PJB3005
3cca5692af
Removes the panic writer messages.
2015-11-20 03:17:06 +01:00
D3athrow
d59f6a07b0
comment out panicwriter and saytesting
2015-07-20 16:04:48 -05:00
D3athrow
41d7df01fd
just fuck my shit up
2015-07-18 02:30:51 -05:00
ComicIronic
62f737535d
General bugfixing.
...
I don't really get this if statement in policetape, but it should be fixed now maybe.
Added a proc for checking if two stacks can merge, used it on coloured cables. Fixes #4156 .
Made the welding damage message list the item intensifying the damage. Fixes #4187 .
Added Vox exclusion to RIG helmets, removed it from Wiz and Nukeops hardsuits. Fixes #4790 , fixes #4756 , fixes #4496 .
Orebag now only gives borgs a message if it finds ore. Fixes #4150 .
Throws something at #4267 , hardcode is bad and everyone should feel bad.
2015-06-02 01:05:43 +01:00
ComicIronic
7e75c6ae53
Changes intents to defines.
2015-02-09 20:25:52 +00:00
Unfit
5d834b308d
bugfixes
...
fixed poker table sprites looking bad (haven't tested yet so there still
may be some shading issues)
fixed poker tables mysteriously disappearing on construction
fixed glass stacking with plasmaglass
fixed being able to walk on solid objects built on tape
2015-01-07 16:16:43 +01:00
Chris
42679c17bb
'fix' #428 it all returns to nothing
2014-10-26 20:39:55 -05:00
ESwordTheCat
a6dc57c211
refactor police tape fix @ 1323
2014-10-06 03:07:59 -08:00
Wild Bill
96af204efc
Remove old unused shit
2014-09-16 15:29:57 +03:00
ComicIronic
647fe44527
Gun code fix
...
- Ammo_magazine is now ammo_storage into boxes, magazines, or speedloaders
- Added a speedloader for traitors and ammo boxes for the detective
- Automatics now burst-fire, which shoots fast but has longer cooldown
- Box ammo transfers have a do-after, so there's a reason to use speedloaders
- Magazines now work properly, no more empty_magazine shit
- Map changes as well
- Fully tested on all projectile types, seems to work fine
2014-09-14 21:58:54 +01:00
dylanstrategie
1f76abf434
Fixing Tape
...
- All messages are now span
- Added a visible message when a tape is finished so that people know
precisely who's laying it everywhere
- Hopefully fixed placing tape on airlocks at any range
- Lifting tape is now toggle
- Fixed stacking tape
2014-08-20 22:32:00 +02:00
ESwordTheCat
81713b1c14
Update arguments.
2014-07-26 08:35:51 -08:00
Rob Nelson
003deadb03
Added atmos tape.
2013-12-07 15:41:21 -08:00
Rob Nelson
4e696f18c1
Make icon paths absolute.
2013-09-24 20:06:18 -07:00
d3athrow
53868e2601
adds hidden fingerprint logging on shit for AI's and robutts tired of not knowing who fucked with the atmos alarm or flooded plasma
2013-08-27 22:39:40 -05:00
d3athrow
5578afa428
Updated changelog
...
Can no longer place tape in space
Fixed the 'antique' engineer module skin
Merging bs12 commit to fix unsimulated tiles having gas volume issues.
Removed the need for biomass for cloning procedures
2013-06-03 16:00:28 -05:00
d3athrow
734090d65f
Merge branch 'refs/heads/master' into Bleeding-Edge
2013-06-02 23:17:12 -05:00
Chinsky
083e9565e0
Fixed engietape requiring both Atmos AND enginering access. Now need only one.
2013-01-08 23:34:18 +04:00
Cael_Aislinn
31349fb7d3
Merge branch 'incremental_tg' r5067 into bs12_with_tgport
...
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)
Conflicts:
baystation12.dme
code/__HELPERS/type2type.dm
code/controllers/configuration.dm
code/datums/datumvars.dm
code/datums/helper_datums/getrev.dm
code/defines/obj.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/job.dm
code/game/jobs/job_controller.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/card.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/turrets.dm
code/game/machinery/wishgranter.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/turfs/turf.dm
code/game/verbs/ooc.dm
code/global.dm
code/modules/admin/IsBanned.dm
code/modules/admin/admin.dm
code/modules/admin/admin_memo.dm
code/modules/admin/admin_verbs.dm
code/modules/admin/holder2.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/adminpm.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/assembly/igniter.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/spacesuits/miscellaneous.dm
code/modules/clothing/suits/armor.dm
code/modules/clothing/suits/jobs.dm
code/modules/mining/mine_turfs.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/silicon/robot/emote.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photocopier.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/modules/reagents/Chemistry-Machinery.dm
code/setup.dm
code/stylesheet.dm
code/world.dm
config/admins.txt
config/config.txt
html/changelog.html
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/suits.dmi
icons/turf/areas.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-28 14:13:11 +10:00
Chinsky
4d9d407aa6
Added back tape rolls.
...
Two rolls in engie lockers because there are only tow lockers on map
2012-10-22 00:16:22 +04:00
Erthilo
3aa8982a81
Merged money, ATMs, bible changes, nullrod changes, policetape.
2012-09-03 01:29:53 +01:00
Cael_Aislinn
c314b5f42b
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
...
Conflicts:
README.txt
SQL/tgstation_schema.sql
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
code/FEA/FEA_airgroup.dm
code/FEA/FEA_fire.dm
code/FEA/FEA_gas_mixture.dm
code/FEA/FEA_turf_tile.dm
code/TriDimension/Pipes.dm
code/WorkInProgress/buildmode.dm
code/WorkInProgress/organs/organs.dm
code/WorkInProgress/virus2/Disease2/analyser.dm
code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
code/WorkInProgress/virus2/Disease2/cureimplanter.dm
code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
code/WorkInProgress/virus2/Disease2/dishincubator.dm
code/WorkInProgress/virus2/Disease2/isolator.dm
code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
code/WorkInProgress/virus2/analyser.dm
code/WorkInProgress/virus2/antibodies.dm
code/WorkInProgress/virus2/base.dm
code/WorkInProgress/virus2/biohazard destroyer.dm
code/WorkInProgress/virus2/cureimplanter.dm
code/WorkInProgress/virus2/curer.dm
code/WorkInProgress/virus2/diseasesplicer.dm
code/WorkInProgress/virus2/dishincubator.dm
code/WorkInProgress/virus2/isolator.dm
code/WorkInProgress/virus2/monkeydispensor.dm
code/datums/ai_laws.dm
code/datums/configuration.dm
code/datums/datumvars.dm
code/datums/diseases/alien_embryo.dm
code/datums/diseases/appendicitis.dm
code/datums/diseases/robotic_transformation.dm
code/datums/diseases/xeno_transformation.dm
code/datums/helper_datums/getrev.dm
code/datums/helper_datums/teleport.dm
code/datums/helper_datums/tension.dm
code/datums/mind.dm
code/datums/mixed.dm
code/datums/shuttle_controller.dm
code/datums/spell.dm
code/datums/spells/ethereal_jaunt.dm
code/datums/spells/genetic.dm
code/datums/spells/wizard.dm
code/defines/area/Space Station 13 areas.dm
code/defines/atom.dm
code/defines/global.dm
code/defines/mob/dead/observer.dm
code/defines/mob/living/carbon/alien.dm
code/defines/mob/living/carbon/alien_humanoid.dm
code/defines/mob/living/carbon/carbon.dm
code/defines/mob/living/carbon/metroid.dm
code/defines/mob/living/carbon/monkey.dm
code/defines/mob/living/living.dm
code/defines/mob/living/silicon/ai.dm
code/defines/mob/living/silicon/robot.dm
code/defines/obj.dm
code/defines/obj/closet.dm
code/defines/obj/clothing.dm
code/defines/obj/clothing/costume.dm
code/defines/obj/computer.dm
code/defines/obj/costume.dm
code/defines/obj/decal.dm
code/defines/obj/door.dm
code/defines/obj/hydro.dm
code/defines/obj/machinery.dm
code/defines/obj/storage.dm
code/defines/obj/supplypacks.dm
code/defines/obj/toy.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/AStar.dm
code/defines/procs/command_name.dm
code/defines/procs/dbcore.dm
code/defines/procs/forum_activation.dm
code/defines/procs/gamehelpers.dm
code/defines/procs/helpers.dm
code/defines/procs/icon_procs.dm
code/defines/procs/station_name.dm
code/defines/procs/statistics.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/area/areas.dm
code/game/asteroid/artifacts.dm
code/game/atom_procs.dm
code/game/cellautomata.dm
code/game/dna.dm
code/game/events/EventProcs/clang.dm
code/game/events/EventProcs/dust.dm
code/game/events/EventProcs/ninja_abilities.dm
code/game/events/EventProcs/ninja_equipment.dm
code/game/events/EventProcs/space_ninja.dm
code/game/events/EventProcs/spacevines.dm
code/game/gamemodes/blob/blob.dm
code/game/gamemodes/blob/blob_finish.dm
code/game/gamemodes/blob/blob_report.dm
code/game/gamemodes/blob/theblob.dm
code/game/gamemodes/changeling/changeling.dm
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/changeling/traitor_chan.dm
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/cult/cult_items.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/gamemodes/malfunction/malfunction.dm
code/game/gamemodes/meteor/meteor.dm
code/game/gamemodes/meteor/meteors.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/gamemodes/nuclear/pinpointer.dm
code/game/gamemodes/objective.dm
code/game/gamemodes/revolution/revolution.dm
code/game/gamemodes/sandbox/h_sandbox.dm
code/game/gamemodes/sandbox/sandbox.dm
code/game/gamemodes/setupgame.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/gamemodes/wizard/soulstone.dm
code/game/gamemodes/wizard/spellbook.dm
code/game/gamemodes/wizard/spells.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/gamemodes/wizard/wizard.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/civilian_chaplain.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job/silicon.dm
code/game/jobs/job_controller.dm
code/game/jobs/jobs.dm
code/game/machinery/Beacon.dm
code/game/machinery/OpTable.dm
code/game/machinery/Sleeper.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/autolathe.dm
code/game/machinery/biogenerator.dm
code/game/machinery/bots/bots.dm
code/game/machinery/bots/cleanbot.dm
code/game/machinery/bots/ed209bot.dm
code/game/machinery/bots/floorbot.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/bots/mulebot.dm
code/game/machinery/camera.dm
code/game/machinery/cell_charger.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/Operating.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/arcade.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/buildandrepair.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/communications.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/crew.dm
code/game/machinery/computer/hologram.dm
code/game/machinery/computer/law.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/power.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/robot.dm
code/game/machinery/computer/security.dm
code/game/machinery/computer/shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/deployable.dm
code/game/machinery/door_control.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/doors/airlock_electronics.dm
code/game/machinery/doors/brigdoors.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/doors/poddoor.dm
code/game/machinery/doors/unpowered.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/flasher.dm
code/game/machinery/gateway.dm
code/game/machinery/hologram.dm
code/game/machinery/hydroponics.dm
code/game/machinery/kitchen/gibber.dm
code/game/machinery/morgue.dm
code/game/machinery/newscaster.dm
code/game/machinery/pipe/construction.dm
code/game/machinery/pipe/pipe_dispenser.dm
code/game/machinery/portable_turret.dm
code/game/machinery/recharger.dm
code/game/machinery/rechargestation.dm
code/game/machinery/requests_console.dm
code/game/machinery/shieldgen.dm
code/game/machinery/spaceheater.dm
code/game/machinery/suit_storage_unit.dm
code/game/machinery/syndicatebeacon.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/telecomms/telemonitor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/teleporter.dm
code/game/machinery/turrets.dm
code/game/machinery/vending.dm
code/game/magic/cultist/ritual.dm
code/game/magic/cultist/runes.dm
code/game/magic/library.dm
code/game/magic/musician.dm
code/game/master_controller.dm
code/game/mecha/combat/combat.dm
code/game/mecha/combat/gygax.dm
code/game/mecha/equipment/mecha_equipment.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/equipment/weapons/weapons.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_construction_paths.dm
code/game/mecha/mecha_wreckage.dm
code/game/mecha/medical/medical.dm
code/game/mecha/medical/odysseus.dm
code/game/mecha/working/ripley.dm
code/game/objects/alien/facehugger.dm
code/game/objects/alien/resin.dm
code/game/objects/bodybag.dm
code/game/objects/closets.dm
code/game/objects/closets/emergency.dm
code/game/objects/closets/extinguisher.dm
code/game/objects/closets/fireaxe.dm
code/game/objects/closets/firecloset.dm
code/game/objects/closets/fitnesscloset.dm
code/game/objects/closets/janitor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/closets/nuclear.dm
code/game/objects/closets/secure/bar.dm
code/game/objects/closets/secure/cargo.dm
code/game/objects/closets/secure/engineering.dm
code/game/objects/closets/secure/hydroponics.dm
code/game/objects/closets/secure/medical.dm
code/game/objects/closets/secure/personal.dm
code/game/objects/closets/secure/scientist.dm
code/game/objects/closets/secure/secure_closets.dm
code/game/objects/closets/secure/security.dm
code/game/objects/closets/syndicate.dm
code/game/objects/closets/wardrobe.dm
code/game/objects/contraband.dm
code/game/objects/crates.dm
code/game/objects/devices/PDA/PDA.dm
code/game/objects/devices/PDA/cart.dm
code/game/objects/devices/PDA/chatroom.dm
code/game/objects/devices/aicard.dm
code/game/objects/devices/flash.dm
code/game/objects/devices/flashlight.dm
code/game/objects/devices/paicard.dm
code/game/objects/devices/scanners.dm
code/game/objects/devices/taperecorder.dm
code/game/objects/devices/traitordevices.dm
code/game/objects/door_assembly.dm
code/game/objects/effect_system.dm
code/game/objects/electricchair.dm
code/game/objects/explosion.dm
code/game/objects/gibs.dm
code/game/objects/grille.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/candle.dm
code/game/objects/items/clothing.dm
code/game/objects/items/food.dm
code/game/objects/items/helper_procs.dm
code/game/objects/items/item.dm
code/game/objects/items/robot_items.dm
code/game/objects/items/robot_parts.dm
code/game/objects/items/tk_grab.dm
code/game/objects/items/weapons/AI_modules.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/RSF.dm
code/game/objects/items/weapons/cameras.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/clown_items.dm
code/game/objects/items/weapons/dna_injector.dm
code/game/objects/items/weapons/explosives.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/grenades.dm
code/game/objects/items/weapons/hand_lablers.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/implants/implant.dm
code/game/objects/items/weapons/implants/implantcase.dm
code/game/objects/items/weapons/implants/implantchair.dm
code/game/objects/items/weapons/implants/implanter.dm
code/game/objects/items/weapons/implants/implantfreedom.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/implants/implantpad.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/medical.dm
code/game/objects/items/weapons/mops_cleaners.dm
code/game/objects/items/weapons/papers_bins.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/swords_axes_etc.dm
code/game/objects/items/weapons/table_rack_parts.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/items/weapons/wrappingpaper.dm
code/game/objects/mineral_doors.dm
code/game/objects/radio/beacon.dm
code/game/objects/radio/electropack.dm
code/game/objects/radio/encryptionkey.dm
code/game/objects/radio/headset.dm
code/game/objects/radio/intercom.dm
code/game/objects/radio/radio.dm
code/game/objects/secstorage/sbriefcase.dm
code/game/objects/secstorage/ssafe.dm
code/game/objects/stacks/glass.dm
code/game/objects/stacks/metal.dm
code/game/objects/stacks/stack.dm
code/game/objects/stacks/wood.dm
code/game/objects/stool.dm
code/game/objects/storage/backpack.dm
code/game/objects/storage/belt.dm
code/game/objects/storage/bible.dm
code/game/objects/storage/briefcase.dm
code/game/objects/storage/lockbox.dm
code/game/objects/storage/storage.dm
code/game/objects/storage/uplink_kits.dm
code/game/objects/structures.dm
code/game/objects/tables_racks.dm
code/game/objects/tank.dm
code/game/objects/tanks/emergency.dm
code/game/objects/tanks/jetpack.dm
code/game/objects/toys.dm
code/game/objects/transfer_valve.dm
code/game/objects/uplinks.dm
code/game/objects/watercloset.dm
code/game/objects/weapons.dm
code/game/objects/windoor_assembly.dm
code/game/objects/window.dm
code/game/prisonshuttle.dm
code/game/smoothwall.dm
code/game/sound.dm
code/game/step_triggers.dm
code/game/structure/structure.dm
code/game/supplyshuttle.dm
code/game/throwing.dm
code/game/topic.dm
code/game/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/airtight/land.dm
code/game/vehicles/airtight/space.dm
code/game/vehicles/vehicle.dm
code/game/verbs/ooc.dm
code/game/verbs/sound.dm
code/game/verbs/suicide.dm
code/game/verbs/who.dm
code/game/vote.dm
code/modules/admin/IsBanned.dm
code/modules/admin/NewBan.dm
code/modules/admin/admin.dm
code/modules/admin/admin_investigate.dm
code/modules/admin/admin_memo.dm
code/modules/admin/admin_verbs.dm
code/modules/admin/banjob.dm
code/modules/admin/create_mob.dm
code/modules/admin/create_object.dm
code/modules/admin/create_turf.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/MC.dm
code/modules/admin/verbs/adminhelp.dm
code/modules/admin/verbs/adminjump.dm
code/modules/admin/verbs/adminpm.dm
code/modules/admin/verbs/adminsay.dm
code/modules/admin/verbs/atmosdebug.dm
code/modules/admin/verbs/cinematic.dm
code/modules/admin/verbs/deadsay.dm
code/modules/admin/verbs/debug.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/admin/verbs/mapping.dm
code/modules/admin/verbs/massmodvar.dm
code/modules/admin/verbs/modifyvariables.dm
code/modules/admin/verbs/onlyone.dm
code/modules/admin/verbs/playsound.dm
code/modules/admin/verbs/possess.dm
code/modules/admin/verbs/pray.dm
code/modules/admin/verbs/randomverbs.dm
code/modules/admin/verbs/striketeam.dm
code/modules/admin/verbs/striketeam_syndicate.dm
code/modules/assembly/assembly.dm
code/modules/assembly/signaler.dm
code/modules/chemical/Chemistry-Machinery.dm
code/modules/chemical/Chemistry-Tools.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/costume.dm
code/modules/clothing/gimmick.dm
code/modules/clothing/glasses.dm
code/modules/clothing/glasses/glasses.dm
code/modules/clothing/glasses/hud.dm
code/modules/clothing/gloves.dm
code/modules/clothing/head/hardhat.dm
code/modules/clothing/jumpsuit.dm
code/modules/clothing/mask.dm
code/modules/clothing/shoes.dm
code/modules/clothing/spacesuit.dm
code/modules/clothing/spacesuits/captain.dm
code/modules/clothing/spacesuits/miscellaneous.dm
code/modules/clothing/spacesuits/ninja.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/spacesuits/syndi.dm
code/modules/clothing/spacesuits/void.dm
code/modules/clothing/suit.dm
code/modules/clothing/suits/armor.dm
code/modules/clothing/suits/bio.dm
code/modules/clothing/suits/bomb.dm
code/modules/clothing/suits/detective.dm
code/modules/clothing/suits/fire.dm
code/modules/clothing/suits/heavy.dm
code/modules/clothing/suits/hos.dm
code/modules/clothing/suits/labcoat.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/clothing/suits/wiz_robe.dm
code/modules/clothing/uniforms/lawyer.dm
code/modules/critters/critter.dm
code/modules/critters/critter_AI.dm
code/modules/critters/critters.dm
code/modules/critters/hivebots/hivebot.dm
code/modules/flufftext/Dreaming.dm
code/modules/flufftext/Hallucination.dm
code/modules/flufftext/TextFilters.dm
code/modules/food/food.dm
code/modules/food/meat.dm
code/modules/food/recipes_microwave.dm
code/modules/maps/SwapMaps.dm
code/modules/maps/dmm_suite.dm
code/modules/maps/fromdmp.dm
code/modules/maps/randomZlevel.dm
code/modules/maps/reader.dm
code/modules/maps/writer.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/machine_unloading.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/mint.dm
code/modules/mining/ores_materials_coins.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/death.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/death.dm
code/modules/mob/living/blob/blob.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/death.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm
code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm
code/modules/mob/living/carbon/alien/humanoid/death.dm
code/modules/mob/living/carbon/alien/humanoid/hud.dm
code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/humanoid/login.dm
code/modules/mob/living/carbon/alien/humanoid/queen.dm
code/modules/mob/living/carbon/alien/larva/death.dm
code/modules/mob/living/carbon/alien/larva/hud.dm
code/modules/mob/living/carbon/alien/larva/larva.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/alien/larva/login.dm
code/modules/mob/living/carbon/alien/larva/powers.dm
code/modules/mob/living/carbon/alien/special/_main.dm
code/modules/mob/living/carbon/alien/special/snakeman.dm
code/modules/mob/living/carbon/brain/MMI.dm
code/modules/mob/living/carbon/brain/brain.dm
code/modules/mob/living/carbon/brain/death.dm
code/modules/mob/living/carbon/brain/hud.dm
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/brain/say.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/human/death.dm
code/modules/mob/living/carbon/human/emote.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/hud.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackalien.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/login.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/whisper.dm
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/examine.dm
code/modules/mob/living/carbon/metroid/life.dm
code/modules/mob/living/carbon/metroid/login.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/carbon/metroid/powers.dm
code/modules/mob/living/carbon/monkey/death.dm
code/modules/mob/living/carbon/monkey/examine.dm
code/modules/mob/living/carbon/monkey/hud.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/monkey/login.dm
code/modules/mob/living/carbon/monkey/monkey.dm
code/modules/mob/living/carbon/monkey/powers.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/login.dm
code/modules/mob/living/say.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/death.dm
code/modules/mob/living/silicon/ai/examine.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/ai/login.dm
code/modules/mob/living/silicon/ai/move.dm
code/modules/mob/living/silicon/death.dm
code/modules/mob/living/silicon/decoy/death.dm
code/modules/mob/living/silicon/pai/death.dm
code/modules/mob/living/silicon/pai/hud.dm
code/modules/mob/living/silicon/pai/pai.dm
code/modules/mob/living/silicon/pai/recruit.dm
code/modules/mob/living/silicon/pai/software.dm
code/modules/mob/living/silicon/robot/death.dm
code/modules/mob/living/silicon/robot/emote.dm
code/modules/mob/living/silicon/robot/examine.dm
code/modules/mob/living/silicon/robot/hud.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/living/silicon/robot/login.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/mob/living/silicon/robot/say.dm
code/modules/mob/living/silicon/robot/wires.dm
code/modules/mob/living/silicon/say.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/login.dm
code/modules/mob/logout.dm
code/modules/mob/mob.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_grab.dm
code/modules/mob/mob_helpers.dm
code/modules/mob/mob_movement.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/mob/new_player/login.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/mob/new_player/savefile.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/mob/organ/organ.dm
code/modules/mob/organ/organ_external.dm
code/modules/mob/organ/pain.dm
code/modules/mob/say.dm
code/modules/mob/screen.dm
code/modules/mob/simple_animal/crab.dm
code/modules/mob/transform_procs.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/handlabeler.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/photocopier.dm
code/modules/paperwork/stamps.dm
code/modules/power/antimatter/computer.dm
code/modules/power/antimatter/engine.dm
code/modules/power/antimatter/fuel.dm
code/modules/power/apc.dm
code/modules/power/cable.dm
code/modules/power/cable_heavyduty.dm
code/modules/power/cell.dm
code/modules/power/generator.dm
code/modules/power/generator_type2.dm
code/modules/power/gravitygenerator.dm
code/modules/power/lighting.dm
code/modules/power/port_gen.dm
code/modules/power/sd_DynamicAreaLighting.dm
code/modules/power/singularity/collector.dm
code/modules/power/singularity/containment_field.dm
code/modules/power/singularity/emitter.dm
code/modules/power/singularity/field_generator.dm
code/modules/power/singularity/generator.dm
code/modules/power/singularity/investigate.dm
code/modules/power/singularity/particle_accelerator/particle.dm
code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
code/modules/power/singularity/particle_accelerator/particle_chamber.dm
code/modules/power/singularity/particle_accelerator/particle_control.dm
code/modules/power/singularity/particle_accelerator/particle_emitter.dm
code/modules/power/singularity/particle_accelerator/particle_power.dm
code/modules/power/singularity/singularity.dm
code/modules/power/smes.dm
code/modules/power/solar.dm
code/modules/power/switch.dm
code/modules/power/turbine.dm
code/modules/projectiles/ammunition.dm
code/modules/projectiles/gun.dm
code/modules/projectiles/guns/energy.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/nuclear.dm
code/modules/projectiles/guns/energy/pulse.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/projectiles/guns/projectile.dm
code/modules/projectiles/guns/projectile/pistol.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/guns/projectile/shotgun.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
code/modules/projectiles/projectile/bullets.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/recycling/conveyor2.dm
code/modules/recycling/disposal-construction.dm
code/modules/recycling/disposal.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/message_server.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/rdmachines.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/scripting/AST/Operators/Binary Operators.dm
code/modules/scripting/Implementations/Telecomms.dm
code/modules/scripting/Parser/Keywords.dm
code/modules/scripting/Scanner/Tokens.dm
code/modules/scripting/stack.dm
code/modules/security levels/keycard authentication.dm
code/modules/security levels/security levels.dm
code/setup.dm
code/stylesheet.dm
code/unused/AI_Visibility.dm
code/unused/Ultralight.dm
code/unused/airtunnel.dm
code/unused/beast/bodypart.dm
code/unused/conveyor.dm
code/unused/disease2/analyser.dm
code/unused/disease2/base.dm
code/unused/disease2/biohazard destroyer.dm
code/unused/disease2/cureimplanter.dm
code/unused/disease2/curer.dm
code/unused/disease2/diseasesplicer.dm
code/unused/disease2/dishincubator.dm
code/unused/disease2/isolator.dm
code/unused/disease2/monkeydispensor.dm
code/unused/dna.dm
code/unused/gamemodes/deathmatch.dm
code/unused/jobs.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/mining/spaceship_builder_unused.dm
code/unused/new_year.dm
code/unused/spacecraft/manufacturing.dm
code/unused/spacecraft/shipcore.dm
config/README feedback.txt
config/admins.txt
config/config.txt
config/rules.html
data/mode.txt
html/add-to-changelog.html
html/archivedchangelog.html
html/changelog.css
html/changelog.html
html/changelog.js
icons/effects/blood.dmi
icons/effects/genetics.dmi
icons/misc/fullscreen.dmi
icons/mob/AI.dmi
icons/mob/alien.dmi
icons/mob/animal.dmi
icons/mob/back.dmi
icons/mob/belt.dmi
icons/mob/blob.dmi
icons/mob/critter.dmi
icons/mob/dam_human.dmi
icons/mob/eyes.dmi
icons/mob/feet.dmi
icons/mob/hands.dmi
icons/mob/head.dmi
icons/mob/human.dmi
icons/mob/human_face.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/livestock.dmi
icons/mob/mask.dmi
icons/mob/mecha.dmi
icons/mob/mob.dmi
icons/mob/monkey.dmi
icons/mob/robots.dmi
icons/mob/screen1.dmi
icons/mob/screen1_Midnight.dmi
icons/mob/screen1_Orange.dmi
icons/mob/screen1_alien.dmi
icons/mob/screen1_old.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/mob/zone_sel.dmi
icons/obj/Cryogenic2.dmi
icons/obj/aibots.dmi
icons/obj/ammo.dmi
icons/obj/atmos.dmi
icons/obj/bureaucracy.dmi
icons/obj/card.dmi
icons/obj/cigarettes.dmi
icons/obj/closet.dmi
icons/obj/clothing/glasses.dmi
icons/obj/clothing/gloves.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/uniforms.dmi
icons/obj/computer.dmi
icons/obj/contraband.dmi
icons/obj/decals.dmi
icons/obj/device.dmi
icons/obj/doors/DoorHazard.dmi
icons/obj/doors/door_assembly.dmi
icons/obj/drinks.dmi
icons/obj/engine.dmi
icons/obj/food.dmi
icons/obj/grenade.dmi
icons/obj/gun.dmi
icons/obj/harvest.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/obj/janitor.dmi
icons/obj/library.dmi
icons/obj/lighting.dmi
icons/obj/machines/field_generator.dmi
icons/obj/machines/gateway.dmi
icons/obj/machines/mining_machines.dmi
icons/obj/machines/particle_accelerator.dmi
icons/obj/meter.dmi
icons/obj/mining.dmi
icons/obj/objects.dmi
icons/obj/paper.dmi
icons/obj/pda.dmi
icons/obj/pipes/disposal.dmi
icons/obj/plants.dmi
icons/obj/power.dmi
icons/obj/projectiles.dmi
icons/obj/robotics.dmi
icons/obj/seeds.dmi
icons/obj/singularity.dmi
icons/obj/stationobjs.dmi
icons/obj/stock_parts.dmi
icons/obj/storage.dmi
icons/obj/structures.dmi
icons/obj/surgery.dmi
icons/obj/syringe.dmi
icons/obj/tank.dmi
icons/obj/terminals.dmi
icons/obj/toy.dmi
icons/obj/vending.dmi
icons/obj/watercloset.dmi
icons/obj/weapons.dmi
icons/obj/wizard.dmi
icons/turf/areas.dmi
icons/turf/floors.dmi
icons/turf/walls.dmi
interface/interface.dm
interface/skin.dmf
maps/Antiqua.dmm
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
maps/tgstation.2.0.9.dmm
sound/AI/animes.ogg
sound/AI/newroundsexy.ogg
sound/AI/newroundsexy2.ogg
sound/effects/adminhelp.ogg
tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
tools/expand_filedir_paths.py
tools/readme.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 04:00:11 +10:00
unknown
a491ca0883
Fixed tape quirks
...
Sprites having non-transparent background and tape being placed 'diagonaly' even though user gets message that it could not be
2012-07-09 20:03:29 +03:00
unknown
5565c466e7
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-06-26 21:46:03 +03:00
SkyMarshal
730461840f
UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun)
2012-06-21 13:35:34 -07:00
unknown
789eb185c3
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-06-08 19:42:12 +03:00
Erthilo
36effbacc2
TG: There's a metric assload of stuff here, mostly in preparation to my massive
...
traitor expansion, so I'll try to be brief:
- I added in the foundations for traitor factions. See factions.dm for all the
different faction datums. They don't do anything yet.
- I completely ported mob/var/mutations from a bitfield to a generic list.
Mutation enumerated-identifiers are added into this list. For instance, TK = 1,
COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise
operations could not actually be used after a certain size (because BYOND is
stuck in the 16bit era).
- I've added in completely-functional nano-augmentations. Check under
implantnanoaug.dm for a list of implants and implaners. As mentioned previously,
they are completely functional but may be slightly OP. Among these nanoaugs are
Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer,
Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't
go into detail as to what they do, but hopefully they should be self-
explanitory. If not, check out their descriptions in the file previously
mentioned.
- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg
file.
- New telecomms bus mainframe sprite, thanks to WJohnston.
- New holdable shield, sprites courtesy of Muncher (i had to mangle the side
sprites because of a technical little issue. I'll change it back to the original
soon). It can be retracted and expanded. Probably only going to be given to
traitors.
- A couple of minor bugfixes here and there, along with some code tidying.
Hope this isn't too large a commit. I intended it to be MUCH larger, but I've
decided to split up my Traitor Factions expansion into smaller commits.
Revision: r3692
Author: vageyenaman
2012-06-02 19:46:18 +01:00
Erthilo
a7dd312b3e
TG: - Removed support for the ONBACK and ONBELT flags.
...
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!
This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: baloh.matevz
2012-05-28 22:58:57 +01:00
unknown
22bc66f963
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-05-26 18:55:44 +03:00
SkyMarshal
7e92be62ae
Added some SQL stuff from oldcode. Someone should look this over.
2012-05-23 16:03:46 -07:00
Erthilo
160baf3754
Fixes police tape being placed through windows.
2012-05-22 00:16:31 +01:00
unknown
bf66f618f1
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-05-18 09:03:51 +03:00
Erthilo
cf6a56433b
Merge branch 'master' of github.com:Baystation12/Baystation12
...
Conflicts:
html/changelog.html
2012-05-18 00:46:20 +01:00
Erthilo
fb71890c18
TG: -Added WJohnston's scrubs to Medical Doctor lockers.
...
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo)
-Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours
Revision: r3599 & r3601
Author: ericgfw...@hotmail.com
2012-05-17 22:13:44 +01:00
Erthilo
1608dff0f5
Fixes police tape not appearing on doors.
2012-05-17 21:31:38 +01:00
Erthilo
7de0918d3e
TG: Random button added to traitor uplinks.
...
- All traitor items are available in the random button so long as you have the
crystals to purchase it.
- This means it's possible (though very unlikely) to get 5 sets of revolver
ammo.
- It's RANDOM, don't expect great stuff every time.
Made startSinglo() a game-master only verb in the debug tab.
- It is incredibly useful and time saving when testing stuff out before
committing.
Added borgs, AIs and dead players to the list of protected paths in the delete
all verb.
- Unless someone can give me a valid reason as to why an admin would delete all
ghosts.
Revision: r3595
Author: johnsonmt88
2012-05-15 23:53:35 +01:00
SkyMarshal
2c18852662
Made req_access work like req_one_access used to; req_combined_access is now used for when you need more than one type of access to be checked together. Adjusted maps to reflect this.
2012-05-14 15:04:38 -07:00
unknown
26b8eb33fd
Minor stuff for photos
...
Making copiers copy them properly
New photos will appear in your hand, rather than on the ground
2012-05-12 23:25:35 +03:00
unknown
d3dccd4388
Making photocopiers copy photos properly.
...
They did not copy big image
2012-05-12 22:29:31 +03:00
unknown
9efafd39bd
Police tape overhaul
...
General purge of copypaste code
Framework for easier adding of new tape types
Now you only need two sprites of roll and sprites of tape length (H and V)
Define them in police_tape.dm
To show it off, engineering tape added, passable by engineers and atmos techs
Last but not least - ability to lift the tape, allowing passage for pretty much everything.
Done by those with access, attack by empty hand on help intent.
2012-05-12 22:16:23 +03:00
CaelAislinn
bd86b7236f
fixed some weird merge issues
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-05-08 15:43:41 +10:00
Ren Erthilo
2444daca6b
Adds fingerless gloves that leave fingerprints. Adds new filing cabinet sprites. Adds some new unused sprites.
2012-04-21 18:40:14 +01:00
comma
ee37ebd13d
Now possible to place police tape on airlocks
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Also resprite for tape in general.
2012-04-17 06:06:01 +03:00
Tastyfish
6874cc03d1
cleaned up the paths of a few ported things
2012-03-08 00:46:24 -05:00
SkyMarshal
f59fb6af94
More updates, added comfy chairs.
2012-02-13 23:28:12 -07:00
SkyMarshal
0fe42327a5
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
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(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
SkyMarshal
710bcbb42b
Final parts for the airlocks.
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Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
Tastyfish
b6ba1b74fa
streamlined copy machine code
2012-02-06 17:16:16 -05:00
SkyMarshal
a2237a10dc
Fixes for singularity beacon glitching
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further gibber fix.
Ghosts can no longer print autopsy reports
Shrunk evidence bags so they can be put in lockers.
2012-02-02 19:59:15 -07:00
Albert Iordache
888730e196
Fixed a runtime error with the filling cabinet
2012-01-31 10:14:15 +02:00