There can now be multiple overlapping light objects per tile, so we have to make sure to remove ALL of them in map rendering.
Map renders still seem very broken currently, but this at least makes them *somewhat* usable.
* Revert "Revert "Revert "Lights out tonight (trouble in the Heartland) (#30526)" (#30527)" (#30529)"
This reverts commit 5ae655387f.
* fixes urgent problems
* fixes the problem with zooming out
* gliding
* on the beach
* suffer not the lag
* fixes mesons and fire
* Revert "spark machine (#30524)"
This reverts commit 7fc876a34d.
* Revert "This is why we can't have nice things (#30520)"
This reverts commit 6f7fbe95c1.
* Revert "Europa Lights 2021 - version 3 - wall shadows working edition (#30497)"
This reverts commit c03b442604.
* step1: compiles
* readds shadow atoms
* attempt at making spess dark
* planes fuckery
* forceMove fixes
* mouse opacity fixes
* moving to the europa light jargon
* rational brightness ranges
* re-adds moody lights
* sunglasses : compile check
* readds vampire vision
* No stacking of overlays, pt. 1/2
* makes wall shadows NOT ass
* toggle darkness
* compile
* sacrifice my firstborn to the linter gods
* test one
* uh
* europa lights mapping
* fireaxe cabinets
* Doing surgery on maps: deff
* removed herobrine
* map surgery: metaclub
* map surgery: synergy
* maps surgery, low fat bagel
* makes this compile
* more edge cases (haha)
* forgot these features
* blur: on
* wizzie den dark
* fixes the thunderdome
* SNOWPLANES?
* snow map #2
* it sort of works (not really)
* we'll call this a prototype
* committing so I can remove other changes later
* snowmap prototype 2/11/2016 - practically ready for an open beta edition
* more stuff, more sprites, more items, we're getting there
* before I uncheck the error handler
* AAAAAAAAAAAAAAAAA
* it works now
* Edits the map to be more terrestrial: Added paramedic stations/security stations/EVA stations to each map. Removed grilles from taxi. Still a bunch of shite to do eg belt hell but we're getting there
Also tweaked spawn chance because reasons
* snowboot
* Coats (#2)
* Take these, good luck
* oops
* According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
The bee, of course, flies anyway
because bees don’t care
what humans think is impossible.
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
Ooh, black and yellow!
Let’s shake it up a little.
Barry! Breakfast is ready!
Coming!
Hang on a second.
Hello?
- Barry?
- Adam?
- Oan you believe this is happening?
- I can’t. I’ll pick you up.
Looking sharp.
Use the stairs. Your father
paid good money for those.
Sorry. I’m excited.
Here’s the graduate.
We’re very proud of you, son.
A perfect report card, all B’s.
Very proud.
Ma! I got a thing going here.
- You got lint on your fuzz.
- Ow! That’s me!
- Wave to us! We’ll be in row 118,000.
- Bye!
Barry, I told you,
stop flying in the house!
- Hey, Adam.
- Hey, Barry.
- Is that fuzz gel?
- A little. Special day, graduation.
Never thought I’d make it.
Three days grade school,
three days high school.
Those were awkward.
* define
* bugfixes
* fixes conflicts
* fixed bugs and made hoods work better
* do ah look lahk ah know what "ay-tomic" is?
* bugfixes shadowfixes added like seven different coats, ian now can wear scarves
* mapchanges - snaxi is now united
* wolves, and point handling (#3)
* wolves, and point handling
* wolf pointing, removes hitler
* Removes nonsense
* ice ice baby
procedural generation is the best buzzword
new snow map doors
map now has proper z level names
not working right now
ice smoothing is being a !!bitch!!
* glaciers now smooth
glaciers no longer eat up the pipes between stations (this will cause some fuck ups with smoothing but uh yeah)
you now slip on rivers
todo
- skis
- snowshoes
- spiked boots
* Moves ores to overlays, adds snow roid sprites (#5)
* Moves ores to overlays, adds snow roid sprites
* Fixes gibtonite, re-approaches some mine surprises
* Wendigos added, skifree yeti added, wendigo meat and transformation added (#4)
* DEER, and leather stuff
* Adds xeno spears, xenohide, fixes bugs
* alright dragonbro over to you for tonight I'm going to sleep
* Fixes wendigos, and wolves
* if it works it works who cares why
* snowmap bugfixes and optimisations
* zzz
* Revamp in working state
no work in progress
saving wip
Most issues fixed. Fishing half way through overhaul to include minigame
Turned spaces into tabs. fucking atom REEEEEEEEEE
Clownfish and clownburger added.
All fishing code done. Carp and normal fish recipes updated and ready. Carpmeat changed to subtype of fish_fillet.
WIP. Rods mostly done. Basic fish and bait added.
* removes bluespace ponds to be atomic
* fixes issues - bluespace pond back in the code but not able to be got anywhere
* does the easy things
* renames it taxi outpost
adds map cleaning things
* OK THIS WILL FIX IT FOR REAL
* fixes EVERYTHING but it's not ready to merge because I reckon we can squeeze some last minute features in
* whoops forgot to fix this
* underground mining stuff
* adds lobby music courtesy of aceedex
* bugfixes
mining underground optimisations (now it actually runs instead of grinding to a halt)
there are runtimes
aaaa oh well will fix tomorrow
* fixes so that JSG can host it
some missing features
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
* Proc for generating map renders
I mean what else is there to say, it doesn't make it into one large icon unfortunately but someone could do that. Or you could use the goon method to display.
* This is useful as well
* Modifications
1. Changed getflaticon to show more directional sprites
2. Changed getflaticon to properly order the rednering of underlays -> sprite -> overlays
3. Changed maprender to use a transparent icon instead of a full alpha white one
4. Changed maprender proc to use a better sorting method stolen from getflaticon
5. Changed maprender to eliminate spaces in the outputted folder paths
6. Changed maprender to properly name the maprenders so they are ordered correctly
* Small fix
* Update map link
* Fix some more directional objects, fix multitile objects