* We have you surrounded, come drink your corn syrup
* Makes this work with recipes
* Now in dansnacks
* Now in dansnacks
* actual sugar in sugar blast again
Co-authored-by: SECBATON GRIFFON <sage>
* Suicide act improvements sans controversy
* Leaving alone for now
* New way
* New way
* Covered by this anyways
Co-authored-by: SECBATON GRIFFON <sage>
* Electromagnetic Hypersensitivity
* Electromagnetic Hypersensitivity
* Unused var
* More checks and chicanery
* I AM NOT CRAZY. I KNOW I PUT ONE IN THERE. TWO INS. THE SAME AS THAT OTHER COMMENT. AS IF I COULD MAKE SUCH A MISTAKE
* I COULD'VE STOPPED HIM WHEN I HAD THE CHANCE. AND YOU HAVE TO STOP HIM, YOU-
* COULDN'T BE POMF! COULDN'T BE OUR PRECIOUS POMF!
Co-authored-by: SECBATON GRIFFON <sage>
* Biting and kicking while handcuffed.
* Rags as ghetto muzzles and vampires not being able to bloodsuck while muzzled.
* Update click.dm
revert from another PR
* Update other_mobs.dm
* Update footprints_and_rag.dm
* Update human_defense.dm
* Update stripping.dm
* Update items.dm
* Update examine.dm
* Update examine.dm
* Update items.dm
* Rag in the mouth sprite.
* Change ingestion rate.
* .
* Muffled speaking with a rag in the mouth.
* Fix capitalization bug.
* Rags can't be equipped by mouthless creatures.
* Fix radio bug.
* Non-oral languages not being muzzled.
* Lollipops.
* No eating while muzzled.
* Update snacks.dm
* Check for slot for message when putting a goes_in_mouth item on someone.
* Railings
* Cleaner mousedrop?
* Cleaner mousedrop?
* Finally now allows turfs
* SS13 mutiny
* Better place to put it
* Probably helps
* This is better
* One line
* Makes it bidirectional now
* Wire shocking fun
* Wire shocking fun
* Redundant check
* OR
* Updated wire sprite, glass decoration and reinforcement coming soon
* Actual code
* Actual code
* Actual code
* Fixing defines
* Icon broke, fixing
* Typo
* Name fix
* Actual implementation of glass health
* Glass as cover
* More damage
* Sound
* Animal attack nerfs
* Glass relative smoothing
* No need for elses with returns
* dir sanity
* Better smoothing of glass
Co-authored-by: kanef <kanef9x@protonmail.com>
* Hiding tiny items under floortiles
* Using levels so T-ray scanners work with them nicely
* Not when these are present
* T-ray scanners now work properly
* Looot of sanity checks, except some amusing ones
* Airflow sanity fix
* Inheritance rework
* Fix 1
* Fix 2
Co-authored-by: kanef <kanef9x@protonmail.com>
* Makes some broken away missions a bit less broken
* Converts to TGM
* Tidying up space battle gateway and shuttle walls
* Leviathan and example tidyup, removing academy backup as is virtually identical to normal map
* Removing unused file list
* Makes leviathan used
* Removes unused folder, no longer needed
* Fixing turret var
* Type fix
Co-authored-by: kanef <kanef9x@protonmail.com>
* Cooking jecties now results in actual jecties
* Cooking jecties now results in actual jecties
* Different logo
* Different logo
* Makes it more dynamic, green jectie logo if success and red one if failed
* Resolved
Co-authored-by: Kane F <kanef9x@protonmail.com>
* Updates insectoid monkey form
* Insectoid monkey cube consistency update
Changes description of insectoid monkey cubes from "roach" to "isopod".
* Insectoid monkey cube path consistency update
Changes pathname for insectoid cubes from "roachcube" to "isopodcube"
* Fits hats, masks, and backpacks to insectoid monkey form