>"
var/muting = "Not Currently Working"
// if(M.client)
// muting = {"<A href='?src=\ref[src];mute2=\ref[M]'>Mute: [(M.client.muted ? "Muted" : "Voiced")]</A> |
// <A href='?src=\ref[src];mute_complete=\ref[M]'>Complete mute: [(M.client.muted ? "Completely Muted" : "Voiced")]</A>
// "}
dat += {"<td><A HREF='?src=\ref[src];player_info=[M.ckey]'>[player_has_info(M.ckey) ? "Info" : "N/A"] </A></td>
<td><A href='?src=\ref[usr];priv_msg=\ref[M]'><b>PM</b></A> |
<A HREF='?src=\ref[src];adminplayeropts=\ref[M]'>PP</A> |
<A HREF='?src=\ref[src];adminplayervars=\ref[M]'>VV</A> |
<A HREF='?src=\ref[src];traitor_panel_pp=\ref[M]'>TP</A> |
<A HREF='?src=\ref[src];adminplayersubtlemessage=\ref[M]'>SM</A> |
<A HREF='?src=\ref[src];adminplayerobservejump=\ref[M]'>JMP</A></font>
<br><font size="2">[muting]</font><br>
<font size="2"><A href='?src=\ref[src];warn=\ref[M]'>Warn</A> | <A href='?src=\ref[src];boot2=\ref[M]'>Boot</A> | <A href='?src=\ref[src];newban=\ref[M]'>Ban</A> | <A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A></td>
"}
switch(is_special_character(M))
if(0)
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'>Traitor?</A></td>"}
if(1)
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red>Traitor?</font></A></td>"}
if(2)
dat += {"<td align=center><A HREF='?src=\ref[src];traitor=\ref[M]'><font color=red><b>Traitor?</b></font></A></td>"}
dat += "</table></body></html>"
usr << browse(dat, "window=players;size=905x600")
/obj/admins/proc/mod_panel()//The new one
if (!usr.client.holder)
return
var/dat = "<html><head><title>Player Menu</title></head>"
dat += "<body><table border=1 cellspacing=5><B><tr><th>Name/Real Name</th><th>IP/CID</th><th>Info</th><th>Options</th><th>Traitor?</th></tr></B>"
//add <th>IP:</th> to this if wanting to add back in IP checking <th>Type</th> <th>Assigned Job</th> <th>Traitor?</th>
//add <td>(IP: [M.lastKnownIP])</td> if you want to know their ip to the lists below
var/list/mobs = get_sorted_mobs()
var/i = 1
for(var/mob/M in mobs)
if(M.ckey)
var/color = "#e6e6e6"
i++
if(i%2 == 0)
color = "#f2f2f2"
var/real = (M.name == M.real_name ? "<b>[M.name]/[M.real_name]</b>" : "<b>[M.real_name] (as [M.name]/[M.real_name])</b>")
var/turf/T = get_turf(M)
var/client_key = (M.key? M.key : "No key")
dat += "<tr align='center' bgcolor='[color]'><td>[real] <br>[M.client ? M.client : "No client ([client_key])"] at ([T.x], [T.y], [T.z])</td>" // Adds current name
/* if(isobserver(M))
dat += "<td>Ghost</td>"
else if(isalien(M))
dat += "<td>Alien</td>"
else if(islarva(M))
dat += "<td>Alien larva</td>"
else if(istajaran(M))
dat += "<td>Tajaran</td>"
else if(ishuman(M))
dat += "<td>[M.job]</td>"
else if(ismetroid(M))
dat += "<td>Metroid</td>"
else if(ismonkey(M))
dat += "<td>Monkey</td>"
else if(isAI(M))
dat += "<td>AI</td>"
else if(ispAI(M))
dat += "<td>pAI</td>"
else if(isrobot(M))
dat += "<td>Cyborg</td>"
else if(isanimal(M))
dat += "<td>Animal</td>"
else if(iscorgi(M))
dat += "<td>Corgi</td>"
else if(istype(M,/mob/new_player))
dat += "<td>New Player</td>"
else
dat += "<td>\red ERROR</td>\black"
if(M.mind && M.mind.assigned_role && istype(M, /mob/living/carbon/human)) // Adds a column to Player Panel that shows their current job.
var/mob/living/carbon/human/H = M
if (H.wear_id)
var/obj/item/weapon/card/id/id
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/PDA = H.wear_id
if(!isnull(PDA.id)) // The PDA may contain no ID
id = PDA.id // The ID is contained inside the PDA
else
id = H.wear_id // The ID was on the ID slot
if(!id) // Happens when there's no ID in the PDA located on the wear_id slot
dat += "<td>[M.mind.assigned_role] (No ID)</td>"
else if(isnull(id.assignment)) // Preventing runtime errors blocking the player panel
if(istype(id, /obj/item/weapon/card/id/syndicate))
dat += "<td><font color=purple>Antagonist</font></td>"
else
usr << "<font color=red>ERROR:</font> Inform the coders that an [id.name] was checked for its assignment variable, and it was null."
dat += "<td><font color=red>ERROR</font></td>"
else
if(M.mind.assigned_role == id.assignment) // Polymorph
dat += "<td>[M.mind.assigned_role]</td>"
else
dat += "<td>[M.mind.assigned_role] ([id.assignment])"
else
dat += "<td>[M.mind.assigned_role] (No ID)</td>"
else
dat += "<td>No Assigned Role</td>"
*/
dat += {"<td>IP: [M.client ? M.client.address : "Disconnected"]<br>
CID: [M.client ? M.client.computer_id : "Disconnected"]</td>
"}
dat += {"<td><A HREF='?src=\ref[src];player_info=[M.ckey]'>[player_has_info(M.ckey) ? "Info" : "N/A"] </A></td>
<td><A href='?src=\ref[usr];priv_msg=\ref[M]'><b>PM</b></A></td>
"}
switch(is_special_character(M))
if(0)
dat += {"<td align=center>Loyal</td>"}
if(1)
dat += {"<td align=center><font color=red>Antag</font></td>"}
if(2)
dat += {"<td align=center><font color=red><b>Mode-Antag</b></font></td>"}
dat += "</table></body></html>"
usr << browse(dat, "window=players;size=600x600")
/* //TG Player Panel
/obj/admins/proc/player_panel_new()//The new one
if (!usr.client.holder)
return
var/dat = "<html><head><title>Player Panel</title></head>"
var/dat = "<html><head><title>Admin Player Panel</title></head>"
//javascript, the part that does most of the work~
dat += {"
@@ -540,9 +317,329 @@
"}
usr << browse(dat, "window=players;size=600x480")
*/
//this is a direct copy paste
/datum/admins/proc/mod_panel()
if (!usr.client.holder)
return
var/dat = "<html><head><title>Mod Player Panel</title></head>"
//javascript, the part that does most of the work~
dat += {"
<head>
<script type='text/javascript'>
var locked_tabs = new Array();
function updateSearch(){
var filter_text = document.getElementById('filter');
var filter = filter_text.value.toLowerCase();
if(complete_list != null && complete_list != ""){
var mtbl = document.getElementById("maintable_data_archive");
mtbl.innerHTML = complete_list;
}
if(filter.value == ""){
return;
}else{
var maintable_data = document.getElementById('maintable_data');
var ltr = maintable_data.getElementsByTagName("tr");
for ( var i = 0; i < ltr.length; ++i )
{
try{
var tr = ltr\[i\];
if(tr.getAttribute("id").indexOf("data") != 0){
continue;
}
var ltd = tr.getElementsByTagName("td");
var td = ltd\[0\];
var lsearch = td.getElementsByTagName("b");
var search = lsearch\[0\];
//var inner_span = li.getElementsByTagName("span")\[1\] //Should only ever contain one element.
//document.write("<p>"+search.innerText+"<br>"+filter+"<br>"+search.innerText.indexOf(filter))
if ( search.innerText.toLowerCase().indexOf(filter) == -1 )
{
//document.write("a");
//ltr.removeChild(tr);
td.innerHTML = "";
i--;
}
}catch(err) { }
}
}
var count = 0;
var index = -1;
var debug = document.getElementById("debug");
locked_tabs = new Array();
}
function expand(id,job,name,real_name,image,key,ip,antagonist,ref){
clearAll();
var span = document.getElementById(id);
body = "<table><tr><td>";
body += "</td><td align='center'>";
body += "<font size='2'><b>"+job+" "+name+"</b><br><b>Real name "+real_name+"</b><br><b>Played by "+key+" ("+ip+")</b></font>"
body += "</td><td align='center'>";
body += "<a href='?src=\ref[src];adminplayeropts="+ref+"'>PP</a> - "
body += "<a href='?src=\ref[src];notes=show;mob="+ref+"'>N</a> - "
body += "<a href='?src=\ref[src];adminplayervars="+ref+"'>VV</a> - "
body += "<a href='?src=\ref[src];traitor_panel_pp="+ref+"'>TP</a> - "
body += "<a href='?src=\ref[usr];priv_msg=\ref"+ref+"'>PM</a> - "
body += "<a href='?src=\ref[src];adminplayersubtlemessage="+ref+"'>SM</a> - "
body += "<a href='?src=\ref[src];adminplayerobservejump="+ref+"'>JMP</a><br>"
if(antagonist > 0)
body += "<font size='2'><a href='?src=\ref[src];secretsadmin=check_antagonist'><font color='red'><b>Antagonist</b></font></a></font>";
body += "</td></tr></table>";
span.innerHTML = body
}
function clearAll(){
var spans = document.getElementsByTagName('span');
for(var i = 0; i < spans.length; i++){
var span = spans\[i\];
var id = span.getAttribute("id");
if(!(id.indexOf("item")==0))
continue;
var pass = 1;
for(var j = 0; j < locked_tabs.length; j++){
if(locked_tabs\[j\]==id){
pass = 0;
break;
}
}
if(pass != 1)
continue;
span.innerHTML = "";
}
}
function addToLocked(id,link_id,notice_span_id){
var link = document.getElementById(link_id);
var decision = link.getAttribute("name");
if(decision == "1"){
link.setAttribute("name","2");
}else{
link.setAttribute("name","1");
removeFromLocked(id,link_id,notice_span_id);
return;
}
var pass = 1;
for(var j = 0; j < locked_tabs.length; j++){
if(locked_tabs\[j\]==id){
pass = 0;
break;
}
}
if(!pass)
return;
locked_tabs.push(id);
var notice_span = document.getElementById(notice_span_id);
notice_span.innerHTML = "<font color='red'>Locked</font> ";
//link.setAttribute("onClick","attempt('"+id+"','"+link_id+"','"+notice_span_id+"');");
//document.write("removeFromLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
//document.write("aa - "+link.getAttribute("onClick"));
}
function attempt(ab){
return ab;
}
function removeFromLocked(id,link_id,notice_span_id){
//document.write("a");
var index = 0;
var pass = 0;
for(var j = 0; j < locked_tabs.length; j++){
if(locked_tabs\[j\]==id){
pass = 1;
index = j;
break;
}
}
if(!pass)
return;
locked_tabs\[index\] = "";
var notice_span = document.getElementById(notice_span_id);
notice_span.innerHTML = "";
//var link = document.getElementById(link_id);
//link.setAttribute("onClick","addToLocked('"+id+"','"+link_id+"','"+notice_span_id+"')");
}
function selectTextField(){
var filter_text = document.getElementById('filter');
filter_text.focus();
filter_text.select();
}
</script>
</head>
"}
//body tag start + onload and onkeypress (onkeyup) javascript event calls
dat += "<body onload='selectTextField(); updateSearch();' onkeyup='updateSearch();'>"
//title + search bar
dat += {"
<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable'>
<tr id='title_tr'>
<td align='center'>
<font size='5'><b>Player panel</b></font><br>
Hover over a line to see more information - <a href='?src=\ref[src];secretsadmin=check_antagonist'>Check antagonists</a>
<p>
</td>
</tr>
<tr id='search_tr'>
<td align='center'>
<b>Search:</b> <input type='text' id='filter' value='' style='width:300px;'>
</td>
</tr>
</table>
"}
//player table header
dat += {"
<span id='maintable_data_archive'>
<table width='560' align='center' cellspacing='0' cellpadding='5' id='maintable_data'>"}
var/list/mobs = sortmobs()
var/i = 1
for(var/mob/M in mobs)
if(M.ckey)
var/color = "#e6e6e6"
if(i%2 == 0)
color = "#f2f2f2"
var/is_antagonist = is_special_character(M)
var/M_job = ""
if(isliving(M))
if(iscarbon(M)) //Carbon stuff
if(ishuman(M))
M_job = M.job
else if(ismetroid(M))
M_job = "Metroid"
else if(ismonkey(M))
M_job = "Monkey"
else if(isalien(M)) //aliens
if(islarva(M))
M_job = "Alien larva"
else
M_job = "Alien"
else
M_job = "Carbon-based"
else if(issilicon(M)) //silicon
if(isAI(M))
M_job = "AI"
else if(ispAI(M))
M_job = "pAI"
else if(isrobot(M))
M_job = "Cyborg"
else
M_job = "Silicon-based"
else if(isanimal(M)) //simple animals
if(iscorgi(M))
M_job = "Corgi"
else
M_job = "Animal"
else
M_job = "Living"
else if(istype(M,/mob/new_player))
M_job = "New player"
else if(isobserver(M))
M_job = "Ghost"
M_job = dd_replacetext(M_job, "'", "")
M_job = dd_replacetext(M_job, "\"", "")
M_job = dd_replacetext(M_job, "\\", "")
var/M_name = M.name
M_name = dd_replacetext(M_name, "'", "")
M_name = dd_replacetext(M_name, "\"", "")
M_name = dd_replacetext(M_name, "\\", "")
var/M_rname = M.real_name
M_rname = dd_replacetext(M_rname, "'", "")
M_rname = dd_replacetext(M_rname, "\"", "")
M_rname = dd_replacetext(M_rname, "\\", "")
var/M_key = M.key
M_key = dd_replacetext(M_key, "'", "")
M_key = dd_replacetext(M_key, "\"", "")
M_key = dd_replacetext(M_key, "\\", "")
//output for each mob
dat += {"
<tr id='data[i]' name='[i]' onClick="addToLocked('item[i]','data[i]','notice_span[i]')">
<td align='center' bgcolor='[color]'>
<span id='notice_span[i]'></span>
<a id='link[i]'
onmouseover='expand("item[i]","[M_job]","[M_name]","[M_rname]","--unused--","[M_key]","[M.lastKnownIP]",[is_antagonist],"\ref[M]")'
>
<b id='search[i]'>[M_name] - [M_rname] - [M_key] ([M_job])</b>
</a>
<br><span id='item[i]'></span>
</td>
</tr>
"}
i++
//player table ending
dat += {"
</table>
</span>
<script type='text/javascript'>
var maintable = document.getElementById("maintable_data_archive");
var complete_list = maintable.innerHTML;
</script>
</body></html>
"}
usr << browse(dat, "window=players;size=600x480")
//The old one
/obj/admins/proc/player_panel_old()
/datum/admins/proc/player_panel_old()
if (!usr.client.holder)
return
var/dat = "<html><head><title>Player Menu</title></head>"
@@ -601,7 +698,7 @@
/obj/admins/proc/check_antagonists()
/datum/admins/proc/check_antagonists()
if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
@@ -716,4 +813,4 @@
dat += "</body></html>"
usr << browse(dat, "window=roundstatus;size=400x500")
else
alert("The game hasn't started yet!")
alert("The game hasn't started yet!")

View File

@@ -1,21 +0,0 @@
/client/proc/restartcontroller()
set category = "Debug"
set name = "Restart Master Controller"
if(!holder) return
switch(alert("Are you sure? If the control is still running it will now be running twice.",,"Yes","No"))
if("Yes")
src = null
usr = null //weird things were happening after restarting MC.
spawn(0)
master_controller.process()
if("No")
return 0
feedback_add_details("admin_verb","RMC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/debug_master_controller()
set category = "Debug"
set name = "Debug Master Controller"
debug_variables(master_controller)
feedback_add_details("admin_verb","DMC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return

View File

@@ -7,8 +7,8 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
set category = "Admin"
set name = "Adminhelp"
if (muted_adminhelp)
src << "<font color='red'>Error: Admin-PM: You cannot send adminhelps (Muted by admins).</font>"
if(muted & MUTE_ADMINHELP)
src << "<font color='red'>Error: Admin-PM: You cannot send adminhelps (Muted).</font>"
return
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
@@ -97,7 +97,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
admin_number++
if( X.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
admin_number_afk++
if(X.sound_adminhelp)
if(X.holder.sound_adminhelp)
X << 'sound/effects/adminhelp.ogg'
var/check_laws_text = ""
if(ai_found)
@@ -114,7 +114,7 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
admin_number++
if( X.inactivity > AFK_THRESHOLD ) //When I made this, the AFK_THRESHOLD was 3000ds = 300s = 5m, see setup.dm for the new one.
admin_number_afk++
if(X.sound_adminhelp)
if(X.holder.sound_adminhelp)
X << 'sound/effects/adminhelp.ogg'
var/msg_to_send = "\blue <b><font color=red>HELP: </font>[key_name(src, X)] (<A HREF='?src=\ref[X.holder];adminplayervars=[ref_client]'>VV</A>) (<A HREF='?src=\ref[X.holder];secretsadmin=check_antagonist'>CA</A>):</b> [msg]"
msg_to_send = dd_replacetext(msg_to_send, "HOLDERREF", "\ref[X.holder]")

View File

@@ -1,3 +1,4 @@
<<<<<<< HEAD
//allows right clicking mobs to send an admin PM to their client, forwards the selected mob's client to cmd_admin_pm
/client/proc/cmd_admin_pm_context(mob/M as mob in mob_list)
set category = null
@@ -118,3 +119,116 @@
for(var/client/X) //there are fewer clients than mobs
if(X.holder && X.key!=key && X.key!=C.key) //check client/X is an admin and isn't the sender or recipient
X << "<B><font color='blue'>PM: [key_name(src, X, 0)]-&gt;[key_name(C, X, 0)]:</B> \blue [msg]</font>" //inform X
=======
//allows right clicking mobs to send an admin PM to their client, forwards the selected mob's client to cmd_admin_pm
/client/proc/cmd_admin_pm_context(mob/M as mob in mob_list)
set category = null
set name = "Admin PM Mob"
if(!holder)
src << "<font color='red'>Error: Admin-PM-Context: Only administrators may use this command.</font>"
return
if( !ismob(M) || !M.client ) return
cmd_admin_pm(M.client,null)
feedback_add_details("admin_verb","APMM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//shows a list of clients we could send PMs to, then forwards our choice to cmd_admin_pm
/client/proc/cmd_admin_pm_panel()
set category = "Admin"
set name = "Admin PM"
if(!holder)
src << "<font color='red'>Error: Admin-PM-Panel: Only administrators may use this command.</font>"
return
var/list/client/targets[0]
for(var/client/T)
if(T.mob)
if(istype(T.mob, /mob/new_player))
targets["(New Player) - [T]"] = T
else if(istype(T.mob, /mob/dead/observer))
targets["[T.mob.name](Ghost) - [T]"] = T
else
targets["[T.mob.real_name](as [T.mob.name]) - [T]"] = T
else
targets["(No Mob) - [T]"] = T
var/list/sorted = sortList(targets)
var/target = input(src,"To whom shall we send a message?","Admin PM",null) in sorted|null
cmd_admin_pm(targets[target],null)
feedback_add_details("admin_verb","APM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//takes input from cmd_admin_pm_context, cmd_admin_pm_panel or /client/Topic and sends them a PM.
//Fetching a message if needed. src is the sender and C is the target client
/client/proc/cmd_admin_pm(var/client/C, var/msg)
if(src.muted & MUTE_ADMINHELP)
src << "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>"
return
if( !C || !istype(C,/client) )
if(holder) src << "<font color='red'>Error: Admin-PM: Client not found.</font>"
else adminhelp(msg) //admin we are replying to left. adminhelp instead
return
//get message text, limit it's length.and clean/escape html
if(!msg)
msg = input(src,"Message:", "Private message to [C.key]") as text|null
if(!msg) return
if(!C)
if(holder) src << "<font color='red'>Error: Admin-PM: Client not found.</font>"
else adminhelp(msg) //admin we are replying to has vanished, adminhelp instead
return
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
return
//clean the message if it's not sent by a GA or GM
if( !holder || !(holder.rank in list("Game Admin", "Game Master")) )
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
if(!msg) return
if(C.holder)
if(holder) //both are admins
C << "<font color='red'>Admin PM from-<b>[key_name(src, C, 1)]</b>: [msg]</font>"
src << "<font color='blue'>Admin PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
else //recipient is an admin but sender is not
C << "<font color='red'>Reply PM from-<b>[key_name(src, C, 1)]</b>: [msg]</font>"
src << "<font color='blue'>PM to-<b>Admins</b>: [msg]</font>"
//play the recieving admin the adminhelp sound (if they have them enabled)
if(C.holder.sound_adminhelp)
C << 'sound/effects/adminhelp.ogg'
else
if(holder) //sender is an admin but recipient is not. Do BIG RED TEXT
C << "<font color='red' size='4'><b>-- Administrator private message --</b></font>"
C << "<font color='red'>Admin PM from-<b>[key_name(src, C, 0)]</b>: [msg]</font>"
C << "<font color='red'><i>Click on the administrator's name to reply.</i></font>"
src << "<font color='blue'>Admin PM to-<b>[key_name(C, src, 1)]</b>: [msg]</font>"
//always play non-admin recipients the adminhelp sound
C << 'sound/effects/adminhelp.ogg'
//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
if(config.popup_admin_pm)
spawn() //so we don't hold the caller proc up
var/sender = src
var/sendername = key
var/reply = input(C, msg,"Admin PM from-[sendername]", "") as text|null //show message and await a reply
if(C && reply)
if(sender)
C.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them
else
adminhelp(reply) //sender has left, adminhelp instead
return
else //neither are admins
src << "<font color='red'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</font>"
return
log_admin("PM: [key_name(src)]->[key_name(C)]: [msg]")
//we don't use message_admins here because the sender/receiver might get it too
for(var/client/X) //there are fewer clients than mobs
if(X.holder && X.key!=key && X.key!=C.key) //check client/X is an admin and isn't the sender or recipient
X << "<B><font color='blue'>PM: [key_name(src, X, 0)]-&gt;[key_name(C, X, 0)]:</B> \blue [msg]</font>" //inform X
>>>>>>> remotes/git-svn

View File

@@ -7,8 +7,8 @@
src << "Only administrators may use this command."
return
if (src.muted_adminhelp)
src << "You cannot send ASAY messages (muted by admins)."
if (src.muted & MUTE_ADMINHELP)
src << "You cannot send ASAY messages (muted)."
return
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))

View File

@@ -7,8 +7,8 @@
return
if(!src.mob)
return
if(src.muted_deadchat)
src << "\red You cannot send DSAY messages (muted by admins)."
if(src.muted & MUTE_DEADCHAT)
src << "\red You cannot send DSAY messages (muted)."
return
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
@@ -20,7 +20,7 @@
if (!msg)
return
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "MissPhareon", "LastFish", "unMportant", "Deurpyn", "Fatbeaver") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.holder.fakekey ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "MissPhareon", "LastFish", "unMportant", "Deurpyn", "Fatbeaver") : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))

View File

@@ -170,24 +170,7 @@
message_admins("[usr] manually reloaded admins.txt")
usr << "You reload admins.txt"
var/text = file2text("config/admins.txt")
if (!text)
diary << "Failed to reload config/admins.txt\n"
else
var/list/lines = dd_text2list(text, "\n")
for(var/line in lines)
if (!line)
continue
if (copytext(line, 1, 2) == ";")
continue
var/pos = findtext(line, " - ", 1, null)
if (pos)
var/m_key = copytext(line, 1, pos)
var/a_lev = copytext(line, pos + 3, length(line) + 1)
admins[m_key] = a_lev
diary << ("ADMIN: [m_key] = [a_lev]")
world.load_admins()
feedback_add_details("admin_verb","RLDA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//todo:

View File

@@ -112,7 +112,7 @@
//Other log stuff put here for the sake of organisation
//Shows today's server log
/obj/admins/proc/view_txt_log()
/datum/admins/proc/view_txt_log()
set category = "Admin"
set name = "Show Server Log"
set desc = "Shows today's server log."
@@ -127,7 +127,7 @@
return
//Shows today's attack log
/obj/admins/proc/view_atk_log()
/datum/admins/proc/view_atk_log()
set category = "Admin"
set name = "Show Server Attack Log"
set desc = "Shows today's server attack log."

View File

@@ -1,5 +1,5 @@
var/list/forbidden_varedit_object_types = list(
/obj/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering
/datum/feedback_variable //Prevents people messing with feedback gathering
)

View File

@@ -8,7 +8,7 @@ client/proc/one_click_antag()
return
/obj/admins/proc/one_click_antag()
/datum/admins/proc/one_click_antag()
var/dat = {"<B>One-click Antagonist</B><br>
<a href='?src=\ref[src];makeAntag=1'>Make Tratiors</a><br>
@@ -32,7 +32,7 @@ client/proc/one_click_antag()
return
/obj/admins/proc/makeMalfAImode()
/datum/admins/proc/makeMalfAImode()
var/list/mob/living/silicon/AIs = list()
var/mob/living/silicon/malfAI = null
@@ -53,7 +53,7 @@ client/proc/one_click_antag()
return 0
/obj/admins/proc/makeTratiors()
/datum/admins/proc/makeTratiors()
var/datum/game_mode/traitor/temp = new
if(config.protect_roles_from_antagonist)
@@ -89,7 +89,7 @@ client/proc/one_click_antag()
return 0
/obj/admins/proc/makeChanglings()
/datum/admins/proc/makeChanglings()
var/datum/game_mode/changeling/temp = new
if(config.protect_roles_from_antagonist)
@@ -124,7 +124,7 @@ client/proc/one_click_antag()
return 0
/obj/admins/proc/makeRevs()
/datum/admins/proc/makeRevs()
var/datum/game_mode/revolution/temp = new
if(config.protect_roles_from_antagonist)
@@ -158,7 +158,7 @@ client/proc/one_click_antag()
return 0
/obj/admins/proc/makeWizard()
/datum/admins/proc/makeWizard()
var/list/mob/dead/observer/candidates = list()
var/mob/dead/observer/theghost = null
var/time_passed = world.time
@@ -194,7 +194,7 @@ client/proc/one_click_antag()
return 0
/obj/admins/proc/makeCult()
/datum/admins/proc/makeCult()
var/datum/game_mode/cult/temp = new
if(config.protect_roles_from_antagonist)
@@ -232,7 +232,7 @@ client/proc/one_click_antag()
/obj/admins/proc/makeNukeTeam()
/datum/admins/proc/makeNukeTeam()
var/list/mob/dead/observer/candidates = list()
var/mob/dead/observer/theghost = null
@@ -325,15 +325,15 @@ client/proc/one_click_antag()
/obj/admins/proc/makeAliens()
/datum/admins/proc/makeAliens()
alien_infestation(3)
return 1
/obj/admins/proc/makeSpaceNinja()
/datum/admins/proc/makeSpaceNinja()
space_ninja_arrival()
return 1
/obj/admins/proc/makeDeathsquad()
/datum/admins/proc/makeDeathsquad()
var/list/mob/dead/observer/candidates = list()
var/mob/dead/observer/theghost = null
var/time_passed = world.time
@@ -401,7 +401,7 @@ client/proc/one_click_antag()
return 1
/obj/admins/proc/makeBody(var/mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
/datum/admins/proc/makeBody(var/mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
if(!G_found || !G_found.key) return
//First we spawn a dude.
@@ -423,7 +423,7 @@ client/proc/one_click_antag()
return new_character
/obj/admins/proc/create_syndicate_death_commando(obj/spawn_location, syndicate_leader_selected = 0)
/datum/admins/proc/create_syndicate_death_commando(obj/spawn_location, syndicate_leader_selected = 0)
var/mob/living/carbon/human/new_syndicate_commando = new(spawn_location.loc)
var/syndicate_commando_leader_rank = pick("Lieutenant", "Captain", "Major")
var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")

View File

@@ -6,10 +6,8 @@
src << "Only administrators may use this command."
return
var/sound/uploaded_sound = sound(S,0,1,0)
uploaded_sound.channel = 777
uploaded_sound.priority = 255
uploaded_sound.wait = 1
var/sound/uploaded_sound = sound(S, repeat = 0, wait = 1, channel = 777)
uploaded_sound.priority = 250
if(src.holder.rank == "Game Master" || src.holder.rank == "Game Admin" || src.holder.rank == "Badmin")
log_admin("[key_name(src)] played sound [S]")

View File

@@ -8,7 +8,8 @@
return
if (usr.client)
if(usr.client.muted_pray)
if(usr.client.muted & MUTE_PRAY)
usr << "\red You cannot pray (muted)."
return
if (src.client.handle_spam_prevention(msg,MUTE_PRAY))

View File

@@ -123,73 +123,55 @@
message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.nodamage ? "On" : "Off")]", 1)
feedback_add_details("admin_verb","GOD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
if(!automute)
if(usr && usr.client)
if(!usr.client.holder)
src << "Only administrators may use this command."
return
if (M.client && M.client.holder && (M.client.holder.level >= usr.client.holder.level))
alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null)
return
if(!M.client)
src << "This mob doesn't have a client tied to it."
if(automute)
if(!config.automute_on) return
else
if(!usr || !usr.client)
return
if(!usr.client.holder)
usr << "<font color='red'>Error: cmd_admin_mute: You don't have permission to do this.</font>"
return
if(!M.client)
usr << "<font color='red'>Error: cmd_admin_mute: This mob doesn't have a client tied to it.</font>"
if(M.client.holder)
usr << "<font color='red'>Error: cmd_admin_mute: You cannot mute an admin.</font>"
if(!M.client) return
if(M.client.holder) return
var/muteunmute
var/mute_string
switch(mute_type)
if(MUTE_IC) mute_string = "IC (say and emote)"
if(MUTE_OOC) mute_string = "OOC"
if(MUTE_PRAY) mute_string = "pray"
if(MUTE_ADMINHELP) mute_string = "adminhelp, admin PM and ASAY"
if(MUTE_DEADCHAT) mute_string = "deadchat and DSAY"
if(MUTE_ALL) mute_string = "everything"
else return
if(automute)
muteunmute = "auto-muted"
M.client.muted |= mute_type
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(M)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
M << "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin."
feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
var/muteunmute = 0 //0 = unmuted; 1 = muted
var/mute_string = "unknown"
//The '| automute' thing ensures that if an automute is being applied by code, it always mutes to prevent any potential for automute to unmute someone who was muted.
switch(mute_type)
if(MUTE_IC)
M.client.muted_ic = !M.client.muted_ic | automute
muteunmute = M.client.muted_ic
mute_string = "IC (say and emote)"
if(MUTE_OOC)
M.client.muted_ooc = !M.client.muted_ooc | automute
muteunmute = M.client.muted_ooc
mute_string = "OOC"
if(MUTE_PRAY)
M.client.muted_pray = !M.client.muted_pray | automute
muteunmute = M.client.muted_pray
mute_string = "pray"
if(MUTE_ADMINHELP)
M.client.muted_adminhelp = !M.client.muted_adminhelp | automute
muteunmute = M.client.muted_adminhelp
mute_string = "adminhelp, admin PM and ASAY"
if(MUTE_DEADCHAT)
M.client.muted_deadchat = !M.client.muted_deadchat | automute
muteunmute = M.client.muted_deadchat
mute_string = "deadchat and DSAY"
if(MUTE_ALL)
mute_string = "everything"
if( M.client.muted_ic )
M.client.muted_ic = 1
M.client.muted_ooc = 1
M.client.muted_pray = 1
M.client.muted_adminhelp = 1
M.client.muted_deadchat = 1
muteunmute = 1
else
M.client.muted_ic = 0
M.client.muted_ooc = 0
M.client.muted_pray = 0
M.client.muted_adminhelp = 0
M.client.muted_deadchat = 0
muteunmute = 0
if(!automute)
log_admin("[key_name(usr)] has [(muteunmute ? "muted" : "voiced")] [key_name(M)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [(muteunmute ? "muted" : "voiced")] [key_name_admin(M)] from [mute_string].", 1)
M << "You have been [(muteunmute ? "muted" : "voiced")] from [mute_string] by [(usr.client.stealth)?"an admin":"[usr.client]"]."
feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(M.client.muted & mute_type)
muteunmute = "unmuted"
M.client.muted &= ~mute_type
else
log_admin("SPAM AUTOMUTE: [(muteunmute ? "muted" : "voiced")] [key_name(M)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [(muteunmute ? "muted" : "voiced")] [key_name_admin(M)] from [mute_string].", 1)
muteunmute = "muted"
M.client.muted |= mute_type
M << "You have been [(muteunmute ? "muted" : "voiced")] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin."
feedback_add_details("admin_verb","AUTOMUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] has [muteunmute] [key_name(M)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
M << "You have been [muteunmute] from [mute_string]."
feedback_add_details("admin_verb","MUTE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_add_random_ai_law()

View File

@@ -38,6 +38,10 @@
signal()
return 1
update_icon()
if(holder)
holder.update_icon()
return
interact(mob/user as mob, flag1)
var/t1 = "-------"

View File

@@ -1,3 +1,4 @@
<<<<<<< HEAD
//Some of this is being changed to a datum to cut down on uneccessary variables at the client level. ~Carn
/client
////////////////
@@ -58,3 +59,54 @@
=======
/client
////////////////
//ADMIN THINGS//
////////////////
var/datum/admins/holder = null
var/buildmode = 0
var/seeprayers = 0
var/muted = 0
var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming.
var/last_message_count = 0 //contins a number of how many times a message identical to last_message was sent.
var/warned = 0
/////////
//OTHER//
/////////
var/listen_ooc = 1
var/move_delay = 1
var/moving = null
var/adminobs = null
var/deadchat = 0
var/changes = 0
var/area = null
var/played = 0
var/be_alien = 0 //Check if that guy wants to be an alien
var/be_pai = 1 //Consider client when searching for players to recruit as a pAI
var/activeslot = 1 //Default active slot!
var/STFU_ghosts //80+ people rounds are fun to admin when text flies faster than airport security
var/STFU_radio //80+ people rounds are fun to admin when text flies faster than airport security
///////////////
//SOUND STUFF//
///////////////
var/canplaysound = 1
var/ambience_playing= null
var/no_ambi = 0 //Toggle Ambience
var/midis = 1 //Toggle Midis
////////////
//SECURITY//
////////////
var/next_allowed_topic_time = 10
// comment out the line below when debugging locally to enable the options & messages menu
control_freak = 1
>>>>>>> remotes/git-svn

View File

@@ -33,7 +33,7 @@
if( findtext(href,"<script",1,0) )
world.log << "Attempted use of scripts within a topic call, by [src]"
message_admins("Attempted use of scripts within a topic call, by [src]")
del(usr)
//del(usr)
return
//Admin PM
@@ -55,7 +55,7 @@
..() //redirect to [locate(hsrc)]/Topic()
/client/proc/handle_spam_prevention(var/message, var/mute_type)
if(src.last_message == message)
if(config.automute_on && !holder && src.last_message == message)
src.last_message_count++
if(src.last_message_count >= SPAM_TRIGGER_AUTOMUTE)
src << "\red You have exceeded the spam filter limit for identical messages. An auto-mute was applied."
@@ -103,22 +103,23 @@
host = key
world.update_status()
..() //calls mob.Login()
//makejson()
if(custom_event_msg && custom_event_msg != "")
..() //calls mob.Login() //makejson() if(custom_event_msg && custom_event_msg != "")
src << "<h1 class='alert'>Custom Event</h1>"
src << "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>"
src << "<span class='alert'>[html_encode(custom_event_msg)]</span>"
src << "<br>"
//Admin Authorisation
if( ckey in admins )
holder = new /obj/admins(src)
holder.rank = admins[ckey]
var/datum/admins/Admin_Obj = admins[ckey]
if(istype(Admin_Obj))
admin_list += src
update_admins(admins[ckey])
holder = Admin_Obj
holder.owner = src
holder.state = null
..() //calls mob.Login()
if(holder)
admin_memo_show()
log_client_to_db()
@@ -128,11 +129,9 @@
//DISCONNECT//
//////////////
/client/Del()
spawn(0)
if(holder)
admin_list -= src
del(holder)
if(holder)
holder.state = null
admin_list -= src
client_list -= src
return ..()

View File

@@ -1,7 +1,2 @@
/mob/dead/observer/Login()
..()
if(client.holder && client.holder.state != 2)
client.holder.state = 2
var/rank = client.holder.rank
client.clear_admin_verbs()
client.update_admins(rank)
..()

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@@ -10,8 +10,8 @@
log_say("Ghost/[src.key] : [message]")
if (src.client)
if(src.client.muted_deadchat)
src << "\red You cannot talk in deadchat (muted by admins)."
if(src.client.muted & MUTE_DEADCHAT)
src << "\red You cannot talk in deadchat (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_DEADCHAT))

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@@ -267,6 +267,8 @@
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
if(temp_vent.loc == loc)
continue
if(temp_vent.welded)
continue
var/turf/T = get_turf(temp_vent)
if(!T || T.z != loc.z)

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@@ -66,8 +66,8 @@
if(silent)
return
if (src.client)
if (client.muted_ic)
src << "\red You cannot send IC messages (muted by admins)."
if (client.muted & MUTE_IC)
src << "\red You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return

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@@ -19,6 +19,8 @@
var/s_tone = 0 //Skin tone
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
var/age = 30 //Player's age (pure fluff)
var/b_type = "A+" //Player's bloodtype (Not currently used, just character fluff)

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@@ -302,9 +302,10 @@ proc/get_damage_icon_part(damage_state, body_part)
stand_icon.Blend(eyes_s, ICON_OVERLAY)
lying_icon.Blend(eyes_l, ICON_OVERLAY)
//Mouth
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "mouth_[g]_s"), ICON_OVERLAY)
lying_icon.Blend(new/icon('icons/mob/human_face.dmi', "mouth_[g]_l"), ICON_OVERLAY)
//Mouth (lipstick!)
if(lip_style)
stand_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_s"), ICON_OVERLAY)
lying_icon.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
//Underwear
if(underwear < 6 && underwear > 0)
@@ -758,8 +759,9 @@ proc/get_damage_icon_part(damage_state, body_part)
// Used mostly for creating head items
/mob/living/carbon/human/proc/generate_head_icon()
var/g = "m"
if (gender == FEMALE) g = "f"
//gender no longer matters for the mouth, although there should probably be seperate base head icons.
// var/g = "m"
// if (gender == FEMALE) g = "f"
//base icons
var/icon/face_lying = new /icon('icons/mob/human_face.dmi',"bald_l")
@@ -780,14 +782,12 @@ proc/get_damage_icon_part(damage_state, body_part)
//Eyes
// Note: These used to be in update_face(), and the fact they're here will make it difficult to create a disembodied head
var/icon/eyes_s = new/icon('icons/mob/human_face.dmi', "eyes_s")
var/icon/eyes_l = new/icon('icons/mob/human_face.dmi', "eyes_l")
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
face_lying.Blend(eyes_l, ICON_OVERLAY)
//Mouth
face_lying.Blend(new/icon('icons/mob/human_face.dmi', "mouth_[g]_l"), ICON_OVERLAY)
if(lip_style)
face_lying.Blend(new/icon('icons/mob/human_face.dmi', "lips_[lip_style]_l"), ICON_OVERLAY)
var/image/face_lying_image = new /image(icon = face_lying)
return face_lying_image

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@@ -8,8 +8,8 @@
log_whisper("[src.name]/[src.key] : [message]")
if (src.client)
if (src.client.muted_ic)
src << "\red You cannot whisper (muted by admins)."
if (src.client.muted & MUTE_IC)
src << "\red You cannot whisper (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))

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@@ -762,7 +762,10 @@ mob/living/carbon/metroid/var/temperature_resistance = T0C+75
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
ok = 0
del(D)
//del(D)
//Garbage Collect Dummy
D.loc = null
D = null
if (!( ok ))
return 0

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@@ -1,3 +1,4 @@
<<<<<<< HEAD
/mob/living/Login()
..()
//Mind updates
@@ -62,4 +63,63 @@
if ("changeling")
if (podman.mind in ticker.mode:changelings)
podman.make_changeling()
=======
/mob/living/Login()
..()
//Mind updates
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
mind.active = 1 //indicates that the mind is currently synced with a client
//Round specific stuff like hud updates
if(ticker && ticker.mode)
switch(ticker.mode.name)
if("sandbox")
CanBuild()
if("revolution")
if((mind in ticker.mode.revolutionaries) || (src.mind in ticker.mode:head_revolutionaries))
ticker.mode.update_rev_icons_added(src.mind)
if("cult")
if(mind in ticker.mode:cult)
ticker.mode.update_cult_icons_added(src.mind)
if("nuclear emergency")
if(mind in ticker.mode:syndicates)
ticker.mode.update_all_synd_icons()
return .
//This stuff needs to be merged from cloning.dm but I'm not in the mood to be shouted at for breaking all the things :< ~Carn
/* clones
switch(ticker.mode.name)
if("revolution")
if(src.occupant.mind in ticker.mode:revolutionaries)
ticker.mode:update_all_rev_icons() //So the icon actually appears
if(src.occupant.mind in ticker.mode:head_revolutionaries)
ticker.mode:update_all_rev_icons()
if("nuclear emergency")
if (src.occupant.mind in ticker.mode:syndicates)
ticker.mode:update_all_synd_icons()
if("cult")
if (src.occupant.mind in ticker.mode:cult)
ticker.mode:add_cultist(src.occupant.mind)
ticker.mode:update_all_cult_icons() //So the icon actually appears
*/
/* Plantpeople
switch(ticker.mode.name)
if ("revolution")
if (podman.mind in ticker.mode:revolutionaries)
ticker.mode:add_revolutionary(podman.mind)
ticker.mode:update_all_rev_icons() //So the icon actually appears
if (podman.mind in ticker.mode:head_revolutionaries)
ticker.mode:update_all_rev_icons()
if ("nuclear emergency")
if (podman.mind in ticker.mode:syndicates)
ticker.mode:update_all_synd_icons()
if ("cult")
if (podman.mind in ticker.mode:cult)
ticker.mode:add_cultist(podman.mind)
ticker.mode:update_all_cult_icons() //So the icon actually appears
if ("changeling")
if (podman.mind in ticker.mode:changelings)
podman.make_changeling()
>>>>>>> remotes/git-svn
*/

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@@ -86,8 +86,8 @@ var/list/department_radio_keys = list(
return say_dead(message)
if (src.client)
if(client.muted_ic)
src << "\red You cannot speak in IC (muted by admins)."
if(client.muted & MUTE_IC)
src << "\red You cannot speak in IC (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return

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@@ -69,8 +69,8 @@
if ("me")
if (src.client)
if(client.muted_ic)
src << "You cannot send IC messages (muted by admins)."
if(client.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return

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@@ -3,8 +3,8 @@
return
if (src.client)
if(client.muted_ic)
src << "You cannot send IC messages (muted by admins)."
if(client.muted & MUTE_IC)
src << "You cannot send IC messages (muted)."
return
if (src.client.handle_spam_prevention(message,MUTE_IC))
return

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@@ -1,5 +1,10 @@
//handles setting lastKnownIP and computer_id for use by the ban systems as well as checking for multikeying
/mob/proc/update_Login_details()
//trigger admin holder updates. This is hear as all Login() calls this proc.
if(client.holder)
client.update_admins(client.holder.rank)
//Multikey checks and logging
lastKnownIP = client.address
computer_id = client.computer_id
log_access("Login: [key_name(src)] from [lastKnownIP ? lastKnownIP : "localhost"]-[computer_id] || BYOND v[client.byond_version]")

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@@ -1120,9 +1120,10 @@ datum/preferences
proc/setup_client(var/client/C)
if(C)
C.sound_adminhelp = src.sound_adminhelp
if(C.holder)
C.holder.sound_adminhelp = src.sound_adminhelp
C.holder.ooccolor = src.ooccolor
C.midis = src.midis
C.ooccolor = src.ooccolor
C.be_alien = be_special & BE_ALIEN
C.be_pai = be_special & BE_PAI
if(isnull(src.ghost_ears)) src.ghost_ears = 1 //There were problems where the default was null before someone saved their profile.

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@@ -540,7 +540,6 @@ datum/preferences
preview_icon_side = new(preview_icon, dir = WEST)
del(preview_icon)
del(mouth_s)
del(eyes_s)
del(clothes_s)

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@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/item/weapon/paper
name = "paper"
gender = PLURAL
@@ -297,4 +298,307 @@
user << "<span class='notice'>You stamp the paper with your rubber stamp.</span>"
add_fingerprint(user)
=======
/obj/item/weapon/paper
name = "paper"
gender = PLURAL
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper"
throwforce = 0
w_class = 1.0
throw_speed = 3
throw_range = 15
layer = 4
pressure_resistance = 1
slot_flags = SLOT_HEAD
body_parts_covered = HEAD
attack_verb = list("")
var/info //What's actually written on the paper.
var/info_links //A different version of the paper which includes html links at fields and EOF
var/stamps //The (text for the) stamps on the paper.
var/fields //Amount of user created fields
var/list/stamped
var/rigged = 0
var/spam_flag = 0
var/const/deffont = "Verdana"
var/const/signfont = "Times New Roman"
var/const/crayonfont = "Comic Sans MS"
//lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm!
/obj/item/weapon/paper/New()
..()
src.pixel_y = rand(-8, 8)
src.pixel_x = rand(-9, 9)
spawn(2)
if(src.info)
src.overlays += "paper_words"
updateinfolinks()
return
/obj/item/weapon/paper/update_icon()
if(src.info)
src.overlays += "paper_words"
return
/obj/item/weapon/paper/examine()
set src in oview(1)
// ..() //We don't want them to see the dumb "this is a paper" thing every time.
// I didn't like the idea that people can read tiny pieces of paper from across the room.
// Now you need to be next to the paper in order to read it.
if(in_range(usr, src))
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << "<span class='notice'>It is too far away.</span>"
return
/obj/item/weapon/paper/verb/rename()
set name = "Rename paper"
set category = "Object"
set src in usr
if ((CLUMSY in usr.mutations) && prob(50))
usr << "<span class='warning'>You cut yourself on the paper.</span>"
return
var/n_name = input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text
n_name = copytext(n_name, 1, 32)
if ((loc == usr && usr.stat == 0))
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
add_fingerprint(usr)
return
/obj/item/weapon/paper/attack_self(mob/living/user as mob)
examine()
if(rigged && (Holiday == "April Fool's Day"))
if(spam_flag == 0)
spam_flag = 1
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
spawn(20)
spam_flag = 0
return
/obj/item/weapon/paper/attack_ai(var/mob/living/silicon/ai/user as mob)
var/dist
if (istype(user) && user.current) //is AI
dist = get_dist(src, user.current)
else //cyborg or AI not seeing through a camera
dist = get_dist(src, user)
if (dist < 2)
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
else
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)][stamps]</BODY></HTML>", "window=[name]")
onclose(usr, "[name]")
return
/obj/item/weapon/paper/proc/addtofield(var/id, var/text, var/links = 0)
var/locid = 0
var/laststart = 1
var/textindex = 1
while(1) // I know this can cause infinite loops and fuck up the whole server, but the if(istart==0) should be safe as fuck
var/istart = 0
if(links)
istart = findtext(info_links, "<span class=\"paper_field\">", laststart)
else
istart = findtext(info, "<span class=\"paper_field\">", laststart)
if(istart==0)
return // No field found with matching id
laststart = istart+1
locid++
if(locid == id)
var/iend = 1
if(links)
iend = findtext(info_links, "</span>", istart)
else
iend = findtext(info, "</span>", istart)
//textindex = istart+26
textindex = iend
break
if(links)
var/before = copytext(info_links, 1, textindex)
var/after = copytext(info_links, textindex)
info_links = before + text + after
else
var/before = copytext(info, 1, textindex)
var/after = copytext(info, textindex)
info = before + text + after
updateinfolinks()
/obj/item/weapon/paper/proc/updateinfolinks()
info_links = info
var/i = 0
for(i=1,i<=fields,i++)
addtofield(i, "<font face=\"[deffont]\"><A href='?src=\ref[src];write=[i]'>write</A></font>", 1)
info_links = info_links + "<font face=\"[deffont]\"><A href='?src=\ref[src];write=end'>write</A></font>"
/obj/item/weapon/paper/proc/clearpaper()
info = null
stamps = null
stamped = list()
overlays = null
updateinfolinks()
/obj/item/weapon/paper/proc/parsepencode(var/t, var/obj/item/weapon/pen/P, mob/user as mob, var/iscrayon = 0)
// t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
t = dd_replacetext(t, "\[center\]", "<center>")
t = dd_replacetext(t, "\[/center\]", "</center>")
t = dd_replacetext(t, "\[br\]", "<BR>")
t = dd_replacetext(t, "\[b\]", "<B>")
t = dd_replacetext(t, "\[/b\]", "</B>")
t = dd_replacetext(t, "\[i\]", "<I>")
t = dd_replacetext(t, "\[/i\]", "</I>")
t = dd_replacetext(t, "\[u\]", "<U>")
t = dd_replacetext(t, "\[/u\]", "</U>")
t = dd_replacetext(t, "\[large\]", "<font size=\"4\">")
t = dd_replacetext(t, "\[/large\]", "</font>")
t = dd_replacetext(t, "\[sign\]", "<font face=\"[signfont]\"><i>[user.real_name]</i></font>")
t = dd_replacetext(t, "\[field\]", "<span class=\"paper_field\"></span>")
if(!iscrayon)
t = dd_replacetext(t, "\[*\]", "<li>")
t = dd_replacetext(t, "\[hr\]", "<HR>")
t = dd_replacetext(t, "\[small\]", "<font size = \"1\">")
t = dd_replacetext(t, "\[/small\]", "</font>")
t = dd_replacetext(t, "\[list\]", "<ul>")
t = dd_replacetext(t, "\[/list\]", "</ul>")
t = "<font face=\"[deffont]\" color=[P.colour]>[t]</font>"
else // If it is a crayon, and he still tries to use these, make them empty!
t = dd_replacetext(t, "\[*\]", "")
t = dd_replacetext(t, "\[hr\]", "")
t = dd_replacetext(t, "\[small\]", "")
t = dd_replacetext(t, "\[/small\]", "")
t = dd_replacetext(t, "\[list\]", "")
t = dd_replacetext(t, "\[/list\]", "")
t = "<font face=\"[crayonfont]\" color=[P.colour]><b>[t]</b></font>"
// t = dd_replacetext(t, "#", "") // Junk converted to nothing!
//Count the fields
var/laststart = 1
while(1)
var/i = findtext(t, "<span class=\"paper_field\">", laststart)
if(i==0)
break
laststart = i+1
fields++
return t
/obj/item/weapon/paper/proc/openhelp(mob/user as mob)
user << browse({"<HTML><HEAD><TITLE>Pen Help</TITLE></HEAD>
<BODY>
<b><center>Crayon&Pen commands</center></b><br>
<br>
\[br\] : Creates a linebreak.<br>
\[center\] - \[/center\] : Centers the text.<br>
\[b\] - \[/b\] : Makes the text <b>bold</b>.<br>
\[i\] - \[/i\] : Makes the text <i>italic</i>.<br>
\[u\] - \[/u\] : Makes the text <u>underlined</u>.<br>
\[large\] - \[/large\] : Increases the <font size = \"4\">size</font> of the text.<br>
\[sign\] : Inserts a signature of your name in a foolproof way.<br>
\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.<br>
<br>
<b><center>Pen exclusive commands</center></b><br>
\[small\] - \[/small\] : Decreases the <font size = \"1\">size</font> of the text.<br>
\[list\] - \[/list\] : A list.<br>
\[*\] : A dot used for lists.<br>
\[hr\] : Adds a horizontal rule.
</BODY></HTML>"}, "window=paper_help")
/obj/item/weapon/paper/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if(href_list["write"])
var/id = href_list["write"]
//var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as message
var/t = strip_html_simple(input("Enter what you want to write:", "Write", null, null) as message, MAX_MESSAGE_LEN)
var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
var/iscrayon = 0
if(!istype(i, /obj/item/weapon/pen))
if(!istype(i, /obj/item/toy/crayon))
return
iscrayon = 1
if ((!in_range(src, usr) && src.loc != usr && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != usr && usr.get_active_hand() != i)) // Some check to see if he's allowed to write
return
t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
if(id!="end")
addtofield(text2num(id), t) // He wants to edit a field, let him.
else
info += t // Oh, he wants to edit to the end of the file, let him.
updateinfolinks()
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]") // Update the window
if(!overlays.Find("paper_words"))
overlays += "paper_words"
/obj/item/weapon/paper/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
var/clown = 0
if(user.mind && (user.mind.assigned_role == "Clown"))
clown = 1
if (istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
usr << browse("<HTML><HEAD><TITLE>[name]</TITLE></HEAD><BODY>[info_links][stamps]</BODY></HTML>", "window=[name]")
//openhelp(user)
return
else if(istype(P, /obj/item/weapon/stamp))
if ((!in_range(src, usr) && src.loc != user && !( istype(src.loc, /obj/item/weapon/clipboard) ) && src.loc.loc != user && user.get_active_hand() != P))
return
stamps += (stamps=="" ? "<HR>" : "<BR>") + "<i>This paper has been stamped with the [P.name].</i>"
switch(P.type)
if(/obj/item/weapon/stamp/captain)
overlays += "paper_stamped_cap"
if(/obj/item/weapon/stamp/hop)
overlays += "paper_stamped_hop"
if(/obj/item/weapon/stamp/hos)
overlays += "paper_stamped_hos"
if(/obj/item/weapon/stamp/ce)
overlays += "paper_stamped_ce"
if(/obj/item/weapon/stamp/rd)
overlays += "paper_stamped_rd"
if(/obj/item/weapon/stamp/cmo)
overlays += "paper_stamped_cmo"
if(/obj/item/weapon/stamp/denied)
overlays += "paper_stamped_denied"
if(/obj/item/weapon/stamp/clown)
if (!clown)
usr << "<span class='notice'>You are totally unable to use the stamp. HONK!</span>"
return
else
overlays += "paper_stamped_clown"
else
overlays += "paper_stamped"
if(!stamped)
stamped = new
stamped += P.type
user << "<span class='notice'>You stamp the paper with your rubber stamp.</span>"
add_fingerprint(user)
>>>>>>> remotes/git-svn
return

View File

@@ -58,8 +58,16 @@
base_state = "intake"
dpdir = dir
if(9)
base_state = "pipe-j1s"
dpdir = dir | right | flip
if(ptype<6)
if(10)
base_state = "pipe-j2s"
dpdir = dir | left | flip
if(ptype<6 || ptype>8)
icon_state = "con[base_state]"
else
icon_state = base_state
@@ -100,10 +108,16 @@
return
dir = turn(dir, 180)
if(ptype == 2)
ptype = 3
else if(ptype == 3)
ptype = 2
switch(ptype)
if(2)
ptype = 3
if(3)
ptype = 2
if(9)
ptype = 10
if(10)
ptype = 9
update()
// returns the type path of disposalpipe corresponding to this item dtype
@@ -121,6 +135,8 @@
return /obj/structure/disposaloutlet
if(8)
return /obj/machinery/disposal/deliveryChute
if(9,10)
return /obj/structure/disposalpipe/sortjunction
return
@@ -140,6 +156,9 @@
nicetype = "disposal outlet"
if(8)
nicetype = "delivery chute"
if(9, 10)
nicetype = "sorting pipe"
ispipe = 1
else
nicetype = "pipe"
ispipe = 1
@@ -150,7 +169,7 @@
return
var/obj/structure/disposalpipe/CP = locate() in T
if(ptype>=6) // Disposal or outlet
if(ptype>=6 && ptype <= 8) // Disposal or outlet
if(CP) // There's something there
if(!istype(CP,/obj/structure/disposalpipe/trunk))
user << "The [nicetype] requires a trunk underneath it in order to work."
@@ -168,7 +187,6 @@
user << "There is already a [nicetype] at that location."
return
var/obj/structure/disposalpipe/trunk/Trunk = CP
if(istype(I, /obj/item/weapon/wrench))
if(anchored)
@@ -210,6 +228,11 @@
P.dpdir = dpdir
P.updateicon()
//Needs some special treatment ;)
if(ptype==9 || ptype==10)
var/obj/structure/disposalpipe/sortjunction/SortP = P
SortP.updatedir()
else if(ptype==6) // Disposal bin
var/obj/machinery/disposal/P = new /obj/machinery/disposal(src.loc)
src.transfer_fingerprints_to(P)
@@ -220,6 +243,7 @@
var/obj/structure/disposaloutlet/P = new /obj/structure/disposaloutlet(src.loc)
src.transfer_fingerprints_to(P)
P.dir = dir
var/obj/structure/disposalpipe/trunk/Trunk = CP
Trunk.linked = P
else if(ptype==8) // Disposal outlet

View File

@@ -856,6 +856,10 @@
C.ptype = 4
if("pipe-t")
C.ptype = 5
if("pipe-j1s")
C.ptype = 9
if("pipe-j2s")
C.ptype = 10
src.transfer_fingerprints_to(C)
C.dir = dir
C.density = 0
@@ -933,28 +937,51 @@
//a three-way junction that sorts objects
/obj/structure/disposalpipe/sortjunction
desc = "An underfloor disposal pipe with a package sorting mechanism."
icon_state = "pipe-j1s"
var/sortType = 0
var/posdir = 0
var/negdir = 0
var/sortdir = 0
New()
..()
proc/updatedesc()
desc = "An underfloor disposal pipe with a package sorting mechanism."
if(sortType>0)
var/tag = uppertext(TAGGERLOCATIONS[sortType])
desc += "\nIt's tagged with [tag]"
proc/updatedir()
posdir = dir
negdir = turn(posdir, 180)
if(icon_state == "pipe-j1s")
sortdir = turn(posdir, -90)
negdir = turn(posdir, 180)
else
icon_state = "pipe-j2s"
sortdir = turn(posdir, 90)
negdir = turn(posdir, 180)
dpdir = sortdir | posdir | negdir
New()
..()
updatedir()
updatedesc()
update()
return
attackby(var/obj/item/I, var/mob/user)
if(..())
return
if(istype(I, /obj/item/device/destTagger))
var/obj/item/device/destTagger/O = I
if(O.currTag > 0)// Tag set
sortType = O.currTag
playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
user << "\blue Changed filter to [tag]"
updatedesc()
// next direction to move
// if coming in from negdir, then next is primary dir or sortdir
@@ -1017,6 +1044,21 @@
update()
return
New()
..()
posdir = dir
if(icon_state == "pipe-j1s")
sortdir = turn(posdir, -90)
negdir = turn(posdir, 180)
else
icon_state = "pipe-j2s"
sortdir = turn(posdir, 90)
negdir = turn(posdir, 180)
dpdir = sortdir | posdir | negdir
update()
return
// next direction to move
// if coming in from negdir, then next is primary dir or sortdir

View File

@@ -21,8 +21,13 @@
attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/device/destTagger))
var/obj/item/device/destTagger/O = W
user << "\blue *TAGGED*"
src.sortTag = O.currTag
if(src.sortTag != O.currTag)
var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
user << "\blue *[tag]*"
src.sortTag = O.currTag
playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
else if(istype(W, /obj/item/weapon/pen))
var/str = copytext(sanitize(input(usr,"Label text?","Set label","")),1,MAX_NAME_LEN)
if(!str || !length(str))
@@ -57,8 +62,13 @@
attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/device/destTagger))
var/obj/item/device/destTagger/O = W
user << "\blue *TAGGED*"
src.sortTag = O.currTag
if(src.sortTag != O.currTag)
var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
user << "\blue *[tag]*"
src.sortTag = O.currTag
playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
else if(istype(W, /obj/item/weapon/pen))
var/str = copytext(sanitize(input(usr,"Label text?","Set label","")),1,MAX_NAME_LEN)
if(!str || !length(str))
@@ -140,17 +150,18 @@
return
/obj/item/device/destTagger
name = "destination tagger"
desc = "Used to set the destination of properly wrapped packages."
icon_state = "forensic0"
var/currTag = 0
var/list/locationList = list("Disposals",
// Old, non-global name: "locationList"
var/list/TAGGERLOCATIONS = list("Disposals",
"Cargo Bay", "QM Office", "Engineering", "CE Office",
"Atmospherics", "Security", "HoS Office", "Medbay",
"CMO Office", "Chemistry", "Research", "RD Office",
"Robotics", "HoP Office", "Library", "Chapel", "Theatre",
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics")
/obj/item/device/destTagger
name = "destination tagger"
desc = "Used to set the destination of properly wrapped packages."
icon_state = "forensic0"
var/currTag = 0
//The whole system for the sorttype var is determined based on the order of this list,
//disposals must always be 1, since anything that's untagged will automatically go to disposals, or sorttype = 1 --Superxpdude
@@ -162,20 +173,23 @@
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
attack_self(mob/user as mob)
var/dat = "<TT><B>TagMaster 2.2</B><BR><BR>"
if (src.currTag == 0)
dat += "<br>Current Selection: None<br>"
else
dat += "<br>Current Selection: [locationList[currTag]]<br><br>"
for (var/i = 1, i <= locationList.len, i++)
dat += "<A href='?src=\ref[src];nextTag=[i]'>[locationList[i]]</A>"
proc/openwindow(mob/user as mob)
var/dat = "<tt><center><h1><b>TagMaster 2.2</b></h1></center>"
dat += "<table style='width:100%; padding:4px;'><tr>"
for (var/i = 1, i <= TAGGERLOCATIONS.len, i++)
dat += "<td><a href='?src=\ref[src];nextTag=[i]'>[TAGGERLOCATIONS[i]]</a></td>"
if (i%4==0)
dat += "<br>"
else
dat += " "
user << browse(dat, "window=destTagScreen")
dat += "</tr><tr>"
dat += "</tr></table><br>Current Selection: [currTag ? TAGGERLOCATIONS[currTag] : "None"]</tt>"
user << browse(dat, "window=destTagScreen;size=450x350")
onclose(user, "destTagScreen")
attack_self(mob/user as mob)
openwindow(user)
return
Topic(href, href_list)
@@ -183,29 +197,7 @@
if(href_list["nextTag"])
var/n = text2num(href_list["nextTag"])
src.currTag = n
src.updateUsrDialog()
/*
attack(target as obj, mob/user as mob)
user << "/blue *TAGGED*"
target.sortTag = src.currTag
attack(target as obj, mob/user as mob)
user << "/blue You can only tag properly wrapped delivery packages!"
*/
attack(target as obj, mob/user as mob)
if (istype(target, /obj/structure/bigDelivery))
user << "\blue *TAGGED*"
var/obj/structure/bigDelivery/O = target
O.sortTag = src.currTag
else if (istype(target, /obj/item/smallDelivery))
user << "\blue *TAGGED*"
var/obj/item/smallDelivery/O = target
O.sortTag = src.currTag
else
user << "\blue You can only tag properly wrapped delivery packages!"
return
openwindow(usr)
/obj/machinery/disposal/deliveryChute
name = "Delivery chute"

View File

@@ -1,5 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
#define DEBUG
#define PI 3.1415
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
@@ -445,12 +447,14 @@ var/list/liftable_structures = list(\
/obj/machinery/portable_atmospherics/canister)
//A set of constants used to determine which type of mute an admin wishes to apply:
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 3
#define MUTE_ADMINHELP 4
#define MUTE_DEADCHAT 5
#define MUTE_ALL 6
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags for the automute flags
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 4
#define MUTE_ADMINHELP 8
#define MUTE_DEADCHAT 16
#define MUTE_ALL 31
//Number of identical messages required to get the spam-prevention automute thing to trigger warnings and automutes
#define SPAM_TRIGGER_WARNING 5

View File

@@ -136,7 +136,7 @@ Starting up. [time2text(world.timeofday, "hh:mm.ss")]
for(var/client/C in client_list)
if(C.holder)
if(C.stealth)
if(C.holder.fakekey)
continue //so stealthmins aren't revealed by the hub
admins++
s["player[n]"] = C.key
@@ -209,7 +209,7 @@ Starting up. [time2text(world.timeofday, "hh:mm.ss")]
if (pos)
var/m_key = copytext(line, 1, pos)
var/a_lev = copytext(line, pos + 3, length(line) + 1)
admins[m_key] = a_lev
admins[m_key] = new /datum/admins(a_lev)
diary << ("ADMIN: [m_key] = [a_lev]")

View File

@@ -166,5 +166,5 @@ TICKCOMP 0
## Whether the server will talk to other processes through socket_talk
SOCKET_TALK 0
## Uncomment to restrict non-admins using humanoid alien races
USEALIENWHITELIST
## Uncomment this to ban use of ToR
#TOR_BAN## Comment this out to disable automuting#AUTOMUTE_ON## Uncomment to restrict non-admins using humanoid alien racesUSEALIENWHITELIST

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