Shadowmech88
0fe6d3b653
Future Grenades ( #13519 )
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* Adds future grenades.
* Fixes conflicts.
* Indents see_fall() loops.
* Default range argument.
* /mob/dview now ignores send_to_future()
* AI eyes, observers, and the nuke disk are now timeless.
* Blob overminds are now timeless.
Objs are now nullspaced upon being sent to the future, just to ensure they're not damaged by anything in the present.
* Allows mobs deafened by the grenade's effect to still hear the sound it makes when it ends.
2017-01-28 09:32:08 -05:00
Shadowmech88
83c5e076fd
Banannon ( #13658 )
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* Adds banannon.
Adds APDS rounds.
Adds banannon to clown traitor uplinks for 13 TC.
* Banannon price increased to 18 TC.
The clumsy check for the banannon is inverted. Non-clumsy users have a 50% chance of the gun exploding.
* Makes requested changes.
Fixes bug that prevented you from shooting people point-blank with the banannon.
* Fixes conflicts.
2017-01-28 09:22:45 -05:00
Shadowmech88
e6e612abd4
Fixes flashbangs stunning pAIs forever. ( #13629 )
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Fixes pAIs not being ejected from medbots upon the destruction of the medbot.
Fixes runtime error when placing an empty pAI into a medbot.
2017-01-28 09:00:04 -05:00
Rob Nelson
eeee27bd60
Merge pull request #13543 from Shadowmech88/ZombieRods
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Bigger and More Immovable
2017-01-27 12:11:00 -08:00
Rob Nelson
d50d028119
Merge pull request #13662 from Shadowmech88/FormattingStuff
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Fixes get_exact_dist() and Improves Reagent Checking
2017-01-27 11:52:58 -08:00
Rob Nelson
4f3a5ab403
Merge pull request #13640 from Shadowmech88/Xray
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X-ray Beam Penetration
2017-01-27 11:50:12 -08:00
Rob Nelson
6f73f5eb34
Merge pull request #13651 from Shadowmech88/SmartGunSafety
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Smart Laser Gun Safety
2017-01-27 11:46:40 -08:00
Rob Nelson
1057223f2d
Merge pull request #13659 from Intigracy/butwheresdanookat
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The nuke is now blob immune, so that blobs can't just eat the nuke and forget about it
2017-01-27 11:37:26 -08:00
Rob Nelson
c22adb8ee0
Merge pull request #13540 from Shadowmech88/ZombieMedicalVault
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Medical Research Vault
2017-01-27 11:30:47 -08:00
Rob Nelson
c094e8ae57
Merge pull request #13458 from Probe1/removes_mining_objectives_from_heist
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Comments out "Steal minerals" objectives for Vox Raiders.
<probe1> and I'm sure my PR is fine
2017-01-27 11:21:17 -08:00
Shadowmech88
694f7aad52
Requested changes.
2017-01-27 12:26:05 -06:00
9600bauds
419834a13c
Malf AI delta countdown doesn't tick down if the AI is outside the station z-level ( #13524 )
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* Malf AI delta countdown doesn't tick down if the AI is outside the station z-level
* whatever lol
2017-01-27 09:23:24 -05:00
Shadowmech88
d9b16fb173
Gives pAIs a zone selection HUD object. ( #13650 )
2017-01-27 08:34:45 -05:00
SonixApache
f268b5df31
Iron crates instead of plasteel crates ( #13619 )
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Makes crates constructable from iron instead of plasteel. Who the fuck thought this was a good idea?
2017-01-27 08:34:01 -05:00
Shadowmech88
0147db8032
No-fruits and no-fruit pies now have mouse_opacity set to 2 while cycling, making every cycle have exactly the same clickable area. ( #13613 )
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Each no-fruit and no-fruit pie has its own randomly shuffled result list, through which it cycles uniformly.
2017-01-27 08:32:27 -05:00
BobdaBiscuit
810ca7323e
Adds "Pause after first step" functionality to integrated pAI bots and the AI Eye ( #13653 )
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* adds stumble functionality to pais
* better lastmovement setting
* adds stumble to the AIeye
2017-01-27 08:20:23 -05:00
jknpj
1f15711d7e
Artifact log tweaks ( #13596 )
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* Artifact log tweaks
Fixes a few errors, adds effect ID and artifact spawn info.
* this is kinda bugging me
2017-01-27 08:16:16 -05:00
9600bauds
5755fefcb0
Morgue trays don't show suiciders as green ( #13593 )
2017-01-27 08:15:10 -05:00
unid15
ec39884930
Adds fluff computers ( #13582 )
2017-01-27 08:12:04 -05:00
Shadowmech88
eff0d68b53
Colt Single Action Army ( #13566 )
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* Adds Colt Single Action Army.
* Adds spinning visible_message. Spinning of the sprite to come later if I can figure out how.
* Revolver spinning, now with actual animated spinning icon!
* Fixes proc being where it shouldn't be.
2017-01-27 08:08:32 -05:00
jknpj
4215d8226e
Ports Nar-Sie's spawning animation ( #13565 )
2017-01-27 08:07:34 -05:00
Shadowmech88
ecda958a9f
Fixes if() arguments in get_exact_dist().
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Adds new procs for reagent checking.
2017-01-26 23:57:52 -06:00
Rob Nelson
2c1605945c
Merge pull request #13643 from Shadowmech88/BullwhipAttackDelay
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Bullwhip Missing Attack Delay
2017-01-26 16:45:34 -08:00
Intigracy
0e805107bb
The nuke is now blob immune, so that blobs can't just eat the nuke and have no real threat against them.
2017-01-26 15:59:54 -08:00
Shadowmech88
0902c4a5d7
Adds two slide whistle sounds to the sound synth. ( #13647 )
2017-01-25 19:25:50 -05:00
Shadowmech88
a4956e4e3b
Adds safety option to smart laser guns to allow pAIs to avoid misfires.
2017-01-25 16:48:35 -06:00
Gef21
c717e17677
Ports a super cool hairstyle for whyfus ( #13644 )
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* Adds sprite and code
* removes a thing I added by accident lmao whoops
2017-01-25 15:48:04 -05:00
Kammerjunk
8a5bde671f
Logs pouring reagents on floor with long jump link ( #13642 )
2017-01-25 14:13:32 -05:00
Shadowmech88
7fa50312bc
Damage lost on Bump() lowered to 3.
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If an X-ray hits an rwall or blast doors, the beam dies.
2017-01-25 13:00:08 -06:00
Shadowmech88
e88d37bbc3
A small attack delay is now applied when missing with a bullwhip.
2017-01-25 12:46:04 -06:00
Shadowmech88
c8c6fe1d64
X-ray beams now lose 10 damage when passing through an rwall.
2017-01-25 12:11:38 -06:00
Shadowmech88
cba3bf8e8a
The X-ray beam's damage is now reduced by 5 for every obstacle it passes through.
2017-01-25 11:59:11 -06:00
Shadowmech88
d9070482df
X-ray beams now have infinite penetration.
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Every time an X-ray beam passes through an object, its damage is reduced by 2.
The beam is deleted when its damage reaches 0.
2017-01-25 02:00:28 -06:00
sood
77156fb03e
Fixes null spell sound plays. ( #13628 )
2017-01-24 22:01:52 -06:00
Shadowmech88
c1422301e8
Harlequin Ichthyosis ( #13503 )
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* Moves epidermolysis bullosa code to be with the other stage 3 virus symptoms.
* Adds harlequin ichthyosis stage 4 virus symptom.
* Checks whether the mob needs to breathe before giving it a message about breathing.
* Makes requested changes.
* More requested changes.
2017-01-24 20:57:17 -05:00
kol1th
067f2c7781
corrugated
2017-01-24 14:29:05 -08:00
Rob Nelson
6d487b16e5
Merge pull request #13563 from Shadowmech88/LeatherDrying
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Leather Drying Tweaks
2017-01-24 11:42:03 -08:00
Probe1
670ec412c5
Comments out bags of holding and adds adv clownshoes to the trader vend. ( #13616 )
2017-01-24 11:30:47 -08:00
Gerard Sierra
603421bf1b
Librarians now start with one additional language ( #13571 )
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* Librarians now start with one additional language
* knot
* Notice span and how to
2017-01-23 18:13:36 -05:00
Adrian Dias da Costa Lima
605b66ad11
Fixes transit pod's pressure ( #13568 )
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* transit
* fuck you transit pods
* mix_air
* moles
* my way
2017-01-23 12:34:21 -06:00
sood
b5f047bb96
ASSERT to prevent null sounds from unintentionally being played. ( #13591 )
2017-01-23 12:10:56 -05:00
Adrian Dias da Costa Lima
82c5f366a9
apcs ( #13594 )
2017-01-23 11:15:30 -05:00
Adrian Dias da Costa Lima
1d33658c23
Removes toggleable qdel ( #13600 )
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* qdel
* verb
2017-01-23 06:15:23 -05:00
JMWTurner
7fb38cd97c
somefat ( #13604 )
2017-01-23 06:12:10 -05:00
sood
55ff933718
Fixes laser hit sounds causing all sounds to stop. ( #13590 )
2017-01-22 18:39:09 -06:00
Gerard Sierra
6eece59755
Stops musical instrument dialog box from opening every time a song repeats ( #13578 )
2017-01-22 18:11:21 +01:00
9600bauds
6b144b5388
Makes IV drips nuke-approved ( #13544 )
2017-01-22 01:07:23 -05:00
jknpj
b07e0d915a
Ports moving/lying/dead diona nymph sprites from Eris/Bay ( #13555 )
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* Ports moving/lying/dead diona nymph sprites from Eris
* Tweaks update_icon and adds drop_from_inventory on death
When stunned/lying nymphs will now turn 90 degrees like before. drop_from_inventory on death added to prevent silly floating gear.
2017-01-21 02:36:09 -05:00
Shadowmech88
dd122fddd4
Now in Celsius.
2017-01-20 13:38:01 -06:00
Shadowmech88
f7c527cd4b
Leather now dries based on air temperature alone.
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Leather stacks now dry at the same rate as single pieces of leather.
2017-01-20 13:12:23 -06:00