mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Prisoner Management Update:
* New Implant: Chem. Insert up to 10 units of chemicals into implant with a syringe (while still in implant case) and then can use a prisoner management console to trigger 1, 5, or 10 units of the chemical to be injected into the implanted subject. Once all the chemicals are used up, the implant disables itself. * Prisoner Management Console can now detect the approximate location of prisoners with tracking implants in them. It gives slightly more useful information then the tracker but isn't portable. * AI cannot access Prisoner Management Console (unless malf/XISC). * Prisoner Management Console re-added to Armory (It no longer can trigger explosive implants). Play nice or else you'll get your toys taken away from you. BORK BORK update: * Re-did ChemMaster. Now it allows you transfer reagents in and out of a buffer. You can then turn the contents of the buffer into either a pill or a bottle. When removing reagents from the buffer, you can either delete them entirely or return them to the beaker. However, removing the beaker clears the contents of the buffer (so no mixing inside the ChemMaster!). CondiMaster Neo is almost identical to the ChemMaster except it only makes condiment bottles (no pills). * Milk now being handled like the other reagents (as intended). Remember: 5 units of milk = 1 cup. * Soymilk interchangable with regular milk in microwave recipes. (again, 5 units = 1 cup) * Xenomeatbread! 3 xeno meat, 3 cheese, 3 flour. Extra Heretical! * Monkey related food items renamed to generic meat (since I'm adding animals, I really don't want to add a new food items for every single new animal). * Cola removed from fridge. Thematically appropriate but it just clutters it up (especially since there are vending machines all over the damn place). * Faggots removed from meat locker. Instead, a small amount of meat spawns in there. * Carp processes modified. Code is a littles cleaner (lawl) and the random pathing a a little cleaner as well. Badmin Update: * By request, Admins can now trigger radiation event. * Confirmation warning on admin-triggered carp event. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@660 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -100,12 +100,19 @@
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/machinery/chem_master/
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name = "CheMaster 3000"
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name = "ChemMaster 3000"
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density = 1
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anchored = 1
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icon = 'chemical.dmi'
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icon_state = "mixer0"
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var/beaker = null
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var/mode = 0
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var/condi = 0
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New()
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var/datum/reagents/R = new/datum/reagents(50)
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reagents = R
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R.my_atom = src
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ex_act(severity)
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switch(severity)
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@@ -149,63 +156,73 @@
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if(!beaker) return
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var/datum/reagents/R = beaker:reagents
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if (href_list["isolate"])
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R.isolate_reagent(href_list["isolate"])
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src.updateUsrDialog()
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return
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else if (href_list["remove"])
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R.del_reagent(href_list["remove"])
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src.updateUsrDialog()
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return
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else if (href_list["remove5"])
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R.remove_reagent(href_list["remove5"], 5)
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src.updateUsrDialog()
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return
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else if (href_list["remove1"])
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R.remove_reagent(href_list["remove1"], 1)
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src.updateUsrDialog()
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return
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else if (href_list["analyze"])
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var/dat = "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
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if (href_list["analyze"])
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var/dat = ""
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if(!condi)
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dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
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else
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dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
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usr << browse(dat, "window=chem_master;size=575x400")
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return
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else if (href_list["add1"])
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R.remove_reagent(href_list["add1"], 1) //Remove/add used instead of trans_to since we're moving a specific reagent.
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reagents.add_reagent(href_list["add1"], 1)
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else if (href_list["add5"])
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R.remove_reagent(href_list["add5"], 5)
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reagents.add_reagent(href_list["add5"], 5)
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else if (href_list["add10"])
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R.remove_reagent(href_list["add10"], 10)
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reagents.add_reagent(href_list["add10"], 10)
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else if (href_list["addall"])
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var/temp_amt = R.get_reagent_amount(href_list["addall"])
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reagents.add_reagent(href_list["addall"], temp_amt)
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R.del_reagent(href_list["addall"])
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else if (href_list["remove1"])
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reagents.remove_reagent(href_list["remove1"], 1)
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if(mode) R.add_reagent(href_list["remove1"], 1)
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else if (href_list["remove5"])
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reagents.remove_reagent(href_list["remove5"], 5)
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if(mode) R.add_reagent(href_list["remove5"], 5)
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else if (href_list["remove10"])
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reagents.remove_reagent(href_list["remove10"], 10)
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if(mode) R.add_reagent(href_list["remove10"], 10)
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else if (href_list["removeall"])
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if(mode)
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var/temp_amt = reagents.get_reagent_amount(href_list["removeall"])
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R.add_reagent(href_list["removeall"], temp_amt)
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reagents.del_reagent(href_list["removeall"])
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else if (href_list["toggle"])
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if(mode)
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mode = 0
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else
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mode = 1
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else if (href_list["main"])
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attack_hand(usr)
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return
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else if (href_list["eject"])
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beaker:loc = src.loc
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beaker = null
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reagents.clear_reagents()
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icon_state = "mixer0"
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src.updateUsrDialog()
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return
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else if (href_list["createpill"])
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var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc)
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var/name = input(usr,"Name:","Name your pill!",R.get_master_reagent_name())
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if(!name || name == " ") name = R.get_master_reagent_name()
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var/name = input(usr,"Name:","Name your pill!",reagents.get_master_reagent_name())
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if(!name || name == " ") name = reagents.get_master_reagent_name()
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P.name = "[name] pill"
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R.trans_to(P,R.total_volume)
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src.updateUsrDialog()
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return
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else if (href_list["create5pill"])
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var/obj/item/weapon/reagent_containers/pill/P = new/obj/item/weapon/reagent_containers/pill(src.loc)
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var/name = input(usr,"Name:","Name your pill!",R.get_master_reagent_name())
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if(!name || name == " ") name = R.get_master_reagent_name()
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P.name = "[name] pill"
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R.trans_to(P,5)
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src.updateUsrDialog()
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return
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reagents.trans_to(P,50)
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else if (href_list["createbottle"])
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var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
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var/name = input(usr,"Name:","Name your bottle!",R.get_master_reagent_name())
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if(!name || name == " ") name = R.get_master_reagent_name()
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P.name = "[name] bottle"
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R.trans_to(P,30)
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src.updateUsrDialog()
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return
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if(!condi)
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var/name = input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name())
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var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
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if(!name || name == " ") name = reagents.get_master_reagent_name()
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P.name = "[name] bottle"
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reagents.trans_to(P,30)
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else
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var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
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reagents.trans_to(P,50)
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else
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usr << browse(null, "window=chem_master")
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return
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src.updateUsrDialog()
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src.add_fingerprint(usr)
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return
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@@ -225,23 +242,51 @@
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dat += "<A href='?src=\ref[src];close=1'>Close</A>"
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else
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var/datum/reagents/R = beaker:reagents
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dat += "<A href='?src=\ref[src];eject=1'>Eject beaker</A><BR><BR>"
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dat += "<A href='?src=\ref[src];eject=1'>Eject beaker and Clear Buffer</A><BR><BR>"
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if(!R.total_volume)
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dat += "Beaker is empty."
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else
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dat += "Contained reagents:<BR>"
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dat += "Add to buffer:<BR>"
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for(var/datum/reagent/G in R.reagent_list)
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dat += "[G.name] , [G.volume] Units - <A href='?src=\ref[src];isolate=[G.id]'>(Isolate)</A> <A href='?src=\ref[src];remove=[G.id]'>(Remove all)</A> <A href='?src=\ref[src];remove5=[G.id]'>(Remove 5)</A> <A href='?src=\ref[src];remove1=[G.id]'>(Remove 1)</A> <A href='?src=\ref[src];analyze=1;desc=[G.description];name=[G.name]'>(Analyze)</A><BR>"
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dat += "<BR><A href='?src=\ref[src];createpill=1'>Create pill</A>"
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dat += "<BR><A href='?src=\ref[src];create5pill=1'>Create 5-unit pill</A><BR>"
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dat += "[G.name] , [G.volume] Units - "
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dat += "<A href='?src=\ref[src];analyze=1;desc=[G.description];name=[G.name]'>(Analyze)</A> "
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dat += "<A href='?src=\ref[src];add1=[G.id]'>(1)</A> "
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if(G.volume >= 5) dat += "<A href='?src=\ref[src];add5=[G.id]'>(5)</A> "
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if(G.volume >= 10) dat += "<A href='?src=\ref[src];add10=[G.id]'>(10)</A> "
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dat += "<A href='?src=\ref[src];addall=[G.id]'>(All)</A><BR>"
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if(!mode)
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dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>disposal:</A><BR>"
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else
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dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>beaker:</A><BR>"
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if(reagents.total_volume)
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for(var/datum/reagent/N in reagents.reagent_list)
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dat += "[N.name] , [N.volume] Units - "
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dat += "<A href='?src=\ref[src];analyze=1;desc=[N.description];name=[N.name]'>(Analyze)</A> "
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dat += "<A href='?src=\ref[src];remove1=[N.id]'>(1)</A> "
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if(N.volume >= 5) dat += "<A href='?src=\ref[src];remove5=[N.id]'>(5)</A> "
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if(N.volume >= 10) dat += "<A href='?src=\ref[src];remove10=[N.id]'>(10)</A> "
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dat += "<A href='?src=\ref[src];removeall=[N.id]'>(All)</A><BR>"
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else
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dat += "Empty<BR>"
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if(!condi)
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dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (50 units max)</A><BR>"
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dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (30 units max)</A>"
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user << browse("<TITLE>Chemmaster 3000</TITLE>Chemmaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
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else
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dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (50 units max)</A>"
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if(!condi)
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user << browse("<TITLE>Chemmaster 3000</TITLE>Chemmaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
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else
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user << browse("<TITLE>Condimaster 3000</TITLE>Condimaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
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onclose(user, "chem_master")
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return
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/obj/machinery/chem_master/condimaster
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name = "CondiMaster 3000"
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condi = 1
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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/obj/machinery/computer/pandemic
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name = "PanD.E.M.I.C 2200"
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@@ -602,11 +602,11 @@
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if(!reagents.total_volume)
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user << "\red The Syringe is empty."
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return
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if(istype(target, /obj/item/weapon/implantcase/chem))
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return
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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user << "\red [target] is full."
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return
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if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food))
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user << "\red You cannot directly fill this object."
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return
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@@ -756,7 +756,6 @@
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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user << "\red you can't add anymore to [target]."
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return
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var/trans = src.reagents.trans_to(target, 1)
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user << "\blue You transfer [trans] units of the condiment to [target]."
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@@ -1485,7 +1484,7 @@
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/monkeyburger
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name = "monkeyburger"
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name = "burger"
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desc = "The cornerstone of every nutritious breakfast."
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icon_state = "hburger"
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New()
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@@ -1493,43 +1492,6 @@
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reagents.add_reagent("nutriment", 8)
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/meatbread
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name = "meatbread loaf"
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desc = "The culinary base of every self-respecting eloquen/tg/entleman."
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icon_state = "meatbread"
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New()
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..()
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reagents.add_reagent("nutriment", 40)
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/meatbreadslice
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name = "meatbread slice"
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desc = "A slice of delicious meatbread."
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icon_state = "meatbreadslice"
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New()
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..()
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reagents.add_reagent("nutriment", 8)
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/cheesewheel
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name = "Cheese wheel"
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desc = "A big wheel of delcious Cheddar."
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icon_state = "cheesewheel"
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New()
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..()
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reagents.add_reagent("nutriment", 20)
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
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name = "Cheese wedge"
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desc = "A wedge of delicious Cheddar. The cheese wheel it was cut from can't have gone far."
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icon_state = "cheesewedge"
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New()
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..()
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reagents.add_reagent("nutriment", 4)
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/omelette
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name = "Omelette Du Fromage"
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desc = "That's all you can say!"
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@@ -1551,7 +1513,6 @@
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..()
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reagents.add_reagent("nutriment", 1)
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/obj/item/weapon/reagent_containers/food/snacks/muffin
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name = "Muffin"
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desc = "A delicious and spongy little cake"
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@@ -1692,7 +1653,7 @@
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/momeatpie
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name = "Monkey-pie"
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name = "Meat-pie"
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icon_state = "pie"
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desc = "A delicious meatpie."
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New()
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@@ -1751,7 +1712,7 @@
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/monkeykabob
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name = "Monkey-kabob"
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name = "Meat-kabob"
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icon_state = "kabob"
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desc = "A delicious kabob"
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New()
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@@ -1812,24 +1773,6 @@
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reagents.add_reagent("nutriment", 4)
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/tofubread
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name = "Tofubread"
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icon_state = "Like meatbread but for vegans. Not guaranteed to give superpowers."
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icon_state = "tofubread"
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New()
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..()
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reagents.add_reagent("nutriment", 40)
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bitesize = 2
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||||
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/obj/item/weapon/reagent_containers/food/snacks/tofubreadslice
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name = "Tofubread slice"
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desc = "A slice of delicious tofubread."
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icon_state = "tofubreadslice"
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New()
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..()
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||||
reagents.add_reagent("nutriment", 8)
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bitesize = 2
|
||||
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||||
/obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato
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name = "Loaded Baked Potato"
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desc = "Totally baked."
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||||
@@ -1856,6 +1799,127 @@
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reagents.add_reagent("nutriment", 6)
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bitesize = 2
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||||
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||||
/////////////////////////////////////////////////Sliceable////////////////////////////////////////
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// All the food items that can be sliced into smaller bits like Meatbread and Cheesewheels
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatbread
|
||||
name = "meatbread loaf"
|
||||
desc = "The culinary base of every self-respecting eloquen/tg/entleman."
|
||||
icon_state = "meatbread"
|
||||
New()
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||||
..()
|
||||
reagents.add_reagent("nutriment", 40)
|
||||
bitesize = 2
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/))
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W.visible_message(" \red <B>You slice the meatbread! </B>", 1)
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new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
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||||
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatbreadslice
|
||||
name = "meatbread slice"
|
||||
desc = "A slice of delicious meatbread."
|
||||
icon_state = "meatbreadslice"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 8)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/xenomeatbread
|
||||
name = "xenomeatbread loaf"
|
||||
desc = "The culinary base of every self-respecting eloquen/tg/entleman. Extra Heretical."
|
||||
icon_state = "xenomeatbread"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 5)
|
||||
reagents.add_reagent("xenomicrobes", 35)
|
||||
bitesize = 2
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/))
|
||||
W.visible_message(" \red <B>You slice the xenomeatbread! </B>", 1)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice (src.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/xenomeatbreadslice
|
||||
name = "xenomeatbread slice"
|
||||
desc = "A slice of delicious meatbread. Extra Heretical."
|
||||
icon_state = "xenobreadslice"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 2)
|
||||
reagents.add_reagent("xenomicrobes", 6)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tofubread
|
||||
name = "Tofubread"
|
||||
icon_state = "Like meatbread but for vegans. Not guaranteed to give superpowers."
|
||||
icon_state = "tofubread"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 40)
|
||||
bitesize = 2
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/))
|
||||
W.visible_message(" \red <B>You slice the tofubread! </B>", 1)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tofubreadslice
|
||||
name = "Tofubread slice"
|
||||
desc = "A slice of delicious tofubread."
|
||||
icon_state = "tofubreadslice"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 8)
|
||||
bitesize = 2
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cheesewheel
|
||||
name = "Cheese wheel"
|
||||
desc = "A big wheel of delcious Cheddar."
|
||||
icon_state = "cheesewheel"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 20)
|
||||
bitesize = 2
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/kitchenknife /* || /obj/item/weapon/scalpel*/))
|
||||
W.visible_message(" \red <B> You slice the cheese! </B>", 1)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
|
||||
name = "Cheese wedge"
|
||||
desc = "A wedge of delicious Cheddar. The cheese wheel it was cut from can't have gone far."
|
||||
icon_state = "cheesewedge"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 4)
|
||||
bitesize = 2
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -135,8 +135,8 @@
|
||||
icon_state = "implant"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
/obj/item/weapon/storage/explosiveimp_kit
|
||||
name = "Explosive Implant Kit"
|
||||
/obj/item/weapon/storage/chemimp_kit
|
||||
name = "Chemical Implant Kit"
|
||||
icon_state = "implant"
|
||||
item_state = "syringe_kit"
|
||||
|
||||
|
||||
@@ -659,6 +659,9 @@
|
||||
/obj/item/weapon/implant/explosive
|
||||
name = "explosive"
|
||||
|
||||
/obj/item/weapon/implant/chem
|
||||
name = "chem"
|
||||
|
||||
/obj/item/weapon/implantcase
|
||||
name = "Glass Case"
|
||||
icon_state = "implantcase-0"
|
||||
@@ -678,6 +681,11 @@
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implantcase-r"
|
||||
|
||||
/obj/item/weapon/implantcase/chem
|
||||
name = "Glass Case- 'Chem'"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "implantcase-b"
|
||||
|
||||
/obj/item/weapon/implanter
|
||||
name = "implanter"
|
||||
icon = 'items.dmi'
|
||||
|
||||
@@ -71,21 +71,7 @@
|
||||
|
||||
if(5)
|
||||
event = 1
|
||||
command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
|
||||
world << sound('radiation.ogg')
|
||||
for(var/mob/living/carbon/human/H in world)
|
||||
H.radiation += rand(5,25)
|
||||
if (prob(5))
|
||||
H.radiation += rand(30,50)
|
||||
if (prob(25))
|
||||
if (prob(75))
|
||||
randmutb(H)
|
||||
domutcheck(H,null,1)
|
||||
else
|
||||
randmutg(H)
|
||||
domutcheck(H,null,1)
|
||||
for(var/mob/living/carbon/monkey/M in world)
|
||||
M.radiation += rand(5,25)
|
||||
high_radiation_event()
|
||||
if(6)
|
||||
event = 1
|
||||
viral_outbreak()
|
||||
@@ -126,6 +112,7 @@
|
||||
A:ex_act(1.0)
|
||||
|
||||
|
||||
|
||||
/obj/bhole/proc/life() //Oh man , this will LAG
|
||||
|
||||
if (prob(10))
|
||||
@@ -299,6 +286,23 @@
|
||||
vents.Remove(vent)
|
||||
spawncount -= 1
|
||||
|
||||
/proc/high_radiation_event()
|
||||
command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
|
||||
world << sound('radiation.ogg')
|
||||
for(var/mob/living/carbon/human/H in world)
|
||||
H.radiation += rand(5,25)
|
||||
if (prob(5))
|
||||
H.radiation += rand(30,50)
|
||||
if (prob(25))
|
||||
if (prob(75))
|
||||
randmutb(H)
|
||||
domutcheck(H,null,1)
|
||||
else
|
||||
randmutg(H)
|
||||
domutcheck(H,null,1)
|
||||
for(var/mob/living/carbon/monkey/M in world)
|
||||
M.radiation += rand(5,25)
|
||||
|
||||
/proc/prison_break() // -- Callagan
|
||||
for (var/obj/machinery/power/apc/temp_apc in world)
|
||||
if(istype(get_area(temp_apc), /area/prison))
|
||||
|
||||
@@ -99,9 +99,9 @@
|
||||
/obj/item/weapon/circuitboard/swfdoor
|
||||
name = "Circuit board (Magix)"
|
||||
computertype = "/obj/machinery/computer/pod/old/swf"
|
||||
/obj/item/weapon/circuitboard/explosive
|
||||
name = "Circuit board (ExImplant)"
|
||||
computertype = "/obj/machinery/computer/explosive"
|
||||
/obj/item/weapon/circuitboard/prisoner
|
||||
name = "Circuit board (Prisoner Management)"
|
||||
computertype = "/obj/machinery/computer/prisoner"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/machinery/computer/explosive
|
||||
/obj/machinery/computer/prisoner
|
||||
name = "Prisoner Management"
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "explosive"
|
||||
@@ -10,8 +10,9 @@
|
||||
var/timeleft = 60
|
||||
var/stop = 0.0
|
||||
var/screen = 0 // 0 - No Access Denied, 1 - Access allowed
|
||||
var/malf_access = 0
|
||||
|
||||
/obj/machinery/computer/explosive/attackby(I as obj, user as mob)
|
||||
/obj/machinery/computer/prisoner/attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
@@ -19,7 +20,7 @@
|
||||
user << "\blue The broken glass falls out."
|
||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
var/obj/item/weapon/circuitboard/explosive/M = new /obj/item/weapon/circuitboard/explosive( A )
|
||||
var/obj/item/weapon/circuitboard/prisoner/M = new /obj/item/weapon/circuitboard/prisoner( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
M.id = src.id
|
||||
@@ -31,7 +32,7 @@
|
||||
else
|
||||
user << "\blue You disconnect the monitor."
|
||||
var/obj/computerframe/A = new /obj/computerframe( src.loc )
|
||||
var/obj/item/weapon/circuitboard/explosive/M = new /obj/item/weapon/circuitboard/explosive( A )
|
||||
var/obj/item/weapon/circuitboard/prisoner/M = new /obj/item/weapon/circuitboard/prisoner( A )
|
||||
for (var/obj/C in src)
|
||||
C.loc = src.loc
|
||||
M.id = src.id
|
||||
@@ -45,15 +46,24 @@
|
||||
src.attack_hand(user)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/explosive/attack_ai(var/mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
/obj/machinery/computer/prisoner/attack_ai(var/mob/user as mob)
|
||||
user << "\red Access Denied"
|
||||
if(user.icon_state == "ai-malf" && malf_access == 0)
|
||||
user << "\red BZZZZZZ..."
|
||||
spawn(20)
|
||||
user << "\red ...ZZZZZZ *BEEP*"
|
||||
sleep(10)
|
||||
user << "\red You now have access to Prisoner Management console"
|
||||
malf_access = 1
|
||||
if(malf_access == 1)
|
||||
return src.attack_hand(user)
|
||||
else
|
||||
return
|
||||
|
||||
/obj/machinery/computer/explosive/attack_paw(var/mob/user as mob)
|
||||
|
||||
return src.attack_hand(user)
|
||||
/obj/machinery/computer/prisoner/attack_paw(var/mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/explosive/attack_hand(var/mob/user as mob)
|
||||
/obj/machinery/computer/prisoner/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
user.machine = src
|
||||
@@ -62,12 +72,22 @@
|
||||
if(screen == 0)
|
||||
dat += "<HR><A href='?src=\ref[src];lock=1'>Unlock Console</A>"
|
||||
else if(screen == 1)
|
||||
for(var/obj/item/weapon/implant/explosive/E in world)
|
||||
if(!E.implanted) continue
|
||||
dat += "[E.imp_in.name] | "
|
||||
dat += "<A href='?src=\ref[src];killimplant=\ref[E]'>(<font color=red><i>Detonate</i></font>)</A> | "
|
||||
dat += "<A href='?src=\ref[src];disable=\ref[E]'>(<font color=red><i>Deactivate</i></font>)</A> | "
|
||||
dat += "<A href='?src=\ref[src];warn=\ref[E]'>(<font color=red><i>Warn</i></font>)</A> |<BR>"
|
||||
dat += "<HR>Chemical Implants<BR>"
|
||||
for(var/obj/item/weapon/implant/chem/C in world)
|
||||
if(!C.implanted) continue
|
||||
dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: "
|
||||
dat += "<A href='?src=\ref[src];inject1=\ref[C]'>(<font color=red>(1)</font>)</A>"
|
||||
dat += "<A href='?src=\ref[src];inject5=\ref[C]'>(<font color=red>(5)</font>)</A>"
|
||||
dat += "<A href='?src=\ref[src];inject10=\ref[C]'>(<font color=red>(10)</font>)</A><BR>"
|
||||
dat += "<HR>Tracking Implants<BR>"
|
||||
for(var/obj/item/weapon/implant/tracking/T in world)
|
||||
if(!T.implanted) continue
|
||||
var/loc_display = "Unknown"
|
||||
var/mob/living/carbon/M = T.imp_in
|
||||
if(M.z == 1 && !istype(M.loc, /turf/space))
|
||||
var/turf/mob_loc = get_turf_loc(M)
|
||||
loc_display = mob_loc.loc
|
||||
dat += "ID: [T.id] | Location: [loc_display]<BR>"
|
||||
dat += "<HR><A href='?src=\ref[src];lock=1'>Lock Console</A>"
|
||||
|
||||
user << browse(dat, "window=computer;size=400x500")
|
||||
@@ -81,7 +101,7 @@
|
||||
src.updateDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/computer/explosive/Topic(href, href_list)
|
||||
/obj/machinery/computer/prisoner/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
|
||||
@@ -90,7 +110,11 @@
|
||||
var/obj/item/weapon/implant/I = locate(href_list["killimplant"])
|
||||
var/mob/living/carbon/R = I.imp_in
|
||||
if(R)
|
||||
var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
|
||||
var/choice = null
|
||||
if(istype(usr, /mob/living/silicon))
|
||||
choice = input("Using this command is in violation of default laws.") in list("Continue", "Abort")
|
||||
if(choice != "Abort")
|
||||
choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
|
||||
if(choice == "Confirm")
|
||||
R << "You hear quiet beep from the base of your skull."
|
||||
message_admins("\blue [key_name_admin(usr)] gibbed [R.name]")
|
||||
@@ -112,6 +136,30 @@
|
||||
R << "\blue you hear a click as the implant disintegrates."
|
||||
del(I)
|
||||
|
||||
else if (href_list["inject1"])
|
||||
var/obj/item/weapon/implant/I = locate(href_list["inject1"])
|
||||
var/mob/living/carbon/R = I.imp_in
|
||||
I.reagents.trans_to(R, 1)
|
||||
if(!I.reagents.total_volume)
|
||||
R << "You hear a faint click from your chest."
|
||||
del(I)
|
||||
|
||||
else if (href_list["inject5"])
|
||||
var/obj/item/weapon/implant/I = locate(href_list["inject5"])
|
||||
var/mob/living/carbon/R = I.imp_in
|
||||
I.reagents.trans_to(R, 5)
|
||||
if(!I.reagents.total_volume)
|
||||
R << "You hear a faint click from your chest."
|
||||
del(I)
|
||||
|
||||
else if (href_list["inject10"])
|
||||
var/obj/item/weapon/implant/I = locate(href_list["inject10"])
|
||||
var/mob/living/carbon/R = I.imp_in
|
||||
I.reagents.trans_to(R, 10)
|
||||
if(!I.reagents.total_volume)
|
||||
R << "You hear a faint click from your chest."
|
||||
del(I)
|
||||
|
||||
else if (href_list["lock"])
|
||||
if(src.allowed(usr))
|
||||
screen = !screen
|
||||
|
||||
@@ -91,6 +91,12 @@
|
||||
cheese_amount = 3
|
||||
creates = "/obj/item/weapon/reagent_containers/food/snacks/meatbread"
|
||||
|
||||
/datum/recipe/xenomeatbread
|
||||
flour_amount = 3
|
||||
xenomeat_amount = 3
|
||||
cheese_amount = 3
|
||||
creates = "/obj/item/weapon/reagent_containers/food/snacks/xenomeatbread"
|
||||
|
||||
/datum/recipe/omelette
|
||||
egg_amount = 2
|
||||
cheese_amount = 2
|
||||
@@ -230,6 +236,7 @@
|
||||
src.available_recipes += new /datum/recipe/tofubread(src)
|
||||
src.available_recipes += new /datum/recipe/loadedbakedpotato(src)
|
||||
src.available_recipes += new /datum/recipe/cheesyfries(src)
|
||||
src.available_recipes += new /datum/recipe/xenomeatbread(src)
|
||||
|
||||
|
||||
|
||||
@@ -328,14 +335,9 @@ obj/machinery/microwave/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
src.donkpocket_amount++
|
||||
del(O)
|
||||
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers/food/drinks/milk))
|
||||
if(src.milk_amount < 5)
|
||||
for(var/mob/V in viewers(src, null))
|
||||
V.show_message(text("\blue [user] adds some milk to the microwave."))
|
||||
src.milk_amount++
|
||||
del(O)
|
||||
else if(O.is_open_container())
|
||||
return
|
||||
|
||||
else
|
||||
if(!istype(extra_item, /obj/item)) //Allow one non food item to be added!
|
||||
user.u_equip(O)
|
||||
@@ -374,6 +376,9 @@ obj/machinery/microwave/attack_paw(user as mob)
|
||||
while(src.reagents.get_reagent_amount("milk") > 4)
|
||||
src.reagents.remove_reagent("milk", 5)
|
||||
src.milk_amount++
|
||||
while(src.reagents.get_reagent_amount("soymilk") > 4)
|
||||
src.reagents.remove_reagent("soymilk", 5)
|
||||
src.milk_amount++
|
||||
while(src.reagents.get_reagent_amount("ketchup") > 4)
|
||||
src.reagents.remove_reagent("ketchup", 5)
|
||||
src.ketchup_amount++
|
||||
@@ -410,7 +415,7 @@ Please clean it before use!</TT><BR>
|
||||
<B>Cheese:</B>[src.cheese_amount] cheese wedges<BR>
|
||||
<B>Tofu:</B>[src.tofu_amount] tofu chunks<BR>
|
||||
<B>Monkey Meat:</B>[src.monkeymeat_amount] slabs of meat<BR>
|
||||
<B>Meat Turnovers:</B>[src.donkpocket_amount] turnovers<BR>
|
||||
<B>Turnovers:</B>[src.donkpocket_amount] turnovers<BR>
|
||||
<B>Milk:</B>[src.milk_amount] cups of milk.<BR>
|
||||
[sauces]
|
||||
<B>Other Meat:</B>[src.humanmeat_amount] slabs of meat<BR>
|
||||
@@ -507,6 +512,7 @@ Please clean it before use!</TT><BR>
|
||||
|
||||
if(operation == 2) // If dispose was pressed, empty the microwave
|
||||
src.clear()
|
||||
src.reagents.clear_reagents()
|
||||
if(src.extra_item != null)
|
||||
src.extra_item.loc = get_turf(src) // Eject the extra item so important shit like the disk can't be destroyed in there
|
||||
src.extra_item = null
|
||||
@@ -560,44 +566,6 @@ Please clean it before use!</TT><BR>
|
||||
src.tofu_amount = 0
|
||||
src.ketchup_amount = 0
|
||||
src.berryjuice_amount = 0
|
||||
src.updateUsrDialog()
|
||||
//src.temp.reagents.clear_reagents()
|
||||
return
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//Food slicing RIGHT BELOW*************
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/meatbread/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/))
|
||||
W.visible_message(" \red <B>You slice the meatbread! </B>", 1)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meatbreadslice (src.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tofubread/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/kitchenknife /*|| /obj/item/weapon/scalpel*/))
|
||||
W.visible_message(" \red <B>You slice the tofubread! </B>", 1)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/tofubreadslice (src.loc)
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cheesewheel/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/kitchenknife /* || /obj/item/weapon/scalpel*/))
|
||||
W.visible_message(" \red <B> You slice the cheese! </B>", 1)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/cheesewedge (src.loc)
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
@@ -13,59 +13,48 @@
|
||||
/obj/secure_closet/meat/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/kitchen/egg_box(src)
|
||||
new /obj/item/kitchen/egg_box(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src)
|
||||
new /obj/item/weapon/kitchenknife(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/weapon/tray(src)
|
||||
new /obj/item/kitchen/egg_box(src)
|
||||
new /obj/item/kitchen/egg_box(src)
|
||||
if(rand(20))
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
|
||||
if(prob(80))
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src)
|
||||
else
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src)
|
||||
|
||||
/obj/secure_closet/fridge/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cola(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cola(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cola(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cola(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cola(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cola(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
|
||||
|
||||
@@ -27,25 +27,31 @@ IMPLANTER
|
||||
src.name = text("Glass Case- '[]'", t)
|
||||
else
|
||||
src.name = "Glass Case"
|
||||
else
|
||||
if (!( istype(I, /obj/item/weapon/implanter) ))
|
||||
return
|
||||
if (I:imp)
|
||||
if ((src.imp || I:imp.implanted))
|
||||
return
|
||||
I:imp.loc = src
|
||||
src.imp = I:imp
|
||||
I:imp = null
|
||||
src.update()
|
||||
I:update()
|
||||
else
|
||||
if (src.imp)
|
||||
if (I:imp)
|
||||
|
||||
else if(istype(I, /obj/item/weapon/reagent_containers/syringe))
|
||||
if(src.imp.reagents.total_volume >= 10)
|
||||
user << "\red [src] is full."
|
||||
else
|
||||
spawn(5)
|
||||
I.reagents.trans_to(src.imp, 5)
|
||||
user << "\blue You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units."
|
||||
else if (istype(I, /obj/item/weapon/implanter))
|
||||
if (I:imp)
|
||||
if ((src.imp || I:imp.implanted))
|
||||
return
|
||||
src.imp.loc = I
|
||||
I:imp = src.imp
|
||||
src.imp = null
|
||||
update()
|
||||
I:imp.loc = src
|
||||
src.imp = I:imp
|
||||
I:imp = null
|
||||
src.update()
|
||||
I:update()
|
||||
else
|
||||
if (src.imp)
|
||||
if (I:imp)
|
||||
return
|
||||
src.imp.loc = I
|
||||
I:imp = src.imp
|
||||
src.imp = null
|
||||
update()
|
||||
I:update()
|
||||
return
|
||||
|
||||
@@ -61,6 +67,18 @@ IMPLANTER
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/implant/chem/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(10)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
/obj/item/weapon/implantcase/chem/New()
|
||||
|
||||
src.imp = new /obj/item/weapon/implant/chem( src )
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/implantpad/proc/update()
|
||||
|
||||
if (src.case)
|
||||
@@ -174,6 +192,24 @@ No Implant Specifics"}
|
||||
<i>Direct-Interface</i>- You can use the prisoner management system to transmit short messages directly into the brain of the implanted subject.<BR>
|
||||
<i>Safe-break</i>- Can be safely deactivated remotely.<BR>
|
||||
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
|
||||
else if (istype(src.case.imp, /obj/item/weapon/implant/chem))
|
||||
dat += {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Robust Corp MJ-420 Prisoner Management Implant<BR>
|
||||
<b>Zone:</b> Abdominal Cavity>Abdominal Aorta<BR>
|
||||
<b>Power Source:</b> Techno-organtic Metabolization System<BR>
|
||||
<b>Life:</b> Deactivates upon death but remains within the body.<BR>
|
||||
<b>Important Notes: Due to the system functioning off of nutrients in the implanted subject's body, the subject<BR>
|
||||
will suffer from an increased appetite.</B><BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Contains a small capsule that can contain various chemicals. Upon receiving a specially encoded signal<BR>
|
||||
the implant releases the chemicals directly into the blood stream.<BR>
|
||||
<b>Special Features:</b><BR>
|
||||
<i>Micro-Capsule</i>- Can be loaded with any sort of chemical agent via the common syringe and can hold 25 units.<BR>
|
||||
Can only be loaded while still in it's original case.<BR>
|
||||
<b>Integrity:</b> Implant will last so long as the subject is alive. However, if the subject suffers from malnutrition,<BR>
|
||||
the implant may become unstable and either pre-maturely inject the subject or simply break."}
|
||||
else
|
||||
dat += "Implant ID not in database"
|
||||
else
|
||||
|
||||
@@ -1,72 +1,79 @@
|
||||
/obj/kitchenspike/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(usr)
|
||||
//////Kitchen Spike
|
||||
|
||||
/obj/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
|
||||
if(!istype(G, /obj/item/weapon/grab))
|
||||
return
|
||||
if(istype(G.affecting, /mob/living/carbon/monkey))
|
||||
if(src.occupied == 0)
|
||||
src.icon_state = "spikebloody"
|
||||
src.occupied = 1
|
||||
src.meat = 5
|
||||
src.meattype = 1
|
||||
var/mob/dead/observer/newmob
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!"))
|
||||
if (G.affecting.client)
|
||||
newmob = new/mob/dead/observer(G.affecting)
|
||||
G.affecting:client:mob = newmob
|
||||
newmob:client:eye = newmob
|
||||
del(G.affecting)
|
||||
del(G)
|
||||
/obj/kitchenspike
|
||||
attack_paw(mob/user as mob)
|
||||
return src.attack_hand(usr)
|
||||
|
||||
attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
|
||||
if(!istype(G, /obj/item/weapon/grab))
|
||||
return
|
||||
if(istype(G.affecting, /mob/living/carbon/monkey))
|
||||
if(src.occupied == 0)
|
||||
src.icon_state = "spikebloody"
|
||||
src.occupied = 1
|
||||
src.meat = 5
|
||||
src.meattype = 1
|
||||
var/mob/dead/observer/newmob
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!"))
|
||||
if (G.affecting.client)
|
||||
newmob = new/mob/dead/observer(G.affecting)
|
||||
G.affecting:client:mob = newmob
|
||||
newmob:client:eye = newmob
|
||||
del(G.affecting)
|
||||
del(G)
|
||||
|
||||
else
|
||||
user << "\red The spike already has something on it, finish collecting its meat first!"
|
||||
else if(istype(G.affecting, /mob/living/carbon/alien) && !istype(G.affecting, /mob/living/carbon/alien/larva/metroid))
|
||||
if(src.occupied == 0)
|
||||
src.icon_state = "spikebloodygreen"
|
||||
src.occupied = 1
|
||||
src.meat = 5
|
||||
src.meattype = 2
|
||||
var/mob/dead/observer/newmob
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!"))
|
||||
if (G.affecting.client)
|
||||
newmob = new/mob/dead/observer(G.affecting)
|
||||
G.affecting:client:mob = newmob
|
||||
newmob:client:eye = newmob
|
||||
del(G.affecting)
|
||||
del(G)
|
||||
else
|
||||
user << "\red The spike already has something on it, finish collecting its meat first!"
|
||||
else
|
||||
user << "\red The spike already has something on it, finish collecting its meat first!"
|
||||
else if(istype(G.affecting, /mob/living/carbon/alien) && !istype(G.affecting, /mob/living/carbon/alien/larva/metroid))
|
||||
if(src.occupied == 0)
|
||||
src.icon_state = "spikebloodygreen"
|
||||
src.occupied = 1
|
||||
src.meat = 5
|
||||
src.meattype = 2
|
||||
var/mob/dead/observer/newmob
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!"))
|
||||
if (G.affecting.client)
|
||||
newmob = new/mob/dead/observer(G.affecting)
|
||||
G.affecting:client:mob = newmob
|
||||
newmob:client:eye = newmob
|
||||
del(G.affecting)
|
||||
del(G)
|
||||
else
|
||||
user << "\red The spike already has something on it, finish collecting its meat first!"
|
||||
else
|
||||
user << "\red They are too big for the spike, try something smaller!"
|
||||
return
|
||||
user << "\red They are too big for the spike, try something smaller!"
|
||||
return
|
||||
|
||||
// MouseDrop_T(var/atom/movable/C, mob/user)
|
||||
// if(istype(C, /obj/mob/carbon/monkey)
|
||||
// else if(istype(C, /obj/mob/carbon/alien) && !istype(C, /mob/living/carbon/alien/larva/metroid))
|
||||
// else if(istype(C, /obj/livestock/spesscarp
|
||||
|
||||
/obj/kitchenspike/attack_hand(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
if(src.occupied)
|
||||
if(src.meattype == 1)
|
||||
if(src.meat > 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat( src.loc )
|
||||
usr << "You remove some meat from the monkey."
|
||||
else if(src.meat == 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src.loc)
|
||||
usr << "You remove the last piece of meat from the monkey!"
|
||||
src.icon_state = "spike"
|
||||
src.occupied = 0
|
||||
else if(src.meattype == 2)
|
||||
if(src.meat > 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat( src.loc )
|
||||
usr << "You remove some meat from the alien."
|
||||
else if(src.meat == 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc)
|
||||
usr << "You remove the last piece of meat from the alien!"
|
||||
src.icon_state = "spike"
|
||||
src.occupied = 0
|
||||
attack_hand(mob/user as mob)
|
||||
if(..())
|
||||
return
|
||||
if(src.occupied)
|
||||
if(src.meattype == 1)
|
||||
if(src.meat > 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat( src.loc )
|
||||
usr << "You remove some meat from the monkey."
|
||||
else if(src.meat == 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src.loc)
|
||||
usr << "You remove the last piece of meat from the monkey!"
|
||||
src.icon_state = "spike"
|
||||
src.occupied = 0
|
||||
else if(src.meattype == 2)
|
||||
if(src.meat > 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat( src.loc )
|
||||
usr << "You remove some meat from the alien."
|
||||
else if(src.meat == 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc)
|
||||
usr << "You remove the last piece of meat from the alien!"
|
||||
src.icon_state = "spike"
|
||||
src.occupied = 0
|
||||
@@ -30,7 +30,6 @@
|
||||
var/view_range = 7 //How far it can see.
|
||||
var/obj/item/weapon/card/id/anicard //By default, animals can open doors but not any with access restrictions.
|
||||
var/intelligence = null // the intelligence var allows for additional access (by job).
|
||||
var/hardness = 0 // determines the prob of a stun
|
||||
|
||||
New() //Initializes the livestock's AI and access
|
||||
..()
|
||||
@@ -74,18 +73,27 @@
|
||||
..()
|
||||
|
||||
bullet_act(flag, A as obj)
|
||||
if (flag == PROJECTILE_BULLET)
|
||||
src.health -= 20
|
||||
else if (flag == PROJECTILE_WEAKBULLET)
|
||||
src.health -= 4
|
||||
else if (flag == PROJECTILE_LASER)
|
||||
src.health -= 10
|
||||
switch(flag)
|
||||
if(PROJECTILE_BULLET)
|
||||
src.health -= 15
|
||||
if(PROJECTILE_TASER)
|
||||
src.health -= 5
|
||||
if(PROJECTILE_WEAKBULLET)
|
||||
src.health -= 8
|
||||
if(PROJECTILE_LASER)
|
||||
src.health -= 10
|
||||
if(PROJECTILE_PULSE)
|
||||
src.health -= 25
|
||||
if(prob(30))
|
||||
src.ex_act(1)
|
||||
if(PROJECTILE_BOLT)
|
||||
src.health -= 5
|
||||
healthcheck()
|
||||
|
||||
ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
src.death()
|
||||
src.death(1)
|
||||
if(2.0)
|
||||
src.health -= 15
|
||||
healthcheck()
|
||||
@@ -141,6 +149,24 @@
|
||||
trg_idle = null
|
||||
frustration = 0
|
||||
|
||||
proc/special_extra() //Placeholder for animal specific effects such as cow milk or spess carp breathing.
|
||||
|
||||
proc/special_attack() //Placeholder for extra effects from the attack such as the carp's stun.
|
||||
|
||||
proc/special_target() //Placeholder for extra targeting protocol
|
||||
|
||||
proc/random_movement() //Unlike pick(cardinal), it has a bias towards continuing on in it's
|
||||
var/temp_move = null // original direction.
|
||||
switch(roll(1,20)) //50% => Foreward, 20% turn left, 20% turn right, 10% don't move.
|
||||
if(1 to 10)
|
||||
temp_move = src.dir
|
||||
if(11 to 14)
|
||||
temp_move = turn(src.dir, -90)
|
||||
if(15 to 18)
|
||||
temp_move = turn(src.dir, 90)
|
||||
if(!isnull(temp_move))
|
||||
step(src,temp_move)
|
||||
|
||||
proc/process() //Master AI proc.
|
||||
set background = 1
|
||||
if (!alive) //If it isn't alive, it shouldn't be doing anything.
|
||||
@@ -178,8 +204,7 @@
|
||||
for(var/mob/O in viewers(world.view,src))
|
||||
O.show_message("\red <B>[src.target] has been attacked by [src.name]!</B>", 1, "\red You hear someone fall.", 2)
|
||||
target:bruteloss += strength
|
||||
if (prob(hardness))
|
||||
target:stunned = max(target:stunned, (strength / 2))
|
||||
special_attack()
|
||||
src.loc = target.loc
|
||||
set_null() //Break off the attack for a sec.
|
||||
step_towards(src,get_step_towards2(src , target)) // Move towards the target.
|
||||
@@ -213,13 +238,14 @@
|
||||
if(state != 2 || !alive || target) return //If you arne't idling, aren't alive, or have a target, you shouldn't be here.
|
||||
if(prob(5) && health < maxhealth) //5% chance of healing every cycle.
|
||||
health++
|
||||
special_extra()
|
||||
if(isnull(trg_idle)) //No one to follow? Find one.
|
||||
for(var/mob/living/O in viewers(world.view,src))
|
||||
if(O.mutations == (0 || 16)) //Hates mutants and fatties.
|
||||
trg_idle = O
|
||||
break
|
||||
if(isnull(trg_idle)) //Still no one to follow? Step in a random direction.
|
||||
step(src,pick(cardinal))
|
||||
random_movement()
|
||||
else if(!path_idle.len) //Has a target but no path?
|
||||
if(can_see(src,trg_idle,view_range)) //Can see it? Then move towards it.
|
||||
step_towards(src,get_step_towards2(src , trg_idle))
|
||||
@@ -227,7 +253,7 @@
|
||||
path_idle(trg_idle) //Can't see it? Find a path.
|
||||
if(!path_idle.len) //Still no path? Stop trying to follow it.
|
||||
trg_idle = null
|
||||
step(src,pick(cardinal))
|
||||
random_movement()
|
||||
else
|
||||
if(can_see(src,trg_idle,view_range)) //Has a path and can see the target?
|
||||
if(get_dist(src, trg_idle) >= 2) //If 2 or more squares away, re-find path and move towards it.
|
||||
@@ -253,14 +279,17 @@
|
||||
path_target = AStar(src.loc, trg.loc, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 250, anicard, null)
|
||||
path_target = reverselist(path_target)
|
||||
|
||||
proc/death()
|
||||
proc/death(var/messy = 0)
|
||||
if(!alive) return
|
||||
src.alive = 0
|
||||
density = 0
|
||||
icon_state = "[initial(icon_state)]_d"
|
||||
set_null()
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\red <B>[src]'s eyes glass over!</B>", 1)
|
||||
if(!messy)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("\red <B>[src]'s eyes glass over!</B>", 1)
|
||||
else
|
||||
del(src)
|
||||
|
||||
proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
@@ -275,6 +304,18 @@
|
||||
strength = 5
|
||||
cycle_pause = 15
|
||||
patience = 25
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/egg_holder
|
||||
special_extra()
|
||||
if(prob(5))
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O << "\green Chick: Cluck."
|
||||
src.egg_holder = new /obj/item/weapon/reagent_containers/food/snacks/egg(src)
|
||||
src.egg_holder.loc = src.loc
|
||||
src.egg_holder = null
|
||||
for(var/mob/living/carbon/human/V in viewers(world.view,src))
|
||||
if(V.mind.special_role == "wizard")
|
||||
for(var/mob/H in hearers(src, null))
|
||||
H << "\green Chick clucks in an angry manner at [V.name]."
|
||||
|
||||
/obj/livestock/spesscarp
|
||||
name = "Spess Carp"
|
||||
@@ -287,12 +328,63 @@
|
||||
cycle_pause = 10
|
||||
patience = 25
|
||||
view_range = 8
|
||||
hardness = 20
|
||||
var/stun_chance = 20 // determines the prob of a stun
|
||||
special_attack()
|
||||
if (prob(stun_chance))
|
||||
target:stunned = max(target:stunned, (strength / 2))
|
||||
|
||||
/obj/livestock/spesscarp/elite
|
||||
desc = "Oh shit, you're really fucked now. It has an evil gleam in it's eye."
|
||||
health = 50
|
||||
maxhealth = 50
|
||||
view_range = 14
|
||||
hardness = 100
|
||||
intelligence = "Assistant"
|
||||
stun_chance = 100
|
||||
intelligence = "Assistant"
|
||||
|
||||
/obj/livestock/cow
|
||||
name = "Pigmy Cow"
|
||||
desc = "That's not my cow!"
|
||||
icon_state = "cow"
|
||||
health = 100
|
||||
maxhealth = 100
|
||||
strength = 20
|
||||
cycle_pause = 20
|
||||
patience = 50
|
||||
view_range = 10
|
||||
special_extra()
|
||||
if(prob(20))
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O << "\green Cow: Moo."
|
||||
src.reagents.add_reagent("milk", 1)
|
||||
if(src.reagents.get_reagent_amount("milk") >= 100)
|
||||
gib()
|
||||
|
||||
examine()
|
||||
..()
|
||||
switch(src.reagents.get_reagent_amount("milk"))
|
||||
if(0 to 10)
|
||||
usr << text("\red The cow looks content.")
|
||||
if(11 to 80)
|
||||
usr << text("\red The cow looks uncomfortable.")
|
||||
if(81 to INFINITY)
|
||||
usr << text("\red The cow looks as if it could burst at any minute!")
|
||||
|
||||
proc/gib() //Will move this to a generic livestock proc once I get some gib animations for the others -- Darem.
|
||||
var/atom/movable/overlay/animation = null
|
||||
src.icon = null
|
||||
src.invisibility = 101
|
||||
animation = new(src.loc)
|
||||
animation.icon = 'livestock.dmi'
|
||||
animation.icon_state = "blank"
|
||||
animation.master = src
|
||||
flick("cow_g", animation)
|
||||
new /obj/decal/cleanable/blood(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeymeat(src)
|
||||
for (var/obj/I in src) //Not the best way to do this but it allows for pinata style animals as well.
|
||||
I.loc = src.loc
|
||||
sleep(11)
|
||||
src.death(1)
|
||||
del(animation)
|
||||
return
|
||||
@@ -80,13 +80,13 @@
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/explosiveimp_kit/New()
|
||||
/obj/item/weapon/storage/chemimp_kit/New()
|
||||
|
||||
new /obj/item/weapon/implantcase/explosive( src )
|
||||
new /obj/item/weapon/implantcase/explosive( src )
|
||||
new /obj/item/weapon/implantcase/explosive( src )
|
||||
new /obj/item/weapon/implantcase/explosive( src )
|
||||
new /obj/item/weapon/implantcase/explosive( src )
|
||||
new /obj/item/weapon/implantcase/chem( src )
|
||||
new /obj/item/weapon/implantcase/chem( src )
|
||||
new /obj/item/weapon/implantcase/chem( src )
|
||||
new /obj/item/weapon/implantcase/chem( src )
|
||||
new /obj/item/weapon/implantcase/chem( src )
|
||||
new /obj/item/weapon/implanter( src )
|
||||
new /obj/item/weapon/implantpad( src )
|
||||
..()
|
||||
|
||||
@@ -1165,8 +1165,13 @@ var/showadminmessages = 1
|
||||
alien_infestation()
|
||||
message_admins("[key_name_admin(usr)] has spawned aliens", 1)
|
||||
if("carp")
|
||||
message_admins("[key_name_admin(usr)] has spawned carp", 1)
|
||||
carp_migration()
|
||||
var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel")
|
||||
if(choice == "Badmin")
|
||||
message_admins("[key_name_admin(usr)] has spawned carp.", 1)
|
||||
carp_migration()
|
||||
if("radiation")
|
||||
message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
|
||||
high_radiation_event()
|
||||
if("prison_break")
|
||||
message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
|
||||
prison_break()
|
||||
@@ -1613,6 +1618,18 @@ var/showadminmessages = 1
|
||||
<BR>"}
|
||||
if(lvl > 2)
|
||||
dat += {"
|
||||
<B>'Random' Events</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (Untested)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=goblob'>Spawn magma(Untested)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
|
||||
<BR>
|
||||
<B>Fun Secrets</B><BR>
|
||||
<BR>
|
||||
<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
|
||||
@@ -1627,14 +1644,6 @@ var/showadminmessages = 1
|
||||
<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (Untested)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=goblob'>Spawn magma(Untested)</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=cleanexcrement'>Remove all urine/poo from station</A><BR>
|
||||
<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
|
||||
@@ -2152,7 +2161,7 @@ var/showadminmessages = 1
|
||||
/obj/admins/proc/spawn_atom(var/object as text)
|
||||
set category = "Debug"
|
||||
set desc= "(atom path) Spawn an atom"
|
||||
set name= "Spawn Atom"
|
||||
set name= "Spawn"
|
||||
|
||||
if(usr.client.holder.level >= 5)
|
||||
var/list/types = typesof(/atom)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 14 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 23 KiB |
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user