[mind UI] Soulblades HUD. Goodbye gui_icons (#30132)

* Soulblade UI

* removed deprecated dmi

* fixes

* woops, almost made soulblades good there

* :csgrad:
This commit is contained in:
DeityLink
2021-08-06 00:47:08 +02:00
committed by GitHub
parent 2e687f0bf8
commit e229e06060
21 changed files with 113 additions and 189 deletions

View File

@@ -134,6 +134,11 @@
// mob/user: The mob that's logging out.
/lazy_event/on_logout
// Called by mob/living/Login().
// Arguments:
// mob/user: The living mob that's logging in.
/lazy_event/on_living_login
// Called whenever a mob takes damage.
// Truthy return values will prevent the damage.
// Arguments:

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@@ -150,58 +150,6 @@
#define ui_ai_view_images "SOUTH:[6*PIXEL_MULTIPLIER],WEST+12:[16*PIXEL_MULTIPLIER]"
#define ui_ai_config_radio "SOUTH:[6*PIXEL_MULTIPLIER],WEST+13:[16*PIXEL_MULTIPLIER]"
//Adminbus HUD
#define ui_adminbus_bg "1,1"
#define ui_adminbus_delete "11:[31*PIXEL_MULTIPLIER],1:[6*PIXEL_MULTIPLIER]"
#define ui_adminbus_delmobs "1:[6*PIXEL_MULTIPLIER],5:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_spclowns "1:[8*PIXEL_MULTIPLIER],6:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_spcarps "1:[8*PIXEL_MULTIPLIER],7:[10*PIXEL_MULTIPLIER]"
#define ui_adminbus_spbears "1:[8*PIXEL_MULTIPLIER],8:[6*PIXEL_MULTIPLIER]"
#define ui_adminbus_sptrees "1:[8*PIXEL_MULTIPLIER],9:[2*PIXEL_MULTIPLIER]"
#define ui_adminbus_spspiders "1:[8*PIXEL_MULTIPLIER],9:[30*PIXEL_MULTIPLIER]"
#define ui_adminbus_spalien "1:[5*PIXEL_MULTIPLIER],10:[26*PIXEL_MULTIPLIER]"
#define ui_adminbus_loadsids "5,2:[9*PIXEL_MULTIPLIER]"
#define ui_adminbus_loadsmone "5,3:[5*PIXEL_MULTIPLIER]"
#define ui_adminbus_massrepair "6:[3*PIXEL_MULTIPLIER],2:[9*PIXEL_MULTIPLIER]"
#define ui_adminbus_massrejuv "6:[3*PIXEL_MULTIPLIER],3:[5*PIXEL_MULTIPLIER]"
#define ui_adminbus_hook "10,3:[7*PIXEL_MULTIPLIER]"
#define ui_adminbus_juke "11:[11*PIXEL_MULTIPLIER],3:[7*PIXEL_MULTIPLIER]"
#define ui_adminbus_tele "12:[22*PIXEL_MULTIPLIER],3:[7*PIXEL_MULTIPLIER]"
#define ui_adminbus_bumpers_1 "9:[21*PIXEL_MULTIPLIER],2:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_bumpers_2 "10:[5*PIXEL_MULTIPLIER],2:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_bumpers_3 "10:[21*PIXEL_MULTIPLIER],2:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_door_0 "11:[11*PIXEL_MULTIPLIER],2:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_door_1 "11:273*PIXEL_MULTIPLIER],2:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_roadlights_0 "12:[17*PIXEL_MULTIPLIER],2:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_roadlights_1 "13:[1*PIXEL_MULTIPLIER],2:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_roadlights_2 "13:[17*PIXEL_MULTIPLIER],2:[14*PIXEL_MULTIPLIER]"
#define ui_adminbus_free "13:[9*PIXEL_MULTIPLIER],14:[20*PIXEL_MULTIPLIER]"
#define ui_adminbus_home "14:[6*PIXEL_MULTIPLIER],14:[20*PIXEL_MULTIPLIER]"
#define ui_adminbus_antag "15:[3*PIXEL_MULTIPLIER],14:[20*PIXEL_MULTIPLIER]"
#define ui_adminbus_dellasers "6:[13*PIXEL_MULTIPLIER],13:[26*PIXEL_MULTIPLIER]"
#define ui_adminbus_givelasers "6:[29*PIXEL_MULTIPLIER],13:[26*PIXEL_MULTIPLIER]"
#define ui_adminbus_delbombs "9:[18*PIXEL_MULTIPLIER],13:[26*PIXEL_MULTIPLIER]"
#define ui_adminbus_givebombs "10:[2*PIXEL_MULTIPLIER],13:[26*PIXEL_MULTIPLIER]"
#define ui_adminbus_tdred "1:[18*PIXEL_MULTIPLIER],13:[26*PIXEL_MULTIPLIER]"
#define ui_adminbus_tdarena "2:[4*PIXEL_MULTIPLIER],13:[26*PIXEL_MULTIPLIER]"
#define ui_adminbus_tdgreen "3:[6*PIXEL_MULTIPLIER],13:[26*PIXEL_MULTIPLIER]"
#define ui_adminbus_tdobs "2:[4*PIXEL_MULTIPLIER],14:[28*PIXEL_MULTIPLIER]"
//Blob HUD
#define ui_blob_bgLEFT "WEST,CENTER-7"
#define ui_blob_bgRIGHT "EAST-14,CENTER-7"
#define ui_blob_powerbar "WEST,CENTER-3"
#define ui_blob_healthbar "EAST:[14*PIXEL_MULTIPLIER],CENTER-3"
#define ui_blob_spawnblob "WEST:[18*PIXEL_MULTIPLIER],CENTER-3:[5*PIXEL_MULTIPLIER]"
#define ui_blob_spawnstrong "WEST:[18*PIXEL_MULTIPLIER],CENTER-2:[9*PIXEL_MULTIPLIER]"
#define ui_blob_spawnresource "WEST:[18*PIXEL_MULTIPLIER],CENTER-1:[13*PIXEL_MULTIPLIER]"
#define ui_blob_spawnfactory "WEST:[18*PIXEL_MULTIPLIER],CENTER:[17*PIXEL_MULTIPLIER]"
#define ui_blob_spawnnode "WEST:[18*PIXEL_MULTIPLIER],CENTER+1:[21*PIXEL_MULTIPLIER]"
#define ui_blob_spawncore "WEST:[18*PIXEL_MULTIPLIER],CENTER+2:[25*PIXEL_MULTIPLIER]"
#define ui_blob_ping "EAST-1:[24*PIXEL_MULTIPLIER],CENTER+3:[21*PIXEL_MULTIPLIER]"
#define ui_blob_rally "EAST-1:[24*PIXEL_MULTIPLIER],CENTER+4:[25*PIXEL_MULTIPLIER]"
#define ui_blob_taunt "EAST-1:[24*PIXEL_MULTIPLIER],CENTER+5:[29*PIXEL_MULTIPLIER]"
//Cult HUD
#define ui_cult_Act "WEST+0:[6*PIXEL_MULTIPLIER],SOUTH+5:[15*PIXEL_MULTIPLIER]"
#define ui_cult_tattoos "WEST+0:[6*PIXEL_MULTIPLIER], SOUTH+4:[13*PIXEL_MULTIPLIER]"

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@@ -197,8 +197,6 @@ var/global/obj/abstract/screen/clicker/catcher = new()
return FALSE
if(!mymob.client)
return FALSE
if(!mymob.gui_icons)
mymob.gui_icons = new /datum/ui_icons(src)
var/ui_style
var/ui_color

View File

@@ -77,28 +77,6 @@
////////SOUL BLADE HUD ELEMENTS////////
mymob.gui_icons.soulblade_bgLEFT = new /obj/abstract/screen
mymob.gui_icons.soulblade_bgLEFT.icon = 'icons/mob/screen1_shade_fullscreen.dmi'
mymob.gui_icons.soulblade_bgLEFT.icon_state = "backgroundLEFT"
mymob.gui_icons.soulblade_bgLEFT.name = "Blood"
mymob.gui_icons.soulblade_bgLEFT.layer = HUD_BASE_LAYER
mymob.gui_icons.soulblade_bgLEFT.screen_loc = ui_blob_bgLEFT
mymob.gui_icons.soulblade_coverLEFT = new /obj/abstract/screen
mymob.gui_icons.soulblade_coverLEFT.icon = 'icons/mob/screen1_shade_fullscreen.dmi'
mymob.gui_icons.soulblade_coverLEFT.icon_state = "coverLEFT"
mymob.gui_icons.soulblade_coverLEFT.name = "Blood"
mymob.gui_icons.soulblade_coverLEFT.layer = HUD_ABOVE_ITEM_LAYER
mymob.gui_icons.soulblade_coverLEFT.screen_loc = ui_blob_bgLEFT
mymob.gui_icons.soulblade_coverLEFT.maptext_x = 1
mymob.gui_icons.soulblade_coverLEFT.maptext_y = 126*PIXEL_MULTIPLIER
mymob.gui_icons.soulblade_bloodbar = new /obj/abstract/screen
mymob.gui_icons.soulblade_bloodbar.icon = 'icons/mob/screen1_shade_bars.dmi'
mymob.gui_icons.soulblade_bloodbar.icon_state = "blood"
mymob.gui_icons.soulblade_bloodbar.name = "Blood"
mymob.gui_icons.soulblade_bloodbar.screen_loc = ui_blob_powerbar
mymob.healths2 = new /obj/abstract/screen
mymob.healths2.icon = 'icons/mob/screen1_shade.dmi'
mymob.healths2.icon_state = "blade_ok"

View File

@@ -28,7 +28,6 @@ var/list/mind_ui_ID2type = list()
for (var/mind_ui in activeUIs)
var/datum/mind_ui/ui = activeUIs[mind_ui]
ui.SendToClient()
ReLoginUIFailsafe() // Makes sure we're not missing an UI whose requirements were given somehow before the mob had a mind
/datum/mind/proc/RemoveAllUIs() // Removes all mind uis from client.screen, called on mob/Logout()
for (var/mind_ui in activeUIs)
@@ -144,8 +143,7 @@ var/list/mind_ui_ID2type = list()
if (!M.client)
return
for (var/obj/abstract/mind_ui_element/element in elements)
mind.current.client.screen -= element
mind.current.client.screen -= elements
// Makes every element visible
/datum/mind_ui/proc/Display()
@@ -270,25 +268,3 @@ var/list/mind_ui_ID2type = list()
I.pixel_x = (i - 1) * 6
result.overlays += I
return result
////////////////////////////////////////////////////////////////////
// //
// RE-LOGIN FAILSAFE //
// //
////////////////////////////////////////////////////////////////////
// Checks that the mob isn't missing a given UI for some reason, called by ResendAllUIs() on mob/living/Login()
// I mean, really this should never happen under normal circumstances but if for example someone placed a Test Dummy inside an adminbus
// before they had a mind, their UI would fail to initialize, and this proc makes sure that whoever then takes control of it, won't be lacking the UI.
// This isn't necessary for all UI (such as those displayed after interacting with an object), but preferable for some (such as those tied to the player's roles, species, or vehicle)
/datum/mind/proc/ReLoginUIFailsafe()
var/mob/M = current
if (!current)
return
if(istype(M.locked_to, /obj/structure/bed/chair/vehicle/adminbus))
if (!("Adminbus" in activeUIs))
DisplayUI("Adminbus")
if(isovermind(M))
if (!("Blob" in activeUIs))
DisplayUI("Blob")

View File

@@ -0,0 +1,73 @@
////////////////////////////////////////////////////////////////////
// //
// SOULBLADE (BLOOD GAUGE) //
// //
////////////////////////////////////////////////////////////////////
/datum/mind_ui/soulblade
uniqueID = "Soulblade"
x = "LEFT"
element_types_to_spawn = list(
/obj/abstract/mind_ui_element/blood_gauge,
/obj/abstract/mind_ui_element/blood_count,
)
/datum/mind_ui/soulblade/Valid()
var/mob/M = mind.current
if (isshade(M) && istype(M.loc, /obj/item/weapon/melee/soulblade))
return TRUE
return FALSE
//------------------------------------------------------------
/obj/abstract/mind_ui_element/blood_gauge
name = "Blood"
icon = 'icons/ui/soulblade/21x246.dmi'
icon_state = "blood_gauge_background"
layer = MIND_UI_BACK
offset_y = -119
/obj/abstract/mind_ui_element/blood_gauge/UpdateIcon()
var/mob/living/simple_animal/shade/M = GetUser()
if(!istype(M) || !istype(M.loc, /obj/item/weapon/melee/soulblade))
return
var/obj/item/weapon/melee/soulblade/SB = M.loc
overlays.len = 0
var/image/gauge = image('icons/ui/soulblade/18x200.dmi', src, "blood")
var/matrix/gauge_matrix = matrix()
gauge_matrix.Scale(1,SB.blood/SB.maxblood)
gauge.transform = gauge_matrix
gauge.layer = MIND_UI_BUTTON
gauge.pixel_y = round(-77 + 100 * (SB.blood/SB.maxblood))
overlays += gauge
var/image/cover = image(icon, src, "blood_gauge_cover")
cover.layer = MIND_UI_FRONT
overlays += cover
//------------------------------------------------------------
/obj/abstract/mind_ui_element/blood_count
icon = 'icons/ui/soulblade/21x246.dmi'
icon_state = ""
layer = MIND_UI_FRONT+1
mouse_opacity = 0
/obj/abstract/mind_ui_element/blood_count/UpdateIcon()
var/mob/living/simple_animal/shade/M = GetUser()
if(!istype(M) || !istype(M.loc, /obj/item/weapon/melee/soulblade))
return
var/obj/item/weapon/melee/soulblade/SB = M.loc
overlays.len = 0
overlays += String2Image("[SB.blood]")
if(SB.blood >= 100)
offset_x = 0
else if(SB.blood >= 10)
offset_x = 3
else
offset_x = 6
UpdateUIScreenLoc()
//------------------------------------------------------------

View File

@@ -116,9 +116,4 @@
spawn(blade.movespeed)
move_delay = 0
var/matrix/M = matrix()
M.Scale(1,blade.blood/blade.maxblood)
var/total_offset = (60 + (100*(blade.blood/blade.maxblood))) * PIXEL_MULTIPLIER
controller.hud_used.mymob.gui_icons.soulblade_bloodbar.transform = M
controller.hud_used.mymob.gui_icons.soulblade_bloodbar.screen_loc = "WEST,CENTER-[8-round(total_offset/WORLD_ICON_SIZE)]:[total_offset%WORLD_ICON_SIZE]"
controller.hud_used.mymob.gui_icons.soulblade_coverLEFT.maptext = "[blade.blood]"
controller.DisplayUI("Soulblade")

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@@ -848,13 +848,8 @@ var/list/arcane_tomes = list()
blood = min(100,blood+5)
to_chat(user, "<span class='warning'>You steal a bit of their blood, but not much.</span>")
if (shade && shade.hud_used && shade.gui_icons && shade.gui_icons.soulblade_bloodbar)
var/matrix/MAT = matrix()
MAT.Scale(1,blood/maxblood)
var/total_offset = (60 + (100*(blood/maxblood))) * PIXEL_MULTIPLIER
shade.hud_used.mymob.gui_icons.soulblade_bloodbar.transform = MAT
shade.hud_used.mymob.gui_icons.soulblade_bloodbar.screen_loc = "WEST,CENTER-[8-round(total_offset/WORLD_ICON_SIZE)]:[total_offset%WORLD_ICON_SIZE]"
shade.hud_used.mymob.gui_icons.soulblade_coverLEFT.maptext = "[blood]"
if (shade)
shade.DisplayUI("Soulblade")
/obj/item/weapon/melee/soulblade/pickup(var/mob/living/user)

View File

@@ -226,16 +226,13 @@
tattoos_names = "none"
M.hud_used.cult_tattoo_display.name = "Arcane Tattoos: [tattoos_names]"
if (isshade(M) && M.hud_used && M.gui_icons && istype(M.loc,/obj/item/weapon/melee/soulblade))
if(!M.gui_icons.soulblade_bgLEFT)
M.hud_used.shade_hud()
M.client.screen += list(
M.gui_icons.soulblade_bgLEFT,
M.gui_icons.soulblade_coverLEFT,
M.gui_icons.soulblade_bloodbar,
M.healths2,
)
if (isshade(M))
M.hud_used.shade_hud()
if (istype(M.loc,/obj/item/weapon/melee/soulblade))
M.DisplayUI("Soulblade")
M.client.screen += list(
M.healths2,
)
/datum/role/cultist/proc/remove_cult_hud()
var/mob/M = antag?.current

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@@ -26,11 +26,16 @@
/mob/camera/blob/New()
blob_overminds += src
..()
lazy_register_event(/lazy_event/on_living_login, src, /mob/camera/blob/proc/add_HUD)
/mob/camera/blob/Destroy()
blob_overminds -= src
lazy_unregister_event(/lazy_event/on_living_login, src, /mob/camera/blob/proc/add_HUD)
..()
/mob/camera/blob/proc/add_HUD(var/mob/user)
DisplayUI("Blob")
/mob/camera/blob/Login()
..()
//Mind updates

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@@ -424,24 +424,11 @@
to_chat(user, "<span class='notice'>You may not climb into \the [src] while its door is closed.</span>")
return
/obj/structure/bed/chair/vehicle/adminbus/proc/add_HUD(var/mob/M)
M.DisplayUI("Adminbus")
/*
if(!M || !(M.hud_used))
return
M.hud_used.adminbus_hud()
update_rearview()
*/
/obj/structure/bed/chair/vehicle/adminbus/proc/add_HUD(var/mob/user)
user.DisplayUI("Adminbus")
/obj/structure/bed/chair/vehicle/adminbus/proc/remove_HUD(var/mob/M)
M.HideUI("Adminbus")
/*
if(!M || !(M.hud_used))
return
M.hud_used.remove_adminbus_hud()
*/
/obj/structure/bed/chair/vehicle/adminbus/proc/update_rearview()
if(occupant)
@@ -663,14 +650,16 @@
var/obj/structure/bed/chair/vehicle/adminbus/bus = owner
M.flags |= INVULNERABLE
bus.add_HUD(M)
M.lazy_register_event(/lazy_event/on_living_login, bus, /obj/structure/bed/chair/vehicle/adminbus/proc/add_HUD)
/datum/locking_category/adminbus/unlock(var/atom/movable/AM)
. = ..()
if (isliving(AM))
var/mob/living/M = AM
var/obj/structure/bed/chair/vehicle/adminbus/bus = owner
bus.remove_HUD(M)
M.flags &= ~INVULNERABLE
bus.remove_HUD(M)
M.lazy_unregister_event(/lazy_event/on_living_login, bus, /obj/structure/bed/chair/vehicle/adminbus/proc/add_HUD)
/obj/structure/bed/chair/vehicle/adminbus/acidable()
return 0

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@@ -8,6 +8,7 @@
mind.active = 1 //indicates that the mind is currently synced with a client
ResendAllUIs() // Re-sends mind UIs
lazy_invoke_event(/lazy_event/on_living_login, list("user" = src))
//login during ventcrawl
if(is_ventcrawling && istype(loc, /obj/machinery/atmospherics)) //attach us back into the pipes
@@ -24,4 +25,4 @@
CanBuild()
if (hasFactionIcons(src))
update_faction_icons()
update_faction_icons()

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@@ -49,11 +49,6 @@
..()
if (istype(loc, /obj/item/weapon/melee/soulblade))
client.CAN_MOVE_DIAGONALLY = 1
client.screen += list(
gui_icons.soulblade_bgLEFT,
gui_icons.soulblade_coverLEFT,
gui_icons.soulblade_bloodbar,
)
to_chat(src,"<span class='notice'>To be understood by non-cult speaking humans, use :1.</span>")
/mob/living/simple_animal/shade/say(var/message)
@@ -146,7 +141,7 @@
/mob/living/simple_animal/shade/regular_hud_updates()
update_pull_icon() //why is this here?
if(istype(loc, /obj/item/weapon/melee/soulblade) && hud_used && gui_icons && gui_icons.soulblade_bloodbar)
if(istype(loc, /obj/item/weapon/melee/soulblade) && hud_used)
var/obj/item/weapon/melee/soulblade/SB = loc
if(healths2)
switch(SB.health)
@@ -156,12 +151,8 @@
healths2.icon_state = "blade_notok"
if(36 to INFINITY)
healths2.icon_state = "blade_ok"
var/matrix/M = matrix()
M.Scale(1,SB.blood/SB.maxblood)
var/total_offset = (60 + (100*(SB.blood/SB.maxblood))) * PIXEL_MULTIPLIER
hud_used.mymob.gui_icons.soulblade_bloodbar.transform = M
hud_used.mymob.gui_icons.soulblade_bloodbar.screen_loc = "WEST,CENTER-[8-round(total_offset/WORLD_ICON_SIZE)]:[total_offset%WORLD_ICON_SIZE]"
hud_used.mymob.gui_icons.soulblade_coverLEFT.maptext = "[SB.blood]"
DisplayUI("Soulblade")
if(client && hud_used && healths)
switch(health)

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@@ -15,14 +15,11 @@
/mob/living/simple_animal/shade/proc/give_blade_powers()
if (!istype(loc, /obj/item/weapon/melee/soulblade))
return
DisplayUI("Soulblade")
lazy_register_event(/lazy_event/on_living_login, src, /mob/living/simple_animal/shade/proc/add_HUD)
if (client)
client.CAN_MOVE_DIAGONALLY = 1
if(hud_used && !gui_icons.soulblade_bgLEFT)
hud_used.shade_hud()
client.screen += list(
gui_icons.soulblade_bgLEFT,
gui_icons.soulblade_coverLEFT,
gui_icons.soulblade_bloodbar,
healths2,
)
var/obj/item/weapon/melee/soulblade/SB = loc
@@ -44,13 +41,10 @@
if (client)
client.CAN_MOVE_DIAGONALLY = 0
client.screen -= list(
gui_icons.soulblade_bgLEFT,
gui_icons.soulblade_coverLEFT,
gui_icons.soulblade_bloodbar,
healths2,
)
if (hud_used && gui_icons && gui_icons.soulblade_coverLEFT)
hud_used.mymob.gui_icons.soulblade_coverLEFT.maptext = ""
HideUI("Soulblade")
lazy_unregister_event(/lazy_event/on_living_login, src, /mob/living/simple_animal/shade/proc/add_HUD)
for(var/spell/soulblade/spell_to_remove in spell_list)
remove_spell(spell_to_remove)
@@ -58,6 +52,9 @@
if (C)
C.logo_state = "cult-logo"
/mob/living/simple_animal/shade/proc/add_HUD(var/mob/user)
DisplayUI("Soulblade")
/spell/soulblade
panel = "Cult"
override_base = "cult"
@@ -76,12 +73,7 @@
var/obj/item/weapon/melee/soulblade/SB = holder.loc
SB.blood = max(0,SB.blood-blood_cost)
var/mob/shade = holder
var/matrix/M = matrix()
M.Scale(1,SB.blood/SB.maxblood)
var/total_offset = (60 + (100*(SB.blood/SB.maxblood))) * PIXEL_MULTIPLIER
shade.hud_used.mymob.gui_icons.soulblade_bloodbar.transform = M
shade.hud_used.mymob.gui_icons.soulblade_bloodbar.screen_loc = "WEST,CENTER-[8-round(total_offset/WORLD_ICON_SIZE)]:[total_offset%WORLD_ICON_SIZE]"
shade.hud_used.mymob.gui_icons.soulblade_coverLEFT.maptext = "[SB.blood]"
shade.DisplayUI("Soulblade")
/////////////////////////////

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@@ -62,7 +62,6 @@
attack_delayer = null
special_delayer = null
throw_delayer = null
gui_icons = null
qdel(hud_used)
hud_used = null
for(var/atom/movable/leftovers in src)
@@ -230,24 +229,6 @@
if(client)
client.screen -= hud_used.cult_tattoo_display
hud_used.cult_tattoo_display = null
if (isshade(src) && gui_icons)
if(gui_icons.soulblade_bgLEFT)
qdel(gui_icons.soulblade_bgLEFT)
if(client)
client.screen -= gui_icons.soulblade_bgLEFT
gui_icons.soulblade_bgLEFT = null
if(gui_icons.soulblade_bloodbar)
qdel(gui_icons.soulblade_bloodbar)
if(client)
client.screen -= gui_icons.soulblade_bloodbar
gui_icons.soulblade_bloodbar = null
if(gui_icons.soulblade_coverLEFT)
qdel(gui_icons.soulblade_coverLEFT)
if(client)
client.screen -= gui_icons.soulblade_coverLEFT
gui_icons.soulblade_coverLEFT = null
/mob/proc/cultify()
return

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@@ -158,7 +158,6 @@
var/seer = 0 // Legacy Cult
var/datum/hud/hud_used = null
var/datum/ui_icons/gui_icons = null
var/list/grabbed_by = list()
var/list/requests = list()

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@@ -164,6 +164,7 @@
#include "code\_onclick\mindUI\_mindUI.dm"
#include "code\_onclick\mindUI\adminbus.dm"
#include "code\_onclick\mindUI\blob.dm"
#include "code\_onclick\mindUI\soulblade.dm"
#include "code\ATMOSPHERICS\atmospherics.dm"
#include "code\ATMOSPHERICS\burstpipe.dm"
#include "code\ATMOSPHERICS\datum_pipe_network.dm"