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Prisoner Management Update:
* New Implant: Chem. Insert up to 10 units of chemicals into implant with a syringe (while still in implant case) and then can use a prisoner management console to trigger 1, 5, or 10 units of the chemical to be injected into the implanted subject. Once all the chemicals are used up, the implant disables itself. * Prisoner Management Console can now detect the approximate location of prisoners with tracking implants in them. It gives slightly more useful information then the tracker but isn't portable. * AI cannot access Prisoner Management Console (unless malf/XISC). * Prisoner Management Console re-added to Armory (It no longer can trigger explosive implants). Play nice or else you'll get your toys taken away from you. BORK BORK update: * Re-did ChemMaster. Now it allows you transfer reagents in and out of a buffer. You can then turn the contents of the buffer into either a pill or a bottle. When removing reagents from the buffer, you can either delete them entirely or return them to the beaker. However, removing the beaker clears the contents of the buffer (so no mixing inside the ChemMaster!). CondiMaster Neo is almost identical to the ChemMaster except it only makes condiment bottles (no pills). * Milk now being handled like the other reagents (as intended). Remember: 5 units of milk = 1 cup. * Soymilk interchangable with regular milk in microwave recipes. (again, 5 units = 1 cup) * Xenomeatbread! 3 xeno meat, 3 cheese, 3 flour. Extra Heretical! * Monkey related food items renamed to generic meat (since I'm adding animals, I really don't want to add a new food items for every single new animal). * Cola removed from fridge. Thematically appropriate but it just clutters it up (especially since there are vending machines all over the damn place). * Faggots removed from meat locker. Instead, a small amount of meat spawns in there. * Carp processes modified. Code is a littles cleaner (lawl) and the random pathing a a little cleaner as well. Badmin Update: * By request, Admins can now trigger radiation event. * Confirmation warning on admin-triggered carp event. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@660 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1165,8 +1165,13 @@ var/showadminmessages = 1
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alien_infestation()
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message_admins("[key_name_admin(usr)] has spawned aliens", 1)
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if("carp")
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message_admins("[key_name_admin(usr)] has spawned carp", 1)
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carp_migration()
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var/choice = input("You sure you want to spawn carp?") in list("Badmin", "Cancel")
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if(choice == "Badmin")
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message_admins("[key_name_admin(usr)] has spawned carp.", 1)
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carp_migration()
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if("radiation")
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message_admins("[key_name_admin(usr)] has has irradiated the station", 1)
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high_radiation_event()
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if("prison_break")
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message_admins("[key_name_admin(usr)] has allowed a prison break", 1)
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prison_break()
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@@ -1613,6 +1618,18 @@ var/showadminmessages = 1
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<BR>"}
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if(lvl > 2)
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dat += {"
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<B>'Random' Events</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors</A><BR>
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<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=goblob'>Spawn magma(Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
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<A href='?src=\ref[src];secretsfun=radiation'>Irradiate the station</A><BR>
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<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
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<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
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<BR>
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<B>Fun Secrets</B><BR>
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<BR>
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<A href='?src=\ref[src];secretsfun=sec_clothes'>Remove 'internal' clothing</A><BR>
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@@ -1627,14 +1644,6 @@ var/showadminmessages = 1
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<A href='?src=\ref[src];secretsfun=deactivateprison'>Return Prison Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
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<A href='?src=\ref[src];secretsfun=traitor_all'>Everyone is the traitor</A><BR>
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<A href='?src=\ref[src];secretsfun=wave'>Spawn a wave of meteors</A><BR>
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<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes (Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=goblob'>Spawn magma(Untested)</A><BR>
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<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
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<A href='?src=\ref[src];secretsfun=carp'>Trigger an Carp migration</A><BR>
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<A href='?src=\ref[src];secretsfun=prison_break'>Trigger a Prison Break</A><BR>
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<A href='?src=\ref[src];secretsfun=virus'>Trigger a Virus Outbreak</A><BR>
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<A href='?src=\ref[src];secretsfun=flicklights'>Ghost Mode</A><BR>
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<A href='?src=\ref[src];secretsfun=cleanexcrement'>Remove all urine/poo from station</A><BR>
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<A href='?src=\ref[src];secretsfun=retardify'>Make all players retarded</A><BR>
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@@ -2152,7 +2161,7 @@ var/showadminmessages = 1
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/obj/admins/proc/spawn_atom(var/object as text)
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set category = "Debug"
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set desc= "(atom path) Spawn an atom"
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set name= "Spawn Atom"
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set name= "Spawn"
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if(usr.client.holder.level >= 5)
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var/list/types = typesof(/atom)
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