Holy shit air alarms work properly now. Yes, this time it's tested.

* Area air alerts are the maximum of all air alarm local danger levels.
* Doors are no longer fumbled and close upon alert level 2, and when all alert levels clear, the DOORS OPEN AUTOMATICALLY OH MY GOD
* Air alarm icons refresh properly and only show red in actually dangerous areas.  (Area alerts only cause yellow icons)
* Alerts clear automatically
* Silicons can set thresholds now (someone forgot an !)
This commit is contained in:
Rob Nelson
2013-12-14 02:39:10 -08:00
parent 29b25bbbe5
commit ccf649fea4
5 changed files with 89 additions and 358 deletions

View File

@@ -106,7 +106,7 @@
var/list/alarm_data=list()
alarm_data["ID"]="\ref[alarm]"
alarm_data["danger"] = max(alarm.danger_level, alarm.alarm_area.atmosalm)
alarm_data["danger"] = max(alarm.local_danger_level, alarm.alarm_area.atmosalm-1)
alarm_data["name"] = "[alarm]"
alarms+=list(alarm_data)
data["alarms"]=alarms
@@ -241,15 +241,15 @@
current.air_doors_open(1)
if(href_list["atmos_alarm"])
if (current.alarm_area.atmosalert(2))
current.apply_danger_level(2)
current.alarmActivated=1
current.alarm_area.updateDangerLevel()
spawn(1)
src.updateUsrDialog()
current.update_icon()
return
if(href_list["atmos_reset"])
if (current.alarm_area.atmosalert(0))
current.apply_danger_level(0)
current.alarmActivated=0
current.alarm_area.updateDangerLevel()
spawn(1)
src.updateUsrDialog()
current.update_icon()

View File

@@ -66,13 +66,31 @@
a.triggerAlarm("Power", src, cameras, source)
return
/area/proc/atmosalert(danger_level)
/area/proc/updateDangerLevel()
// if(type==/area) //No atmos alarms in space
// return 0 //redudant
var/danger_level = 0
// Determine what the highest DL reported by air alarms is
for (var/area/RA in related)
for(var/obj/machinery/alarm/AA in RA)
if((AA.stat & (NOPOWER|BROKEN)) || AA.shorted || AA.buildstage != 2)
continue
var/reported_danger_level=AA.local_danger_level
if(AA.alarmActivated)
reported_danger_level=2
if(reported_danger_level>danger_level)
danger_level=reported_danger_level
testing("Danger level at [AA.name]: [AA.local_danger_level] (reported [reported_danger_level])")
testing("Danger level decided upon in [name]: [danger_level] (from [atmosalm])")
// Danger level change?
if(danger_level != atmosalm)
//updateicon()
//mouse_opacity = 0
if (danger_level==2)
// Going to danger level 2 from something else
if (danger_level == 2)
var/list/cameras = list()
for(var/area/RA in related)
//updateicon()
@@ -83,6 +101,8 @@
aiPlayer.triggerAlarm("Atmosphere", src, cameras, src)
for(var/obj/machinery/computer/station_alert/a in machines)
a.triggerAlarm("Atmosphere", src, cameras, src)
CloseFirelocks()
// Dropping from danger level 2.
else if (atmosalm == 2)
for(var/area/RA in related)
for(var/obj/machinery/camera/C in RA)
@@ -91,6 +111,7 @@
aiPlayer.cancelAlarm("Atmosphere", src, src)
for(var/obj/machinery/computer/station_alert/a in machines)
a.cancelAlarm("Atmosphere", src, src)
OpenFirelocks()
atmosalm = danger_level
for (var/obj/machinery/alarm/AA in src)
if ( !(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted)
@@ -98,6 +119,24 @@
return 1
return 0
/area/proc/CloseFirelocks()
for(var/obj/machinery/door/firedoor/D in all_doors)
if(!D.blocked)
if(D.operating)
D.nextstate = CLOSED
else if(!D.density)
spawn()
D.close()
/area/proc/OpenFirelocks()
for(var/obj/machinery/door/firedoor/D in all_doors)
if(!D.blocked)
if(D.operating)
D.nextstate = OPEN
else if(D.density)
spawn()
D.open()
/area/proc/firealert()
if(name == "Space") //no fire alarms in space
return
@@ -105,13 +144,7 @@
fire = 1
updateicon()
mouse_opacity = 0
for(var/obj/machinery/door/firedoor/D in all_doors)
if(!D.blocked)
if(D.operating)
D.nextstate = CLOSED
else if(!D.density)
spawn()
D.close()
CloseFirelocks()
var/list/cameras = list()
for(var/area/RA in related)
for (var/obj/machinery/camera/C in RA)
@@ -127,13 +160,6 @@
fire = 0
mouse_opacity = 0
updateicon()
for(var/obj/machinery/door/firedoor/D in all_doors)
if(!D.blocked)
if(D.operating)
D.nextstate = OPEN
else if(D.density)
spawn(0)
D.open()
for(var/area/RA in related)
for (var/obj/machinery/camera/C in RA)
C.network.Remove("Fire Alarms")
@@ -141,6 +167,7 @@
aiPlayer.cancelAlarm("Fire", src, src)
for (var/obj/machinery/computer/station_alert/a in machines)
a.cancelAlarm("Fire", src, src)
OpenFirelocks()
/area/proc/radiation_alert()
if(name == "Space")
@@ -186,13 +213,6 @@
party = 0
mouse_opacity = 0
updateicon()
for(var/obj/machinery/door/firedoor/D in src)
if(!D.blocked)
if(D.operating)
D.nextstate = OPEN
else if(D.density)
spawn(0)
D.open()
return
/area/proc/updateicon()

View File

@@ -96,7 +96,8 @@
var/screen = AALARM_SCREEN_MAIN
var/area_uid
var/area/alarm_area
var/danger_level = 0
var/local_danger_level = 0
var/alarmActivated = 0 // Manually activated (independent from danger level)
var/danger_averted_confidence=0
var/buildstage = 2 //2 is built, 1 is building, 0 is frame.
@@ -245,15 +246,15 @@
visible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
"You hear a click as a faint electronic humming stops.")
var/old_level = danger_level
danger_level = overall_danger_level()
if(danger_level < old_level)
var/old_level = local_danger_level
var/new_danger = calculate_local_danger_level()
if(new_danger < old_level)
danger_averted_confidence++
// Only change danger level if:
// we're going up a level
// OR if we're going down a level and have sufficient confidence (prevents doors smashing open and closed).
if (old_level < danger_level || (danger_averted_confidence >= 5 && danger_level < old_level))
refresh_danger_level()
// OR if we're going down a level and have sufficient confidence (prevents spamming update_icon).
if (old_level < new_danger || (danger_averted_confidence >= 5 && new_danger < old_level))
setDangerLevel(new_danger)
update_icon()
danger_averted_confidence=0 // Reset counter.
@@ -267,7 +268,7 @@
if(RCON_NO)
remote_control = 0
if(RCON_AUTO)
if(danger_level == 2)
if(local_danger_level == 2)
remote_control = 1
else
remote_control = 0
@@ -277,7 +278,7 @@
updateDialog()
return
/obj/machinery/alarm/proc/overall_danger_level()
/obj/machinery/alarm/proc/calculate_local_danger_level()
var/turf/simulated/location = loc
if(!istype(location)) return//returns if loc is not simulated
@@ -333,7 +334,8 @@
if((stat & (NOPOWER|BROKEN)) || shorted)
icon_state = "alarmp"
return
switch(max(danger_level, alarm_area.atmosalm))
switch(max(local_danger_level, alarm_area.atmosalm-1))
if (0)
icon_state = "alarm0"
if (1)
@@ -455,23 +457,14 @@
for(var/device_id in alarm_area.air_vent_names)
send_signal(device_id, list("power"= 0) )
/obj/machinery/alarm/proc/apply_danger_level(var/new_danger_level)
if (alarm_area.atmosalert(new_danger_level))
// This sets our danger level, and, if it's changed, forces a new election of danger levels.
/obj/machinery/alarm/proc/setDangerLevel(var/new_danger_level)
if(local_danger_level==new_danger_level)
return
local_danger_level=new_danger_level
if(alarm_area.updateDangerLevel())
post_alert(new_danger_level)
if(danger_level > 1)
air_doors_close(0)
else
air_doors_open(0)
update_icon()
for (var/area/A in alarm_area.related)
for (var/obj/machinery/alarm/AA in A)
if ( !(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted && AA.danger_level != new_danger_level)
AA.danger_level=new_danger_level
AA.update_icon()
/obj/machinery/alarm/proc/post_alert(alert_level)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(alarm_frequency)
if(!frequency)
@@ -492,15 +485,6 @@
frequency.post_signal(src, alert_signal)
/obj/machinery/alarm/proc/refresh_danger_level()
var/level = 0
for (var/area/A in alarm_area.related)
for (var/obj/machinery/alarm/AA in A)
if ( !(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted)
if (AA.danger_level > level)
level = AA.danger_level
apply_danger_level(level)
/obj/machinery/alarm/proc/air_doors_close(manual)
var/area/A = get_area(src)
if(!A.master.air_doors_activated)
@@ -599,9 +583,8 @@
apply_mode()
if(AALARM_WIRE_AALARM)
if (alarm_area.atmosalert(2))
apply_danger_level(2)
alarmActivated=1
alarm_area.updateDangerLevel()
spawn(1)
updateUsrDialog()
update_icon()
@@ -663,8 +646,8 @@
apply_mode()
if(AALARM_WIRE_AALARM)
if (alarm_area.atmosalert(0))
apply_danger_level(0)
alarmActivated=0
alarm_area.updateDangerLevel()
spawn(1)
updateUsrDialog()
update_icon()
@@ -772,6 +755,7 @@
var/data[0]
data["air"]=ui_air_status()
data["alarmActivated"]=alarmActivated || local_danger_level==2
data["sensors"]=TLV
data["locked"]=fromAtmosConsole || (!(istype(user, /mob/living/silicon)) && locked)
data["rcon"]=rcon_setting
@@ -891,288 +875,6 @@
ui_interact(user)
return
/*
/obj/machinery/alarm/proc/return_text(mob/user)
if(!(istype(user, /mob/living/silicon)) && locked)
return "<html><head><title>\The [src]</title></head><body>[return_status()]<hr>[rcon_text()]<hr><i>(Swipe ID card to unlock interface)</i></body></html>"
else
return "<html><head><title>\The [src]</title></head><body>[return_status()]<hr>[rcon_text()]<hr>[return_controls()]</body></html>"
/obj/machinery/alarm/proc/return_status()
var/turf/location = get_turf(src)
var/datum/gas_mixture/environment = location.return_air()
var/total = environment.oxygen + environment.carbon_dioxide + environment.toxins + environment.nitrogen
var/output = "<b>Air Status:</b><br>"
if(total == 0)
output += "<font color='red'><b>Warning: Cannot obtain air sample for analysis.</b></font>"
return output
output += {"
<style>
.dl0 { color: green; }
.dl1 { color: orange; }
.dl2 { color: red; font-weght: bold;}
.scrub1 { color: red; font-weight:bold; }
.scrub0 { color: green; }
</style>
"}
var/partial_pressure = R_IDEAL_GAS_EQUATION*environment.temperature/environment.volume
var/list/current_settings = TLV["pressure"]
var/environment_pressure = environment.return_pressure()
var/pressure_dangerlevel = get_danger_level(environment_pressure, current_settings)
current_settings = TLV["oxygen"]
var/oxygen_dangerlevel = get_danger_level(environment.oxygen*partial_pressure, current_settings)
var/oxygen_percent = round(environment.oxygen / total * 100, 2)
current_settings = TLV["carbon_dioxide"]
var/co2_dangerlevel = get_danger_level(environment.carbon_dioxide*partial_pressure, current_settings)
var/co2_percent = round(environment.carbon_dioxide / total * 100, 2)
current_settings = TLV["plasma"]
var/plasma_dangerlevel = get_danger_level(environment.toxins*partial_pressure, current_settings)
var/plasma_percent = round(environment.toxins / total * 100, 2)
current_settings = TLV["other"]
var/other_moles = 0.0
for(var/datum/gas/G in environment.trace_gases)
other_moles+=G.moles
var/other_dangerlevel = get_danger_level(other_moles*partial_pressure, current_settings)
current_settings = TLV["temperature"]
var/temperature_dangerlevel = get_danger_level(environment.temperature, current_settings)
output += {"
Pressure: <span class='dl[pressure_dangerlevel]'>[environment_pressure]</span>kPa<br>
Oxygen: <span class='dl[oxygen_dangerlevel]'>[oxygen_percent]</span>%<br>
Carbon dioxide: <span class='dl[co2_dangerlevel]'>[co2_percent]</span>%<br>
Toxins: <span class='dl[plasma_dangerlevel]'>[plasma_percent]</span>%<br>
"}
if (other_dangerlevel==2)
output += "Notice: <span class='dl2'>High Concentration of Unknown Particles Detected</span><br>"
else if (other_dangerlevel==1)
output += "Notice: <span class='dl1'>Low Concentration of Unknown Particles Detected</span><br>"
output += "Temperature: <span class='dl[temperature_dangerlevel]'>[environment.temperature]</span>K ([round(environment.temperature - T0C, 0.1)]C)<br>"
//Overall status
output += "Local Status: "
switch(max(pressure_dangerlevel,oxygen_dangerlevel,co2_dangerlevel,plasma_dangerlevel,other_dangerlevel,temperature_dangerlevel))
if(2)
output += "<span class='dl2'>DANGER: Internals Required</span>"
if(1)
output += "<span class='dl1'>Caution</span>"
if(0)
if(alarm_area.atmosalm)
output += {"<span class='dl1'>Caution: Atmos alert in area</span>"}
else
output += {"<span class='dl0'>Optimal</span>"}
return output
/obj/machinery/alarm/proc/rcon_text()
var/dat = "<table width=\"100%\"><td align=\"center\"><b>Remote Control:</b><br>"
if(rcon_setting == RCON_NO)
dat += "<b>Off</b>"
else
dat += "<a href='?src=\ref[src];rcon=[RCON_NO]'>Off</a>"
dat += " | "
if(rcon_setting == RCON_AUTO)
dat += "<b>Auto</b>"
else
dat += "<a href='?src=\ref[src];rcon=[RCON_AUTO]'>Auto</a>"
dat += " | "
if(rcon_setting == RCON_YES)
dat += "<b>On</b>"
else
dat += "<a href='?src=\ref[src];rcon=[RCON_YES]'>On</a></td>"
//Hackish, I know. I didn't feel like bothering to rework all of this.
dat += "<td align=\"center\"><b>Thermostat:</b><br><a href='?src=\ref[src];temperature=1'>[target_temperature - T0C]C</a></td></table>"
return dat
/obj/machinery/alarm/proc/fmtScrubberGasStatus(var/id_tag,var/code,var/list/data)
var/label=replacetext(uppertext(code),"2","<sub>2</sub>")
if(code=="tox")
label="Plasma"
return "<A href='?src=\ref[src];id_tag=[id_tag];command=[code]_scrub;val=[!data["filter_"+code]]' class='scrub[data["filter_"+code]]'>[label]</A>"
/obj/machinery/alarm/proc/return_controls()
var/output = ""//"<B>[alarm_zone] Air [name]</B><HR>"
switch(screen)
if (AALARM_SCREEN_MAIN)
if(alarm_area.atmosalm)
output += "<a href='?src=\ref[src];atmos_reset=1'>Reset - Atmospheric Alarm</a><hr>"
else
output += "<a href='?src=\ref[src];atmos_alarm=1'>Activate - Atmospheric Alarm</a><hr>"
output += {"
<a href='?src=\ref[src];screen=[AALARM_SCREEN_SCRUB]'>Scrubbers Control</a><br>
<a href='?src=\ref[src];screen=[AALARM_SCREEN_VENT]'>Vents Control</a><br>
<a href='?src=\ref[src];screen=[AALARM_SCREEN_MODE]'>Set environmentals mode</a><br>
<a href='?src=\ref[src];screen=[AALARM_SCREEN_SENSORS]'>Sensor Settings</a><br>
<HR>
"}
if (mode==AALARM_MODE_PANIC)
output += "<font color='red'><B>PANIC SYPHON ACTIVE</B></font><br><A href='?src=\ref[src];mode=[AALARM_MODE_SCRUBBING]'>Turn syphoning off</A>"
else
output += "<A href='?src=\ref[src];mode=[AALARM_MODE_PANIC]'><font color='red'>ACTIVATE PANIC SYPHON IN AREA</font></A>"
if (AALARM_SCREEN_VENT)
var/sensor_data = ""
if(alarm_area.air_vent_names.len)
for(var/id_tag in alarm_area.air_vent_names)
var/long_name = alarm_area.air_vent_names[id_tag]
var/list/data = alarm_area.air_vent_info[id_tag]
if(!data)
continue;
var/state = ""
sensor_data += {"
<B>[long_name]</B>[state]<BR>
<B>Operating:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=power;val=[!data["power"]]'>[data["power"]?"on":"off"]</A>
<BR>
<B>Pressure checks:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=checks;val=[data["checks"]^1]' [(data["checks"]&1)?"style='font-weight:bold;'":""]>external</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=checks;val=[data["checks"]^2]' [(data["checks"]&2)?"style='font-weight:bold;'":""]>internal</A>
<BR>
<B>External pressure bound:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=-1000'>-</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=-100'>-</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=-10'>-</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=-1'>-</A>
[data["external"]]
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=+1'>+</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=+10'>+</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=+100'>+</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=adjust_external_pressure;val=+1000'>+</A>
<A href='?src=\ref[src];id_tag=[id_tag];command=set_external_pressure;val=[ONE_ATMOSPHERE]'> (reset) </A>
<BR>
"}
if (data["direction"] == "siphon")
sensor_data += {"
<B>Direction:</B>
siphoning
<BR>
"}
sensor_data += {"<HR>"}
else
sensor_data = "No vents connected.<BR>"
output = {"<a href='?src=\ref[src];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>[sensor_data]"}
if (AALARM_SCREEN_SCRUB)
var/sensor_data = ""
if(alarm_area.air_scrub_names.len)
for(var/id_tag in alarm_area.air_scrub_names)
var/long_name = alarm_area.air_scrub_names[id_tag]
var/list/data = alarm_area.air_scrub_info[id_tag]
if(!data)
continue;
var/state = ""
sensor_data += {"
<B>[long_name]</B>[state]<BR>
<B>Operating:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=power;val=[!data["power"]]'>[data["power"]?"on":"off"]</A><BR>
<B>Type:</B>
<A href='?src=\ref[src];id_tag=[id_tag];command=scrubbing;val=[!data["scrubbing"]]'>[data["scrubbing"]?"scrubbing":"syphoning"]</A><BR>
"}
if(data["scrubbing"])
sensor_data += {"
<B>Filtering:</B>
[fmtScrubberGasStatus(id_tag,"co2",data)],
[fmtScrubberGasStatus(id_tag,"tox",data)],
[fmtScrubberGasStatus(id_tag,"n2o",data)],
[fmtScrubberGasStatus(id_tag,"o2",data)]
<BR>
"}
sensor_data += {"
<B>Panic syphon:</B> [data["panic"]?"<font color='red'><B>PANIC SYPHON ACTIVATED</B></font>":""]
<A href='?src=\ref[src];id_tag=[id_tag];command=panic_siphon;val=[!data["panic"]]'><font color='[(data["panic"]?"blue'>Dea":"red'>A")]ctivate</font></A><BR>
<HR>
"}
else
sensor_data = "No scrubbers connected.<BR>"
output = {"<a href='?src=\ref[src];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>[sensor_data]"}
if (AALARM_SCREEN_MODE)
output += "<a href='?src=\ref[src];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br><b>Air machinery mode for the area:</b><ul>"
var/list/modes = list(
AALARM_MODE_SCRUBBING = "Filtering - Scrubs out contaminants",\
AALARM_MODE_REPLACEMENT = "<font color='blue'>Replace Air - Siphons out air while replacing</font>",\
AALARM_MODE_PANIC = "<font color='red'>Panic - Siphons air out of the room</font>",\
AALARM_MODE_CYCLE = "<font color='red'>Cycle - Siphons air before replacing</font>",\
AALARM_MODE_FILL = "<font color='green'>Fill - Shuts off scrubbers and opens vents</font>",\
AALARM_MODE_OFF = "<font color='blue'>Off - Shuts off vents and scrubbers</font>",)
for (var/m=1,m<=modes.len,m++)
if (mode==m)
output += "<li><A href='?src=\ref[src];mode=[m]'><b>[modes[m]]</b></A> (selected)</li>"
else
output += "<li><A href='?src=\ref[src];mode=[m]'>[modes[m]]</A></li>"
output += {"</ul>
<hr><br><b>Sensor presets:</b><br><i>(Note, this only sets sensors, air supplied to vents must still be changed.)</i><ul>"}
var/list/presets = list(
AALARM_PRESET_HUMAN = "Human - Checks for Oxygen and Nitrogen",\
AALARM_PRESET_VOX = "Vox - Checks for Nitrogen only",\
AALARM_PRESET_SERVER = "Coldroom - For server rooms and freezers")
for(var/p=1;p<=presets.len;p++)
if (preset==p)
output += "<li><A href='?src=\ref[src];preset=[p]'><b>[presets[p]]</b></A> (selected)</li>"
else
output += "<li><A href='?src=\ref[src];preset=[p]'>[presets[p]]</A></li>"
output += "</ul>"
if (AALARM_SCREEN_SENSORS)
output += {"
<a href='?src=\ref[src];screen=[AALARM_SCREEN_MAIN]'>Main menu</a><br>
<b>Alarm thresholds:</b><br>
Partial pressure for gases
<style>/* some CSS woodoo here. Does not work perfect in ie6 but who cares? */
table td { border-left: 1px solid black; border-top: 1px solid black;}
table tr:first-child th { border-left: 1px solid black;}
table th:first-child { border-top: 1px solid black; font-weight: normal;}
table tr:first-child th:first-child { border: none;}
.dl0 { color: green; }
.dl1 { color: orange; }
.dl2 { color: red; font-weght: bold;}
</style><table cellspacing=0>
<TR><th></th><th class=dl2>min2</th><th class=dl1>min1</th><th class=dl1>max1</th><th class=dl2>max2</th></TR>
"}
var/list/gases = list(
"oxygen" = "O<sub>2</sub>",
"carbon_dioxide" = "CO<sub>2</sub>",
"plasma" = "Toxin",
"other" = "Other",)
var/list/selected
for (var/g in gases)
output += "<TR><th>[gases[g]]</th>"
selected = TLV[g]
for(var/i = 1, i <= 4, i++)
output += "<td><A href='?src=\ref[src];command=set_threshold;env=[g];var=[i]'>[selected[i] >= 0 ? selected[i] :"OFF"]</A></td>"
output += "</TR>"
selected = TLV["pressure"]
output += " <TR><th>Pressure</th>"
for(var/i = 1, i <= 4, i++)
output += "<td><A href='?src=\ref[src];command=set_threshold;env=pressure;var=[i]'>[selected[i] >= 0 ? selected[i] :"OFF"]</A></td>"
output += "</TR>"
selected = TLV["temperature"]
output += "<TR><th>Temperature</th>"
for(var/i = 1, i <= 4, i++)
output += "<td><A href='?src=\ref[src];command=set_threshold;env=temperature;var=[i]'>[selected[i] >= 0 ? selected[i] :"OFF"]</A></td>"
output += "</TR></table>"
return output
*/
/obj/machinery/alarm/Topic(href, href_list)
var/changed=0
@@ -1228,8 +930,8 @@ table tr:first-child th:first-child { border: none;}
var/threshold = text2num(href_list["var"])
var/list/selected = TLV[env]
var/list/thresholds = list("lower bound", "low warning", "high warning", "upper bound")
var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as null|num
if (isnull(newval) || ..() || (locked && issilicon(usr)))
var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as num|null
if (isnull(newval) || ..() || (locked && !issilicon(usr)))
return
if (newval<0)
selected[threshold] = -1.0
@@ -1290,14 +992,14 @@ table tr:first-child th:first-child { border: none;}
*/
if(href_list["atmos_alarm"])
if (alarm_area.atmosalert(2))
apply_danger_level(2)
alarmActivated=1
alarm_area.updateDangerLevel()
update_icon()
changed=1
if(href_list["atmos_reset"])
if (alarm_area.atmosalert(0))
apply_danger_level(0)
alarmActivated=0
alarm_area.updateDangerLevel()
update_icon()
changed=1

View File

@@ -84,6 +84,8 @@
<li class="rscadd">RPD added to CE's office.</li>
<li class="rscadd">Rewritten mutation handling. Far more modular and flexible than the old code, will make adding new mutations far easier.</li>
<li class="rscadd">Airlock, fire alarm, and air alarm electronics are all made on the circuit imprinter now.</li>
<li class="bugfix">Numerous air alarms improvements. Now should no longer fumble doors, and icons now refresh correctly, no longer affected by area alerts. Doors will automatically open upon alert clearance.</li>
<li class="bugfix">Air alarm thresholds now can be set by silicons.</li>
<li class="bugfix">Fix monkeys not having their genes set correctly.</li>
<li class="bugfix">DNA block injectors fixed.</li>
<li class="bugfix">Fix unextinguishable mob fires.</li>

View File

@@ -54,6 +54,13 @@ Used In File(s): /code/game/machinery/alarm.dm
{^{:~displayBar(air.contents.plasma, 0, 100, ~dangerToClass(air.danger.plasma))}}
{^{:~string("<div class='statusValue {0}'>{1}%</div>",~dangerToClass(air.danger.plasma),~precisionRound(air.contents.plasma,2))}}
</div>
{^{if air.danger.other>0}}
<div class="line">
<div class="statusLabel">Other:</div>
{^{:~displayBar(air.contents.other, 0, 100, ~dangerToClass(air.danger.other))}}
{^{:~string("<div class='statusValue {0}'>{1}%</div>",~dangerToClass(air.danger.other),~precisionRound(air.contents.other,2))}}
</div>
{{/if}}
<div class="line">
<div class="statusLabel">
Temperature:
@@ -74,7 +81,7 @@ Used In File(s): /code/game/machinery/alarm.dm
<div class="notice">DANGER: Internals Required
{{/if}}
{^{if !locked}}
{^{if atmos_alarm}}
{^{if alarmActivated}}
{^{:~link('Reset Alarm',null,{'atmos_reset':1},null,'linkOn')}}
{{else}}
{^{:~link('Activate Alarm',null,{'atmos_alarm':1},null,'red')}}