* Hopefully this works.
* This is probably better.
* Makes timelessness a flag.
Adds an atom-level proc for toggling the TIMELESS flag.
* Cleaner TIMELESS toggle.
* Yet more conflict fixes.
* Fixes conflicts.
* Lost commits due to rebase.
* Adds veggieburger.
Meat can now be passed a mob reference in its New() to re-name the piece of meat as [mob name] meat.
/obj/item/weapon/storage/box/botanydisk
/obj/item/weapon/storage/box/holobadge
/obj/item/weapon/storage/box/mugs
/obj/item/weapon/storage/box/injectors
/obj/item/weapon/storage/box/spellbook
and organizes these loose box datums into the master boxes.dm file.
* Fixes powernet random event magically refilling SMES and setting their output to M A X I M U M P O W E R
* i didn't test this lol
* danger will robison danger
* out with the old in with the new old
* Adds multidirectional borer sprites done by Blithering
* also moving sprites
* smoother moving sprites by shadowmech
* Adds an admin spawn only borer
* fixed a word
* added a 1/10,000 chance of a borer egg hatching into this shit
* fixed some more words
* var/defect
* less code same results
* anootatted
* change 4 pbj
* changes bork to bark and bark to bork
* Adds *scream and *vent to Cyborg's emotes
* Makes shitcode less shit
* Oops!
* Tweaks vox venting to 1~2u O2
5u is pretty much a lethal dose to them
* More *vent changes
* Forgot about this
* Tweaks legacy and new shit
Makes legacy human-like *flap, *aflap and *clap more robot-like
Tweaks *vent to check if the vox has NOBREATH
Removes scream.ogg from *scream, Moonbase Alpha screams soon
* delet this
* Fiesx broken english & *vent
Fixes "it's"
Fixes *vent shitcode doing the exact opposite of what i actually wanted
* WIP moonbase screams
* Adds moonbase clips to get_sfx()
Sounds are not final but filenames are so why not
* Updates *scream to use moonbase sfx
Fixes typos too, i guess
* >claws
Missed that one
* Updates REEE and AAA
* singularity 3x3 check
* rounding
* Ceiling
* singularity/particle changes wip
* forgot this
* there can be no possible downsides to this
* last part?
* maybe fixed
* Code done. Doesn't compile for shit.
* IT COMPILES!
* Hey it almost works.
* Fixes lighting
* Remove thing I had to double check after asking mso.
* More fixes.
* WiP, fixed everything but waitfor
* Done.
* Damnit DM.
* Fixes priorities
* MULEbots can now crush mobs only once every two seconds by default.
* pAI MULEbots now have a run-over cooldown of 3 seconds by default.
pAI MULEbots now deal 0.3x as much damage.
pAI MULEbots now stun mobs for half as long when they bump them.
* Run-over cooldown now only applies to pAI MULEbots.
* Shortens pAI MULEbot stun time to 1/8th normal MULEbot stun time.
* Migrates cardboard box derivatives to a new DMI and creates a folder icon/obj/storage to store it.
* Migrates cardboard box derivatives to a new DMI and creates a folder icon/obj/storage to store it.
Adds storage.dmi to icons/objs/storage folder
* derp
* Apparently replace all didn't replace all. VERY STRANGE.
* Adds rotten suit.
Adds rotten shoes.
Adds four rotten suits and four pairs of rotten shoes to the autodrobe.
* Increases the number of rotten outfits in the autodrobe from four to five.
* Adds in-hand sprites for rotten suit and rotten shoes.