mirror of
https://github.com/vgstation-coders/vgstation13.git
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Renamed access_medlab to access_genetics.
Gave the RD his genetics access back. Added Invisty's hyperspace tiles. Added Icarus's map updates (Sec, gateway room, genetics/RD access) ((this is a big overhaul to sec)). Added Flashkirby99's SMES sprites. Updated the changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3576 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -483,8 +483,8 @@ proc/process_ghost_teleport_locs()
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//PRISON
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/area/prison
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name = "Brig Prison Wing"
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icon_state = "brig"
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name = "Prison Wing"
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icon_state = "security"
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/area/prison/arrival_airlock
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name = "Prison Station Airlock"
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@@ -905,6 +905,11 @@ proc/process_ghost_teleport_locs()
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icon_state = "teleporter"
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music = "signal"
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/area/teleporter/gateway
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name = "Secure Construction Area"
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icon_state = "teleporter"
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music = "signal"
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/area/AIsattele
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name = "AI Satellite Teleporter Room"
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icon_state = "teleporter"
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@@ -50,25 +50,74 @@
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north // moving to the north
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pushdirection = SOUTH
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pushdirection = SOUTH // south because the space tile is scrolling south
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one
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icon_state = "1_south" // south because the space tile is scrolling south
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two
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icon_state = "2_south"
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three
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icon_state = "3_south"
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//IF ANYONE KNOWS A MORE EFFICIENT WAY OF MANAGING THESE SPRITES, BE MY GUEST.
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shuttlespace_ns1
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icon_state = "speedspace_ns_1"
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shuttlespace_ns2
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icon_state = "speedspace_ns_2"
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shuttlespace_ns3
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icon_state = "speedspace_ns_3"
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shuttlespace_ns4
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icon_state = "speedspace_ns_4"
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shuttlespace_ns5
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icon_state = "speedspace_ns_5"
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shuttlespace_ns6
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icon_state = "speedspace_ns_6"
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shuttlespace_ns7
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icon_state = "speedspace_ns_7"
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shuttlespace_ns8
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icon_state = "speedspace_ns_8"
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shuttlespace_ns9
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icon_state = "speedspace_ns_9"
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shuttlespace_ns10
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icon_state = "speedspace_ns_10"
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shuttlespace_ns11
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icon_state = "speedspace_ns_11"
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shuttlespace_ns12
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icon_state = "speedspace_ns_12"
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shuttlespace_ns13
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icon_state = "speedspace_ns_13"
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shuttlespace_ns14
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icon_state = "speedspace_ns_14"
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shuttlespace_ns15
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icon_state = "speedspace_ns_15"
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east // moving to the east
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pushdirection = WEST
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one
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icon_state = "1_west" // space tile is scrolling west
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two
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icon_state = "2_west"
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three
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icon_state = "3_west"
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shuttlespace_ew1
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icon_state = "speedspace_ew_1"
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shuttlespace_ew2
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icon_state = "speedspace_ew_2"
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shuttlespace_ew3
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icon_state = "speedspace_ew_3"
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shuttlespace_ew4
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icon_state = "speedspace_ew_4"
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shuttlespace_ew5
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icon_state = "speedspace_ew_5"
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shuttlespace_ew6
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icon_state = "speedspace_ew_6"
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shuttlespace_ew7
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icon_state = "speedspace_ew_7"
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shuttlespace_ew8
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icon_state = "speedspace_ew_8"
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shuttlespace_ew9
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icon_state = "speedspace_ew_9"
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shuttlespace_ew10
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icon_state = "speedspace_ew_10"
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shuttlespace_ew11
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icon_state = "speedspace_ew_11"
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shuttlespace_ew12
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icon_state = "speedspace_ew_12"
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shuttlespace_ew13
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icon_state = "speedspace_ew_13"
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shuttlespace_ew14
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icon_state = "speedspace_ew_14"
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shuttlespace_ew15
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icon_state = "speedspace_ew_15"
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@@ -79,6 +128,8 @@
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if(!istype(src, /turf/space/transit))
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icon_state = "[pick(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25)]"
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/turf/simulated
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name = "station"
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var/wet = 0
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@@ -7,7 +7,7 @@
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access_morgue = 6
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access_tox = 7
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access_tox_storage = 8
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access_medlab = 9
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access_genetics = 9
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access_engine = 10
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access_engine_equip= 11
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access_maint_tunnels = 12
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@@ -174,7 +174,7 @@
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/proc/get_access(job)
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switch(job)
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if("Geneticist")
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return list(access_medical, access_morgue, access_medlab)
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return list(access_medical, access_morgue, access_genetics)
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if("Station Engineer")
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return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
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if("Assistant")
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@@ -200,13 +200,13 @@
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if("Scientist")
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return list(access_tox, access_tox_storage, access_research, access_xenobiology)
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if("Head of Security")
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return list(access_medical, access_morgue, access_tox, access_tox_storage, access_chemistry, access_medlab, access_court,
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return list(access_medical, access_morgue, access_tox, access_tox_storage, access_chemistry, access_genetics, access_court,
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access_teleporter, access_heads, access_tech_storage, access_security, access_brig, access_atmospherics,
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access_maint_tunnels, access_bar, access_janitor, access_kitchen, access_robotics, access_armory, access_hydroponics,
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access_theatre, access_research, access_hos, access_RC_announce, access_forensics_lockers, access_keycard_auth)
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if("Head of Personnel")
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return list(access_security, access_brig, access_court, access_forensics_lockers,
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access_tox, access_tox_storage, access_chemistry, access_medical, access_medlab, access_engine,
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access_tox, access_tox_storage, access_chemistry, access_medical, access_genetics, access_engine,
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access_emergency_storage, access_change_ids, access_ai_upload, access_eva, access_heads,
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access_all_personal_lockers, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
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access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_hydroponics, access_lawyer,
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@@ -240,14 +240,14 @@
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access_heads, access_ai_upload, access_construction, access_robotics,
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access_mint, access_ce, access_RC_announce, access_keycard_auth, access_tcomsat)
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if("Research Director")
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return list(access_rd, access_heads, access_tox,
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return list(access_rd, access_heads, access_tox, access_genetics,
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access_tox_storage, access_teleporter,
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access_research, access_robotics, access_xenobiology,
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access_RC_announce, access_keycard_auth, access_tcomsat)
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if("Virologist")
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return list(access_medical, access_morgue, access_virology)
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if("Chief Medical Officer")
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return list(access_medical, access_morgue, access_medlab, access_heads,
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return list(access_medical, access_morgue, access_genetics, access_heads,
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access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
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access_keycard_auth)
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else
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@@ -276,7 +276,7 @@
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/proc/get_all_accesses()
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return list(access_security, access_brig, access_armory, access_forensics_lockers, access_court,
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access_medical, access_medlab, access_morgue, access_rd,
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access_medical, access_genetics, access_morgue, access_rd,
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access_tox, access_tox_storage, access_chemistry, access_engine, access_engine_equip, access_maint_tunnels,
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access_external_airlocks, access_emergency_storage, access_change_ids, access_ai_upload,
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access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers,
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@@ -300,7 +300,7 @@
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if(1) //security
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return list(access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos)
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if(2) //medbay
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return list(access_medical, access_medlab, access_morgue, access_chemistry, access_virology, access_surgery, access_cmo)
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return list(access_medical, access_genetics, access_morgue, access_chemistry, access_virology, access_surgery, access_cmo)
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if(3) //research
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return list(access_research, access_tox, access_tox_storage, access_xenobiology, access_rd)
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if(4) //engineering and maintenance
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@@ -348,7 +348,7 @@
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return "Detective's Office"
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if(access_medical)
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return "Medical"
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if(access_medlab)
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if(access_genetics)
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return "Genetics Lab"
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if(access_morgue)
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return "Morgue"
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@@ -18,7 +18,7 @@
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var/locked = 1
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//var/emagged = 0
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var/obj/machinery/camera/cam = null
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var/list/botcard_access = list(access_medical, access_morgue, access_medlab, access_robotics)
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var/list/botcard_access = list(access_medical, access_morgue, access_genetics, access_robotics)
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var/obj/item/weapon/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
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var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
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var/frustration = 0
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@@ -10,7 +10,7 @@
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density = 1
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icon = 'cloning.dmi'
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icon_state = "pod_0"
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req_access = list(access_medlab) //For premature unlocking.
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req_access = list(access_genetics) //For premature unlocking.
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var/mob/living/occupant
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var/heal_level = 90 //The clone is released once its health reaches this level.
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var/locked = 0
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@@ -14,7 +14,7 @@ for reference:
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access_morgue = 6
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access_tox = 7
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access_tox_storage = 8
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access_medlab = 9
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access_genetics = 9
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access_engine = 10
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access_engine_equip= 11
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access_maint_tunnels = 12
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@@ -47,7 +47,27 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
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<div class="commit sansserif">
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<h2 class="date">May 9th, 2012</h2>
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<h2 class="date">Friday, May 11th</h2>
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<h3 class="author">Icarus updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New design for security. This should be the last time it sees major changes for a while.</li>
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<li class="wip">Added a new construction area. What could it be for?</li>
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</ul>
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<h3 class="author">Petethegoat updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Readded the RD's genetics access.</li>
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<li class="experiment">RD is still without chemistry access, but I'm going to review this decision in a week and see if R&D is useless due to lack of acid.</li>
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<li class="imageadd">Added Flashkirby99's SMES sprites!</li>
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</ul>
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<h3 class="author">Invisty updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Sexy new warpspace (or whatever) tiles.</li>
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</ul>
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<h3 class="author">Important changes below!</h3>
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</div>
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<div class="commit sansserif">
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<h2 class="date">Thursday, May 10th</h2>
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<h3 class="author">Sieve updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Reverted dismemberment, the recent gun changes, and Tarajans. Before you shit up the forums, read this:</li>
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@@ -58,11 +78,11 @@ should be listed in the changelog upon commit tho. Thanks. -->
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</div>
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<div class="commit sansserif">
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<h2 class="date">May 06-07, 2012</h2>
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<h2 class="date">Sunday, May 6th</h2>
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<h3 class="author">Cheridan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">-New booze sprites for the drinks that were removed! Re-enabled the recipes for the removed drinks. Get cracking, bartenders. -You now need 10 sheets of metal instead of 2 to make a gas canister, people can't FILL ENTIRE ROOMS WITH THEM.</li>
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<li class="tweak">-Emergency Toolboxes now contain smaller, lighter fire extinguishers that actually fit inside them!
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<li class="imageadd">-New booze sprites for the drinks that were removed! Re-enabled the recipes for the removed drinks. Get cracking, bartenders. -You now need 10 sheets of metal instead of 2 to make a gas canister, people can't FILL ENTIRE ROOMS WITH THEM.</li>
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<li class="rscadd">-Emergency Toolboxes now contain smaller, lighter fire extinguishers that actually fit inside them!
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</ul>
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</div>
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@@ -123,7 +143,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<h2 class="date">Wednesday, April 27th</h2>
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<h3 class="author">Cheridan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">-New sprites for lemons, oranges, and walking mushroom critters. -Added Invisty's new blob sprites.</li>
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<li class="imageadd">-New sprites for lemons, oranges, and walking mushroom critters. -Added Invisty's new blob sprites.</li>
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<li class="rscadd">-Added a new chemical: lipozine, a weight loss drug. Made with sodium chloride, ethanol, and radium.</li>
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</ul>
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</div>
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18847
maps/tgstation.2.0.9.dmm
18847
maps/tgstation.2.0.9.dmm
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