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Glasses with ghoul blood are now "piccolyn" instead of "tomato juice". (#30121)
* defines the ghoulblood var * ghoul blood var * Update Chemistry-Reagents.dm * what deity suggested
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@@ -1627,6 +1627,7 @@ var/proccalls = 1
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#define MUSHROOM_BLOOD "#D3D3D3"
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#define INSECT_BLOOD "#EBECE6"
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#define PALE_BLOOD "#272727"//Seek Paleblood to transcend the hunt.
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#define GHOUL_BLOOD "#7FFF00"
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//Return values for /obj/machinery/proc/npc_tamper_act(mob/living/L)
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#define NPC_TAMPER_ACT_FORGET 1 //Don't try to tamper with this again
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@@ -1050,7 +1050,7 @@ var/list/has_died_as_golem = list()
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brute_mod = 0.8
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move_speed_multiplier = 2
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blood_color = "#7FFF00"
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blood_color = GHOUL_BLOOD
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primitive = /mob/living/carbon/monkey //Just to keep them SoC friendly.
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@@ -409,6 +409,8 @@
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totally_not_blood = "Milk"
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if (PALE_BLOOD)//#272727
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totally_not_blood = "Carbon"
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if (GHOUL_BLOOD)//#7FFF00
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totally_not_blood = "Piccolyn"
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glass_name = "glass of [totally_not_blood]"
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glass_desc = "Are you sure this is [totally_not_blood]?"
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