Automatic changelog compile [ci skip]

This commit is contained in:
D3athrow-Issues
2024-10-08 16:00:29 +00:00
parent 7e7cbdcbaa
commit dff2f4931b
6 changed files with 23 additions and 130 deletions

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@@ -73,6 +73,17 @@ ADDING CREDITS? EDIT templates/changelog.tmpl.html
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
-->
<div class="commit sansserif">
<h2 class="date">2024.10.08</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Progress bars from actions are now visible to the targets of these actions, if enabled in prefs and not via pickpocketing or vampire silent bites.</li>
<li class="rscadd">A new reagent &#34;killer pheromones&#34; can be harvested from killer tomato plants and killer tomato meat. When consumed, this makes all mobs that can become hostile from attacks go after the player in a radius based on amount consumed. All mobs made hostile from this method then become calm towards the player again when the reagent is removed from their system.</li>
<li class="rscadd">Ingesting phazon can now randomize human blood colours and flesh colours</li>
</ul>
<h3 class="author">west3436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated rust-g to version 3.4.0.</li>
</ul>
<h2 class="date">2024.10.07</h2>
<h3 class="author">SECBATON-GRIFFON updated:</h3>
<ul class="changes bgimages16">
@@ -1693,51 +1704,6 @@ ADDING CREDITS? EDIT templates/changelog.tmpl.html
<li class="rscadd">Horizon: Added RC consoles/phones across medbay.</li>
<li class="rscadd">Horizon: Fixed a missing window pane in a hallway near medbay.</li>
</ul>
<h2 class="date">2024.03.06</h2>
<h3 class="author">13spacemen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tail amputation is done with hemostat + saw, tail attachment with retractor + tail</li>
</ul>
<h3 class="author">CrazyAmphibian updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the RPD will now show buttons for toggling autowrench and multilayer when relevant</li>
<li class="rscadd">the RPD&#39;s pipe layer selectors will indicate if autowrench or multilayer is enabled</li>
<li class="bugfix">the RPD will no longer change the current layer when multilayer is disabled</li>
</ul>
<h3 class="author">DrSnips updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Suit modification stations now actually replace the suit for alien species (vox and plasmamen) rather than applying a &#34;paint job&#34;</li>
</ul>
<h3 class="author">Eneocho updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can make sugar or salt cubes by microwaving 10u sugar/corn syrup or salt respectively.</li>
</ul>
<h3 class="author">RealestEstate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bioballistic Delivery System now has a multi-splice option which allows for multiple splices in one go. The time to complete the splice will scale proportionally with the number of splices so a large amount of splices will take longer to complete.</li>
</ul>
<h3 class="author">boy2mantwicethefam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Magic Closet&#39;s other spells that bring the wizard to it or bring the closet to the wizard will no longer go on cooldown if the closet does not exist.</li>
<li class="tweak">Wizards will no longer die if their snake form during &#34;Become Snakes&#34; dies.</li>
<li class="tweak">&#34;Bind Object&#34; will now maintain the bound item after a mind transference.</li>
<li class="tweak">Wizards will now store Absorbed spells in their list of wizard spells.</li>
<li class="bugfix">Apprentices are now considered as belonging properly to the wizard faction, meaning that they will no longer be attacked by wizardly constructs such as pitbulls (most of the time). In addition, their flavor text will now be properly removed.</li>
<li class="bugfix">The Prestidigitation, Santa bundle and No Gun Allowed spells will now be properly considered wizard-specific spells when purchased from the spellbook.</li>
<li class="bugfix">If wizard apprentices somehow manage to learn forbidden spellbook spells they will now be properly transferred during mind transference.</li>
<li class="bugfix">Forbidden spellbook spells will now be properly blocked by gentling.</li>
<li class="bugfix">Fixed a rare bug where the &#34;Push&#34; spell would fail to push a target if the area it selected did not have any tiles, which would only happen if the area existed at some point during the game but then stopped existing.</li>
<li class="bugfix">Fixed the Mutate spell immediately ending early if the wizard had the Hulk gene.</li>
<li class="bugfix">Hulk Out, Mutate and Become Highlander can no longer be stacked. Not that it did anything useful but it breaks things. Also added different messages for each ability when attempting to do so.</li>
<li class="bugfix">Wizards and Apprentices will now display their current wizardly spells at the round-end scoreboard rather than every single spell and spell-like ability they know.</li>
<li class="bugfix">Attempting to use Mind Transfer on a target that is already preparing to cast a spell (AKA in the state where they have to click something to cast the spell) should no longer break Mind Transfer so hard that it creates a living dummy being.</li>
<li class="bugfix">Fixed a runtime in regards to wizard spells from wizard antagonists being transferred to a new character, such as through Mind Transfer or the Staff of Change.</li>
<li class="bugfix">The Request Console&#39;s phone and cords can no longer be bound by Bind Object.</li>
<li class="bugfix">The &#34;Mutate&#34; and &#34;Become Highlander&#34; spells will now properly make their recipients green and mean.</li>
<li class="bugfix">Fixed a bug where a wizard&#39;s message about dissolving in a burst of light after being Absorbed (the magic-stealing spell) was centered on the absorber rather than the absorbed.</li>
<li class="spellcheck">Fixed a small typo in the wizard&#39;s &#34;Absorb&#34; spell (during Civil War of Casters) when absorbing another wizard&#39;s spells.</li>
<li class="rscdel">Vox and plasmaman Orderlies will no longer spawn with an extra paralytic injector in their pocket.</li>
</ul>
</div>
<!--
Credits Section

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@@ -1,69 +1,5 @@
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2024-03-06:
13spacemen:
- tweak: Tail amputation is done with hemostat + saw, tail attachment with retractor
+ tail
CrazyAmphibian:
- rscadd: the RPD will now show buttons for toggling autowrench and multilayer when
relevant
- rscadd: the RPD's pipe layer selectors will indicate if autowrench or multilayer
is enabled
- bugfix: the RPD will no longer change the current layer when multilayer is disabled
DrSnips:
- tweak: Suit modification stations now actually replace the suit for alien species
(vox and plasmamen) rather than applying a "paint job"
Eneocho:
- rscadd: You can make sugar or salt cubes by microwaving 10u sugar/corn syrup or
salt respectively.
RealestEstate:
- rscadd: Bioballistic Delivery System now has a multi-splice option which allows
for multiple splices in one go. The time to complete the splice will scale proportionally
with the number of splices so a large amount of splices will take longer to
complete.
boy2mantwicethefam:
- tweak: The Magic Closet's other spells that bring the wizard to it or bring the
closet to the wizard will no longer go on cooldown if the closet does not exist.
- tweak: Wizards will no longer die if their snake form during "Become Snakes" dies.
- tweak: '"Bind Object" will now maintain the bound item after a mind transference.'
- tweak: Wizards will now store Absorbed spells in their list of wizard spells.
- bugfix: Apprentices are now considered as belonging properly to the wizard faction,
meaning that they will no longer be attacked by wizardly constructs such as
pitbulls (most of the time). In addition, their flavor text will now be properly
removed.
- bugfix: The Prestidigitation, Santa bundle and No Gun Allowed spells will now
be properly considered wizard-specific spells when purchased from the spellbook.
- bugfix: If wizard apprentices somehow manage to learn forbidden spellbook spells
they will now be properly transferred during mind transference.
- bugfix: Forbidden spellbook spells will now be properly blocked by gentling.
- bugfix: Fixed a rare bug where the "Push" spell would fail to push a target if
the area it selected did not have any tiles, which would only happen if the
area existed at some point during the game but then stopped existing.
- bugfix: Fixed the Mutate spell immediately ending early if the wizard had the
Hulk gene.
- bugfix: Hulk Out, Mutate and Become Highlander can no longer be stacked. Not that
it did anything useful but it breaks things. Also added different messages for
each ability when attempting to do so.
- bugfix: Wizards and Apprentices will now display their current wizardly spells
at the round-end scoreboard rather than every single spell and spell-like ability
they know.
- bugfix: Attempting to use Mind Transfer on a target that is already preparing
to cast a spell (AKA in the state where they have to click something to cast
the spell) should no longer break Mind Transfer so hard that it creates a living
dummy being.
- bugfix: Fixed a runtime in regards to wizard spells from wizard antagonists being
transferred to a new character, such as through Mind Transfer or the Staff of
Change.
- bugfix: The Request Console's phone and cords can no longer be bound by Bind Object.
- bugfix: The "Mutate" and "Become Highlander" spells will now properly make their
recipients green and mean.
- bugfix: Fixed a bug where a wizard's message about dissolving in a burst of light
after being Absorbed (the magic-stealing spell) was centered on the absorber
rather than the absorbed.
- spellcheck: Fixed a small typo in the wizard's "Absorb" spell (during Civil War
of Casters) when absorbing another wizard's spells.
- rscdel: Vox and plasmaman Orderlies will no longer spawn with an extra paralytic
injector in their pocket.
2024-03-09:
CrazyAmphibian:
- tweak: Changed the symbols and colors of the RPD favorites labels.
@@ -1794,3 +1730,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2024-10-07:
SECBATON-GRIFFON:
- rscadd: AIs now retrack their targets as soon as they come back into view.
2024-10-08:
SECBATON-GRIFFON:
- rscadd: Progress bars from actions are now visible to the targets of these actions,
if enabled in prefs and not via pickpocketing or vampire silent bites.
- rscadd: A new reagent "killer pheromones" can be harvested from killer tomato
plants and killer tomato meat. When consumed, this makes all mobs that can become
hostile from attacks go after the player in a radius based on amount consumed.
All mobs made hostile from this method then become calm towards the player again
when the reagent is removed from their system.
- rscadd: Ingesting phazon can now randomize human blood colours and flesh colours
west3436:
- tweak: Updated rust-g to version 3.4.0.

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@@ -1,5 +0,0 @@
author: SECBATON-GRIFFON
delete-after: true
changes:
- rscadd: Progress bars from actions are now visible to the targets of these actions,
if enabled in prefs and not via pickpocketing or vampire silent bites.

View File

@@ -1,4 +0,0 @@
author: west3436
delete-after: true
changes:
- tweak: Updated rust-g to version 3.4.0.

View File

@@ -1,8 +0,0 @@
author: SECBATON-GRIFFON
delete-after: true
changes:
- rscadd: A new reagent "killer pheromones" can be harvested from killer tomato plants
and killer tomato meat. When consumed, this makes all mobs that can become hostile
from attacks go after the player in a radius based on amount consumed. All mobs
made hostile from this method then become calm towards the player again when the
reagent is removed from their system.

View File

@@ -1,4 +0,0 @@
author: SECBATON-GRIFFON
delete-after: true
changes:
- rscadd: Ingesting phazon can now randomize human blood colours and flesh colours