mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
bones and dismemberment
This commit is contained in:
@@ -294,7 +294,6 @@
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var/icon_old = null // For when weapons get bloodied this saves their old icon.
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var/abstract = 0
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var/force = 0
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var/slash = 0
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var/item_state = null
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var/damtype = "brute"
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var/r_speed = 1.0
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@@ -208,7 +208,6 @@
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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slash = 1
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flags = FPRINT | CONDUCT | NOSHIELD | TABLEPASS
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origin_tech = "combat=3"
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@@ -244,7 +243,6 @@
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throw_speed = 1
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throw_range = 1
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w_class = 4.0//So you can't hide it in your pocket or some such.
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slash = 1
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flags = FPRINT | TABLEPASS | NOSHIELD
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var/datum/effect/effect/system/spark_spread/spark_system
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@@ -624,7 +622,6 @@
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desc = "A tool for breaking down those obstructions that stop you from fighting that fire." //Less ROBUST. --SkyMarshal
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force = 5
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w_class = 4.0
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slash = 1
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flags = ONBACK
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twohanded = 1
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force_unwielded = 5
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@@ -967,7 +964,6 @@
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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w_class = 1.0
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slash = 1
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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@@ -981,7 +977,6 @@
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desc = "Could probably be used as ... a throwing weapon?"
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w_class = 1.0
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force = 5.0
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slash = 1
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throwforce = 15.0
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item_state = "shard-glass"
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g_amt = 3750
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@@ -1358,7 +1353,6 @@
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icon_state = "knife"
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force = 10.0
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throwforce = 10.0
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slash = 1
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/obj/item/weapon/kitchen/utensil/spoon
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name = "spoon"
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@@ -1373,7 +1367,6 @@
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flags = FPRINT | TABLEPASS | CONDUCT
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force = 10.0
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w_class = 1.0
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slash = 1
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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@@ -1415,7 +1408,6 @@
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icon_state = "drill"
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flags = FPRINT | TABLEPASS | CONDUCT
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w_class = 1.0
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slash = 1
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origin_tech = "materials=1;biotech=1"
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/obj/item/weapon/circular_saw
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@@ -6,7 +6,6 @@
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flags = FPRINT | ONBELT | TABLEPASS
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force = 40
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throwforce = 10
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slash = 1
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/obj/item/clothing/head/culthood
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@@ -133,6 +133,8 @@
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user.l_hand = src
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else
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user << "\blue You pick \the [src] up with your ha- wait a minute."
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if(loc == user)
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user.drop_from_slot(src)
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return
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else
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user.l_hand = src
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@@ -143,6 +145,8 @@
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user.r_hand = src
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else
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user << "\blue You pick \the [src] up with your ha- wait a minute."
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if(loc == user)
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user.drop_from_slot(src)
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return
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else
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user.r_hand = src
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@@ -83,12 +83,12 @@ CIRCULAR SAW
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if(1.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is having his eyes retracted by [user].", 1)
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O.show_message("\red [M] is having \his eyes retracted by [user].", 1)
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M << "\red [user] begins to seperate your eyes with [src]!"
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user << "\red You seperate [M]'s eyes with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to have his eyes retracted.", \
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"\red [user] begins to have \his eyes retracted.", \
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"\red You begin to pry open your eyes with [src]!" \
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)
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if(M == user && prob(25))
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@@ -102,10 +102,56 @@ CIRCULAR SAW
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M:eye_op_stage = 2.0
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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return ..()
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else
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// bone surgery doable?
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if(!try_bone_surgery(M, user))
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return ..()
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return
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/obj/item/weapon/retractor/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
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if(!istype(H))
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return 0
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(!S || !istype(S))
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return 0
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if(S.destroyed)
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user << "What [S.display_name]?"
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if(!S.open)
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user << "\red There is skin in the way!"
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return 0
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if(S.bleeding)
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user << "\red [H] is profusely bleeding in \his [S.display_name]!"
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return 0
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if(H != user)
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H.visible_message( \
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"\red [user] is beginning to retract the flap in the wound in [H]'s [S.display_name] with [src].", \
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"\red [user] begins to retract the flap in the wound in your [S.display_name] with [src]!")
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else
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H.visible_message( \
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"\red [user] begins to retract the flap in the wound in \his [S.display_name] with [src]!", \
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"\red You begin to retract the flap in the wound in your [S.display_name] with [src]!")
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if(do_mob(user, H, 30))
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if(H != user)
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H.visible_message( \
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"\red [user] retracts the flap in the wound in [H]'s [S.display_name] with [src]!", \
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"\red [user] retracts the flap in the wound in your [S.display_name] with [src]!")
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else
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H.visible_message( \
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"\red [user] retracts the flap in the wound in \his [S.display_name] with [src]!", \
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"\red You retract the flap in the wound in your [S.display_name] with [src]!")
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if(H == user && prob(25))
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user << "\red You mess up!"
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S.take_damage(15)
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S.open = 2
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H.updatehealth()
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H.UpdateDamageIcon()
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return 1
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////////////
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//Hemostat//
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@@ -189,12 +235,12 @@ CIRCULAR SAW
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if(2.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is having his eyes mended by [user].", 1)
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O.show_message("\red [M] is having \his eyes mended by [user].", 1)
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M << "\red [user] begins to mend your eyes with [src]!"
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user << "\red You mend [M]'s eyes with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to have his eyes mended.", \
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"\red [user] begins to have \his eyes mended.", \
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"\red You begin to mend your eyes with [src]!" \
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)
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if(M == user && prob(25))
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@@ -206,11 +252,68 @@ CIRCULAR SAW
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else
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M.take_organ_damage(15)
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M:eye_op_stage = 3.0
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else if(user.zone_sel.selecting == "head")
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if(istype(M, /mob/living/carbon/human) && M:brain_op_stage == 1)
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M:brain_op_stage = 0
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var/datum/organ/external/S = M:organs["head"]
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if(!S || !istype(S))
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return ..()
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M:brain_op_stage = 0
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S.open = 1
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if(!try_bone_surgery(M, user))
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return ..()
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else
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return ..()
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else
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// bone surgery doable?
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if(!try_bone_surgery(M, user))
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return ..()
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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return ..()
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/obj/item/weapon/hemostat/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
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if(!istype(H))
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return 0
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(!S || !istype(S))
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return 0
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return
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if(S.destroyed)
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user << "What [S.display_name]?"
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if(!S.open)
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user << "\red There is skin in the way!"
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return 0
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if(!S.bleeding)
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user << "\red [H] is not bleeding in \his [S.display_name]!"
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return 0
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if(H != user)
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H.visible_message( \
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"\red [user] is beginning to clamp bleeders in the wound in [H]'s [S.display_name] with [src].", \
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"\red [user] begins to clamp bleeders in the wound in your [S.display_name] with [src]!")
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else
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H.visible_message( \
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"\red [user] begins to clamp bleeders in the wound in \his [S.display_name] with [src]!", \
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"\red You begin to clamp bleeders in the wound in your [S.display_name] with [src]!")
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if(do_mob(user, H, 50))
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if(H != user)
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H.visible_message( \
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"\red [user] clamps bleeders in the wound in [H]'s [S.display_name] with [src]!", \
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"\red [user] clamps bleeders in the wound in your [S.display_name] with [src]!")
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else
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H.visible_message( \
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"\red [user] clamps bleeders in the wound in \his [S.display_name] with [src]!", \
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"\red You clamp bleeders in the wound in your [S.display_name] with [src]!")
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if(H == user && prob(25))
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user << "\red You mess up!"
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S.take_damage(15)
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S.bleeding = 0
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H.updatehealth()
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H.UpdateDamageIcon()
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return 1
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///////////
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//Cautery//
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@@ -233,6 +336,8 @@ CIRCULAR SAW
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user << "\red You cauterize the incision in [M]'s torso with [src]!"
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M:embryo_op_stage = 0.0
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return
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else
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try_bone_surgery(M, user)
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if(user.zone_sel.selecting == "groin")
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if(istype(M, /mob/living/carbon/human))
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@@ -247,6 +352,8 @@ CIRCULAR SAW
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for(var/datum/disease/appendicitis in M.viruses)
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appendicitis.cure()
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M.resistances += appendicitis
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else
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try_bone_surgery(M, user)
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return
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if (user.zone_sel.selecting == "eyes")
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@@ -275,12 +382,12 @@ CIRCULAR SAW
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if(3.0)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] is having his eyes cauterized by [user].", 1)
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O.show_message("\red [M] is having \his eyes cauterized by [user].", 1)
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M << "\red [user] begins to cauterize your eyes!"
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user << "\red You cauterize [M]'s eyes with [src]!"
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else
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user.visible_message( \
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"\red [user] begins to have his eyes cauterized.", \
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"\red [user] begins to have \his eyes cauterized.", \
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"\red You begin to cauterize your eyes!" \
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)
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if(M == user && prob(25))
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@@ -294,11 +401,53 @@ CIRCULAR SAW
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M.sdisabilities &= ~1
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M:eye_op_stage = 0.0
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else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
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return ..()
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else
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// bone surgery doable?
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if(!try_bone_surgery(M, user))
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return ..()
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return
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/obj/item/weapon/cautery/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
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if(!istype(H))
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return 0
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var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
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if(!S || !istype(S))
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return 0
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if(S.destroyed)
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user << "What [S.display_name]?"
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if(!S.open)
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user << "\red There is no wound to close up!"
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return 0
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if(H != user)
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H.visible_message( \
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"\red [user] is beginning to cauterize the incision in [H]'s [S.display_name] with [src].", \
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"\red [user] begins to cut open the wound in your [S.display_name] with [src]!")
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else
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H.visible_message( \
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"\red [user] begins to cauterize the incision in \his [S.display_name] with [src]!", \
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"\red You begin to cauterize the incision in your [S.display_name] with [src]!")
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|
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if(do_mob(user, H, 100))
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if(H != user)
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H.visible_message( \
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"\red [user] cauterizes the incision in [H]'s [S.display_name] with [src]!", \
|
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"\red [user] cauterizes the incision in your [S.display_name] with [src]!")
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else
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H.visible_message( \
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"\red [user] cauterizes the incision in \his [S.display_name] with [src]!", \
|
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"\red You cauterize the incision in your [S.display_name] with [src]!")
|
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|
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if(H == user && prob(25))
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user << "\red You mess up!"
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S.take_damage(15)
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S.open = 0
|
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|
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H.updatehealth()
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H.UpdateDamageIcon()
|
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|
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return 1
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|
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//obj/item/weapon/surgicaldrill
|
||||
|
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@@ -327,7 +476,7 @@ CIRCULAR SAW
|
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if(0.0)
|
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if(M != user)
|
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for(var/mob/O in (viewers(M) - user - M))
|
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O.show_message("\red [M] is beginning to have his torso cut open with [src] by [user].", 1)
|
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O.show_message("\red [M] is beginning to have \his torso cut open with [src] by [user].", 1)
|
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M << "\red [user] begins to cut open your torso with [src]!"
|
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user << "\red You cut [M]'s torso open with [src]!"
|
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M:embryo_op_stage = 1.0
|
||||
@@ -335,7 +484,7 @@ CIRCULAR SAW
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his stomach cut open with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his stomach cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your stomach with [src]!"
|
||||
user << "\red You cut [M]'s stomach open with [src]!"
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
@@ -352,14 +501,14 @@ CIRCULAR SAW
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his abdomen cut open with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his abdomen cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your abdomen with [src]!"
|
||||
user << "\red You cut [M]'s abdomen open with [src]!"
|
||||
M:appendix_op_stage = 1.0
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his appendix seperated with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his appendix seperated with [src] by [user].", 1)
|
||||
M << "\red [user] begins to seperate your appendix with [src]!"
|
||||
user << "\red You seperate [M]'s appendix with [src]!"
|
||||
M:appendix_op_stage = 4.0
|
||||
@@ -397,12 +546,12 @@ CIRCULAR SAW
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his head cut open with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his head cut open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to cut open his skull with [src]!", \
|
||||
"\red [user] begins to cut open \his skull with [src]!", \
|
||||
"\red You begin to cut open your head with [src]!" \
|
||||
)
|
||||
|
||||
@@ -443,12 +592,12 @@ CIRCULAR SAW
|
||||
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is having his connections to the brain delicately severed with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is having \his connections to the brain delicately severed with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your head with [src]!"
|
||||
user << "\red You cut [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begin to delicately remove the connections to his brain with [src]!", \
|
||||
"\red [user] begin to delicately remove the connections to \his brain with [src]!", \
|
||||
"\red You begin to cut open your head with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
@@ -498,12 +647,12 @@ CIRCULAR SAW
|
||||
if(0.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] is beginning to have his eyes incised with [src] by [user].", 1)
|
||||
O.show_message("\red [M] is beginning to have \his eyes incised with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut open your eyes with [src]!"
|
||||
user << "\red You make an incision around [M]'s eyes with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] begins to cut around his eyes with [src]!", \
|
||||
"\red [user] begins to cut around \his eyes with [src]!", \
|
||||
"\red You begin to cut open your eyes with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
@@ -519,13 +668,78 @@ CIRCULAR SAW
|
||||
M:eye_op_stage = 1.0
|
||||
user << "\blue So far so good after."
|
||||
else
|
||||
return ..()
|
||||
// bone surgery doable?
|
||||
if(!try_bone_surgery(M, user))
|
||||
return ..()
|
||||
|
||||
/* wat
|
||||
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
|
||||
return ..()
|
||||
*/
|
||||
return
|
||||
|
||||
/obj/item/weapon/scalpel/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
|
||||
if(!istype(H))
|
||||
return 0
|
||||
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
|
||||
if(!S || !istype(S))
|
||||
return 0
|
||||
|
||||
if(S.destroyed)
|
||||
user << "What [S.display_name]?"
|
||||
if(S.open)
|
||||
user << "\red The wound is already open!"
|
||||
return 0
|
||||
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] is beginning to cut open the wound in [H]'s [S.display_name] with [src].", \
|
||||
"\red [user] begins to cut open the wound in your [S.display_name] with [src]!")
|
||||
else
|
||||
H.visible_message( \
|
||||
"\red [user] begins to cut open the wound in \his [S.display_name] with [src]!", \
|
||||
"\red You begin to cut open the wound in your [S.display_name] with [src]!")
|
||||
|
||||
if(do_mob(user, H, 100))
|
||||
if(H != user)
|
||||
H.visible_message( \
|
||||
"\red [user] cuts open the wound in [H]'s [S.display_name] with [src]!", \
|
||||
"\red [user] cuts open the wound in your [S.display_name] with [src]!")
|
||||
else
|
||||
H.visible_message( \
|
||||
"\red [user] cuts open the wound in \his [S.display_name] with [src]!", \
|
||||
"\red You cut open the wound in your [S.display_name] with [src]!")
|
||||
|
||||
if(H == user && prob(25))
|
||||
user << "\red You mess up!"
|
||||
S.take_damage(15)
|
||||
|
||||
S.open = 1
|
||||
S.bleeding = 1
|
||||
|
||||
H.updatehealth()
|
||||
H.UpdateDamageIcon()
|
||||
else
|
||||
var/a = pick(1,2,3)
|
||||
var/msg
|
||||
if(a == 1)
|
||||
msg = "\red [user]'s move slices open [H]'s wound, causing massive bleeding"
|
||||
S.brute_dam += 35
|
||||
S.createwound(rand(1,3))
|
||||
else if(a == 2)
|
||||
msg = "\red [user]'s move slices open [H]'s wound, and causes \him to accidentally stab himself"
|
||||
S.brute_dam += 35
|
||||
var/datum/organ/external/userorgan = user:organs["chest"]
|
||||
if(userorgan)
|
||||
userorgan.brute_dam += 35
|
||||
else
|
||||
user.take_organ_damage(35)
|
||||
else if(a == 3)
|
||||
msg = "\red [user] quickly stops the surgery"
|
||||
for(var/mob/O in viewers(H))
|
||||
O.show_message(msg, 1)
|
||||
|
||||
return 1
|
||||
|
||||
////////////////
|
||||
//CIRCULAR SAW//
|
||||
@@ -567,12 +781,12 @@ CIRCULAR SAW
|
||||
return
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has his skull sawed open with [src] by [user].", 1)
|
||||
O.show_message("\red [M] has \his skull sawed open with [src] by [user].", 1)
|
||||
M << "\red [user] begins to saw open your head with [src]!"
|
||||
user << "\red You saw [M]'s head open with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] saws open his skull with [src]!", \
|
||||
"\red [user] saws open \his skull with [src]!", \
|
||||
"\red You begin to saw open your head with [src]!" \
|
||||
)
|
||||
if(M == user && prob(25))
|
||||
@@ -615,12 +829,12 @@ CIRCULAR SAW
|
||||
if(3.0)
|
||||
if(M != user)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M] has his spine's connection to the brain severed with [src] by [user].", 1)
|
||||
O.show_message("\red [M] has \his spine's connection to the brain severed with [src] by [user].", 1)
|
||||
M << "\red [user] severs your brain's connection to the spine with [src]!"
|
||||
user << "\red You sever [M]'s brain's connection to the spine with [src]!"
|
||||
else
|
||||
user.visible_message( \
|
||||
"\red [user] severs his brain's connection to the spine with [src]!", \
|
||||
"\red [user] severs \his brain's connection to the spine with [src]!", \
|
||||
"\red You sever your brain's connection to the spine with [src]!" \
|
||||
)
|
||||
|
||||
@@ -645,6 +859,7 @@ CIRCULAR SAW
|
||||
for(var/mob/O in viewers(H, null))
|
||||
O.show_message(text("\red [H] gets \his [S.display_name] sawed off with [src] by [user]."), 1)
|
||||
S.destroyed = 1
|
||||
S.droplimb()
|
||||
H.update_body()
|
||||
else
|
||||
return ..()
|
||||
@@ -653,3 +868,135 @@ CIRCULAR SAW
|
||||
return ..()
|
||||
*/
|
||||
return
|
||||
|
||||
/obj/item/weapon/surgical_tool
|
||||
name = "surgical tool"
|
||||
var/list/stage = list() //Stage to act on
|
||||
var/time = 50 //Time it takes to use
|
||||
var/wound //Wound type to act on
|
||||
|
||||
proc/get_message(var/mnumber,var/M,var/user,var/datum/organ/external/organ)//=Start,2=finish,3=walk away,4=screw up, 5 = closed wound
|
||||
proc/screw_up(mob/living/carbon/M as mob,mob/living/carbon/user as mob,var/datum/organ/external/organ)
|
||||
organ.brute_dam += 30
|
||||
/obj/item/weapon/surgical_tool/proc/IsFinalStage(var/stage)
|
||||
var/a
|
||||
switch(wound)
|
||||
if("broken") //Basic broken bone
|
||||
a=3
|
||||
if("blood")
|
||||
a=3
|
||||
return stage == a
|
||||
|
||||
/obj/item/weapon/surgical_tool/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M, /mob))
|
||||
return
|
||||
if((usr.mutations & 16) && prob(50))
|
||||
M << "\red You stab yourself in the eye."
|
||||
M.disabilities |= 128
|
||||
M.weakened += 4
|
||||
M.bruteloss += 10
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(!(locate(/obj/machinery/optable, M.loc) && M.resting))
|
||||
return ..()
|
||||
|
||||
var/zone = user.zone_sel.selecting
|
||||
if (istype(M.organs[zone], /datum/organ/external))
|
||||
var/datum/organ/external/temp = M.organs[zone]
|
||||
var/msg
|
||||
|
||||
// quickly convert embryo removal to bone surgery
|
||||
if(zone == "chest" && M.embryo_op_stage == 3)
|
||||
M.embryo_op_stage = 0
|
||||
temp.open = 2
|
||||
temp.bleeding = 0
|
||||
|
||||
// quickly convert appendectomy to bone surgery
|
||||
if(zone == "groin" && M.appendix_op_stage == 3)
|
||||
M.appendix_op_stage = 0
|
||||
temp.open = 2
|
||||
temp.bleeding = 0
|
||||
|
||||
msg = get_message(1,M,user,temp)
|
||||
for(var/mob/O in viewers(M,null))
|
||||
O.show_message("\red [msg]",1)
|
||||
if(do_mob(user,M,time))
|
||||
if(temp.open == 2 && !temp.bleeding)
|
||||
if(temp.wound == wound)
|
||||
if(temp.stage in stage)
|
||||
temp.stage += 1
|
||||
|
||||
if(IsFinalStage(temp.stage))
|
||||
temp.broken = 0
|
||||
temp.stage = 0
|
||||
temp.perma_injury = 0
|
||||
temp.brute_dam = temp.min_broken_damage -1
|
||||
msg = get_message(2,M,user,temp)
|
||||
else
|
||||
msg = get_message(4,M,user,temp)
|
||||
screw_up(M,user,temp)
|
||||
else
|
||||
msg = get_message(5,M,user,temp)
|
||||
else
|
||||
msg = get_message(3,M,user,temp)
|
||||
|
||||
for(var/mob/O in viewers(M,null))
|
||||
O.show_message("\red [msg]",1)
|
||||
|
||||
|
||||
//Broken bone
|
||||
//Basic
|
||||
//Open -> Clean -> Bone-gel -> pop-into-place -> Bone-gel -> close -> glue -> clean
|
||||
|
||||
//Split
|
||||
//Open -> Clean -> Tweasers -> bone-glue -> close -> glue -> clean
|
||||
|
||||
//
|
||||
|
||||
/obj/item/weapon/surgical_tool/bonegel
|
||||
name = "Bone-gel"
|
||||
icon = 'janitor.dmi'
|
||||
icon_state = "cleaner"
|
||||
|
||||
/obj/item/weapon/surgical_tool/bonegel/New()
|
||||
stage += 0
|
||||
stage += 2
|
||||
wound = "broken"
|
||||
/obj/item/weapon/surgical_tool/bonegel/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ)
|
||||
var/z
|
||||
switch(n)
|
||||
if(1)
|
||||
z="[usr] starts applying bone-gel to [m]'s [organ.display_name]"
|
||||
if(2)
|
||||
z="[usr] finishes applying bone-gel to [m]'s [organ.display_name]"
|
||||
if(3)
|
||||
z="[usr] stops applying bone-gel to [m]'s [organ.display_name]"
|
||||
if(4)
|
||||
z="[usr] applies bone-gel incorrectly to [m]'s [organ.display_name]"
|
||||
if(5)
|
||||
z="[usr] lubricates [m]'s [organ.display_name]"
|
||||
return z
|
||||
|
||||
/obj/item/weapon/surgical_tool/bonecracker
|
||||
name = "Bone-cracker"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "wrench"
|
||||
|
||||
/obj/item/weapon/surgical_tool/bonecracker/New()
|
||||
stage += 1
|
||||
wound = "broken"
|
||||
/obj/item/weapon/surgical_tool/bonecracker/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ)
|
||||
var/z
|
||||
switch(n)
|
||||
if(1)
|
||||
z="[usr] starts popping [m]'s [organ.display_name] bone into place"
|
||||
if(2)
|
||||
z="[usr] finishes popping [m]'s [organ.display_name] bone into place"
|
||||
if(3)
|
||||
z="[usr] stops popping [m]'s [organ.display_name] bone into place"
|
||||
if(4)
|
||||
z="[usr] pops [m]'s [organ.display_name] bone into the wrong place"
|
||||
if(5)
|
||||
z="[usr] performs chiropractice on [m]'s [organ.display_name]"
|
||||
return z
|
||||
|
||||
@@ -33,7 +33,6 @@ STUN BATON
|
||||
else
|
||||
icon_state = "sword[color]"
|
||||
w_class = 4
|
||||
slash = 1
|
||||
playsound(user, 'saberon.ogg', 50, 1)
|
||||
user << "\blue [src] is now active."
|
||||
else
|
||||
@@ -43,7 +42,6 @@ STUN BATON
|
||||
else
|
||||
icon_state = "sword0"
|
||||
w_class = 2
|
||||
slash = 0
|
||||
playsound(user, 'saberoff.ogg', 50, 1)
|
||||
user << "\blue [src] can now be concealed."
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -290,7 +290,6 @@ WELDINGTOOOL
|
||||
icon_state = "cutters"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
force = 6.0
|
||||
slash = 1
|
||||
throw_speed = 2
|
||||
throw_range = 9
|
||||
w_class = 2.0
|
||||
|
||||
@@ -494,6 +494,24 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
//M.updatehealth()
|
||||
M.buckled = initial(M.buckled)
|
||||
M.handcuffed = initial(M.handcuffed)
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
for(var/name in H.organs)
|
||||
var/datum/organ/external/e = H.organs[name]
|
||||
e.brute_dam = 0.0
|
||||
e.burn_dam = 0.0
|
||||
e.bandaged = 0.0
|
||||
e.wound_size = 0.0
|
||||
e.max_damage = initial(e.max_damage)
|
||||
e.bleeding = 0
|
||||
e.open = 0
|
||||
e.broken = 0
|
||||
e.destroyed = 0
|
||||
e.perma_injury = 0
|
||||
e.update_icon()
|
||||
H.update_body()
|
||||
H.update_face()
|
||||
H.UpdateDamageIcon()
|
||||
if (M.stat > 1)
|
||||
M.stat=0
|
||||
..()
|
||||
|
||||
@@ -131,7 +131,6 @@ proc/move_mining_shuttle()
|
||||
throwforce = 4.0
|
||||
item_state = "pickaxe"
|
||||
w_class = 4.0
|
||||
slash = 1
|
||||
m_amt = 3750 //one sheet, but where can you make them?
|
||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
|
||||
@@ -891,17 +891,33 @@
|
||||
//because theyre located on the 'other' inventory bar.
|
||||
|
||||
// Gloves
|
||||
if (gloves)
|
||||
var/t1 = gloves.item_state
|
||||
if (!t1)
|
||||
t1 = gloves.icon_state
|
||||
overlays += image("icon" = 'hands.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
if (gloves.blood_DNA)
|
||||
var/datum/organ/external/lo = organs["l_hand"]
|
||||
var/datum/organ/external/ro = organs["r_hand"]
|
||||
if (!lo.destroyed || !ro.destroyed)
|
||||
if (gloves)
|
||||
var/t1 = gloves.item_state
|
||||
if (!t1)
|
||||
t1 = gloves.icon_state
|
||||
var/icon/gloves_icon = new /icon("icon" = 'hands.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")))
|
||||
if(lo.destroyed)
|
||||
gloves_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
gloves_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image(gloves_icon, "layer" = MOB_LAYER)
|
||||
if (gloves.blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
|
||||
if(lo.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
else if (blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
|
||||
if(lo.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
else if (blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]")
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
|
||||
// Glasses
|
||||
if (glasses)
|
||||
var/t1 = glasses.icon_state
|
||||
@@ -914,11 +930,22 @@
|
||||
var/t1 = r_ear.icon_state
|
||||
overlays += image("icon" = 'ears.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
// Shoes
|
||||
if (shoes)
|
||||
lo = organs["l_foot"]
|
||||
ro = organs["r_foot"]
|
||||
if ((!lo.destroyed || !ro.destroyed) && shoes)
|
||||
var/t1 = shoes.icon_state
|
||||
overlays += image("icon" = 'feet.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER)
|
||||
var/icon/shoes_icon = new /icon("icon" = 'feet.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")))
|
||||
if(lo.destroyed && !lying)
|
||||
shoes_icon.Blend(new /icon('limb_mask.dmi', "right[lying?"_l":""]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed && !lying)
|
||||
shoes_icon.Blend(new /icon('limb_mask.dmi', "left[lying?"_l":""]"), ICON_MULTIPLY)
|
||||
overlays += image(shoes_icon, "layer" = MOB_LAYER)
|
||||
if (shoes.blood_DNA)
|
||||
var/icon/stain_icon = icon('blood.dmi', "shoesblood[!lying ? "" : "2"]")
|
||||
if(lo.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
else if(ro.destroyed)
|
||||
stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY)
|
||||
overlays += image("icon" = stain_icon, "layer" = MOB_LAYER) // Radio
|
||||
/* if (w_radio)
|
||||
overlays += image("icon" = 'ears.dmi', "icon_state" = "headset[!lying ? "" : "2"]", "layer" = MOB_LAYER) */
|
||||
@@ -1248,26 +1275,50 @@
|
||||
else if (gender == FEMALE)
|
||||
g = "f"
|
||||
|
||||
stand_icon = new /icon('human.dmi', "body_[g]_s")
|
||||
lying_icon = new /icon('human.dmi', "body_[g]_l")
|
||||
stand_icon = new /icon('human.dmi', "torso_s")
|
||||
lying_icon = new /icon('human.dmi', "torso_l")
|
||||
|
||||
var/husk = (mutations & HUSK)
|
||||
//var/obese = (mutations & FAT)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
var/datum/organ/external/head = organs["head"]
|
||||
if(!head.destroyed)
|
||||
stand_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "head_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/part = organs[name]
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& !part.destroyed)
|
||||
stand_icon.Blend(new /icon('human.dmi', "[part.icon_name]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "[part.icon_name]_l"), ICON_OVERLAY)
|
||||
|
||||
stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY)
|
||||
|
||||
if (husk)
|
||||
stand_icon.Blend(new /icon('human.dmi', "husk_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "husk_l"), ICON_OVERLAY)
|
||||
/*else if(obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)*/
|
||||
else
|
||||
var/icon/husk_s = new /icon('human.dmi', "husk_s")
|
||||
var/icon/husk_l = new /icon('human.dmi', "husk_l")
|
||||
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/part = organs[name]
|
||||
if(!istype(part, /datum/organ/external/groin) \
|
||||
&& !istype(part, /datum/organ/external/chest) \
|
||||
&& !istype(part, /datum/organ/external/head) \
|
||||
&& part.destroyed)
|
||||
stand_icon.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_OVERLAY)
|
||||
husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
|
||||
husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
|
||||
|
||||
stand_icon.Blend(husk_s, ICON_OVERLAY)
|
||||
lying_icon.Blend(husk_l, ICON_OVERLAY)
|
||||
/*else if(obese)
|
||||
stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
|
||||
lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)*/
|
||||
|
||||
// Skin tone
|
||||
if (s_tone >= 0)
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
return null
|
||||
|
||||
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/slash = 0)
|
||||
/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0)
|
||||
if((damagetype != BRUTE) && (damagetype != BURN))
|
||||
..(damage, damagetype, def_zone, blocked)
|
||||
return 1
|
||||
@@ -58,9 +58,9 @@
|
||||
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
organ.take_damage(damage, 0, slash)
|
||||
organ.take_damage(damage, 0, sharp)
|
||||
if(BURN)
|
||||
organ.take_damage(0, damage, slash)
|
||||
organ.take_damage(0, damage, sharp)
|
||||
UpdateDamageIcon()
|
||||
updatehealth()
|
||||
return 1
|
||||
@@ -96,7 +96,7 @@ emp_act
|
||||
var/armor = run_armor_check(affecting, "melee", "Your armor has protected you from a hit to the [hit_area].", "Your armor has softened hit to your [hit_area].")
|
||||
if(armor >= 2) return 0
|
||||
if(!I.force) return 0
|
||||
apply_damage(I.force, I.damtype, affecting, armor, I.slash)
|
||||
apply_damage(I.force, I.damtype, affecting, armor, is_cut(I))
|
||||
|
||||
var/bloody = 0
|
||||
if((I.damtype == BRUTE) && prob(25 + (I.force * 2)))
|
||||
|
||||
@@ -669,10 +669,11 @@
|
||||
return //TODO: DEFERRED
|
||||
|
||||
handle_regular_status_updates()
|
||||
var/leg_tally = 2
|
||||
for(var/name in organs)
|
||||
var/datum/organ/external/E = organs[name]
|
||||
E.process()
|
||||
if(E.broken)
|
||||
if(E.broken || E.destroyed)
|
||||
if(E.name == "l_hand" || E.name == "l_arm")
|
||||
if(hand && equipped())
|
||||
drop_item()
|
||||
@@ -681,12 +682,21 @@
|
||||
if(!hand && equipped())
|
||||
drop_item()
|
||||
emote("scream")
|
||||
else if(E.name == "l_leg" || E.name == "l_foot" \
|
||||
|| E.name == "r_leg" || E.name == "r_foot" && !lying)
|
||||
leg_tally-- // let it fail even if just foot&leg
|
||||
if(E.open && (!resting) && (!sleeping))
|
||||
emote("scream")
|
||||
E.take_damage(20,0)
|
||||
emote("collapse")
|
||||
paralysis = 10
|
||||
|
||||
// can't stand
|
||||
if(leg_tally == 0)
|
||||
emote("scream")
|
||||
emote("collapse")
|
||||
paralysis = 10
|
||||
|
||||
updatehealth()
|
||||
|
||||
// health = 100 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
|
||||
@@ -41,10 +41,8 @@
|
||||
damage_msg = "\red You feel a intense pain"
|
||||
|
||||
var/open = 0
|
||||
var/clean = 1
|
||||
var/stage = 0
|
||||
var/wound = 0
|
||||
var/split = 0
|
||||
|
||||
New(mob/living/carbon/human/H)
|
||||
..(H)
|
||||
@@ -54,14 +52,14 @@
|
||||
owner = H
|
||||
H.organs[name] = src
|
||||
|
||||
proc/take_damage(brute, burn, slash)
|
||||
proc/take_damage(brute, burn, sharp)
|
||||
if((brute <= 0) && (burn <= 0))
|
||||
return 0
|
||||
if(destroyed)
|
||||
return 0
|
||||
|
||||
if(owner) owner.pain(display_name, (brute+burn)*3, 1)
|
||||
if(slash)
|
||||
if(sharp)
|
||||
var/chance = rand(1,5)
|
||||
var/nux = brute * chance
|
||||
if(brute_dam >= max_damage)
|
||||
@@ -190,19 +188,25 @@
|
||||
switch(body_part)
|
||||
if(UPPER_TORSO)
|
||||
owner.gib()
|
||||
if(LOWER_TORSO)
|
||||
owner << "\red You are now sterile."
|
||||
if(HEAD)
|
||||
var/obj/item/weapon/organ/head/H = new(owner.loc)
|
||||
var/obj/item/weapon/organ/head/H = new(owner.loc, owner)
|
||||
if(owner.gender == FEMALE)
|
||||
H.icon_state = "head_f_l"
|
||||
H.overlays += owner.face_lying
|
||||
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
owner:update_face()
|
||||
owner:update_body()
|
||||
return
|
||||
owner.update_face()
|
||||
owner.update_body()
|
||||
owner.death()
|
||||
if(ARM_RIGHT)
|
||||
var/obj/item/weapon/organ/r_arm/H = new(owner.loc)
|
||||
if(owner:organs["r_hand"])
|
||||
var/datum/organ/external/S = owner:organs["r_hand"]
|
||||
if(!S.destroyed)
|
||||
var/obj/item/weapon/organ/r_hand/X = new(owner.loc)
|
||||
var/obj/item/weapon/organ/r_hand/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off.")
|
||||
var/lol2 = pick(cardinal)
|
||||
@@ -210,13 +214,12 @@
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
destroyed = 1
|
||||
return
|
||||
if(ARM_LEFT)
|
||||
var/obj/item/weapon/organ/l_arm/H = new(owner.loc)
|
||||
if(owner:organs["l_hand"])
|
||||
var/datum/organ/external/S = owner:organs["l_hand"]
|
||||
if(!S.destroyed)
|
||||
var/obj/item/weapon/organ/l_hand/X = new(owner.loc)
|
||||
var/obj/item/weapon/organ/l_hand/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off in arc.")
|
||||
var/lol2 = pick(cardinal)
|
||||
@@ -224,13 +227,12 @@
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
destroyed = 1
|
||||
return
|
||||
if(LEG_RIGHT)
|
||||
var/obj/item/weapon/organ/r_leg/H = new(owner.loc)
|
||||
if(owner:organs["r_foot"])
|
||||
var/datum/organ/external/S = owner:organs["r_foot"]
|
||||
if(!S.destroyed)
|
||||
var/obj/item/weapon/organ/l_foot/X = new(owner.loc)
|
||||
var/obj/item/weapon/organ/l_foot/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off flies off in arc.")
|
||||
var/lol2 = pick(cardinal)
|
||||
@@ -238,13 +240,12 @@
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
destroyed = 1
|
||||
return
|
||||
if(LEG_LEFT)
|
||||
var/obj/item/weapon/organ/l_leg/H = new(owner.loc)
|
||||
if(owner:organs["l_foot"])
|
||||
var/datum/organ/external/S = owner:organs["l_foot"]
|
||||
if(!S.destroyed)
|
||||
var/obj/item/weapon/organ/l_foot/X = new(owner.loc)
|
||||
var/obj/item/weapon/organ/l_foot/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off.")
|
||||
var/lol2 = pick(cardinal)
|
||||
@@ -252,7 +253,6 @@
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
destroyed = 1
|
||||
return
|
||||
|
||||
proc/createwound(var/size = 1)
|
||||
if(ishuman(src.owner))
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
/datum/organ/external/head
|
||||
name = "head"
|
||||
icon_name = "head"
|
||||
max_damage = 125
|
||||
min_broken_damage = 70
|
||||
max_damage = 75
|
||||
min_broken_damage = 40
|
||||
body_part = HEAD
|
||||
var/disfigured = 0
|
||||
|
||||
@@ -84,32 +84,41 @@
|
||||
min_broken_damage = 15
|
||||
body_part = HAND_LEFT
|
||||
|
||||
obj/item/weapon/organ/
|
||||
obj/item/weapon/organ
|
||||
icon = 'human.dmi'
|
||||
|
||||
obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
|
||||
..(loc)
|
||||
if(!istype(H))
|
||||
return
|
||||
if(H.dna)
|
||||
blood_DNA = H.dna.unique_enzymes
|
||||
blood_type = H.b_type
|
||||
|
||||
obj/item/weapon/organ/head
|
||||
name = "head"
|
||||
icon_state = "head_l"
|
||||
icon_state = "head_m_l"
|
||||
obj/item/weapon/organ/l_arm
|
||||
name = "left arm"
|
||||
icon_state = "arm_left_l"
|
||||
icon_state = "l_arm_l"
|
||||
obj/item/weapon/organ/l_foot
|
||||
name = "left foot"
|
||||
icon_state = "foot_left_l"
|
||||
icon_state = "l_foot_l"
|
||||
obj/item/weapon/organ/l_hand
|
||||
name = "left hand"
|
||||
icon_state = "hand_left_l"
|
||||
icon_state = "l_hand_l"
|
||||
obj/item/weapon/organ/l_leg
|
||||
name = "left leg"
|
||||
icon_state = "leg_left_l"
|
||||
icon_state = "l_leg_l"
|
||||
obj/item/weapon/organ/r_arm
|
||||
name = "right arm"
|
||||
icon_state = "arm_right_l"
|
||||
icon_state = "r_arm_l"
|
||||
obj/item/weapon/organ/r_foot
|
||||
name = "right foot"
|
||||
icon_state = "foot_right_l"
|
||||
icon_state = "r_foot_l"
|
||||
obj/item/weapon/organ/r_hand
|
||||
name = "right hand"
|
||||
icon_state = "hand_right_l"
|
||||
icon_state = "r_hand_l"
|
||||
obj/item/weapon/organ/r_leg
|
||||
name = "right leg"
|
||||
icon_state = "leg_right_l"
|
||||
icon_state = "r_leg_l"
|
||||
|
||||
@@ -486,9 +486,13 @@ Doing this because FindTurfs() isn't even used
|
||||
e.bandaged = 0.0
|
||||
e.wound_size = 0.0
|
||||
e.max_damage = initial(e.max_damage)
|
||||
e.broken = 0
|
||||
e.destroyed = 0
|
||||
e.perma_injury = 0
|
||||
e.update_icon()
|
||||
if(src.type == /mob/living/carbon/human)
|
||||
var/mob/living/carbon/human/H = src
|
||||
H.update_body()
|
||||
H.UpdateDamageIcon()
|
||||
else
|
||||
alert("Debugging off")
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
BIN
icons/mob/limb_mask.dmi
Normal file
BIN
icons/mob/limb_mask.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.5 KiB |
Reference in New Issue
Block a user