Commit Graph

7 Commits

Author SHA1 Message Date
13spacemen
2754c2fd14 Cosmetic Tail Organs [NO WAGGING] (#36060)
* mob part bitflags in proper format, added tail part bitflag, hidetail clothing cover flag, reordered tail layer, added tail_underlimbs_layer for overlapping tails, limbs_layer for limbs placed under, tail_wagging + has_icon_skin_tone + tail_overlapped species anatomical flags, mutable_appearance() helper, made many suits cover tail, added tail wagging emote for species that can wag, made a species folder for species files, rewrote update_tail_showing(), character preview can show tails, vox tails are now separate from the body instead of being baked into the chest, vox tails will show slightly in north dir instead of being invisible

* added color defines, undid bitfield format change, wag emote is shorter and doesnt show text on stopping wag, vox tails have their own file and have better names, removed icon manipulation from tail updating, species can have own tail icon, made vox tail north sprites full/complete sprites

* wag emote no longer displays runechat, custom emotes can choose to not show runechat, restores old husk overlays

* limb_tail tail define, moved 2 tail species flags to organ level, added span define, tail is on organ level, added support for cosmetic organs, tail preview icon shows better, added tail support to common surgeries

* fix double tail organ, tail organ item only uses east sprite and is shifted to center it more

* removes tail wagging

* rename tail define, minor tweaks

* more checks, fix char preview issues, remove unused proc, frankensteins spawn with random kind of tail, repaired tajaran and unathi tails credit to falcon2346, robotail support, rambler will not spawn with tail, gibbing drops tails

* Update species.dm
2024-02-28 20:26:34 +00:00
github-user208604
0e168d97ce Revert "vox tails, except no wag emote and no code supporting tailwags (#36032)" (#36062)
This reverts commit 7acb15a192.
2024-02-24 13:35:57 +00:00
nervere
7acb15a192 vox tails, except no wag emote and no code supporting tailwags (#36032)
* mob part bitflags in proper format, added tail part bitflag, hidetail clothing cover flag, reordered tail layer, added tail_underlimbs_layer for overlapping tails, limbs_layer for limbs placed under, tail_wagging + has_icon_skin_tone + tail_overlapped species anatomical flags, mutable_appearance() helper, made many suits cover tail, added tail wagging emote for species that can wag, made a species folder for species files, rewrote update_tail_showing(), character preview can show tails, vox tails are now separate from the body instead of being baked into the chest, vox tails will show slightly in north dir instead of being invisible

* added color defines, undid bitfield format change, wag emote is shorter and doesnt show text on stopping wag, vox tails have their own file and have better names, removed icon manipulation from tail updating, species can have own tail icon, made vox tail north sprites full/complete sprites

* remove the ability to wag tail

---------

Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
Co-authored-by: nervere <sage@lulz>
2024-02-24 11:20:20 +00:00
DeityLink
0289efc8b4 THE "GORY" UPDATE (#27070)
* lots of shit

* mario's mystery meat

* haha, kill all donors

* DNAlessSplatters

* hehehhehehhh....blud

* can you feel my sanity slipping away?

* more fixes and removed mop changes (other than the overlay)

* WAKE ME UP

* oh yeah I removed that arg

* fixes

* DERP

* Oh right that too

* Update code/game/objects/items/weapons/melee/energy.dm

Co-authored-by: DamianX <DamianX@users.noreply.github.com>

* Update code/game/objects/items/weapons/melee/energy.dm

Co-authored-by: DamianX <DamianX@users.noreply.github.com>

Co-authored-by: DamianX <DamianX@users.noreply.github.com>
2020-07-23 11:12:26 +02:00
PJB3005
78a56e1a22 You asked for this (#11321)
* revert 64x

* fix maptext

* fix context clicks
2016-08-08 22:37:13 -05:00
clusterfack
6edf0208ac 64x64 Sprites (#11214)
* Move DMI files over to 64x64

* Lighting overlay + world.icon_size.

* Change 32 to world icon size

* Adds pixel shift multiplier

* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion

* Fixes lighting properly

* Fix spacepods bounds

* Redo all icons with BYONDTools bug fixed

* Update ALL the map files dear god

* Double crayon font size

* Update all screen locs

* Fix contextual clicks

Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces

* Fixes maptext size and the final touch ups on antag screen locs

* Runs optipng on the DMI files in last commit.

Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.

* Reduces parallax size a bit for 64x64 map sizes

* Fix lobby screens

* Fix DME
2016-08-05 02:07:02 +02:00
Intigracy
2e0c12c7d1 adds 2 more colors of vox (#9322)
vox can choose to be these in their preferences
2016-04-13 18:55:49 -05:00