•Only usable through the admins' view_variables as of now, since no actually good ways of implementing them came up
•makeSkeleton() is still there, ready to be used wherever you wish.
•Note: Skeletons have no underwear and no eyes.
•Rewrote some minor stupid shit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4800 316c924e-a436-60f5-8080-3fe189b3f50e
- Moved some smothwall code from smoothwall.dm to false_walls.dm to make it so doubleclicking falsewalls actually gets you to the define.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4796 316c924e-a436-60f5-8080-3fe189b3f50e
- Added a white overlay which fills up while you are in critical condition. It represents how close you are to death. Basically it's a health indicator from 0 to -100.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4795 316c924e-a436-60f5-8080-3fe189b3f50e
Adds Cheri trees, sprites by Pewter. They're not in the vending machines yet, until we get some foods for them going.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4789 316c924e-a436-60f5-8080-3fe189b3f50e
They remain admin-spawn only until there's proper sprites for them.
The only one which isn't admin-spawn is the one the captain spawns with (it's on his jumpsuit)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4786 316c924e-a436-60f5-8080-3fe189b3f50e
- Readded Volume Pumps - now they work as intended and are constructable
- Readded Passive Gates - now they work as intended and are constructable
- Readded Heat Exchangers - now they work as intended and are constructable
- Added Heater - to warm up gasses to 300C
- Adjusted volumes on big tanks and portable pumps to 2000 and 1200 respectably
- Pipe dispensers can produce the readded pieces.
- Pipe construction code updated to compesate for the new items
- New graphics for all of the above - courtesy by Ausops.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4785 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed airlocks to use the environmental power channel.
-Changed all airlock controlling devices to use the environmental power channel.
-Changed shutters to use the environmental power channel.
-Changed pipe meters to use the environmental power channel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4784 316c924e-a436-60f5-8080-3fe189b3f50e
Added medals as a type of tie. Awaiting sprites. Need a bronze, silver and gold on-mob sprite. And icons for the items themselves. Don't bother with in-hands
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4783 316c924e-a436-60f5-8080-3fe189b3f50e
* The RD Area scrubbers are now unwrenchable, and the computer is a "wireless" computer working at a 25 square range (Just covering whole RD)
* You can no longer screwdrive/weld a open falsewall
As always, please report any error that you might find.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4781 316c924e-a436-60f5-8080-3fe189b3f50e
Clicking cancel when prompted for a reason for an order will cancel the order rather than using a default reason.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4779 316c924e-a436-60f5-8080-3fe189b3f50e
When hud_used is deleted, references to those objects are removed, hence they are garbage collected.
Removed some code from metroids which could possible delete global_hud objects which would cause problems.
Added a verb to code/WorkInProgress/carn/debug_locnull.dm which prints all atoms with loc==null to world.log
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4774 316c924e-a436-60f5-8080-3fe189b3f50e
Trying to move everything into datum/hud, doing this will allow huds to be made more modular. Meaning more mobs can have huds with smaller and maintainable code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4773 316c924e-a436-60f5-8080-3fe189b3f50e
Moved some of the static overlays such as the dither effects, druggy effect and blurry-eyes into datum/global_hud. Meaning that only one object is instanced per server rather than per mob. It reduces on code.
Commented out a green and red overlay which aren't used, which were being instanced for every mob.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4767 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced usr references with mob
This means it can be called as a proc for any mob to use that code. Updated the click-procs to use this as they were using slightly different code.
Fixed an issue with AIs using the intent hotkeys
Added more sanity checks to it.
Insert key uses the same code as other hotkeys.
Commented out some unused hud-code from when we had separate intent buttons.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4766 316c924e-a436-60f5-8080-3fe189b3f50e
YouTool is now all access so assistants can use it.
You can no longer ride office chairs under flaps to become unpullable/ungrabbable etc.
Updated the changelog with some of Aranclanos's recent fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4764 316c924e-a436-60f5-8080-3fe189b3f50e
- Tested with various damtypes/locations/mobs but if i'm a dumbass and overlooked a problem feel free to punch me and revert this
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4762 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed runtimes with the camera tracking.
-Fixed an issue where alien larva couldn't heal oxygen loss damage.
-Fixed a runtime with cameranet chunks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4761 316c924e-a436-60f5-8080-3fe189b3f50e
Added a activate held item hotkey
Added intent hotkeys to 1 2 3 and 4 keys.
hotkeys-help for details.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4759 316c924e-a436-60f5-8080-3fe189b3f50e
Added a config option config.automute_on It toggles automuting.
Admins cannot be muted.
Made the proc/cmd_admin_mute code shorter.
Automuting defaults to off
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4758 316c924e-a436-60f5-8080-3fe189b3f50e
FEA_gas_mixture.dm: Removed comments that documented a removal of useless variables. I will let the SVN handle documenting that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4752 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed it even harder this time. Worked fine in testing, please report any issues to me straight away.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4750 316c924e-a436-60f5-8080-3fe189b3f50e
/obj/admins is now /datum/admins because that's what datums are for you silly people
Moved var/datum/marked_datum from /obj/ to /datum/admins
admin datums are persistent throughout the round. They are stored in the var/list/admins rather than the ranks. This is so admin preferences may be moved into the datum to have them persist even after Login/Logout/Disconnects.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4749 316c924e-a436-60f5-8080-3fe189b3f50e