mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
MAGPULSE clothing flag instead of hard magboot checks (#23022)
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@@ -4,7 +4,7 @@
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//clothing flags
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#define MASKINTERNALS 1 // mask allows internals
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#define NOSLIP 2 //prevents from slipping on wet floors, in space etc
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#define NOSLIP 2 //prevents from slipping on wet floors, etc
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#define BLOCK_GAS_SMOKE_EFFECT 4 //blocks the effect that chemical clouds would have on a mob
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#define ONESIZEFITSALL 8
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#define PLASMAGUARD 16 //Does not get contaminated by plasma.
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@@ -12,4 +12,5 @@
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#define GOLIATHREINFORCE 64
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#define CANEXTINGUISH 128
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#define CONTAINPLASMAMAN 256
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#define IGNORE_LUBE 512
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#define IGNORE_LUBE 512
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#define MAGPULSE 1024 //prevents slipping in space, singulo pulling, etc
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@@ -448,6 +448,7 @@
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var/chaintype = null // Type of chain.
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var/bonus_kick_damage = 0
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var/footprint_type = /obj/effect/decal/cleanable/blood/tracks/footprints //The type of footprint left by someone wearing these
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var/mag_slow = MAGBOOTS_SLOWDOWN_HIGH //how slow are they when the magpulse is on?
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siemens_coefficient = 0.9
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body_parts_covered = FEET
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@@ -477,6 +478,18 @@
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. = ..()
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track_blood = 0
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/obj/item/clothing/shoes/proc/togglemagpulse(var/mob/user = usr)
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if(user.isUnconscious())
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return
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if((clothing_flags & MAGPULSE))
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clothing_flags &= ~(NOSLIP | MAGPULSE)
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slowdown = NO_SLOWDOWN
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return 0
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else
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clothing_flags |= (NOSLIP | MAGPULSE)
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slowdown = mag_slow
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return 1
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//Suit
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/obj/item/clothing/suit
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icon = 'icons/obj/clothing/suits.dmi'
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@@ -3,8 +3,6 @@
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name = "magboots"
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icon_state = "magboots0"
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var/base_state = "magboots"
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var/magpulse = 0
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var/mag_slow = MAGBOOTS_SLOWDOWN_HIGH
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// clothing_flags = NOSLIP //disabled by default
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actions_types = list(/datum/action/item_action/toggle_magboots)
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species_fit = list(VOX_SHAPED)
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@@ -22,7 +20,7 @@
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set category = "Object"
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if (!usr || loc != usr)
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return
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return toggle(usr) // Sanity is handled there.
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return togglemagpulse(usr) // Sanity is handled there.
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/obj/item/clothing/shoes/magboots/on_kick(mob/living/carbon/human/user, mob/living/victim)
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if(!stomp_attack_power)
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@@ -31,14 +29,14 @@
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var/turf/T = get_turf(src)
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var/datum/organ/external/affecting = victim.get_organ(user.get_unarmed_damage_zone(victim))
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if(magpulse && victim.lying && T == victim.loc && !istype(T, /turf/space)) //To stomp on somebody, you have to be on the same tile as them. You can't be in space, and they have to be lying
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if((clothing_flags & MAGPULSE) && victim.lying && T == victim.loc && !istype(T, /turf/space)) //To stomp on somebody, you have to be on the same tile as them. You can't be in space, and they have to be lying
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//NUCLEAR MAGBOOT STUMP INCOMING (it takes 3 seconds)
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user.visible_message("<span class='danger'>\The [user] slowly raises \his [stomp_boot] above the lying [victim.name], preparing to stomp on \him.</span>")
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toggle(user)
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togglemagpulse(user)
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if(do_after(user, src, stomp_delay))
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if(magpulse)
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if((clothing_flags & MAGPULSE))
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return //Magboots enabled
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if(!victim.lying || (victim.loc != T))
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return //Victim moved
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@@ -52,35 +50,33 @@
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else
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return
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toggle(user)
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togglemagpulse(user)
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playsound(victim, 'sound/mecha/mechstep.ogg', 100, 1)
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/obj/item/clothing/shoes/magboots/proc/toggle(var/mob/user = usr)
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if(user.isUnconscious())
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return
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if(src.magpulse)
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src.clothing_flags &= ~NOSLIP
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src.slowdown = NO_SLOWDOWN
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src.magpulse = 0
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icon_state = "[base_state]0"
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to_chat(user, "You disable the mag-pulse traction system.")
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else
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src.clothing_flags |= NOSLIP
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src.slowdown = mag_slow
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src.magpulse = 1
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icon_state = "[base_state]1"
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to_chat(user, "You enable the mag-pulse traction system.")
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user.update_inv_shoes() //so our mob-overlays update
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/obj/item/clothing/shoes/magboots/attack_self()
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src.toggle()
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src.togglemagpulse()
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..()
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return
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/obj/item/clothing/shoes/magboots/togglemagpulse(var/mob/user = usr)
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if(user.isUnconscious())
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return
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if(clothing_flags & MAGPULSE)
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clothing_flags &= ~(NOSLIP | MAGPULSE)
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slowdown = NO_SLOWDOWN
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icon_state = "[base_state]0"
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to_chat(user, "You disable the mag-pulse traction system.")
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else
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clothing_flags |= (NOSLIP | MAGPULSE)
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slowdown = mag_slow
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icon_state = "[base_state]1"
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to_chat(user, "You enable the mag-pulse traction system.")
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user.update_inv_shoes() //so our mob-overlays update
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/obj/item/clothing/shoes/magboots/examine(mob/user)
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..()
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var/state = " disabled."
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if(src.clothing_flags&NOSLIP)
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if(src.clothing_flags&MAGPULSE)
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state = " enabled."
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to_chat(user, "<span class='info'>[anchoring_system_examine][state]</span>")
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@@ -136,22 +132,22 @@
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icon_state = "MAGNIFICENTboots0"
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base_state = "MAGNIFICENTboots"
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/obj/item/clothing/shoes/magboots/captain/toggle(var/mob/user = usr)
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/obj/item/clothing/shoes/magboots/captain/togglemagpulse(var/mob/user = usr)
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//set name = "Toggle Floor Grip"
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if(user.isUnconscious())
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return
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if(src.magpulse)
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src.clothing_flags &= ~NOSLIP
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src.slowdown = NO_SLOWDOWN
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src.magpulse = 0
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if((clothing_flags & MAGPULSE))
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clothing_flags &= ~(NOSLIP | MAGPULSE)
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slowdown = NO_SLOWDOWN
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icon_state = "[base_state]0"
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to_chat(user, "You stop ruining the carpet.")
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return 0
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else
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src.clothing_flags |= NOSLIP
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src.slowdown = mag_slow
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src.magpulse = 1
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clothing_flags |= (NOSLIP | MAGPULSE)
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slowdown = mag_slow
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icon_state = "[base_state]1"
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to_chat(user, "Small spikes shoot from your shoes and dig into the flooring, bracing you.")
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return 1
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/obj/item/clothing/shoes/magboots/funk
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@@ -162,7 +158,7 @@
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var/funk_level = 0
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canremove = 0
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/obj/item/clothing/shoes/magboots/funk/toggle(var/mob/user = usr)
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/obj/item/clothing/shoes/magboots/funk/togglemagpulse(var/mob/user = usr)
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if(user.isUnconscious())
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return
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if(funk_level >= 11) //WE HAVE GONE TOO FAR, COMRADE
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@@ -170,8 +166,7 @@
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user.visible_message("<span class = 'warning'>[usr] dials up \the [src]'s funk level to [funk_level+1]</span>")
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funk_level++
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if(funk_level >= 2)
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clothing_flags |= NOSLIP
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magpulse = 1
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clothing_flags |= (NOSLIP | MAGPULSE)
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/obj/item/clothing/shoes/magboots/funk/step_action()
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..()
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@@ -214,12 +209,11 @@
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explosion(get_turf(src), round(((1*funk_level)+russian)*0.25), round(((1*funk_level)+russian)*0.5), round((1*funk_level)+russian))
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if(prob((funk_level/russian)*2)) //IT WAS ALWAYS TOO LATE
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toggle(H)
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togglemagpulse(H)
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/obj/item/clothing/shoes/magboots/funk/OnMobDeath(var/mob/living/carbon/human/wearer)
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var/mob/living/carbon/human/W = wearer
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W.drop_from_inventory(src)
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funk_level = 0
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canremove = 1
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clothing_flags &= ~NOSLIP
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magpulse = 0
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clothing_flags &= ~(NOSLIP | MAGPULSE)
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@@ -138,20 +138,20 @@
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footprint_type = /obj/effect/decal/cleanable/blood/tracks/footprints/vox //They're like those five-toed shoes except for vox and with only three toes
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/obj/item/clothing/shoes/magboots/vox/toggle()
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/obj/item/clothing/shoes/magboots/vox/togglemagpulse()
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//set name = "Toggle Floor Grip"
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if(usr.isUnconscious())
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return
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if(src.magpulse)
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src.clothing_flags &= ~NOSLIP
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src.magpulse = 0
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src.slowdown = NO_SLOWDOWN
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if(clothing_flags & MAGPULSE)
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clothing_flags &= ~(NOSLIP | MAGPULSE)
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slowdown = NO_SLOWDOWN
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to_chat(usr, "You retract the razor-sharp talons of your boots.")
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return 0
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else
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src.clothing_flags |= NOSLIP
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src.magpulse = 1
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src.slowdown = mag_slow
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clothing_flags |= (NOSLIP | MAGPULSE)
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slowdown = mag_slow
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to_chat(usr, "You extend the razor-sharp talons of your boots.")
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return 1
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// Vox Trader -- Same stats as civ gear, but looks like raiders. ///////////////////////////////
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@@ -1271,9 +1271,7 @@
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/mob/living/carbon/human/canSingulothPull(var/obj/machinery/singularity/singulo)
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if(!..())
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return 0
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if(istype(shoes,/obj/item/clothing/shoes/magboots))
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var/obj/item/clothing/shoes/magboots/M = shoes
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if(M.magpulse && singulo.current_size <= STAGE_FOUR)
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if((shoes.clothing_flags & MAGPULSE) && singulo.current_size <= STAGE_FOUR)
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return 0
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return 1
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// Get ALL accesses available.
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@@ -155,7 +155,7 @@
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else
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shoes_slip_factor = TRUE // Shoes are of no interest for this.
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var/magboots_slip_factor = (!slip_on_magbooties && shoes_slip_factor && istype(shoes, /obj/item/clothing/shoes/magboots))
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var/magboots_slip_factor = (!slip_on_magbooties && shoes_slip_factor && (shoes.clothing_flags & MAGPULSE))
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. = ..()
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// We have magboots, and magboots can protect us
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@@ -50,7 +50,7 @@
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if (RESULT_MAGBOOTS)
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var/obj/item/clothing/shoes/magboots/M = new
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H.equip_or_collect(M, slot_shoes)
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M.toggle(H)
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M.togglemagpulse(H)
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H.Move(T_test, NORTH)
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if (H.isStunned() != items_and_result_humans[type][i])
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fail("Slipping test failed at [type], step [i] ; expected [items_and_result_humans[type][i]], got [H.isStunned()]")
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@@ -74,7 +74,7 @@
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if (RESULT_MAGBOOTS)
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var/obj/item/clothing/shoes/magboots/M = new
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H.equip_or_collect(M, slot_shoes)
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M.toggle(H)
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M.togglemagpulse(H)
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H.Move(T_test, NORTH)
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if (H.isStunned() != overlays_and_results[wetness][j])
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fail("Slipping test failed at [wetness], step [j] ; expected [overlays_and_results[wetness][j]], got [H.isStunned()]")
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