mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
-Grilles can now be destroyed by fires.
-Added a define for the minimum amount of damage a mob takes from plasma. -Increased it to 20, from 10. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4931 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -14,202 +14,208 @@
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var/destroyed = 0
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explosion_resistance = 5
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ex_act(severity)
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switch(severity)
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if(1.0)
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/obj/structure/grille/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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if(prob(50))
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del(src)
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return
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if(2.0)
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if(prob(50))
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del(src)
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return
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if(3.0)
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if(prob(25))
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src.health -= 11
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healthcheck()
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return
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if(3.0)
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if(prob(25))
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src.health -= 11
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healthcheck()
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return
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/obj/structure/grille/blob_act()
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del(src)
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return
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/obj/structure/grille/Bumped(atom/user)
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if(ismob(user)) shock(user, 70)
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blob_act()
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del(src)
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return
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Bumped(atom/user)
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if(ismob(user)) shock(user, 70)
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/obj/structure/grille/meteorhit(var/obj/M)
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if (M.icon_state == "flaming")
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src.health -= 2
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healthcheck()
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return
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meteorhit(var/obj/M)
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if (M.icon_state == "flaming")
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src.health -= 2
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healthcheck()
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return
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/obj/structure/grille/attack_hand(var/mob/user)
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] kicks the [src.name].", \
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"You kick the [src.name].", \
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"You hear a noise")
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if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
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src.health -= 5
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else if(!shock(user, 70))
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src.health -= 3
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healthcheck()
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return
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attack_hand(var/mob/user)
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] kicks the [src.name].", \
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"You kick the [src.name].", \
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"You hear a noise")
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if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
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src.health -= 5
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else if(!shock(user, 70))
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src.health -= 3
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/obj/structure/grille/attack_paw(var/mob/user)
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attack_hand(user)
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/obj/structure/grille/attack_alien(var/mob/user)
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if (istype(usr, /mob/living/carbon/alien/larva)) return
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] mangles the [src.name].", \
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"You mangle the [src.name].", \
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"You hear a noise")
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if(!shock(usr, 70))
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src.health -= 5
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healthcheck()
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return
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/obj/structure/grille/attack_metroid(var/mob/user)
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if(!istype(usr, /mob/living/carbon/metroid/adult)) return
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] smashes against the [src.name].", \
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"You smash against the [src.name].", \
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"You hear a noise")
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src.health -= rand(2,3)
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healthcheck()
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return
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attack_paw(var/mob/user)
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attack_hand(user)
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/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0) return
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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M.visible_message("[M.name] smashes against the [src.name].", \
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"You smash against the [src.name].", \
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"You hear a noise")
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src.health -= M.melee_damage_upper
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healthcheck()
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return
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attack_alien(var/mob/user)
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if (istype(usr, /mob/living/carbon/alien/larva)) return
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] mangles the [src.name].", \
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"You mangle the [src.name].", \
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"You hear a noise")
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if(!shock(usr, 70))
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src.health -= 5
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healthcheck()
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return
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attack_metroid(var/mob/user)
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if(!istype(usr, /mob/living/carbon/metroid/adult)) return
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] smashes against the [src.name].", \
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"You smash against the [src.name].", \
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"You hear a noise")
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src.health -= rand(2,3)
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healthcheck()
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return
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attack_animal(var/mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0) return
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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M.visible_message("[M.name] smashes against the [src.name].", \
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"You smash against the [src.name].", \
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"You hear a noise")
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src.health -= M.melee_damage_upper
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healthcheck()
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return
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CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return 1
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/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return 1
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else
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if (istype(mover, /obj/item/projectile))
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return prob(30)
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else
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if (istype(mover, /obj/item/projectile))
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return prob(30)
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return !src.density
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/obj/structure/grille/attackby(obj/item/weapon/W, mob/user)
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if(iswirecutter(W))
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if(!shock(user, 100))
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
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src.health = 0
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if(!destroyed)
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src.health = -100
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else if ((isscrewdriver(W)) && (istype(src.loc, /turf/simulated) || src.anchored))
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if(!shock(user, 90))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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src.anchored = !( src.anchored )
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user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
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for(var/mob/O in oviewers())
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O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
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return
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else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
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var/dir_to_set = 1
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if(src.loc == usr.loc)
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dir_to_set = usr.dir
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else
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if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions.
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if( src.x == usr.x )
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if( src.y > usr.y )
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dir_to_set = 2
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else
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dir_to_set = 1
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else if( src.y == usr.y )
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if( src.x > usr.x )
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dir_to_set = 8
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else
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dir_to_set = 4
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else
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return !src.density
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attackby(obj/item/weapon/W, mob/user)
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if(iswirecutter(W))
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if(!shock(user, 100))
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
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src.health = 0
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if(!destroyed)
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src.health = -100
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else if ((isscrewdriver(W)) && (istype(src.loc, /turf/simulated) || src.anchored))
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if(!shock(user, 90))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
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src.anchored = !( src.anchored )
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user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
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for(var/mob/O in oviewers())
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O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
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usr << "\red You can't reach there.."
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return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
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for(var/obj/structure/window/WINDOW in src.loc)
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if(WINDOW.dir == dir_to_set)
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usr << "\red There is already a window facing this way there."
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return
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else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
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var/dir_to_set = 1
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if(src.loc == usr.loc)
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dir_to_set = usr.dir
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else
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if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions.
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if( src.x == usr.x )
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if( src.y > usr.y )
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dir_to_set = 2
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else
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dir_to_set = 1
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else if( src.y == usr.y )
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if( src.x > usr.x )
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dir_to_set = 8
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else
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dir_to_set = 4
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else
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usr << "\red You can't reach there.."
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return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
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usr << "\blue You start placing the window"
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if(do_after(user,20))
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if(!src) return //Grille destroyed while waiting
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for(var/obj/structure/window/WINDOW in src.loc)
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if(WINDOW.dir == dir_to_set)
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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usr << "\red There is already a window facing this way there."
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return
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usr << "\blue You start placing the window"
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if(do_after(user,20))
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if(!src) return //Grille destroyed while waiting
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for(var/obj/structure/window/WINDOW in src.loc)
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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usr << "\red There is already a window facing this way there."
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return
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var/obj/structure/window/WD
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if(istype(W,/obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window(src.loc,1) //reinforced window
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else
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WD = new/obj/structure/window(src.loc,0) //normal window
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WD.dir = dir_to_set
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WD.ini_dir = dir_to_set
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WD.anchored = 0
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WD.state = 0
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var/obj/item/stack/ST = W
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ST.use(1)
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usr << "\blue You place the [WD] on the [src]"
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return
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else if(istype(W, /obj/item/weapon/shard))
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src.health -= W.force * 0.1
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else if(!shock(user, 70))
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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switch(W.damtype)
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if("fire")
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src.health -= W.force
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if("brute")
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src.health -= W.force * 0.1
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src.healthcheck()
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..()
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return
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proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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src.icon_state = "brokengrille"
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src.density = 0
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src.destroyed = 1
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new /obj/item/stack/rods( src.loc )
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var/obj/structure/window/WD
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if(istype(W,/obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window(src.loc,1) //reinforced window
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else
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if (src.health <= -10.0)
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new /obj/item/stack/rods( src.loc )
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//SN src = null
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del(src)
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return
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WD = new/obj/structure/window(src.loc,0) //normal window
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WD.dir = dir_to_set
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WD.ini_dir = dir_to_set
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WD.anchored = 0
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WD.state = 0
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var/obj/item/stack/ST = W
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ST.use(1)
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usr << "\blue You place the [WD] on the [src]"
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return
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else if(istype(W, /obj/item/weapon/shard))
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src.health -= W.force * 0.1
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else if(!shock(user, 70))
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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switch(W.damtype)
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if("fire")
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src.health -= W.force
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if("brute")
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src.health -= W.force * 0.1
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src.healthcheck()
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..()
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return
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/obj/structure/grille/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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src.icon_state = "brokengrille"
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src.density = 0
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src.destroyed = 1
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new /obj/item/stack/rods( src.loc )
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else
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if (src.health <= -10.0)
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new /obj/item/stack/rods( src.loc )
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//SN src = null
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del(src)
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return
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return
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// shock user with probability prb (if all connections & power are working)
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// returns 1 if shocked, 0 otherwise
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proc/shock(mob/user, prb)
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if(!anchored || destroyed) // anchored/destroyed grilles are never connected
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return 0
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if(!prob(prb))
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return 0
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if(!in_range(src, usr))//To prevent TK and mech users from getting shocked
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return 0
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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if (electrocute_mob(user, C, src))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 1
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else
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return 0
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/obj/structure/grille/proc/shock(mob/user, prb)
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if(!anchored || destroyed) // anchored/destroyed grilles are never connected
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return 0
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if(!prob(prb))
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return 0
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if(!in_range(src, usr))//To prevent TK and mech users from getting shocked
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return 0
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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if (electrocute_mob(user, C, src))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 1
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else
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return 0
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return 0
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/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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||||
if(!destroyed)
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if(exposed_temperature > T0C + 1500)
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||||
src.health -= 1
|
||||
healthcheck()
|
||||
..()
|
||||
@@ -414,7 +414,7 @@
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||||
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||||
if(Toxins_pp > safe_toxins_max) // Too much toxins
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||||
var/ratio = breath.toxins/safe_toxins_max
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||||
adjustToxLoss(min(ratio, 10)) //Limit amount of damage toxin exposure can do per second
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||||
adjustToxLoss(min(ratio, MIN_PLASMA_DAMAGE)) //Limit amount of damage toxin exposure can do per second
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||||
toxins_alert = max(toxins_alert, 1)
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else
|
||||
toxins_alert = 0
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||||
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@@ -288,7 +288,7 @@
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||||
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||||
if(Toxins_pp > safe_toxins_max) // Too much toxins
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||||
var/ratio = breath.toxins/safe_toxins_max
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adjustToxLoss(min(ratio, 10)) //Limit amount of damage toxin exposure can do per second
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||||
adjustToxLoss(min(ratio, MIN_PLASMA_DAMAGE)) //Limit amount of damage toxin exposure can do per second
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||||
toxins_alert = max(toxins_alert, 1)
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||||
else
|
||||
toxins_alert = 0
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||||
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||||
@@ -17,6 +17,7 @@
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||||
#define MOLES_N2STANDARD MOLES_CELLSTANDARD*N2STANDARD // N2 standard value (79%)
|
||||
|
||||
#define MOLES_PLASMA_VISIBLE 0.7 //Moles in a standard cell after which plasma is visible
|
||||
#define MIN_PLASMA_DAMAGE 20
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||||
|
||||
#define BREATH_VOLUME 0.5 //liters in a normal breath
|
||||
#define BREATH_PERCENTAGE BREATH_VOLUME/CELL_VOLUME
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||||
@@ -38,7 +39,7 @@
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||||
|
||||
#define SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0.
|
||||
#define SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0.
|
||||
#define FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE 15000 //what max_heat_protection_temperature is set to for firesuit quality headwear. MUST NOT BE 0.
|
||||
#define FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE 30000 //what max_heat_protection_temperature is set to for firesuit quality headwear. MUST NOT BE 0.
|
||||
#define FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE 15000 //for fire helmet quality items (red and white hardhats)
|
||||
#define HELMET_MIN_COLD_PROTECITON_TEMPERATURE 160 //For normal helmets
|
||||
#define HELMET_MAX_HEAT_PROTECITON_TEMPERATURE 600 //For normal helmets
|
||||
@@ -127,7 +128,7 @@ var/MAX_EXPLOSION_RANGE = 14
|
||||
|
||||
#define HUMAN_STRIP_DELAY 40 //takes 40ds = 4s to strip someone.
|
||||
|
||||
#define ALIEN_SELECT_AFK_BUFFER 2 // How many minutes that a person can be AFK before not being allowed to be an alien.
|
||||
#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien.
|
||||
|
||||
#define NORMPIPERATE 30 //pipe-insulation rate divisor
|
||||
#define HEATPIPERATE 8 //heat-exch pipe insulation
|
||||
|
||||
Reference in New Issue
Block a user