Adds paramedic webbing to EVA locker in box (#12113)

This commit is contained in:
aceedex
2016-10-16 20:42:52 -04:00
committed by clusterfack
parent a9da551b7b
commit f92dfee7a7
5 changed files with 8 additions and 1 deletions

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@@ -68,6 +68,13 @@
icon_state = "webbing"
_color = "webbing"
/obj/item/clothing/accessory/storage/webbing/paramed
name = "paramedic webbing"
desc = "Sturdy mess of synthcotton belts and buckles. Made to be worn by medical personnel"
icon_state = "vest_white"
_color = "vest_white"
slots = 4
/obj/item/clothing/accessory/storage/black_vest
name = "black webbing vest"
desc = "Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands."

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@@ -4235,7 +4235,7 @@
"bDw" = (/obj/structure/table/reinforced,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/turf/simulated/floor{dir = 4; icon_state = "whitegreen"},/area/medical/medbay)
"bDx" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay)
"bDy" = (/obj/structure/disposalpipe/segment,/obj/machinery/light{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/medical/medbay)
"bDz" = (/obj/machinery/light/small{dir = 8},/obj/structure/closet/secure_closet/paramedic,/obj/machinery/alarm{dir = 4; pixel_x = -22},/turf/simulated/floor{icon_state = "white"},/area/medical/paramedics)
"bDz" = (/obj/machinery/light/small{dir = 8},/obj/structure/closet/secure_closet/paramedic,/obj/machinery/alarm{dir = 4; pixel_x = -22},/obj,/obj/item/clothing/accessory/storage/webbing/paramed,/turf/simulated/floor{icon_state = "white"},/area/medical/paramedics)
"bDA" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor{icon_state = "white"},/area/medical/paramedics)
"bDB" = (/obj/machinery/atmospherics/pipe/simple/insulated/hidden/blue{dir = 9},/turf/simulated/wall,/area/medical/paramedics)
"bDC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/door/airlock/medical{name = "Morgue"; req_access_txt = "500"},/turf/simulated/floor{icon_state = "white"},/area/medical/paramedics)