mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Now working And without promoting myself as Game Master :P Signed-off-by: comma <krauchinsky@gmail.com>
This commit is contained in:
1175
baystation12.dme
1175
baystation12.dme
File diff suppressed because it is too large
Load Diff
@@ -1,16 +1,12 @@
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/obj/item/ashtray
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name = "ashtray"
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desc = "Cheap plastic ashtray."
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icon = 'ashtray.dmi'
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icon_state = "ashtray_bl"
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health = 15.0
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g_amt = 20
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var/max_butts = 10
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var/empty_desc = "Cheap plastic ashtray."
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var/icon_empty = "ashtray_bl"
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var/icon_half = "ashtray_half_bl"
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var/icon_full = "ashtray_full_bl"
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var/icon_broken = "ashtray_bork_bl"
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var/
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max_butts = 0
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empty_desc = ""
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icon_empty = ""
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icon_half = ""
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icon_full = ""
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icon_broken = ""
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/obj/item/ashtray/New()
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..()
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@@ -85,6 +81,7 @@
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max_butts = 14
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health = 24.0
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g_amt = 30
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m_amt = 30
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empty_desc = "Cheap plastic ashtray."
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throwforce = 3.0
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die()
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@@ -104,7 +101,7 @@
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icon_broken = "ashtray_bork_br"
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max_butts = 10
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health = 72.0
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m_amt = 50
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m_amt = 80
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empty_desc = "Massive bronze ashtray."
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throwforce = 10.0
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@@ -369,6 +369,7 @@ mob/proc/flash_weak_pain()
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M << "Aargh it burns!"
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M.updatehealth()
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src.add_fingerprint(user)
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M.react_to_attack(user)
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return 1
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@@ -1018,6 +1018,9 @@
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for(var/mob/O in viewers(4, user))
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O.show_message("\red [user] takes a blood sample from [target].", 1)
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if(prob(2) && istype(T,/mob/living/carbon/monkey))
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T:react_to_attack(user)
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else //if not mob
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if(!target.reagents.total_volume)
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user << "\red [target] is empty."
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@@ -1059,6 +1062,9 @@
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for(var/mob/O in viewers(world.view, user))
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O.show_message(text("\red [] injects [] with the syringe!", user, target), 1)
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src.reagents.reaction(target, INGEST)
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if(prob(2) && istype(target,/mob/living/carbon/monkey))
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var/mob/living/carbon/monkey/M = target
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M.react_to_attack(user)
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if(ismob(target) && target == user)
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src.reagents.reaction(target, INGEST)
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spawn(5)
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@@ -88,11 +88,7 @@
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for(var/obj/item/weapon/grab/G in src)
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G.process()
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if(!client && !stat)
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if(prob(33) && canmove && isturf(loc))
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step(src, pick(cardinal))
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if(prob(1))
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emote(pick("scratch","jump","roll","tail"))
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npc_act()
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/mob/living/carbon/monkey
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proc
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@@ -177,6 +177,7 @@
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for(var/datum/disease/D in M.viruses)
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if(istype(D, /datum/disease/jungle_fever))
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contract_disease(D,1,0)
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react_to_attack(M)
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else
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M.name] has attempted to bite [name]!</B>", 1)
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@@ -239,11 +240,13 @@
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return
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bruteloss += damage
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updatehealth()
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react_to_attack(M)
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else
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has attempted to [attack_verb] [name]!</B>", M), 1)
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react_to_attack(M)
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else
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if (M.a_intent == "grab")
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if (M == src)
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@@ -265,6 +268,8 @@
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playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
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if(prob(1)) react_to_attack(M)
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else
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if (!( paralysis ))
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if (prob(25))
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@@ -273,12 +278,14 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has pushed down [name]!</B>", M), 1)
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react_to_attack(M)
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else
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drop_item()
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playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
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react_to_attack(M)
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return
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/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
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@@ -313,6 +320,7 @@
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O.show_message(text("\red <B>[] has slashed [name]!</B>", M), 1)
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bruteloss += damage
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updatehealth()
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react_to_attack(M)
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else
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playsound(loc, 'slashmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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@@ -353,6 +361,7 @@
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
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bruteloss += damage
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react_to_attack(M)
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updatehealth()
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return
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@@ -415,6 +424,7 @@
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updatehealth()
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react_to_attack(M)
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return
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@@ -568,6 +578,15 @@
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M.UpdateFeed(src)
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return
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/mob/living/carbon/monkey/attackby(obj/item/weapon/W as obj, mob/user as mob)
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var/chealth = health
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var/rval = ..()
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if(chealth > health)
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// we were damaged!
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react_to_attack(user)
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return rval
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/mob/living/carbon/monkey/verb/removeinternal()
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set name = "Remove Internals"
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set category = "IC"
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99
code/modules/mob/living/carbon/monkey/npc.dm
Normal file
99
code/modules/mob/living/carbon/monkey/npc.dm
Normal file
@@ -0,0 +1,99 @@
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mob/living/carbon/monkey/var
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mob/npc_target = null // the NPC this monkey is attacking
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mob/npc_fleeing = null // the monkey is scared of this mob
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mob/hiding_behind = null
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hid_behind = 0
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var/list/hostiles = list()
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fleeing_duration = 0
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mob/living/carbon/monkey/proc/npc_act()
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if(!client && !stat)
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if(npc_fleeing && canmove)
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var/prevloc = loc
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if(!hiding_behind)
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for(var/mob/living/carbon/human/H in view(7, src))
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if(!hostiles.Find(H))
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hiding_behind = H
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if(hiding_behind)
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if(get_dist(src, hiding_behind) == 1)
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if(!hid_behind)
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emote("me", 1, "hides behind [hiding_behind]!")
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hid_behind = 1
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step_to(src, get_step(hiding_behind, get_dir(npc_fleeing, hiding_behind)))
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else
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if(!step_to(src, hiding_behind, 1))
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hiding_behind = null
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else
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step_away(src, npc_fleeing, 7)
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if(prob(7))
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if(prob(50) && (npc_fleeing in view(8,src)))
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switch(rand(1,3))
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if(1)
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emote("me", 1, "shows [npc_fleeing] its fangs!")
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if(2)
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emote("me", 2, "gnarls at [npc_fleeing].")
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if(3)
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emote("me", 2, "eyes [npc_fleeing] fearfully.")
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else
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switch(rand(1,3))
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if(1)
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emote("whimper")
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if(2)
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emote("me", 1, "trembles heavily.")
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if(3)
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emote("me", 2, "chimpers nervously.")
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fleeing_duration--
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if(fleeing_duration <= 0)
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npc_fleeing = null
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hiding_behind = null
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hid_behind = 0
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if(loc == prevloc) dir = get_dir(src, npc_fleeing)
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else
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if(prob(33) && canmove && isturf(loc))
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step(src, pick(cardinal))
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if(prob(1))
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if(health < 70)
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switch(rand(1,3))
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if(1)
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emote("me", 1, "cowers on the floor, writhing in pain.")
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if(2)
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emote("me", 1, "trembles visibly, it seems to be in pain.")
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if(3)
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emote("me", 1, "wraps its arms around its knees, breathing heavily.")
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else
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emote(pick("scratch","jump","roll","tail"))
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mob/living/carbon/monkey/react_to_attack(mob/M)
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if(npc_fleeing == M)
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fleeing_duration += 30
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return
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if(!hostiles.Find(M)) hostiles += M
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spawn(5)
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switch(rand(1,3))
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if(1)
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emote("me", 1, "flails about wildly!")
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if(2)
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emote("me", 2, "screams loudly at [M]!")
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if(3)
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emote("me", 2, "whimpers fearfully!")
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npc_fleeing = M
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fleeing_duration = 30
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/*/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/slash = 0, var/used_weapon = null)
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if(!client && !stat)
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if(damage > 10)
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if(prob(40) || health == 100)
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emote("me", 2, pick("screams loudly!", "whimpers in pain!"))
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else if(health == 100 || (damage > 0 && prob(10)))
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emote("me", 1, pick("flails about wildly!", "cringes visibly!", "chimpers nervously."))
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return ..()*/
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@@ -72,4 +72,8 @@
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if(slur) apply_effect(slur, SLUR, blocked)
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if(eyeblur) apply_effect(eyeblur, EYE_BLUR, blocked)
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if(drowsy) apply_effect(drowsy, DROWSY, blocked)
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return 1
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return 1
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/mob/living/proc/react_to_attack(mob/M)
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return
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@@ -18,5 +18,4 @@ skymarshal - Game Master
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spaceman96 - Game Admin
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strumpetplaya - Retired Admin
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tastyfish - Game Master
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uristqwerty - Game Master
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chinsky - Game Master
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uristqwerty - Game Master
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