* Beginning suicide_act rework
* compile
* more acts
* compile
* compile
* compile
* compile
* better logic
* oh
* oh
* grammar
* TTVs now act like c4
* or now
* now for flares
* compile
* more general ones
* better
* even better
* generalises these too
* supermatter
* oversight
* circuit imprinters
* oversight
* tweaks
* tanks
* consistency
* oversight
* better chem dispenser one
* computers and gibbers
* oversights
* tweaks
* Fix
* processor
* NOOSINGS FINALLY PORTED FROM HIPPIE
* woops
* removing redundant code, consistency too
* more redundancy down
* this is better
* forgot one
* making nearby item checks more sane now
* better bomb one
* oversiiiight
* cuts down redundant function
* now for welderbomb suicide
* sanity
* more sanity
* switch looks nicer
* these too, obligatory
* oh right
* oh right
* hopefully these work right now
* updating for this one now
* species check
Co-authored-by: SECBATON GRIFFON <sage>
* Adding spawner
* File itself
* Window schematics
* Construct window framework
* Adding to schematics and deconstructioN
* Adding to mech and borg schematics, placeholder icon
* Fixing compile errors
* Unneeded var
* Hopefully better logic
* Copypasting fix
* Another compile fix
* This should make selecting them actually work
* No deconstructing plasma glass
* Better checks, can_r_wall usage
* Less brackets
* Overlay implementation testing
* More of it
* Remove for now so it can compile, come up with better idea later
* Workable solution
* Now actually works right
* Custom dirs
Co-authored-by: kanef <kanef9x@protonmail.com>
* combine blackout+rcd, add radio scrambling to blackout
* better implementation
* finally figure out a good way
* remove to world
* remove red
* requested hcanges
* fix typos
* oh god
* remove useless vars, fix incorrect types, remove from stack instead of daleeting it
* fix it really
* tard
* use use, dummy
* give rods a plural name
* finish it
Co-authored-by: gurfan <mahimahi6272@gmail.com>
* Adds new Engineering mech.
* Changes the Exosuit-mounted Rapid Construction Device to the Exosuit-mounted Rapid Engineering Device.
* Added mech sprites, beginning work on exosuit-mounted Engineering switchtool.
* Fully implements the mech switchtool.
* First round of fixes.
* Fixes compile failure.
* More fixes.
* Adds mech-mounted metal foam grenade launcher.
* Makes the mech switchtool Engineering-exclusive.
* Refactored the RED.
* More fixes.
* Adds Destroy() to global_iterator.
* Mech movement will no longer bypass do_after().
* The Rapid Engineering Device can now function as a socket wrench when used on pipes in RPD mode.
* Added automatic tiler.
* Added built-in scrubber to Engineering mech.
* Adds mech-mounted inflatable barrier launcher.
* Does a fix.
* Adds exosuit-mounted radiation collector array.
* Makes changes, separates plating and tiling for tiler, adds new sprites, renames mech.
* Adds construction steps, circuit boards, and everything else needed to fully implement the mech.
* leg
* Adds mecha tool sprites.
* Moved research names over to defines.
Also fixed 4 (four) instances of the incorrect research name being used.
* Changed research names to avoid collisions.
RCDs now work on a system of schematics, with an RPD style UI.
RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811) (reverted from commit 1d9a328ba6)
RCDs now work on a system of schematics, with an RPD style UI.
RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811)