Adds corpse spawners for every roundstart role (#19491)

* Adds corpses for every roundstart role

* Sorry Palpatine

* please don't break everything
This commit is contained in:
kilozombie
2018-08-31 12:52:21 -07:00
committed by jknpj
parent 5800201af5
commit c94464d4a6

View File

@@ -7,7 +7,7 @@
var/mobname = "Unknown" //Unused now but it'd fuck up maps to remove it now
var/generate_random_mob_name = 0
var/generate_random_appearance = 0
var/generate_random_appearance = 1
var/corpsegender = G_MALE
var/list/possible_names
@@ -248,7 +248,44 @@
///////////Civilians//////////////////////
/////////////////Crew//////////////////////
/obj/effect/landmark/corpse/assistant
name = "Assistant"
corpseuniform = /obj/item/clothing/under/color/grey
corpseshoes = /obj/item/clothing/shoes/black
corpsebelt = /obj/item/weapon/storage/bag/plasticbag
corpseback = /obj/item/weapon/storage/backpack
corpseradio = /obj/item/device/radio/headset
corpseid = 1
corpseidjob = "Assistant"
corpseidaccess = "Assistant"
/obj/effect/landmark/corpse/assistant/robust
corpseuniform = list(/obj/item/clothing/under/syndicate, /obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_personnel, /obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/chief_medical_officer, /obj/item/clothing/under/rank/chief_engineer)
corpsesuit = list(/obj/item/clothing/suit/space/ancient, /obj/item/clothing/suit/space/rig/ror, /obj/item/clothing/suit/space/rig/syndi, /obj/item/clothing/suit/space/rig/atmos/, /obj/item/clothing/suit/armor/captain, /obj/item/clothing/suit/armor/vest, /obj/item/clothing/suit/armor/riot, /obj/item/clothing/suit/armor/laserproof, /obj/item/clothing/suit/armor/hos, /obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/suit/space/rig/security, /obj/item/clothing/suit/space/rig/mining)
corpseshoes = list(/obj/item/clothing/shoes/magboots, /obj/item/clothing/shoes/magboots/atmos, /obj/item/clothing/shoes/magboots/captain, /obj/item/clothing/shoes/jackboots/knifeholster, /obj/item/clothing/shoes/galoshes)
corpsegloves = list(/obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/black, /obj/item/clothing/gloves/captain)
corpseradio = list(/obj/item/device/radio/headset/headset_sec, /obj/item/device/radio/headset/heads/captain, /obj/item/device/radio/headset/heads/hos, /obj/item/device/radio/headset/heads/hop)
corpseglasses = list(/obj/item/clothing/glasses/hud/health, /obj/item/clothing/glasses/sunglasses, /obj/item/clothing/glasses/sunglasses/sechud, /obj/item/clothing/glasses/welding)
corpsemask = list(/obj/item/clothing/mask/cigarette/cigar, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas/swat, /obj/item/clothing/mask/balaclava)
corpsehelmet = list(/obj/item/clothing/head/helmet/space/ancient, /obj/item/clothing/head/helmet/space/rig/ror, /obj/item/clothing/head/helmet/space/rig/syndi, /obj/item/clothing/head/helmet/space/rig/atmos, /obj/item/clothing/head/helmet/cap, /obj/item/clothing/head/helmet/tactical, /obj/item/clothing/head/helmet/tactical/HoS/dermal, /obj/item/clothing/head/helmet/siren, /obj/item/clothing/head/collectable/petehat, /obj/item/clothing/head/hardhat/red, /obj/item/clothing/head/welding, /obj/item/clothing/head/collectable/welding, /obj/item/clothing/head/helmet/space/rig/security, /obj/item/clothing/head/helmet/space/rig/mining)
corpsebelt = list(/obj/item/weapon/gun/energy/laser/retro/ancient, /obj/item/weapon/storage/belt/utility/full, /obj/item/weapon/storage/belt/utility/chief/full, /obj/item/weapon/storage/belt/slim, /obj/item/weapon/storage/belt/security, /obj/item/weapon/gun/energy/gun, /obj/item/weapon/sword, /obj/item/weapon/pickaxe, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton/loaded, /obj/item/weapon/melee/telebaton)
corpsepocket1 = list(/obj/item/device/radio/off, /obj/item/weapon/crowbar, /obj/item/weapon/reagent_containers/hypospray/autoinjector, /obj/item/weapon/reagent_containers/food/snacks/magbites, /obj/item/weapon/reagent_containers/food/snacks/donkpocket, /obj/item/device/flash, /obj/item/weapon/grenade/flashbang, /obj/item/device/flashlight, /obj/item/weapon/handcuffs, /obj/item/weapon/handcuffs/cable/red, /obj/item/weapon/legcuffs/bolas)
corpsepocket2 = list(/obj/item/device/radio/off, /obj/item/weapon/crowbar, /obj/item/weapon/reagent_containers/hypospray/autoinjector, /obj/item/weapon/reagent_containers/food/snacks/magbites, /obj/item/weapon/reagent_containers/food/snacks/donkpocket, /obj/item/device/flash, /obj/item/weapon/grenade/flashbang, /obj/item/device/flashlight, /obj/item/weapon/handcuffs, /obj/item/weapon/handcuffs/cable/red, /obj/item/weapon/legcuffs/bolas)
corpseback = list(/obj/item/weapon/fireaxe, /obj/item/weapon/storage/backpack/clown, /obj/item/weapon/storage/backpack/security, /obj/item/weapon/storage/backpack/captain, /obj/item/weapon/storage/backpack/holding, /obj/item/weapon/storage/backpack)
corpseidaccess = "Captain"
/obj/effect/landmark/corpse/bartender
name = "Bartender"
corpseuniform = /obj/item/clothing/under/rank/bartender
corpsesuit = /obj/item/clothing/suit/armor/vest
corpseshoes = /obj/item/clothing/shoes/black
corpseback = /obj/item/weapon/gun/projectile/shotgun/doublebarrel
corpseradio = /obj/item/device/radio/headset
corpseid = 1
corpseidjob = "Bartender"
corpseidaccess = "Bartender"
/obj/effect/landmark/corpse/chef
name = "Chef"
@@ -262,48 +299,45 @@
corpseidjob = "Chef"
corpseidaccess = "Chef"
/obj/effect/landmark/corpse/botanist
name = "Botanist"
corpseuniform = /obj/item/clothing/under/rank/hydroponics
corpsesuit = /obj/item/clothing/suit/apron
corpseshoes = /obj/item/clothing/shoes/black
corpsegloves = /obj/item/clothing/gloves/botanic_leather
corpsehelmet = /obj/item/clothing/head/greenbandana
corpseback = /obj/item/weapon/storage/backpack
corpseradio = /obj/item/device/radio/headset
corpseid = 1
corpseidjob = "Botanist"
corpseidaccess = "Botanist"
/obj/effect/landmark/corpse/doctor
name = "Doctor"
corpseradio = /obj/item/device/radio/headset/headset_med
corpseuniform = /obj/item/clothing/under/rank/medical
corpsesuit = /obj/item/clothing/suit/storage/labcoat
corpseback = /obj/item/weapon/storage/backpack/medic
corpsepocket1 = /obj/item/device/flashlight/pen
/obj/effect/landmark/corpse/cargotechnician
name = "Cargo Technician"
corpseuniform = /obj/item/clothing/under/rank/cargotech
corpseshoes = /obj/item/clothing/shoes/black
corpsehelmet = /obj/item/clothing/head/soft
corpseback = /obj/item/weapon/storage/backpack
corpseradio = /obj/item/device/radio/headset
corpseid = 1
corpseidjob = "Cargo Technician"
corpseidaccess = "Cargo Technician"
/obj/effect/landmark/corpse/miner
name = "Shaft Miner"
corpseradio = /obj/item/device/radio/headset/headset_mining
corpseuniform = /obj/item/clothing/under/rank/miner
corpsegloves = /obj/item/clothing/gloves/black
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/black
corpseid = 1
corpseidjob = "Medical Doctor"
corpseidaccess = "Medical Doctor"
corpseidjob = "Shaft Miner"
corpseidaccess = "Shaft Miner"
/obj/effect/landmark/corpse/surgeon
name = "Surgeon"
corpseradio = /obj/item/device/radio/headset/headset_med
corpsehelmet = /obj/item/clothing/head/surgery/green
corpseuniform = /obj/item/clothing/under/rank/medical/green
corpsesuit = /obj/item/clothing/suit/storage/labcoat
corpsepocket1 = /obj/item/weapon/scalpel
corpseshoes = /obj/item/clothing/shoes/leather
corpseid = 1
corpseidjob = "Surgeon"
corpseidaccess = "Medical Doctor"
/obj/effect/landmark/corpse/engineer
name = "Engineer"
corpseradio = /obj/item/device/radio/headset/headset_eng
corpseuniform = /obj/item/clothing/under/rank/engineer
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/orange
corpsebelt = /obj/item/weapon/storage/belt/utility/full
corpsegloves = /obj/item/clothing/gloves/yellow
corpsehelmet = /obj/item/clothing/head/hardhat
corpseid = 1
corpseidjob = "Station Engineer"
corpseidaccess = "Station Engineer"
/obj/effect/landmark/corpse/engineer/rig
corpsesuit = /obj/item/clothing/suit/space/rig
/obj/effect/landmark/corpse/miner/rig
corpsesuit = /obj/item/clothing/suit/space/rig/mining
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/rig
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/mining
/obj/effect/landmark/corpse/clown
name = "Clown"
@@ -329,58 +363,6 @@
corpseidjob = "Mime"
corpseidaccess = "Mime"
/obj/effect/landmark/corpse/scientist
name = "Scientist"
corpseradio = /obj/item/device/radio/headset/headset_sci
corpseuniform = /obj/item/clothing/under/rank/scientist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
corpseback = /obj/item/weapon/storage/backpack
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1
corpseidjob = "Scientist"
corpseidaccess = "Scientist"
/obj/effect/landmark/corpse/scientist/voxresearch
name = "Research Geneticist"
corpseradio = /obj/item/device/radio/headset/headset_sci
corpseuniform = /obj/item/clothing/under/rank/scientist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
corpseback = /obj/item/weapon/storage/backpack
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 0
/obj/effect/landmark/corpse/roboticist
name = "Roboticist"
corpseradio = /obj/item/device/radio/headset/headset_rob
corpseuniform = /obj/item/clothing/under/rank/roboticist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1
corpseidjob = "Roboticist"
corpseidaccess = "Roboticist"
/obj/effect/landmark/corpse/roboticist/spessmart
corpseidjob = "Spessmart Roboticist"
generate_random_mob_name = 1
generate_random_appearance = 1
brute_dmg = 100
toxin_dmg = 6
/obj/effect/landmark/corpse/miner
corpseradio = /obj/item/device/radio/headset/headset_mining
corpseuniform = /obj/item/clothing/under/rank/miner
corpsegloves = /obj/item/clothing/gloves/black
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/black
corpseid = 1
corpseidjob = "Shaft Miner"
corpseidaccess = "Shaft Miner"
/obj/effect/landmark/corpse/miner/rig
corpsesuit = /obj/item/clothing/suit/space/rig/mining
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/mining
/obj/effect/landmark/corpse/janitor
name = "Janitor"
corpseradio = /obj/item/device/radio/headset/headset_cargo
@@ -398,17 +380,413 @@
corpseback = /obj/item/weapon/reagent_containers/chempack
corpseglasses = /obj/item/clothing/glasses/sunglasses
/obj/effect/landmark/corpse/pilot
name = "pilot"
corpseradio = /obj/item/device/radio/headset/headset_sec
corpseuniform = /obj/item/clothing/under/aviatoruniform
corpseshoes = /obj/item/clothing/shoes/jackboots
corpsegloves = /obj/item/clothing/gloves/botanic_leather
corpseglasses = /obj/item/clothing/glasses/sunglasses
corpsemask = /obj/item/clothing/mask/scarf/red
corpsepocket1 = /obj/item/ammo_storage/speedloader/a357
corpsepocket2 = /obj/item/clothing/mask/cigarette/cigar
/obj/effect/landmark/corpse/librarian
name = "Librarian"
corpseuniform = /obj/item/clothing/under/suit_jacket/red
corpseshoes = /obj/item/clothing/shoes/black
corpseback = /obj/item/weapon/storage/backpack
corpseradio = /obj/item/device/radio/headset
corpseid = 1
corpseidjob = "Librarian"
corpseidaccess = "Librarian"
/obj/effect/landmark/corpse/internalaffairsagent
name = "Internal Affairs Agent"
corpseuniform = /obj/item/clothing/under/rank/internalaffairs
corpsesuit = /obj/item/clothing/suit/storage/internalaffairs
corpseshoes = /obj/item/clothing/shoes/centcom
corpseback = /obj/item/weapon/storage/backpack
corpseradio = /obj/item/device/radio/headset
corpseglasses = /obj/item/clothing/glasses/sunglasses
corpseid = 1
corpseidjob = "Internal Affairs Agent"
corpseidaccess = "Internal Affairs Agent"
/obj/effect/landmark/corpse/internalaffairsagent/lawyer
name = "Lawyer"
corpseuniform = /obj/item/clothing/under/lawyer/bluesuit
corpsesuit = /obj/item/clothing/suit/storage/lawyer/bluejacket
corpseshoes = /obj/item/clothing/shoes/leather
corpseidjob = "Lawyer"
/obj/effect/landmark/corpse/internalaffairsagent/bridgeofficer
name = "Bridge Officer"
corpseuniform = /obj/item/clothing/under/bridgeofficer
corpsesuit = /obj/item/clothing/suit/storage/lawyer/bridgeofficer
corpsegloves = /obj/item/clothing/gloves/white
corpsehelmet = /obj/item/clothing/head/soft/bridgeofficer
corpseidjob = "Bridge Officer"
/obj/effect/landmark/corpse/chaplain
name = "Chaplain"
corpseuniform = /obj/item/clothing/under/rank/chaplain
corpseback = /obj/item/weapon/storage/backpack
corpseradio = /obj/item/device/radio/headset
corpseshoes = /obj/item/clothing/shoes/laceup
corpseid = 1
corpseidjob = "Chaplain"
corpseidaccess = "Chaplain"
/obj/effect/landmark/corpse/quartermaster
name = "Quartermaster"
corpseuniform = /obj/item/clothing/under/rank/cargo
corpseshoes = /obj/item/clothing/shoes/black
corpsegloves = /obj/item/clothing/gloves/black
corpsehelmet = /obj/item/clothing/head/soft
corpseback = /obj/item/weapon/storage/backpack
corpseradio = /obj/item/device/radio/headset
corpseglasses = /obj/item/clothing/glasses/sunglasses
corpseid = 1
corpseidjob = "Quartermaster"
corpseidaccess = "Quartermaster"
/obj/effect/landmark/corpse/doctor
name = "Doctor"
corpseradio = /obj/item/device/radio/headset/headset_med
corpseuniform = /obj/item/clothing/under/rank/medical
corpsesuit = /obj/item/clothing/suit/storage/labcoat
corpseback = /obj/item/weapon/storage/backpack/medic
corpsepocket1 = /obj/item/device/flashlight/pen
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1
corpseidjob = "Medical Doctor"
corpseidaccess = "Medical Doctor"
/obj/effect/landmark/corpse/surgeon
name = "Surgeon"
corpseradio = /obj/item/device/radio/headset/headset_med
corpsehelmet = /obj/item/clothing/head/surgery/green
corpseuniform = /obj/item/clothing/under/rank/medical/green
corpsesuit = /obj/item/clothing/suit/storage/labcoat
corpsepocket1 = /obj/item/weapon/scalpel
corpseshoes = /obj/item/clothing/shoes/leather
corpseid = 1
corpseidjob = "Surgeon"
corpseidaccess = "Medical Doctor"
/obj/effect/landmark/corpse/chemist
name = "Chemist"
corpseradio = /obj/item/device/radio/headset/headset_med
corpseuniform = /obj/item/clothing/under/rank/chemist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/chemist
corpseback = /obj/item/weapon/storage/backpack/medic
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1
corpseidjob = "Chemist"
corpseidaccess = "Chemist"
/obj/effect/landmark/corpse/geneticist
name = "Geneticist"
corpseradio = /obj/item/device/radio/headset/headset_med
corpseuniform = /obj/item/clothing/under/rank/geneticist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/genetics
corpseback = /obj/item/weapon/storage/backpack/medic
corpsepocket1 = /obj/item/device/flashlight/pen
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1
corpseidjob = "Geneticist"
corpseidaccess = "Geneticist"
/obj/effect/landmark/corpse/virologist
name = "Virologist"
corpseradio = /obj/item/device/radio/headset/headset_med
corpseuniform = /obj/item/clothing/under/rank/virologist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/virologist
corpsemask = /obj/item/clothing/mask/surgical
corpseback = /obj/item/weapon/storage/backpack/medic
corpsepocket1 = /obj/item/device/flashlight/pen
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1
corpseidjob = "Geneticist"
corpseidaccess = "Geneticist"
/obj/effect/landmark/corpse/paramedic
name = "Paramedic"
corpseradio = /obj/item/device/radio/headset/headset_med
corpseuniform = /obj/item/clothing/under/rank/medical/paramedic
corpsemask = /obj/item/clothing/mask/cigarette
corpseback = /obj/item/weapon/storage/backpack/medic
corpsepocket1 = /obj/item/weapon/reagent_containers/hypospray/autoinjector/biofoam_injector
corpseshoes = /obj/item/clothing/shoes/black
corpsehelmet = /obj/item/clothing/head/soft/paramedic
corpseid = 1
corpseidjob = "Paramedic"
corpseidaccess = "Paramedic"
/obj/effect/landmark/corpse/paramedic/rig
corpsesuit = /obj/item/clothing/suit/space/rig/medical
corpseback = /obj/item/weapon/tank/oxygen
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/medical
/obj/effect/landmark/corpse/cmo
name = "Chief Medical Officer"
corpseradio = /obj/item/device/radio/headset/heads/cmo
corpseuniform = /obj/item/clothing/under/rank/chief_medical_officer
corpsesuit = /obj/item/clothing/suit/storage/labcoat/cmo
corpseback = /obj/item/weapon/storage/backpack/medic
corpsepocket1 = /obj/item/device/flashlight/pen
corpseshoes = /obj/item/clothing/shoes/brown
corpseid = 1
corpseidjob = "Chief Medical Officer"
corpseidaccess = "Chief Medical Officer"
/obj/effect/landmark/corpse/engineer
name = "Engineer"
corpseradio = /obj/item/device/radio/headset/headset_eng
corpseuniform = /obj/item/clothing/under/rank/engineer
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/workboots
corpsebelt = /obj/item/weapon/storage/belt/utility/full
corpsegloves = /obj/item/clothing/gloves/yellow
corpsehelmet = /obj/item/clothing/head/hardhat
corpseid = 1
corpseidjob = "Station Engineer"
corpseidaccess = "Station Engineer"
/obj/effect/landmark/corpse/engineer/rig
corpsesuit = /obj/item/clothing/suit/space/rig
corpseback = /obj/item/weapon/tank/oxygen
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/rig
/obj/effect/landmark/corpse/atmostech
name = "Atmospheric Technician"
corpseradio = /obj/item/device/radio/headset/headset_eng
corpseuniform = /obj/item/clothing/under/rank/atmospheric_technician
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/workboots
corpsebelt = /obj/item/weapon/storage/belt/utility/atmostech
corpsegloves = /obj/item/clothing/gloves/yellow
corpseid = 1
corpseidjob = "Atmospheric Technician"
corpseidaccess = "Atmospheric Technician"
/obj/effect/landmark/corpse/atmostech/rig
corpsesuit = /obj/item/clothing/suit/space/rig/atmos
corpseback = /obj/item/weapon/tank/oxygen
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/atmos
/obj/effect/landmark/corpse/mechanic
name = "Mechanic"
corpseradio = /obj/item/device/radio/headset/headset_engsci
corpseuniform = /obj/item/clothing/under/rank/mechanic
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/workboots
corpsebelt = /obj/item/weapon/storage/belt/utility/full
corpsehelmet = /obj/item/clothing/head/welding
corpseid = 1
corpseidjob = "Mechanic"
corpseidaccess = "Mechanic"
/obj/effect/landmark/corpse/chiefengineer
name = "Chief Engineer"
corpseradio = /obj/item/device/radio/headset/heads/ce
corpseuniform = /obj/item/clothing/under/rank/chief_engineer
corpseback = /obj/item/weapon/storage/backpack/industrial
corpseshoes = /obj/item/clothing/shoes/workboots
corpsebelt = /obj/item/weapon/storage/belt/utility/complete
corpsegloves = /obj/item/clothing/gloves/yellow
corpsehelmet = /obj/item/clothing/head/hardhat/white
corpseid = 1
corpseidjob = "Chief Engineer"
corpseidaccess = "Chief Engineer"
/obj/effect/landmark/corpse/chiefengineer/rig
corpsesuit = /obj/item/clothing/suit/space/rig/elite
corpseback = /obj/item/weapon/tank/oxygen
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/elite
/obj/effect/landmark/corpse/scientist
name = "Scientist"
corpseradio = /obj/item/device/radio/headset/headset_sci
corpseuniform = /obj/item/clothing/under/rank/scientist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
corpseback = /obj/item/weapon/storage/backpack
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1
corpseidjob = "Scientist"
corpseidaccess = "Scientist"
/obj/effect/landmark/corpse/xenoarchaeologist
name = "Xenoarchaeologist"
corpseradio = /obj/item/device/radio/headset/headset_sci
corpseuniform = /obj/item/clothing/under/rank/xenoarch
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
corpseback = /obj/item/weapon/storage/backpack
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1
corpseidjob = "Xenoarchaeologist"
corpseidaccess = "Scientist"
/obj/effect/landmark/corpse/xenoarchaeologist/space
corpsesuit = /obj/item/clothing/suit/space/anomaly
corpseback = /obj/item/weapon/tank/oxygen
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/anomaly
/obj/effect/landmark/corpse/scientist/voxresearch
name = "Research Geneticist"
corpseradio = /obj/item/device/radio/headset/headset_sci
corpseuniform = /obj/item/clothing/under/rank/scientist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
corpseback = /obj/item/weapon/storage/backpack
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 0
/obj/effect/landmark/corpse/roboticist
name = "Roboticist"
corpseradio = /obj/item/device/radio/headset/headset_rob
corpseuniform = /obj/item/clothing/under/rank/roboticist
corpsesuit = /obj/item/clothing/suit/storage/labcoat/science
corpseback = /obj/item/weapon/storage/backpack
corpseshoes = /obj/item/clothing/shoes/white
corpseid = 1
corpseidjob = "Roboticist"
corpseidaccess = "Roboticist"
/obj/effect/landmark/corpse/researchdirector
name = "Research Director"
corpseradio = /obj/item/device/radio/headset/heads/rd
corpseuniform = /obj/item/clothing/under/rank/research_director
corpsesuit = /obj/item/clothing/suit/storage/labcoat/rd
corpseback = /obj/item/weapon/storage/backpack
corpseshoes = /obj/item/clothing/shoes/brown
corpseid = 1
corpseidjob = "Research Director"
corpseidaccess = "Research Director"
/obj/effect/landmark/corpse/securityofficer
name = "Security Officer"
corpseuniform = /obj/item/clothing/under/rank/security
corpsesuit = /obj/item/clothing/suit/armor/vest/security
corpseback = /obj/item/weapon/storage/backpack/security
corpseradio = /obj/item/device/radio/headset/headset_sec
corpseglasses = /obj/item/clothing/glasses/sunglasses/sechud
corpsebelt = /obj/item/weapon/storage/belt/security
corpsegloves = /obj/item/clothing/gloves/black
corpseshoes = /obj/item/clothing/shoes/jackboots
corpsepocket1 = /obj/item/weapon/handcuffs
corpsepocket2 = /obj/item/device/flash
corpseid = 1
corpseidjob = "Security Officer"
corpseidaccess = "Security Officer"
/obj/effect/landmark/corpse/securityofficer/rig
corpsesuit = /obj/item/clothing/suit/space/rig/security
corpseback = /obj/item/weapon/tank/oxygen
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/security
/obj/effect/landmark/corpse/detective
name = "Detective"
corpseuniform = /obj/item/clothing/under/det
corpsesuit = /obj/item/clothing/suit/storage/det_suit
corpseback = /obj/item/weapon/storage/backpack
corpseradio = /obj/item/device/radio/headset/headset_sec
corpsegloves = /obj/item/clothing/gloves/black
corpseshoes = /obj/item/clothing/shoes/brown
corpsepocket1 = /obj/item/weapon/lighter/zippo
corpsepocket2 = /obj/item/weapon/reagent_containers/food/drinks/mug/joe
corpseid = 1
corpseidjob = "Detective"
corpseidaccess = "Detective"
/obj/effect/landmark/corpse/headofsecurity
name = "Head of Security"
corpseuniform = /obj/item/clothing/under/rank/security
corpsesuit = /obj/item/clothing/suit/armor/hos/jensen
corpseback = /obj/item/weapon/storage/backpack/security
corpseradio = /obj/item/device/radio/headset/heads/hos
corpseglasses = /obj/item/clothing/glasses/sunglasses/sechud
corpsebelt = /obj/item/weapon/gun/energy/gun
corpsegloves = /obj/item/clothing/gloves/black
corpseshoes = /obj/item/clothing/shoes/jackboots/knifeholster
corpsepocket1 = /obj/item/weapon/handcuffs
corpsepocket2 = /obj/item/weapon/implanter/loyalty
corpseid = 1
corpseidjob = "Head of Security"
corpseidaccess = "Head of Security"
/obj/effect/landmark/corpse/headofsecurity/rig
corpsesuit = /obj/item/clothing/suit/space/rig/security
corpseback = /obj/item/weapon/tank/oxygen
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/security
/obj/effect/landmark/corpse/headofpersonnel
name = "Head of Personnel"
corpseuniform = /obj/item/clothing/under/rank/head_of_personnel
corpsesuit = /obj/item/clothing/suit/armor/vest
corpseback = /obj/item/weapon/storage/backpack
corpseradio = /obj/item/device/radio/headset/heads/hop
corpseglasses = /obj/item/clothing/glasses/sunglasses
corpsebelt = /obj/item/weapon/gun/energy/gun
corpseshoes = /obj/item/clothing/shoes/brown
corpseid = 1
corpseidjob = "Head of Personnel"
corpseidaccess = "Head of Personnel"
/obj/effect/landmark/corpse/captain
name = "Captain"
corpseuniform = /obj/item/clothing/under/rank/captain
corpsesuit = /obj/item/clothing/suit/armor/captain
corpseback = /obj/item/weapon/storage/backpack/captain
corpseradio = /obj/item/device/radio/headset/heads/captain
corpseglasses = /obj/item/clothing/glasses/sunglasses
corpsebelt = /obj/item/weapon/gun/energy/gun
corpsemask = /obj/item/clothing/mask/cigarette/cigar
corpsehelmet = /obj/item/clothing/head/caphat
corpsegloves = /obj/item/clothing/gloves/captain
corpseshoes = /obj/item/clothing/shoes/brown
corpseid = 1
corpseidjob = "Captain"
corpseidaccess = "Captain"
/obj/effect/landmark/corpse/captain/rig
corpseback = /obj/item/weapon/tank/oxygen
corpsemask = /obj/item/clothing/mask/breath
corpsehelmet = /obj/item/clothing/head/helmet/space/capspace
/////////////////Non-Crew (but still playable at roundstart)//////////////////////
/obj/effect/landmark/corpse/trader
name = "Trader"
mutantrace = "Vox"
corpseuniform = /obj/item/clothing/under/vox/vox_robes
corpseshoes = /obj/item/clothing/shoes/magboots/vox
corpseback = /obj/item/weapon/tank/nitrogen
corpsemask = /obj/item/clothing/mask/breath/vox
corpsepocket1 = /obj/item/weapon/coin/trader
corpsepocket2 = /obj/item/weapon/storage/wallet/random
corpseid = 1
corpseidjob = "Trader"
corpseidaccess = "Trader"
/obj/effect/landmark/corpse/trader/powergaming
corpsehelmet = /obj/item/clothing/head/helmet/siren
corpsesuit = /obj/item/clothing/suit/storage/trader
corpseglasses = /obj/item/clothing/glasses/sunglasses
corpsepocket1 = /obj/item/weapon/handcuffs
corpsepocket2 = /obj/item/device/flash
/obj/effect/landmark/corpse/trader/pressure
corpsehelmet = /obj/item/clothing/head/helmet/space/vox/civ/trader
corpsesuit = /obj/item/clothing/suit/space/vox/civ/trader
/obj/effect/landmark/corpse/trader/carapace
corpsehelmet = /obj/item/clothing/head/helmet/space/vox/civ/trader/carapace
corpsesuit = /obj/item/clothing/suit/space/vox/civ/trader/carapace
/obj/effect/landmark/corpse/trader/medic
corpsehelmet = /obj/item/clothing/head/helmet/space/vox/civ/trader/medic
corpsesuit = /obj/item/clothing/suit/space/vox/civ/trader/medic
/obj/effect/landmark/corpse/trader/stealth
corpsehelmet = /obj/item/clothing/head/helmet/space/vox/civ/trader/stealth
corpsesuit = /obj/item/clothing/suit/space/vox/civ/trader/stealth
/////////////////Officers//////////////////////
@@ -573,6 +951,24 @@
//////////////////Misc Corpses///////////////////////////
/obj/effect/landmark/corpse/roboticist/spessmart
corpseidjob = "Spessmart Roboticist"
generate_random_mob_name = 1
generate_random_appearance = 1
brute_dmg = 100
toxin_dmg = 6
/obj/effect/landmark/corpse/pilot
name = "pilot"
corpseradio = /obj/item/device/radio/headset/headset_sec
corpseuniform = /obj/item/clothing/under/aviatoruniform
corpseshoes = /obj/item/clothing/shoes/jackboots
corpsegloves = /obj/item/clothing/gloves/botanic_leather
corpseglasses = /obj/item/clothing/glasses/sunglasses
corpsemask = /obj/item/clothing/mask/scarf/red
corpsepocket1 = /obj/item/ammo_storage/speedloader/a357
corpsepocket2 = /obj/item/clothing/mask/cigarette/cigar
/obj/effect/landmark/corpse/civilian //Random corpse!
name = "Civilian"
generate_random_mob_name = 1