Fixes roulette turrets shooting blob meteors (#36500)

* Roulette turret fix

* refactor

* refine
This commit is contained in:
west3436
2024-05-18 00:01:48 -04:00
committed by GitHub
parent 07d7864f02
commit d460e6c33d
2 changed files with 10 additions and 9 deletions

View File

@@ -592,7 +592,7 @@
var/firing_delay = 2
var/admin_only = 0 //Can non-admins interface with this turret's controls?
var/roulette_mode = FALSE
var/list/available_projectiles = list()
var/list/roulette_projectiles = list()
health = 40
var/list/scan_for = list("human"=0,"cyborg"=0,"mecha"=0,"alien"=1)
@@ -602,7 +602,9 @@
/obj/structure/turret/gun_turret/New()
..()
available_projectiles = existing_typesof(/obj/item/projectile)
roulette_projectiles = existing_typesof(/obj/item/projectile) - restricted_roulette_projectiles
for(var/projectile_types in restrict_with_subtypes)
roulette_projectiles -= typesof(projectile_types)
/obj/structure/turret/gun_turret/examine(mob/user)
..()
@@ -789,7 +791,6 @@
target = pick(pos_targets)
return target
/obj/structure/turret/gun_turret/proc/fire(atom/target)
if(!target)
cur_target = null
@@ -806,7 +807,7 @@
continue
playsound(src, 'sound/weapons/Gunshot.ogg', 50, 1)
if(roulette_mode)
projectile_type = pick(available_projectiles - restricted_roulette_projectiles)
projectile_type = pick(roulette_projectiles)
var/obj/item/projectile/A = new projectile_type(curloc)
src.projectiles--
A.original = target

View File

@@ -19,6 +19,11 @@ var/list/restricted_roulette_projectiles = list(
/obj/item/projectile/soulbullet,
)
var/list/restrict_with_subtypes = list(
/obj/item/projectile/meteor,
/obj/item/projectile/immovablerod
)
/obj/item/weapon/gun/projectile/roulette_revolver
name = "\improper Roulette Revolver"
desc = "A strange-looking revolver. Its construction appears somewhat slapdash."
@@ -41,11 +46,6 @@ var/list/restricted_roulette_projectiles = list(
var/time_since_last_recharge = 0
var/list/available_projectiles = list()
var/list/restrict_with_subtypes = list(
/obj/item/projectile/meteor,
/obj/item/projectile/immovablerod
)
/obj/item/weapon/gun/projectile/roulette_revolver/New()
..()
available_projectiles = existing_typesof(/obj/item/projectile)