Commit Graph

66 Commits

Author SHA1 Message Date
Damian
548f227226 thingy 2019-06-05 17:29:49 +02:00
ShiftyRail
0118819467 Remove some useless verbs (#20480)
* This verb is the exact copy of object_talk, except with worse logging.

* This verb doesn't do anything.

* This verb is not given to admins anymore. The same effect can be achieved with SDQL.

* Old, commented out verbs. Also, outdated atmos.

* Making it compile by removing typepaths.

* Forgot those typepaths.
2018-10-28 19:39:50 -03:00
Exxion
7f0bf326a4 XGM (#19802)
XGM
2018-09-27 17:51:16 +02:00
DamianX
19a8d9f271 Removed #undef for macros that were never defined (#19718) 2018-09-20 17:09:16 -03:00
‮ ‮
b6418e2cbe SSair
Regex, etc.

Compiles, doesn't work

Cleanup, and now works as far as I can tell

Oh this too
2017-06-29 02:40:05 -04:00
ComicIronic
b35eaa65d8 Replaced loc setting with forceMove. (#11490)
* Replaced loc setting with forceMove.

* Update forceMove to permit moving to null loc.

Also fixed atom locking with offsets not following properly.
2016-08-29 06:40:45 -05:00
ComicIronic
d490e1f970 Removed one line ifs and elses. (#11389) 2016-08-15 05:36:21 -05:00
PJB3005
1a2f9ab059 All the EOLs are now LF.
Fuck you too 0D :^)
2016-01-16 23:28:07 +01:00
PJB3005
99bf59d80e Adds a to_chat() proc, to pave the way to a non shit chat. 2015-11-25 15:55:15 +01:00
PJB3005
3cca5692af Removes the panic writer messages. 2015-11-20 03:17:06 +01:00
D3athrow
d59f6a07b0 comment out panicwriter and saytesting 2015-07-20 16:04:48 -05:00
D3athrow
41d7df01fd just fuck my shit up 2015-07-18 02:30:51 -05:00
clusterfack
e053bd704c IN WORLD
Removes a bunch of in worlds from the code.
Deity please stop adding more it wounds me.
2015-05-12 02:13:48 -05:00
D3athrow
01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00
Rob Nelson
f1cadf6ef1 Mob movement/attack/click/special delay rework
This code was just a big fucking mess.  Happy motherfucking 2015.

 * Delay procs and variables replaced with a standardized delayer framework.
 * Cleaned up the absolutely fucking atrocious fix_next_move() diagnostic verb.
 * Added the ability to adjust minimum and maximum delay clamps per-mob for adminbus purposes and future features.
   * USECASE: Fat people cannot attack as fast (not implemented)

Tested somewhat by smacking a window with a crowbar.  Movespeeds also don't seem insane, either.
2015-01-01 03:21:23 -08:00
Rob Nelson
c87c65df56 Chem recipe documentation generator. 2014-12-18 10:52:55 -08:00
Chris
c0f96ae272 Revert Click code cleanup (reverted from commit 439bda24bc) 2014-09-18 15:36:38 -05:00
Wild Bill
439bda24bc Click code cleanup 2014-09-18 14:07:50 +03:00
Rob Nelson
27e1c5e869 ONCLICK CODE PORT. GOD HELP US ALL. 2014-01-17 18:24:53 -08:00
Cael_Aislinn
1c9b04ec74 copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:07:16 +10:00
Cael_Aislinn
bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00
Cael_Aislinn
31349fb7d3 Merge branch 'incremental_tg' r5067 into bs12_with_tgport
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)

Conflicts:
	baystation12.dme
	code/__HELPERS/type2type.dm
	code/controllers/configuration.dm
	code/datums/datumvars.dm
	code/datums/helper_datums/getrev.dm
	code/defines/obj.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/turrets.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/turfs/turf.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/holder2.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/assembly/igniter.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/jobs.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/setup.dm
	code/stylesheet.dm
	code/world.dm
	config/admins.txt
	config/config.txt
	html/changelog.html
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
	icons/turf/areas.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-28 14:13:11 +10:00
baloh.matevz
43ee6cf5d2 - Added the ability to have multiple choice player polls.
- Added two new verbs to 'debug verbs'. The first outputs everything in the jobban records list to standard output, the 2nd applies a filter and only prints the things that contain the word.
- Fixed an old jobban bug which only checked if someone's ckey ends with the bannee's ckey to jobban them from the job. So perrorage getting banned would result in errorage having the ban in effect too.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5338 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-16 03:29:06 +00:00
baloh.matevz
14403d15b3 - Spawning as a head of staff or AI will now display the following line, along with the standard hierarchy stuff: "You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp."
- Trying to remove someone's jobban through 'show player panel' -> 'jobban' -> 'click on job' will still bring up the banning panel, with a note that you can't use the old panel, it will however now properly have the banned player's ckey inserted as the search criteria, instead of your ckey.
- Jump-to-mob now uses mob_list instead of sortmobs()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5044 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 10:05:07 +00:00
baloh.matevz
dfa45366b8 - Added a new permission type called 'ADVDEBUG', which contains the debug verbs, which should really not be available to run-of-the-mill admins, but should be available to coders, who can use them properly. (debug-verbs and advanced proc call).
- Moved 'reload admins' into the SERVER permission. It already had a check for R_SERVER when it was run, so it being in the debug list was likely a typo. There should probably be an ADVANCEDADMIN permission type or something, that contains the admin-related tools that you don't want all admins to have access to. A 'game masters only' list of verbs, so to speak.
- Edited admin_ranks.txt and the other dm files accordingly.
- Standardized diagnostics.dm

PS: I really love permission based admin verb assignment. So much easier to work with!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5012 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 06:17:57 +00:00
elly1989@rocketmail.com
50fe648a91 Admin ranks now use bitfields for permissions. Rather than checking the name of the rank, adminverbs will now check holder.rights to see if it has certain bits turned on.
SERVER HOSTS:
This commit replaces the existing admin-rank system. It is now more customizable.
Admin.txt essentially works the same as it always has. Each line should look like:
ckey - admin rank

There is now however, an admin_ranks.txt. This textfile allows you to define ranks like so:
admin rank +ADMIN +FUN +BUILD
the +KEYWORD are flags adding permissions to that rank. There are brief descriptions in the text-file explaining what they do.

You can now name the ranks anything you like, and give them the permissions you want them to have. This allows, for instance, ranks like:
Game Admin on disciplinary +ADMIN +BAN
This would give that game admin only the tools they need to admin. They would not have access to 'fun' verbs which control events and antags.
There's lots of things you can do. For instance, a coder rank whom can debug stuff but cannot do admin tasks:
Codermin +DEBUG +VAREDIT +SERVER

There's lots you can do. As it evolves it will hopefully become more flexible.

admin_ranks.txt defaults to use the old admin rank names.

Apologies in advance as there will be a lot of anomalies, such as ranks losing verbs they once had. Please let me know about any problems. I can fix them quite easily simply by moving verbs between the lists or splitting the lists up into new flags.

CODERS:
There is now a check_rights(flags) proc. 
It check is usr is and admin and has -at least one of- the rights specified.
It checks > usr < not src, so keep that in mind!
If you need to check if something other than usr has specific tights, you can do if(holder.rights & R_ADMIN) etc.

KNOWN ISSUES:
+FUN probably needs to be split up into +MOBS and +EVENTS
In-game promotion/demotion is currently disabled. It will be readded after everything else works ok.
Erro's sql rights changes stuff is currently commented out. It will be re-added.
There are still many many verbs which need updating.

Apologies in advance for any inconvenience.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4991 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 10:23:04 +00:00
Cael_Aislinn
fed6625e07 fix for moderators not being loaded correctly
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-12 13:44:23 +10:00
Cael_Aislinn
b618eeef82 Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	code/controllers/configuration.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/factions.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/verbs/ooc.dm
	code/game/verbs/who.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/mob/living/login.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/paperwork/paper.dm
	config/config.txt
	html/changelog.html
	icons/mob/human.dmi
	icons/mob/human_face.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-09-26 18:49:18 +10:00
elly1989@rocketmail.com
349317a9bf Removes client/var/team. It was unused.
Tidies up a few loose ends with the obj/admins -> datum/admins changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4755 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-25 14:14:13 +00:00
Cael_Aislinn
c314b5f42b Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
Conflicts:
	README.txt
	SQL/tgstation_schema.sql
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/pipes.dm
	code/FEA/FEA_airgroup.dm
	code/FEA/FEA_fire.dm
	code/FEA/FEA_gas_mixture.dm
	code/FEA/FEA_turf_tile.dm
	code/TriDimension/Pipes.dm
	code/WorkInProgress/buildmode.dm
	code/WorkInProgress/organs/organs.dm
	code/WorkInProgress/virus2/Disease2/analyser.dm
	code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
	code/WorkInProgress/virus2/Disease2/cureimplanter.dm
	code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
	code/WorkInProgress/virus2/Disease2/dishincubator.dm
	code/WorkInProgress/virus2/Disease2/isolator.dm
	code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
	code/WorkInProgress/virus2/analyser.dm
	code/WorkInProgress/virus2/antibodies.dm
	code/WorkInProgress/virus2/base.dm
	code/WorkInProgress/virus2/biohazard destroyer.dm
	code/WorkInProgress/virus2/cureimplanter.dm
	code/WorkInProgress/virus2/curer.dm
	code/WorkInProgress/virus2/diseasesplicer.dm
	code/WorkInProgress/virus2/dishincubator.dm
	code/WorkInProgress/virus2/isolator.dm
	code/WorkInProgress/virus2/monkeydispensor.dm
	code/datums/ai_laws.dm
	code/datums/configuration.dm
	code/datums/datumvars.dm
	code/datums/diseases/alien_embryo.dm
	code/datums/diseases/appendicitis.dm
	code/datums/diseases/robotic_transformation.dm
	code/datums/diseases/xeno_transformation.dm
	code/datums/helper_datums/getrev.dm
	code/datums/helper_datums/teleport.dm
	code/datums/helper_datums/tension.dm
	code/datums/mind.dm
	code/datums/mixed.dm
	code/datums/shuttle_controller.dm
	code/datums/spell.dm
	code/datums/spells/ethereal_jaunt.dm
	code/datums/spells/genetic.dm
	code/datums/spells/wizard.dm
	code/defines/area/Space Station 13 areas.dm
	code/defines/atom.dm
	code/defines/global.dm
	code/defines/mob/dead/observer.dm
	code/defines/mob/living/carbon/alien.dm
	code/defines/mob/living/carbon/alien_humanoid.dm
	code/defines/mob/living/carbon/carbon.dm
	code/defines/mob/living/carbon/metroid.dm
	code/defines/mob/living/carbon/monkey.dm
	code/defines/mob/living/living.dm
	code/defines/mob/living/silicon/ai.dm
	code/defines/mob/living/silicon/robot.dm
	code/defines/obj.dm
	code/defines/obj/closet.dm
	code/defines/obj/clothing.dm
	code/defines/obj/clothing/costume.dm
	code/defines/obj/computer.dm
	code/defines/obj/costume.dm
	code/defines/obj/decal.dm
	code/defines/obj/door.dm
	code/defines/obj/hydro.dm
	code/defines/obj/machinery.dm
	code/defines/obj/storage.dm
	code/defines/obj/supplypacks.dm
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	code/modules/mob/new_player/login.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/mob/new_player/savefile.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/mob/organ/organ.dm
	code/modules/mob/organ/organ_external.dm
	code/modules/mob/organ/pain.dm
	code/modules/mob/say.dm
	code/modules/mob/screen.dm
	code/modules/mob/simple_animal/crab.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/handlabeler.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/photocopier.dm
	code/modules/paperwork/stamps.dm
	code/modules/power/antimatter/computer.dm
	code/modules/power/antimatter/engine.dm
	code/modules/power/antimatter/fuel.dm
	code/modules/power/apc.dm
	code/modules/power/cable.dm
	code/modules/power/cable_heavyduty.dm
	code/modules/power/cell.dm
	code/modules/power/generator.dm
	code/modules/power/generator_type2.dm
	code/modules/power/gravitygenerator.dm
	code/modules/power/lighting.dm
	code/modules/power/port_gen.dm
	code/modules/power/sd_DynamicAreaLighting.dm
	code/modules/power/singularity/collector.dm
	code/modules/power/singularity/containment_field.dm
	code/modules/power/singularity/emitter.dm
	code/modules/power/singularity/field_generator.dm
	code/modules/power/singularity/generator.dm
	code/modules/power/singularity/investigate.dm
	code/modules/power/singularity/particle_accelerator/particle.dm
	code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
	code/modules/power/singularity/particle_accelerator/particle_chamber.dm
	code/modules/power/singularity/particle_accelerator/particle_control.dm
	code/modules/power/singularity/particle_accelerator/particle_emitter.dm
	code/modules/power/singularity/particle_accelerator/particle_power.dm
	code/modules/power/singularity/singularity.dm
	code/modules/power/smes.dm
	code/modules/power/solar.dm
	code/modules/power/switch.dm
	code/modules/power/turbine.dm
	code/modules/projectiles/ammunition.dm
	code/modules/projectiles/gun.dm
	code/modules/projectiles/guns/energy.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/nuclear.dm
	code/modules/projectiles/guns/energy/pulse.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/guns/projectile.dm
	code/modules/projectiles/guns/projectile/pistol.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/guns/projectile/shotgun.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/recycling/conveyor2.dm
	code/modules/recycling/disposal-construction.dm
	code/modules/recycling/disposal.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/message_server.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/rdmachines.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/scripting/AST/Operators/Binary Operators.dm
	code/modules/scripting/Implementations/Telecomms.dm
	code/modules/scripting/Parser/Keywords.dm
	code/modules/scripting/Scanner/Tokens.dm
	code/modules/scripting/stack.dm
	code/modules/security levels/keycard authentication.dm
	code/modules/security levels/security levels.dm
	code/setup.dm
	code/stylesheet.dm
	code/unused/AI_Visibility.dm
	code/unused/Ultralight.dm
	code/unused/airtunnel.dm
	code/unused/beast/bodypart.dm
	code/unused/conveyor.dm
	code/unused/disease2/analyser.dm
	code/unused/disease2/base.dm
	code/unused/disease2/biohazard destroyer.dm
	code/unused/disease2/cureimplanter.dm
	code/unused/disease2/curer.dm
	code/unused/disease2/diseasesplicer.dm
	code/unused/disease2/dishincubator.dm
	code/unused/disease2/isolator.dm
	code/unused/disease2/monkeydispensor.dm
	code/unused/dna.dm
	code/unused/gamemodes/deathmatch.dm
	code/unused/jobs.dm
	code/unused/mining/datum_processing_recipe.dm
	code/unused/mining/spaceship_builder_unused.dm
	code/unused/new_year.dm
	code/unused/spacecraft/manufacturing.dm
	code/unused/spacecraft/shipcore.dm
	config/README feedback.txt
	config/admins.txt
	config/config.txt
	config/rules.html
	data/mode.txt
	html/add-to-changelog.html
	html/archivedchangelog.html
	html/changelog.css
	html/changelog.html
	html/changelog.js
	icons/effects/blood.dmi
	icons/effects/genetics.dmi
	icons/misc/fullscreen.dmi
	icons/mob/AI.dmi
	icons/mob/alien.dmi
	icons/mob/animal.dmi
	icons/mob/back.dmi
	icons/mob/belt.dmi
	icons/mob/blob.dmi
	icons/mob/critter.dmi
	icons/mob/dam_human.dmi
	icons/mob/eyes.dmi
	icons/mob/feet.dmi
	icons/mob/hands.dmi
	icons/mob/head.dmi
	icons/mob/human.dmi
	icons/mob/human_face.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/livestock.dmi
	icons/mob/mask.dmi
	icons/mob/mecha.dmi
	icons/mob/mob.dmi
	icons/mob/monkey.dmi
	icons/mob/robots.dmi
	icons/mob/screen1.dmi
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
	icons/mob/screen1_alien.dmi
	icons/mob/screen1_old.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/mob/zone_sel.dmi
	icons/obj/Cryogenic2.dmi
	icons/obj/aibots.dmi
	icons/obj/ammo.dmi
	icons/obj/atmos.dmi
	icons/obj/bureaucracy.dmi
	icons/obj/card.dmi
	icons/obj/cigarettes.dmi
	icons/obj/closet.dmi
	icons/obj/clothing/glasses.dmi
	icons/obj/clothing/gloves.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/uniforms.dmi
	icons/obj/computer.dmi
	icons/obj/contraband.dmi
	icons/obj/decals.dmi
	icons/obj/device.dmi
	icons/obj/doors/DoorHazard.dmi
	icons/obj/doors/door_assembly.dmi
	icons/obj/drinks.dmi
	icons/obj/engine.dmi
	icons/obj/food.dmi
	icons/obj/grenade.dmi
	icons/obj/gun.dmi
	icons/obj/harvest.dmi
	icons/obj/hydroponics.dmi
	icons/obj/items.dmi
	icons/obj/janitor.dmi
	icons/obj/library.dmi
	icons/obj/lighting.dmi
	icons/obj/machines/field_generator.dmi
	icons/obj/machines/gateway.dmi
	icons/obj/machines/mining_machines.dmi
	icons/obj/machines/particle_accelerator.dmi
	icons/obj/meter.dmi
	icons/obj/mining.dmi
	icons/obj/objects.dmi
	icons/obj/paper.dmi
	icons/obj/pda.dmi
	icons/obj/pipes/disposal.dmi
	icons/obj/plants.dmi
	icons/obj/power.dmi
	icons/obj/projectiles.dmi
	icons/obj/robotics.dmi
	icons/obj/seeds.dmi
	icons/obj/singularity.dmi
	icons/obj/stationobjs.dmi
	icons/obj/stock_parts.dmi
	icons/obj/storage.dmi
	icons/obj/structures.dmi
	icons/obj/surgery.dmi
	icons/obj/syringe.dmi
	icons/obj/tank.dmi
	icons/obj/terminals.dmi
	icons/obj/toy.dmi
	icons/obj/vending.dmi
	icons/obj/watercloset.dmi
	icons/obj/weapons.dmi
	icons/obj/wizard.dmi
	icons/turf/areas.dmi
	icons/turf/floors.dmi
	icons/turf/walls.dmi
	interface/interface.dm
	interface/skin.dmf
	maps/Antiqua.dmm
	maps/RandomZLevels/assistantChamber.dmm
	maps/RandomZLevels/fileList.txt
	maps/tgstation.2.0.9.dmm
	sound/AI/animes.ogg
	sound/AI/newroundsexy.ogg
	sound/AI/newroundsexy2.ogg
	sound/effects/adminhelp.ogg
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
	tools/expand_filedir_paths.py
	tools/readme.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-22 04:00:11 +10:00
johnsonmt88@gmail.com
cc544acea0 Removed the tensioner. It was buggy and really only served to ruin rounds. The original purpose of the tensioner before Poly reworked it was to act as a stat tracker, which is now meaningless since erro has a fully operational stat tracker in place.
As a result, cyborg death squads were also removed.

This also fixes meteors and space dust so that they properly take into account the borders of the map. Please do not hardcode numbers when we have defines in place.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4374 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-11 20:02:31 +00:00
sieve32@gmail.com
7bf6788082 -OPTIMIZATION TIME
-Almost every instance of 'for(mob in world)' has been killed. Because GODDAMN was it being run a bunch. Instead, a series of global lists have been made, and they are all handled auto-magically through New()'s, Del()'s, Login()'s, death()'s, etc...

Lists are as follows:
-mob_list : Contains all atom/mobs by ref
-player_list : Like mob_list, but only contains mobs with clients attached
-admin_list : Like player_list, but holds all mobs with clients attached and admin status
-living_mob_list : Contains all mobs that ARE alive, regardless of client status
-dead_mob_list : Contains all mobs that are dead, which comes down to corpses and ghosts
-cable_list : A list containing every obj/structure/cable in existence
Note: There is an object (/obj/item/debuglist) that you can use to check the contents of each of the lists except for cables (Since getting a message saying "a cable," x9001 isn't very helpful)

These lists have been tested as much as I could on my own, and have been mostly implemented. There are still places where they could be used, but for now it's important that the core is working. If this all checks out I would really like to implement it into the MC as well, simply so it doesn't check call Life() on every mob by checking for all the ones in world every damn tick.

Just testing locally I was able to notice improvements with certain aspects, like admin verbs being MUCH more responsive (They checked for every mob in the world every time they were clicked), many sources of needless lag were cut out (Like Adminwho and Who checking every single mob when clicked), and due to the cable_list powernet rebuilding is MUCH more efficient, because instead of checking for every cable in the world every time a powernet was broken (read: A cable was deleted), it runs though the pre-made list, and even with a singulo tearing all the way across the station, the powernet load was VERY small compared to pretty much everything else.

If you want to know how any of this works, check global_lists.dm, there I have it rigorously commented, and it should provide an understanding of what's going on.

Mob related in worlds before this commit: 1262
After: 4
I'm helping


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4179 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 03:04:05 +00:00
Aryn
6f00258376 I accidentally ALL THE THINGS! But yeah, ZAS is updated. 2012-05-26 02:01:26 -06:00
SkyMarshal
893529c69e Fixes some FEA stuff, for a general improvement to how well the system runs. 2012-05-11 18:19:00 -07:00
Ren Erthilo
583cb6e771 Spelling error corrections. 2012-05-02 01:26:00 +01:00
Ren Erthilo
f7e4ab6975 TG: Adds randomlly spawning rooms to the mining asteroid that contain various
goodies.  (Among them are a modified traitor beacon, a cloaking device and a
closet full of resources so you can go build your own honk.)
These rooms will spawn at least out of range of space and the explored pathways,
so at the very least some mining is required to even detect them with mesons.
Adds a borg upgrade system. Right now, it just contians a borg reset module that
allows the borg to choose their module again.  Adds some support code to borgs
to suppot flashproofing and renaming.
Adds a few various admin commands like a quick-list of objects (which is
hardcoded) and a command to break the local air group.
Revision: r3415
Author: 	 VivianFoxfoot
2012-05-02 00:21:18 +01:00
Ren Erthilo
f053d12134 TG: Makes the tensioner firing notice more visible to admins.
Adds a listing of the tension required for each mode to have a chance to fire at
the bottom of the tensioner controls
Revision: r3408
Author: 	 VivianFoxfoot
2012-05-01 23:28:21 +01:00
Ren Erthilo
b67bfc8edc TG: Fixes tensioner values having one too many zeros in it.
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var
to have been set
Fixes the syndicate shuttle position on the map being a little too short.  (It's
never been used, has it?)
Revision: r3276
Author: 	 VivianFoxfoo
2012-04-26 22:50:50 +01:00
Ren Erthilo
29f60c55c6 TG: Adds a new config option called 'Tensioner'. If enabled, if the tensioner
thinks the round is going too slow (Not enough deaths and explosions, pretty
much, atm)  it suggests adding more antagonists.  Unless overriden by an admin
(any holder) it automatically creates antagonists from a random round type.
Feedback and round-end conditions (except for nuke team) will not (should not)
function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock
them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If
pulsed, they close like a sliding glass door.  If cut, they do not close by
themselves.
Borgs who have died, ghosts, and are then blown up will now have their ghosts
properly transfered to their dropped MMIs.
Revision: r3269
Author: 	 VivianFoxfoot
2012-04-26 22:34:54 +01:00
baloh.matevz@gmail.com
d1d0fd5e4f - hand tools now fit on your belt slot
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3465 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 04:00:36 +00:00
elly1989@rocketmail.com
04f0a79866 Rewrote blackholes (gravitational anomalies) and wormholes to try and optimise them a little. If you have any concerns about how I've done so just give me a shout and I'll either rework them or revert my changes back. Wormholes especially seem a bit faster on my laptop. Smoke has temporarily been removed from the blackhole event until I get time to investigate why the hell effect_systems are using so much memory ( spark effects were using 40% of my processor a second ago D: ). To compensate this I made them a new sprite.
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files!

Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt

Fixed a derp in isday where it was fetching the month instead of the day.

Removed medal references from Gib()

Removed the medal_hub global variables because they aren't used in any way shape or form.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 21:54:51 +00:00
Ren Erthilo
ae5ea54af1 Reverts ZAS
This reverts commit fd09ea6ce8. and https://github.com/Baystation12/Baystation12/pull/681
2012-04-10 17:38:44 +01:00
VivianFoxfoot@gmail.com
3385621585 Adds randomlly spawning rooms to the mining asteroid that contain various goodies. (Among them are a modified traitor beacon, a cloaking device and a closet full of resources so you can go build your own honk.)
These rooms will spawn at least out of range of space and the explored pathways, so at the very least some mining is required to even detect them with mesons.
Adds a borg upgrade system. Right now, it just contians a borg reset module that allows the borg to choose their module again.  Adds some support code to borgs to suppot flashproofing and renaming.
Adds a few various admin commands like a quick-list of objects (which is hardcoded) and a command to break the local air group.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3415 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 02:19:28 +00:00
VivianFoxfoot@gmail.com
c44df4b4c5 Makes the tensioner firing notice more visible to admins.
Adds a listing of the tension required for each mode to have a chance to fire at the bottom of the tensioner controls

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3408 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-08 00:43:43 +00:00
VivianFoxfoot@gmail.com
79b537ce5b Adds a dummy process() to /obj/machinery/door so that doors aren't removed from the machine list. Best guess, all machines call process automatically, and because doors didn't have an explicit one defined, they automatically called the one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3374 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 06:19:30 +00:00
VivianFoxfoot@gmail.com
bf061913c7 Adds an admin verb that fully sets up the singlo (for testing/debugging msotly)
Fixes the tensioner occasionally attempting to turn cyborgs into malf AIs.
Adds checks to space ninja during its objective creation.
Fixes that fucking message when you're carrying the disk in outer space
Nuke disk now respawns in all rounds.  
Adds the abiity to turn off the tensioner for the entire round.
Pinpointers now show the remaining time until a nuke goes off if it's been armed when examined
Nuclear bombs now have a minimum detonation time of one minute.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3312 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 22:20:50 +00:00
unknown
4861e100be Zoned Atmos System, merged properly from aryn's repo.
- Explosive (de)compression, breaches are much more fun!
- Improved fire
- Faster system, with less splitting

Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-15 22:40:00 +00:00
VivianFoxfoot@gmail.com
6e74828a83 Bit of extra logging added to the tensioner, fixes possible bug, exposes some server settings via show-server-revision.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3287 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 06:04:16 +00:00
VivianFoxfoot@gmail.com
bdc60810d8 Fixes tensioner values having one too many zeros in it.
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var to have been set
Fixes the syndicate shuttle position on the map being a little too short.  (It's never been used, has it?)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3276 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-12 05:51:43 +00:00
VivianFoxfoot@gmail.com
d4eb845626 Adds a new config option called 'Tensioner'. If enabled, if the tensioner thinks the round is going too slow (Not enough deaths and explosions, pretty much, atm) it suggests adding more antagonists. Unless overriden by an admin (any holder) it automatically creates antagonists from a random round type. Feedback and round-end conditions (except for nuke team) will not (should not) function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If pulsed, they close like a sliding glass door.  If cut, they do not close by themselves.  
Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 20:08:31 +00:00