mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
Another regex pass
<span class='warning'><b> -> <span class='danger'>
This commit is contained in:
@@ -146,7 +146,7 @@ datum
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setup()
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setup()
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set background = 1
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set background = 1
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world << "<span class='warning'><B>Processing Geometry...</span></B>"
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world << "<span class='danger'>Processing Geometry...</span>"
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sleep(1)
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sleep(1)
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var/start_time = world.timeofday
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var/start_time = world.timeofday
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@@ -156,7 +156,7 @@ datum
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assemble_group_turf(S)
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assemble_group_turf(S)
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S.update_air_properties()
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S.update_air_properties()
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world << "<span class='warning'><B>Geometry processed in [(world.timeofday-start_time)/10] seconds!</span></B>"
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world << "<span class='danger'>Geometry processed in [(world.timeofday-start_time)/10] seconds!</span>"
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assemble_group_turf(turf/simulated/base)
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assemble_group_turf(turf/simulated/base)
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@@ -96,7 +96,7 @@ Class Procs:
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set background = 1
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set background = 1
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#endif
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#endif
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world << "<span class='warning'><B>Processing Geometry...</span></B>"
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world << "<span class='danger'>Processing Geometry...</span>"
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sleep(-1)
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sleep(-1)
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var/start_time = world.timeofday
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var/start_time = world.timeofday
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@@ -127,7 +127,7 @@ var/datum/controller/air_system/air_master
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//Outputs: None.
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//Outputs: None.
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//set background = 1
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//set background = 1
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world << "<span class='warning'><B>Processing Geometry...</span></B>"
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world << "<span class='danger'>Processing Geometry...</span>"
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sleep(-1)
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sleep(-1)
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var/start_time = world.timeofday
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var/start_time = world.timeofday
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@@ -55,7 +55,7 @@ datum/controller/game_controller/New()
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job_master = new /datum/controller/occupations()
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job_master = new /datum/controller/occupations()
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job_master.SetupOccupations()
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job_master.SetupOccupations()
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job_master.LoadJobs("config/jobs.txt")
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job_master.LoadJobs("config/jobs.txt")
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world << "<span class='warning'><B>Job setup complete</span></B>"
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world << "<span class='danger'>Job setup complete</span>"
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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@@ -90,9 +90,9 @@ datum/controller/game_controller/proc/setup()
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setup_economy()
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setup_economy()
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SetupXenoarch()
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SetupXenoarch()
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cachedamageicons()
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cachedamageicons()
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world << "<span class='warning'><B>Caching Jukebox playlists...</span></B>"
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world << "<span class='danger'>Caching Jukebox playlists...</span>"
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load_juke_playlists()
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load_juke_playlists()
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world << "<span class='warning'><B>Caching Jukebox playlists complete.</span></B>"
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world << "<span class='danger'>Caching Jukebox playlists complete.</span>"
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//if(map && map.dorf)
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//if(map && map.dorf)
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//mining_surprises = typesof(/mining_surprise/dorf) - /mining_surprise/dorf
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//mining_surprises = typesof(/mining_surprise/dorf) - /mining_surprise/dorf
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//max_secret_rooms += 2
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//max_secret_rooms += 2
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@@ -133,7 +133,7 @@ datum/controller/game_controller/proc/cachedamageicons()
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del(H)
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del(H)
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datum/controller/game_controller/proc/setup_objects()
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datum/controller/game_controller/proc/setup_objects()
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world << "<span class='warning'><B>Initializing objects</span></B>"
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world << "<span class='danger'>Initializing objects</span>"
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sleep(-1)
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sleep(-1)
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//var/last_init_type = null
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//var/last_init_type = null
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for(var/atom/movable/object in world)
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for(var/atom/movable/object in world)
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@@ -143,12 +143,12 @@ datum/controller/game_controller/proc/setup_objects()
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object.initialize()
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object.initialize()
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world << "<span class='warning'><B>Initializing pipe networks</span></B>"
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world << "<span class='danger'>Initializing pipe networks</span>"
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sleep(-1)
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sleep(-1)
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for(var/obj/machinery/atmospherics/machine in machines)
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for(var/obj/machinery/atmospherics/machine in machines)
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machine.build_network()
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machine.build_network()
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world << "<span class='warning'><B>Initializing atmos machinery.</span></B>"
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world << "<span class='danger'>Initializing atmos machinery.</span>"
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sleep(-1)
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sleep(-1)
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for(var/obj/machinery/atmospherics/unary/U in machines)
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for(var/obj/machinery/atmospherics/unary/U in machines)
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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@@ -158,7 +158,7 @@ datum/controller/game_controller/proc/setup_objects()
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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T.broadcast_status()
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world << "<span class='warning'><B>Initializations complete.</span></B>"
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world << "<span class='danger'>Initializations complete.</span>"
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sleep(-1)
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sleep(-1)
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@@ -17,7 +17,7 @@ var/global/datum/controller/occupations/job_master
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occupations = list()
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occupations = list()
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var/list/all_jobs = typesof(/datum/job)
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var/list/all_jobs = typesof(/datum/job)
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if(!all_jobs.len)
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if(!all_jobs.len)
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world << "<span class='warning'><B>Error setting up jobs, no job datums found</span></B>"
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world << "<span class='danger'>Error setting up jobs, no job datums found</span>"
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return 0
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return 0
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for(var/J in all_jobs)
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for(var/J in all_jobs)
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var/datum/job/job = new J()
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var/datum/job/job = new J()
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@@ -94,11 +94,11 @@
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if (src.connected)
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if (src.connected)
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if (src.connected.occupant)
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if (src.connected.occupant)
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if (src.connected.occupant.stat == DEAD)
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if (src.connected.occupant.stat == DEAD)
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usr << "<span class='warning'><B>This person has no life for to preserve anymore. Take them to a department capable of reanimating them.</span></B>"
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usr << "<span class='danger'>This person has no life for to preserve anymore. Take them to a department capable of reanimating them.</span>"
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else if(src.connected.occupant.health > 0 || href_list["chemical"] == "inaprovaline")
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else if(src.connected.occupant.health > 0 || href_list["chemical"] == "inaprovaline")
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src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"]))
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src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"]))
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else
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else
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usr << "<span class='warning'><B>This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!</span></B>"
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usr << "<span class='danger'>This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!</span>"
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if (href_list["refresh"])
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if (href_list["refresh"])
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src.updateUsrDialog()
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src.updateUsrDialog()
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src.add_fingerprint(usr)
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src.add_fingerprint(usr)
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@@ -3,7 +3,7 @@ proc/createRandomZlevel()
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return
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return
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var/list/potentialRandomZlevels = list()
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var/list/potentialRandomZlevels = list()
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world << "<span class='warning'><B>Searching for away missions...</span></B>"
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world << "<span class='danger'>Searching for away missions...</span>"
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var/list/Lines = file2list("maps/RandomZLevels/fileList.txt")
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var/list/Lines = file2list("maps/RandomZLevels/fileList.txt")
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if(!Lines.len) return
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if(!Lines.len) return
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for (var/t in Lines)
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for (var/t in Lines)
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@@ -35,7 +35,7 @@ proc/createRandomZlevel()
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if(potentialRandomZlevels.len)
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if(potentialRandomZlevels.len)
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world << "<span class='warning'><B>Loading away mission...</span></B>"
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world << "<span class='danger'>Loading away mission...</span>"
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var/map = pick(potentialRandomZlevels)
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var/map = pick(potentialRandomZlevels)
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var/file = file(map)
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var/file = file(map)
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@@ -47,8 +47,8 @@ proc/createRandomZlevel()
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continue
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continue
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awaydestinations.Add(L)
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awaydestinations.Add(L)
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world << "<span class='warning'><B>Away mission loaded.</span></B>"
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world << "<span class='danger'>Away mission loaded.</span>"
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else
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else
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world << "<span class='warning'><B>No away missions found.</span></B>"
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world << "<span class='danger'>No away missions found.</span>"
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return
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return
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@@ -117,7 +117,7 @@
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adjustBruteLoss(damage)
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adjustBruteLoss(damage)
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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if ((M.client && !( M.blinded )))
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M.show_message("<span class='warning'><B>[src] has been attacked with [O] by [user]. </span></B>")
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M.show_message("<span class='danger'>[src] has been attacked with [O] by [user]. </span>")
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else
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else
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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@@ -160,11 +160,11 @@
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adjustBruteLoss(damage)
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adjustBruteLoss(damage)
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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if ((M.client && !( M.blinded )))
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M.show_message("<span class='warning'><B>[src] has been attacked with [O] by [user]. </span></B>")
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M.show_message("<span class='danger'>[src] has been attacked with [O] by [user]. </span>")
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else
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else
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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if ((M.client && !( M.blinded )))
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M.show_message("<span class='warning'><B>[O] bounces harmlessly off of [src]. </span></B>")
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M.show_message("<span class='danger'>[O] bounces harmlessly off of [src]. </span>")
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else
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else
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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@@ -289,11 +289,11 @@
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adjustBruteLoss(damage)
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adjustBruteLoss(damage)
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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if ((M.client && !( M.blinded )))
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M.show_message("<span class='warning'><B>[src] has been attacked with [O] by [user]. </span></B>")
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M.show_message("<span class='danger'>[src] has been attacked with [O] by [user]. </span>")
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else
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else
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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if ((M.client && !( M.blinded )))
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M.show_message("<span class='warning'><B>[O] bounces harmlessly off of [src]. </span></B>")
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M.show_message("<span class='danger'>[O] bounces harmlessly off of [src]. </span>")
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else
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else
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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@@ -88,7 +88,7 @@
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if( O.force )
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if( O.force )
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usr << "<span class='warning'>[src] is wearing too much armor. You can't cause \him any damage.</span>"
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usr << "<span class='warning'>[src] is wearing too much armor. You can't cause \him any damage.</span>"
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for (var/mob/M in viewers(src, null))
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for (var/mob/M in viewers(src, null))
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M.show_message("<span class='warning'><B>[user] hits [src] with [O], however [src] is too armored.</span></B>")
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M.show_message("<span class='danger'>[user] hits [src] with [O], however [src] is too armored.</span>")
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else
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else
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usr << "<span class='warning'>[src] is wearing too much armor. You can't reach \his skin.</span>"
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usr << "<span class='warning'>[src] is wearing too much armor. You can't reach \his skin.</span>"
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for (var/mob/M in viewers(src, null))
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for (var/mob/M in viewers(src, null))
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@@ -44,7 +44,7 @@
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/mob/living/simple_animal/crab/attackby(var/obj/item/O as obj, var/mob/user as mob)
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/mob/living/simple_animal/crab/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/wirecutters))
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if(istype(O, /obj/item/weapon/wirecutters))
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if(prob(50))
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if(prob(50))
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user << "<span class='warning'><B>This kills the crab.</span></B>"
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user << "<span class='danger'>This kills the crab.</span>"
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health -= 20
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health -= 20
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Die()
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Die()
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else
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else
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@@ -66,9 +66,9 @@
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if (O.damtype == HALLOSS)
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if (O.damtype == HALLOSS)
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damage = 0
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damage = 0
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health -= damage
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health -= damage
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visible_message("<span class='warning'><B>[src] has been attacked with [O] by [user]. </span></B>")
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visible_message("<span class='danger'>[src] has been attacked with [O] by [user]. </span>")
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else
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else
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visible_message("<span class='warning'><B>[src] blocks [O] with its shield! </span></B>")
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visible_message("<span class='danger'>[src] blocks [O] with its shield! </span>")
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else
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else
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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visible_message("<span class='warning'>[user] gently taps [src] with [O]. </span>")
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visible_message("<span class='warning'>[user] gently taps [src] with [O]. </span>")
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@@ -442,7 +442,7 @@
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adjustBruteLoss(damage)
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adjustBruteLoss(damage)
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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if ((M.client && !( M.blinded )))
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M.show_message("<span class='warning'><B>[src] has been attacked with the [O] by [user]. </span></B>")
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M.show_message("<span class='danger'>[src] has been attacked with the [O] by [user]. </span>")
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else
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else
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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@@ -43,11 +43,11 @@
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health -= damage
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health -= damage
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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if ((M.client && !( M.blinded )))
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M.show_message("<span class='warning'><B>[src] has been attacked with the [O] by [user]. </span></B>")
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M.show_message("<span class='danger'>[src] has been attacked with the [O] by [user]. </span>")
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else
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else
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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if ((M.client && !( M.blinded )))
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M.show_message("<span class='warning'><B>The [O] bounces harmlessly off of [src]. </span></B>")
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M.show_message("<span class='danger'>The [O] bounces harmlessly off of [src]. </span>")
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else
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else
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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usr << "<span class='warning'>This weapon is ineffective, it does no damage.</span>"
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for(var/mob/M in viewers(src, null))
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for(var/mob/M in viewers(src, null))
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Reference in New Issue
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