mirror of
https://github.com/vgstation-coders/vgstation13.git
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Adds corpse spawners for every roundstart role (#19491)
* Adds corpses for every roundstart role * Sorry Palpatine * please don't break everything
This commit is contained in:
@@ -7,7 +7,7 @@
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var/mobname = "Unknown" //Unused now but it'd fuck up maps to remove it now
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var/generate_random_mob_name = 0
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var/generate_random_appearance = 0
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var/generate_random_appearance = 1
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var/corpsegender = G_MALE
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var/list/possible_names
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@@ -248,7 +248,44 @@
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///////////Civilians//////////////////////
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/////////////////Crew//////////////////////
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/obj/effect/landmark/corpse/assistant
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name = "Assistant"
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corpseuniform = /obj/item/clothing/under/color/grey
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corpseshoes = /obj/item/clothing/shoes/black
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corpsebelt = /obj/item/weapon/storage/bag/plasticbag
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corpseback = /obj/item/weapon/storage/backpack
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corpseradio = /obj/item/device/radio/headset
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corpseid = 1
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corpseidjob = "Assistant"
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corpseidaccess = "Assistant"
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/obj/effect/landmark/corpse/assistant/robust
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corpseuniform = list(/obj/item/clothing/under/syndicate, /obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_personnel, /obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/chief_medical_officer, /obj/item/clothing/under/rank/chief_engineer)
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corpsesuit = list(/obj/item/clothing/suit/space/ancient, /obj/item/clothing/suit/space/rig/ror, /obj/item/clothing/suit/space/rig/syndi, /obj/item/clothing/suit/space/rig/atmos/, /obj/item/clothing/suit/armor/captain, /obj/item/clothing/suit/armor/vest, /obj/item/clothing/suit/armor/riot, /obj/item/clothing/suit/armor/laserproof, /obj/item/clothing/suit/armor/hos, /obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/suit/space/rig/security, /obj/item/clothing/suit/space/rig/mining)
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corpseshoes = list(/obj/item/clothing/shoes/magboots, /obj/item/clothing/shoes/magboots/atmos, /obj/item/clothing/shoes/magboots/captain, /obj/item/clothing/shoes/jackboots/knifeholster, /obj/item/clothing/shoes/galoshes)
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corpsegloves = list(/obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/black, /obj/item/clothing/gloves/captain)
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corpseradio = list(/obj/item/device/radio/headset/headset_sec, /obj/item/device/radio/headset/heads/captain, /obj/item/device/radio/headset/heads/hos, /obj/item/device/radio/headset/heads/hop)
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corpseglasses = list(/obj/item/clothing/glasses/hud/health, /obj/item/clothing/glasses/sunglasses, /obj/item/clothing/glasses/sunglasses/sechud, /obj/item/clothing/glasses/welding)
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corpsemask = list(/obj/item/clothing/mask/cigarette/cigar, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas/swat, /obj/item/clothing/mask/balaclava)
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corpsehelmet = list(/obj/item/clothing/head/helmet/space/ancient, /obj/item/clothing/head/helmet/space/rig/ror, /obj/item/clothing/head/helmet/space/rig/syndi, /obj/item/clothing/head/helmet/space/rig/atmos, /obj/item/clothing/head/helmet/cap, /obj/item/clothing/head/helmet/tactical, /obj/item/clothing/head/helmet/tactical/HoS/dermal, /obj/item/clothing/head/helmet/siren, /obj/item/clothing/head/collectable/petehat, /obj/item/clothing/head/hardhat/red, /obj/item/clothing/head/welding, /obj/item/clothing/head/collectable/welding, /obj/item/clothing/head/helmet/space/rig/security, /obj/item/clothing/head/helmet/space/rig/mining)
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corpsebelt = list(/obj/item/weapon/gun/energy/laser/retro/ancient, /obj/item/weapon/storage/belt/utility/full, /obj/item/weapon/storage/belt/utility/chief/full, /obj/item/weapon/storage/belt/slim, /obj/item/weapon/storage/belt/security, /obj/item/weapon/gun/energy/gun, /obj/item/weapon/sword, /obj/item/weapon/pickaxe, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton/loaded, /obj/item/weapon/melee/telebaton)
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corpsepocket1 = list(/obj/item/device/radio/off, /obj/item/weapon/crowbar, /obj/item/weapon/reagent_containers/hypospray/autoinjector, /obj/item/weapon/reagent_containers/food/snacks/magbites, /obj/item/weapon/reagent_containers/food/snacks/donkpocket, /obj/item/device/flash, /obj/item/weapon/grenade/flashbang, /obj/item/device/flashlight, /obj/item/weapon/handcuffs, /obj/item/weapon/handcuffs/cable/red, /obj/item/weapon/legcuffs/bolas)
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corpsepocket2 = list(/obj/item/device/radio/off, /obj/item/weapon/crowbar, /obj/item/weapon/reagent_containers/hypospray/autoinjector, /obj/item/weapon/reagent_containers/food/snacks/magbites, /obj/item/weapon/reagent_containers/food/snacks/donkpocket, /obj/item/device/flash, /obj/item/weapon/grenade/flashbang, /obj/item/device/flashlight, /obj/item/weapon/handcuffs, /obj/item/weapon/handcuffs/cable/red, /obj/item/weapon/legcuffs/bolas)
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corpseback = list(/obj/item/weapon/fireaxe, /obj/item/weapon/storage/backpack/clown, /obj/item/weapon/storage/backpack/security, /obj/item/weapon/storage/backpack/captain, /obj/item/weapon/storage/backpack/holding, /obj/item/weapon/storage/backpack)
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corpseidaccess = "Captain"
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/obj/effect/landmark/corpse/bartender
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name = "Bartender"
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corpseuniform = /obj/item/clothing/under/rank/bartender
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corpsesuit = /obj/item/clothing/suit/armor/vest
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corpseshoes = /obj/item/clothing/shoes/black
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corpseback = /obj/item/weapon/gun/projectile/shotgun/doublebarrel
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corpseradio = /obj/item/device/radio/headset
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corpseid = 1
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corpseidjob = "Bartender"
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corpseidaccess = "Bartender"
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/obj/effect/landmark/corpse/chef
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name = "Chef"
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@@ -262,48 +299,45 @@
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corpseidjob = "Chef"
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corpseidaccess = "Chef"
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/obj/effect/landmark/corpse/botanist
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name = "Botanist"
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corpseuniform = /obj/item/clothing/under/rank/hydroponics
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corpsesuit = /obj/item/clothing/suit/apron
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corpseshoes = /obj/item/clothing/shoes/black
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corpsegloves = /obj/item/clothing/gloves/botanic_leather
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corpsehelmet = /obj/item/clothing/head/greenbandana
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corpseback = /obj/item/weapon/storage/backpack
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corpseradio = /obj/item/device/radio/headset
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corpseid = 1
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corpseidjob = "Botanist"
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corpseidaccess = "Botanist"
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/obj/effect/landmark/corpse/doctor
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name = "Doctor"
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corpseradio = /obj/item/device/radio/headset/headset_med
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corpseuniform = /obj/item/clothing/under/rank/medical
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corpsesuit = /obj/item/clothing/suit/storage/labcoat
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corpseback = /obj/item/weapon/storage/backpack/medic
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corpsepocket1 = /obj/item/device/flashlight/pen
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/obj/effect/landmark/corpse/cargotechnician
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name = "Cargo Technician"
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corpseuniform = /obj/item/clothing/under/rank/cargotech
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corpseshoes = /obj/item/clothing/shoes/black
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corpsehelmet = /obj/item/clothing/head/soft
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corpseback = /obj/item/weapon/storage/backpack
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corpseradio = /obj/item/device/radio/headset
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corpseid = 1
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corpseidjob = "Cargo Technician"
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corpseidaccess = "Cargo Technician"
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/obj/effect/landmark/corpse/miner
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name = "Shaft Miner"
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corpseradio = /obj/item/device/radio/headset/headset_mining
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corpseuniform = /obj/item/clothing/under/rank/miner
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corpsegloves = /obj/item/clothing/gloves/black
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corpseback = /obj/item/weapon/storage/backpack/industrial
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corpseshoes = /obj/item/clothing/shoes/black
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corpseid = 1
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corpseidjob = "Medical Doctor"
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corpseidaccess = "Medical Doctor"
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corpseidjob = "Shaft Miner"
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corpseidaccess = "Shaft Miner"
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/obj/effect/landmark/corpse/surgeon
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name = "Surgeon"
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corpseradio = /obj/item/device/radio/headset/headset_med
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corpsehelmet = /obj/item/clothing/head/surgery/green
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corpseuniform = /obj/item/clothing/under/rank/medical/green
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corpsesuit = /obj/item/clothing/suit/storage/labcoat
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corpsepocket1 = /obj/item/weapon/scalpel
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corpseshoes = /obj/item/clothing/shoes/leather
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corpseid = 1
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corpseidjob = "Surgeon"
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corpseidaccess = "Medical Doctor"
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/obj/effect/landmark/corpse/engineer
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name = "Engineer"
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corpseradio = /obj/item/device/radio/headset/headset_eng
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corpseuniform = /obj/item/clothing/under/rank/engineer
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corpseback = /obj/item/weapon/storage/backpack/industrial
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corpseshoes = /obj/item/clothing/shoes/orange
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corpsebelt = /obj/item/weapon/storage/belt/utility/full
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corpsegloves = /obj/item/clothing/gloves/yellow
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corpsehelmet = /obj/item/clothing/head/hardhat
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corpseid = 1
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corpseidjob = "Station Engineer"
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corpseidaccess = "Station Engineer"
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/obj/effect/landmark/corpse/engineer/rig
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corpsesuit = /obj/item/clothing/suit/space/rig
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/obj/effect/landmark/corpse/miner/rig
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corpsesuit = /obj/item/clothing/suit/space/rig/mining
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corpsemask = /obj/item/clothing/mask/breath
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig/mining
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/obj/effect/landmark/corpse/clown
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name = "Clown"
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@@ -329,58 +363,6 @@
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corpseidjob = "Mime"
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corpseidaccess = "Mime"
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/obj/effect/landmark/corpse/scientist
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name = "Scientist"
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corpseradio = /obj/item/device/radio/headset/headset_sci
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corpseuniform = /obj/item/clothing/under/rank/scientist
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corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
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corpseback = /obj/item/weapon/storage/backpack
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corpseshoes = /obj/item/clothing/shoes/white
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corpseid = 1
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corpseidjob = "Scientist"
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corpseidaccess = "Scientist"
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/obj/effect/landmark/corpse/scientist/voxresearch
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name = "Research Geneticist"
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corpseradio = /obj/item/device/radio/headset/headset_sci
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corpseuniform = /obj/item/clothing/under/rank/scientist
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corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
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corpseback = /obj/item/weapon/storage/backpack
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corpseshoes = /obj/item/clothing/shoes/white
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corpseid = 0
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/obj/effect/landmark/corpse/roboticist
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name = "Roboticist"
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corpseradio = /obj/item/device/radio/headset/headset_rob
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corpseuniform = /obj/item/clothing/under/rank/roboticist
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corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
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corpseshoes = /obj/item/clothing/shoes/white
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corpseid = 1
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corpseidjob = "Roboticist"
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corpseidaccess = "Roboticist"
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/obj/effect/landmark/corpse/roboticist/spessmart
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corpseidjob = "Spessmart Roboticist"
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generate_random_mob_name = 1
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generate_random_appearance = 1
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brute_dmg = 100
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toxin_dmg = 6
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/obj/effect/landmark/corpse/miner
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corpseradio = /obj/item/device/radio/headset/headset_mining
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corpseuniform = /obj/item/clothing/under/rank/miner
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corpsegloves = /obj/item/clothing/gloves/black
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corpseback = /obj/item/weapon/storage/backpack/industrial
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corpseshoes = /obj/item/clothing/shoes/black
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corpseid = 1
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corpseidjob = "Shaft Miner"
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corpseidaccess = "Shaft Miner"
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/obj/effect/landmark/corpse/miner/rig
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corpsesuit = /obj/item/clothing/suit/space/rig/mining
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corpsemask = /obj/item/clothing/mask/breath
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corpsehelmet = /obj/item/clothing/head/helmet/space/rig/mining
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/obj/effect/landmark/corpse/janitor
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name = "Janitor"
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corpseradio = /obj/item/device/radio/headset/headset_cargo
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@@ -398,17 +380,413 @@
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corpseback = /obj/item/weapon/reagent_containers/chempack
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corpseglasses = /obj/item/clothing/glasses/sunglasses
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/obj/effect/landmark/corpse/pilot
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name = "pilot"
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corpseradio = /obj/item/device/radio/headset/headset_sec
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corpseuniform = /obj/item/clothing/under/aviatoruniform
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corpseshoes = /obj/item/clothing/shoes/jackboots
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corpsegloves = /obj/item/clothing/gloves/botanic_leather
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corpseglasses = /obj/item/clothing/glasses/sunglasses
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corpsemask = /obj/item/clothing/mask/scarf/red
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corpsepocket1 = /obj/item/ammo_storage/speedloader/a357
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corpsepocket2 = /obj/item/clothing/mask/cigarette/cigar
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/obj/effect/landmark/corpse/librarian
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name = "Librarian"
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corpseuniform = /obj/item/clothing/under/suit_jacket/red
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corpseshoes = /obj/item/clothing/shoes/black
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corpseback = /obj/item/weapon/storage/backpack
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corpseradio = /obj/item/device/radio/headset
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corpseid = 1
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corpseidjob = "Librarian"
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corpseidaccess = "Librarian"
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/obj/effect/landmark/corpse/internalaffairsagent
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name = "Internal Affairs Agent"
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corpseuniform = /obj/item/clothing/under/rank/internalaffairs
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corpsesuit = /obj/item/clothing/suit/storage/internalaffairs
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corpseshoes = /obj/item/clothing/shoes/centcom
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corpseback = /obj/item/weapon/storage/backpack
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corpseradio = /obj/item/device/radio/headset
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corpseglasses = /obj/item/clothing/glasses/sunglasses
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corpseid = 1
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corpseidjob = "Internal Affairs Agent"
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corpseidaccess = "Internal Affairs Agent"
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/obj/effect/landmark/corpse/internalaffairsagent/lawyer
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name = "Lawyer"
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corpseuniform = /obj/item/clothing/under/lawyer/bluesuit
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corpsesuit = /obj/item/clothing/suit/storage/lawyer/bluejacket
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corpseshoes = /obj/item/clothing/shoes/leather
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corpseidjob = "Lawyer"
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/obj/effect/landmark/corpse/internalaffairsagent/bridgeofficer
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name = "Bridge Officer"
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corpseuniform = /obj/item/clothing/under/bridgeofficer
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corpsesuit = /obj/item/clothing/suit/storage/lawyer/bridgeofficer
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corpsegloves = /obj/item/clothing/gloves/white
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corpsehelmet = /obj/item/clothing/head/soft/bridgeofficer
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corpseidjob = "Bridge Officer"
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/obj/effect/landmark/corpse/chaplain
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name = "Chaplain"
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corpseuniform = /obj/item/clothing/under/rank/chaplain
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corpseback = /obj/item/weapon/storage/backpack
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corpseradio = /obj/item/device/radio/headset
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corpseshoes = /obj/item/clothing/shoes/laceup
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corpseid = 1
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corpseidjob = "Chaplain"
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corpseidaccess = "Chaplain"
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/obj/effect/landmark/corpse/quartermaster
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name = "Quartermaster"
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corpseuniform = /obj/item/clothing/under/rank/cargo
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corpseshoes = /obj/item/clothing/shoes/black
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corpsegloves = /obj/item/clothing/gloves/black
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corpsehelmet = /obj/item/clothing/head/soft
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corpseback = /obj/item/weapon/storage/backpack
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corpseradio = /obj/item/device/radio/headset
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corpseglasses = /obj/item/clothing/glasses/sunglasses
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corpseid = 1
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corpseidjob = "Quartermaster"
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corpseidaccess = "Quartermaster"
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/obj/effect/landmark/corpse/doctor
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name = "Doctor"
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corpseradio = /obj/item/device/radio/headset/headset_med
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corpseuniform = /obj/item/clothing/under/rank/medical
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corpsesuit = /obj/item/clothing/suit/storage/labcoat
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corpseback = /obj/item/weapon/storage/backpack/medic
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corpsepocket1 = /obj/item/device/flashlight/pen
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corpseshoes = /obj/item/clothing/shoes/white
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corpseid = 1
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corpseidjob = "Medical Doctor"
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corpseidaccess = "Medical Doctor"
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/obj/effect/landmark/corpse/surgeon
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name = "Surgeon"
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corpseradio = /obj/item/device/radio/headset/headset_med
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corpsehelmet = /obj/item/clothing/head/surgery/green
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corpseuniform = /obj/item/clothing/under/rank/medical/green
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corpsesuit = /obj/item/clothing/suit/storage/labcoat
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corpsepocket1 = /obj/item/weapon/scalpel
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corpseshoes = /obj/item/clothing/shoes/leather
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corpseid = 1
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corpseidjob = "Surgeon"
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corpseidaccess = "Medical Doctor"
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/obj/effect/landmark/corpse/chemist
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name = "Chemist"
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corpseradio = /obj/item/device/radio/headset/headset_med
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corpseuniform = /obj/item/clothing/under/rank/chemist
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corpsesuit = /obj/item/clothing/suit/storage/labcoat/chemist
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corpseback = /obj/item/weapon/storage/backpack/medic
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corpseshoes = /obj/item/clothing/shoes/white
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corpseid = 1
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corpseidjob = "Chemist"
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corpseidaccess = "Chemist"
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/obj/effect/landmark/corpse/geneticist
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name = "Geneticist"
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corpseradio = /obj/item/device/radio/headset/headset_med
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corpseuniform = /obj/item/clothing/under/rank/geneticist
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corpsesuit = /obj/item/clothing/suit/storage/labcoat/genetics
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corpseback = /obj/item/weapon/storage/backpack/medic
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corpsepocket1 = /obj/item/device/flashlight/pen
|
||||
corpseshoes = /obj/item/clothing/shoes/white
|
||||
corpseid = 1
|
||||
corpseidjob = "Geneticist"
|
||||
corpseidaccess = "Geneticist"
|
||||
|
||||
/obj/effect/landmark/corpse/virologist
|
||||
name = "Virologist"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_med
|
||||
corpseuniform = /obj/item/clothing/under/rank/virologist
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat/virologist
|
||||
corpsemask = /obj/item/clothing/mask/surgical
|
||||
corpseback = /obj/item/weapon/storage/backpack/medic
|
||||
corpsepocket1 = /obj/item/device/flashlight/pen
|
||||
corpseshoes = /obj/item/clothing/shoes/white
|
||||
corpseid = 1
|
||||
corpseidjob = "Geneticist"
|
||||
corpseidaccess = "Geneticist"
|
||||
|
||||
/obj/effect/landmark/corpse/paramedic
|
||||
name = "Paramedic"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_med
|
||||
corpseuniform = /obj/item/clothing/under/rank/medical/paramedic
|
||||
corpsemask = /obj/item/clothing/mask/cigarette
|
||||
corpseback = /obj/item/weapon/storage/backpack/medic
|
||||
corpsepocket1 = /obj/item/weapon/reagent_containers/hypospray/autoinjector/biofoam_injector
|
||||
corpseshoes = /obj/item/clothing/shoes/black
|
||||
corpsehelmet = /obj/item/clothing/head/soft/paramedic
|
||||
corpseid = 1
|
||||
corpseidjob = "Paramedic"
|
||||
corpseidaccess = "Paramedic"
|
||||
|
||||
/obj/effect/landmark/corpse/paramedic/rig
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig/medical
|
||||
corpseback = /obj/item/weapon/tank/oxygen
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/medical
|
||||
|
||||
/obj/effect/landmark/corpse/cmo
|
||||
name = "Chief Medical Officer"
|
||||
corpseradio = /obj/item/device/radio/headset/heads/cmo
|
||||
corpseuniform = /obj/item/clothing/under/rank/chief_medical_officer
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat/cmo
|
||||
corpseback = /obj/item/weapon/storage/backpack/medic
|
||||
corpsepocket1 = /obj/item/device/flashlight/pen
|
||||
corpseshoes = /obj/item/clothing/shoes/brown
|
||||
corpseid = 1
|
||||
corpseidjob = "Chief Medical Officer"
|
||||
corpseidaccess = "Chief Medical Officer"
|
||||
|
||||
/obj/effect/landmark/corpse/engineer
|
||||
name = "Engineer"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_eng
|
||||
corpseuniform = /obj/item/clothing/under/rank/engineer
|
||||
corpseback = /obj/item/weapon/storage/backpack/industrial
|
||||
corpseshoes = /obj/item/clothing/shoes/workboots
|
||||
corpsebelt = /obj/item/weapon/storage/belt/utility/full
|
||||
corpsegloves = /obj/item/clothing/gloves/yellow
|
||||
corpsehelmet = /obj/item/clothing/head/hardhat
|
||||
corpseid = 1
|
||||
corpseidjob = "Station Engineer"
|
||||
corpseidaccess = "Station Engineer"
|
||||
|
||||
/obj/effect/landmark/corpse/engineer/rig
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig
|
||||
corpseback = /obj/item/weapon/tank/oxygen
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig
|
||||
|
||||
/obj/effect/landmark/corpse/atmostech
|
||||
name = "Atmospheric Technician"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_eng
|
||||
corpseuniform = /obj/item/clothing/under/rank/atmospheric_technician
|
||||
corpseback = /obj/item/weapon/storage/backpack/industrial
|
||||
corpseshoes = /obj/item/clothing/shoes/workboots
|
||||
corpsebelt = /obj/item/weapon/storage/belt/utility/atmostech
|
||||
corpsegloves = /obj/item/clothing/gloves/yellow
|
||||
corpseid = 1
|
||||
corpseidjob = "Atmospheric Technician"
|
||||
corpseidaccess = "Atmospheric Technician"
|
||||
|
||||
/obj/effect/landmark/corpse/atmostech/rig
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig/atmos
|
||||
corpseback = /obj/item/weapon/tank/oxygen
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/atmos
|
||||
|
||||
/obj/effect/landmark/corpse/mechanic
|
||||
name = "Mechanic"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_engsci
|
||||
corpseuniform = /obj/item/clothing/under/rank/mechanic
|
||||
corpseback = /obj/item/weapon/storage/backpack/industrial
|
||||
corpseshoes = /obj/item/clothing/shoes/workboots
|
||||
corpsebelt = /obj/item/weapon/storage/belt/utility/full
|
||||
corpsehelmet = /obj/item/clothing/head/welding
|
||||
corpseid = 1
|
||||
corpseidjob = "Mechanic"
|
||||
corpseidaccess = "Mechanic"
|
||||
|
||||
/obj/effect/landmark/corpse/chiefengineer
|
||||
name = "Chief Engineer"
|
||||
corpseradio = /obj/item/device/radio/headset/heads/ce
|
||||
corpseuniform = /obj/item/clothing/under/rank/chief_engineer
|
||||
corpseback = /obj/item/weapon/storage/backpack/industrial
|
||||
corpseshoes = /obj/item/clothing/shoes/workboots
|
||||
corpsebelt = /obj/item/weapon/storage/belt/utility/complete
|
||||
corpsegloves = /obj/item/clothing/gloves/yellow
|
||||
corpsehelmet = /obj/item/clothing/head/hardhat/white
|
||||
corpseid = 1
|
||||
corpseidjob = "Chief Engineer"
|
||||
corpseidaccess = "Chief Engineer"
|
||||
|
||||
/obj/effect/landmark/corpse/chiefengineer/rig
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig/elite
|
||||
corpseback = /obj/item/weapon/tank/oxygen
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/elite
|
||||
|
||||
/obj/effect/landmark/corpse/scientist
|
||||
name = "Scientist"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_sci
|
||||
corpseuniform = /obj/item/clothing/under/rank/scientist
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseshoes = /obj/item/clothing/shoes/white
|
||||
corpseid = 1
|
||||
corpseidjob = "Scientist"
|
||||
corpseidaccess = "Scientist"
|
||||
|
||||
/obj/effect/landmark/corpse/xenoarchaeologist
|
||||
name = "Xenoarchaeologist"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_sci
|
||||
corpseuniform = /obj/item/clothing/under/rank/xenoarch
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseshoes = /obj/item/clothing/shoes/white
|
||||
corpseid = 1
|
||||
corpseidjob = "Xenoarchaeologist"
|
||||
corpseidaccess = "Scientist"
|
||||
|
||||
/obj/effect/landmark/corpse/xenoarchaeologist/space
|
||||
corpsesuit = /obj/item/clothing/suit/space/anomaly
|
||||
corpseback = /obj/item/weapon/tank/oxygen
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/anomaly
|
||||
|
||||
/obj/effect/landmark/corpse/scientist/voxresearch
|
||||
name = "Research Geneticist"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_sci
|
||||
corpseuniform = /obj/item/clothing/under/rank/scientist
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseshoes = /obj/item/clothing/shoes/white
|
||||
corpseid = 0
|
||||
|
||||
/obj/effect/landmark/corpse/roboticist
|
||||
name = "Roboticist"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_rob
|
||||
corpseuniform = /obj/item/clothing/under/rank/roboticist
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseshoes = /obj/item/clothing/shoes/white
|
||||
corpseid = 1
|
||||
corpseidjob = "Roboticist"
|
||||
corpseidaccess = "Roboticist"
|
||||
|
||||
/obj/effect/landmark/corpse/researchdirector
|
||||
name = "Research Director"
|
||||
corpseradio = /obj/item/device/radio/headset/heads/rd
|
||||
corpseuniform = /obj/item/clothing/under/rank/research_director
|
||||
corpsesuit = /obj/item/clothing/suit/storage/labcoat/rd
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseshoes = /obj/item/clothing/shoes/brown
|
||||
corpseid = 1
|
||||
corpseidjob = "Research Director"
|
||||
corpseidaccess = "Research Director"
|
||||
|
||||
/obj/effect/landmark/corpse/securityofficer
|
||||
name = "Security Officer"
|
||||
corpseuniform = /obj/item/clothing/under/rank/security
|
||||
corpsesuit = /obj/item/clothing/suit/armor/vest/security
|
||||
corpseback = /obj/item/weapon/storage/backpack/security
|
||||
corpseradio = /obj/item/device/radio/headset/headset_sec
|
||||
corpseglasses = /obj/item/clothing/glasses/sunglasses/sechud
|
||||
corpsebelt = /obj/item/weapon/storage/belt/security
|
||||
corpsegloves = /obj/item/clothing/gloves/black
|
||||
corpseshoes = /obj/item/clothing/shoes/jackboots
|
||||
corpsepocket1 = /obj/item/weapon/handcuffs
|
||||
corpsepocket2 = /obj/item/device/flash
|
||||
corpseid = 1
|
||||
corpseidjob = "Security Officer"
|
||||
corpseidaccess = "Security Officer"
|
||||
|
||||
/obj/effect/landmark/corpse/securityofficer/rig
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig/security
|
||||
corpseback = /obj/item/weapon/tank/oxygen
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/security
|
||||
|
||||
/obj/effect/landmark/corpse/detective
|
||||
name = "Detective"
|
||||
corpseuniform = /obj/item/clothing/under/det
|
||||
corpsesuit = /obj/item/clothing/suit/storage/det_suit
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseradio = /obj/item/device/radio/headset/headset_sec
|
||||
corpsegloves = /obj/item/clothing/gloves/black
|
||||
corpseshoes = /obj/item/clothing/shoes/brown
|
||||
corpsepocket1 = /obj/item/weapon/lighter/zippo
|
||||
corpsepocket2 = /obj/item/weapon/reagent_containers/food/drinks/mug/joe
|
||||
corpseid = 1
|
||||
corpseidjob = "Detective"
|
||||
corpseidaccess = "Detective"
|
||||
|
||||
/obj/effect/landmark/corpse/headofsecurity
|
||||
name = "Head of Security"
|
||||
corpseuniform = /obj/item/clothing/under/rank/security
|
||||
corpsesuit = /obj/item/clothing/suit/armor/hos/jensen
|
||||
corpseback = /obj/item/weapon/storage/backpack/security
|
||||
corpseradio = /obj/item/device/radio/headset/heads/hos
|
||||
corpseglasses = /obj/item/clothing/glasses/sunglasses/sechud
|
||||
corpsebelt = /obj/item/weapon/gun/energy/gun
|
||||
corpsegloves = /obj/item/clothing/gloves/black
|
||||
corpseshoes = /obj/item/clothing/shoes/jackboots/knifeholster
|
||||
corpsepocket1 = /obj/item/weapon/handcuffs
|
||||
corpsepocket2 = /obj/item/weapon/implanter/loyalty
|
||||
corpseid = 1
|
||||
corpseidjob = "Head of Security"
|
||||
corpseidaccess = "Head of Security"
|
||||
|
||||
/obj/effect/landmark/corpse/headofsecurity/rig
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig/security
|
||||
corpseback = /obj/item/weapon/tank/oxygen
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/security
|
||||
|
||||
/obj/effect/landmark/corpse/headofpersonnel
|
||||
name = "Head of Personnel"
|
||||
corpseuniform = /obj/item/clothing/under/rank/head_of_personnel
|
||||
corpsesuit = /obj/item/clothing/suit/armor/vest
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseradio = /obj/item/device/radio/headset/heads/hop
|
||||
corpseglasses = /obj/item/clothing/glasses/sunglasses
|
||||
corpsebelt = /obj/item/weapon/gun/energy/gun
|
||||
corpseshoes = /obj/item/clothing/shoes/brown
|
||||
corpseid = 1
|
||||
corpseidjob = "Head of Personnel"
|
||||
corpseidaccess = "Head of Personnel"
|
||||
|
||||
/obj/effect/landmark/corpse/captain
|
||||
name = "Captain"
|
||||
corpseuniform = /obj/item/clothing/under/rank/captain
|
||||
corpsesuit = /obj/item/clothing/suit/armor/captain
|
||||
corpseback = /obj/item/weapon/storage/backpack/captain
|
||||
corpseradio = /obj/item/device/radio/headset/heads/captain
|
||||
corpseglasses = /obj/item/clothing/glasses/sunglasses
|
||||
corpsebelt = /obj/item/weapon/gun/energy/gun
|
||||
corpsemask = /obj/item/clothing/mask/cigarette/cigar
|
||||
corpsehelmet = /obj/item/clothing/head/caphat
|
||||
corpsegloves = /obj/item/clothing/gloves/captain
|
||||
corpseshoes = /obj/item/clothing/shoes/brown
|
||||
corpseid = 1
|
||||
corpseidjob = "Captain"
|
||||
corpseidaccess = "Captain"
|
||||
|
||||
/obj/effect/landmark/corpse/captain/rig
|
||||
corpseback = /obj/item/weapon/tank/oxygen
|
||||
corpsemask = /obj/item/clothing/mask/breath
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/capspace
|
||||
|
||||
/////////////////Non-Crew (but still playable at roundstart)//////////////////////
|
||||
|
||||
/obj/effect/landmark/corpse/trader
|
||||
name = "Trader"
|
||||
mutantrace = "Vox"
|
||||
corpseuniform = /obj/item/clothing/under/vox/vox_robes
|
||||
corpseshoes = /obj/item/clothing/shoes/magboots/vox
|
||||
corpseback = /obj/item/weapon/tank/nitrogen
|
||||
corpsemask = /obj/item/clothing/mask/breath/vox
|
||||
corpsepocket1 = /obj/item/weapon/coin/trader
|
||||
corpsepocket2 = /obj/item/weapon/storage/wallet/random
|
||||
corpseid = 1
|
||||
corpseidjob = "Trader"
|
||||
corpseidaccess = "Trader"
|
||||
|
||||
/obj/effect/landmark/corpse/trader/powergaming
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/siren
|
||||
corpsesuit = /obj/item/clothing/suit/storage/trader
|
||||
corpseglasses = /obj/item/clothing/glasses/sunglasses
|
||||
corpsepocket1 = /obj/item/weapon/handcuffs
|
||||
corpsepocket2 = /obj/item/device/flash
|
||||
|
||||
/obj/effect/landmark/corpse/trader/pressure
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/vox/civ/trader
|
||||
corpsesuit = /obj/item/clothing/suit/space/vox/civ/trader
|
||||
|
||||
/obj/effect/landmark/corpse/trader/carapace
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/vox/civ/trader/carapace
|
||||
corpsesuit = /obj/item/clothing/suit/space/vox/civ/trader/carapace
|
||||
|
||||
/obj/effect/landmark/corpse/trader/medic
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/vox/civ/trader/medic
|
||||
corpsesuit = /obj/item/clothing/suit/space/vox/civ/trader/medic
|
||||
|
||||
/obj/effect/landmark/corpse/trader/stealth
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/vox/civ/trader/stealth
|
||||
corpsesuit = /obj/item/clothing/suit/space/vox/civ/trader/stealth
|
||||
|
||||
/////////////////Officers//////////////////////
|
||||
|
||||
@@ -573,6 +951,24 @@
|
||||
|
||||
//////////////////Misc Corpses///////////////////////////
|
||||
|
||||
/obj/effect/landmark/corpse/roboticist/spessmart
|
||||
corpseidjob = "Spessmart Roboticist"
|
||||
generate_random_mob_name = 1
|
||||
generate_random_appearance = 1
|
||||
brute_dmg = 100
|
||||
toxin_dmg = 6
|
||||
|
||||
/obj/effect/landmark/corpse/pilot
|
||||
name = "pilot"
|
||||
corpseradio = /obj/item/device/radio/headset/headset_sec
|
||||
corpseuniform = /obj/item/clothing/under/aviatoruniform
|
||||
corpseshoes = /obj/item/clothing/shoes/jackboots
|
||||
corpsegloves = /obj/item/clothing/gloves/botanic_leather
|
||||
corpseglasses = /obj/item/clothing/glasses/sunglasses
|
||||
corpsemask = /obj/item/clothing/mask/scarf/red
|
||||
corpsepocket1 = /obj/item/ammo_storage/speedloader/a357
|
||||
corpsepocket2 = /obj/item/clothing/mask/cigarette/cigar
|
||||
|
||||
/obj/effect/landmark/corpse/civilian //Random corpse!
|
||||
name = "Civilian"
|
||||
generate_random_mob_name = 1
|
||||
|
||||
Reference in New Issue
Block a user