SkyMarshal
4fe2b585a7
Adds further checking and variable presets to ZAS, and made the contamination overlay actually work.
2012-07-24 22:12:25 -07:00
Albert Iordache
ac4b8d076a
Minor zone/proc/Rebuild() optimization
2012-07-22 14:37:57 +03:00
SkyMarshal
2a1404faac
More rigidly defined ZAS zone structures, so that connections work without flaw and rebuilding a zone will always produce the same shape. Also readded spess carp and fixed a compilation error.
2012-07-20 12:35:42 -07:00
SkyMarshal
e0edc29acf
Final parts of ZAS. Works like a charm now.
2012-06-23 21:20:39 -07:00
SkyMarshal
5ea83f0abe
Air alarm fixes, final part. Added in area atmos lockdown, proper overrides from the atmos control computer, cycling airlocks, and minor airflow/ZAS tweaks.
2012-06-21 02:06:05 -07:00
SkyMarshal
aeb850fef0
Working UL
2012-06-18 15:02:34 -07:00
SkyMarshal
157ea3000d
Fix for runtimes, DERP.
2012-06-08 03:23:32 -07:00
SkyMarshal
8a1c28a302
Made the sanity checks on rebuilding zones more rigorous, and less infinite-loopy
2012-06-08 02:30:05 -07:00
SkyMarshal
6b8ff34f61
San check for rebuilding zones. Just crashed the server.
2012-06-08 02:10:32 -07:00
SkyMarshal
dd4f191f28
Removed a bunch of tag variables from the map. I hate whoever added those.
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Final parts to ZAS. Works 100% (Or very near such) now.
2012-06-08 00:28:47 -07:00
SkyMarshal
a1a2302199
ZAS fixes, adds Atmos Lockdown which replaces all door accesses with engineering OR atmos access. (And a shitty temporary icon)
2012-06-07 20:50:42 -07:00
SkyMarshal
1059311b5b
Debugged ZAS. Removed another duplicate proc. Made sure turf changes are added to the air_master to be updated. Fixed errors on the map causing problems. Added different sized packages. Airflow readded.
2012-06-07 01:15:14 -07:00
SkyMarshal
01d9308397
Some sanity (to a stupid degree) on flood filling turfs.
2012-06-06 01:54:44 -07:00
SkyMarshal
6c9baab84c
Lagfix.
2012-06-06 01:27:24 -07:00
SkyMarshal
10ec7decb8
Fixes a derp in ZAS.
2012-06-06 01:23:20 -07:00
SkyMarshal
bfa48835f9
Fixed and cleaned up ZAS. Added some better sanity to explosion locations.
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ZAS procs are now more standardized, needs more comments though.
Connections between zones now self-manage themselves, adjusting things if/when the turfs they are on change zones. (The check for this is very efficient and fast, but a bit hard to read codewise)
Zone share percent set to 4. Seems to work well.
2012-06-04 14:56:28 -07:00
Aryn
e49070b572
Fixed HUD change bug.
2012-06-02 01:43:22 -06:00
Aryn
8fe372f2d2
Fixed a long-standing temperature bug by correcting the thermal energy calculations. Reduced amount of gas that flows per tick.
2012-05-31 00:14:33 -06:00
Aryn
37125a42f9
Fixed bugs and optimized ZAS.
2012-05-30 01:33:58 -06:00
Aryn
a8215ce62f
Made some airflow changes. They won't be included in the processing code until they're more thoroughly tested, but the code is here anyway.
2012-05-28 16:42:40 -06:00
Aryn
56a2c1d77a
Added comments and updated the changelog.
2012-05-26 22:01:28 -06:00
Aryn
6f00258376
I accidentally ALL THE THINGS! But yeah, ZAS is updated.
2012-05-26 02:01:26 -06:00
Albert Iordache
159fd0bfc9
Fixed a runtime error related to the group_multiplier of an air mixture being 0
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In certain cases, zones would be emptied completely of turfs, thereby causing division by zero errors in FEA due to operations involving group_multiplier.
2012-03-29 23:45:48 +03:00
unknown
fd09ea6ce8
ZAS bugfixes.
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Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-16 09:06:55 +00:00
unknown
a7bce8a609
WHOOPS
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Signed-off-by: unknown <Colm@Blue.(none)>
2012-03-15 22:52:29 +00:00