PJB3005
83598d6e50
RCD Rework.
...
RCDs now work on a system of schematics, with an RPD style UI.
RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811 ) (reverted from commit 1d9a328ba6 )
2015-08-18 17:32:38 +00:00
D3athrow
1d9a328ba6
RCD Rework.
...
RCDs now work on a system of schematics, with an RPD style UI.
RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811 )
2015-08-16 15:06:13 -05:00
PJB3005
ccb9ceb811
RCD Rework.
...
RCDs now work on a system of schematics, with an RPD style UI.
RPD, RCD, RSF and tile painters all implemented into this new system.
2015-08-16 01:32:00 +02:00
unid15
ffe1721ada
put a bangin donk on it
2015-08-14 23:47:28 +00:00
Kurfursten
1276703a3d
Delicious pie
2015-07-27 21:50:17 -05:00
D3athrow
d59f6a07b0
comment out panicwriter and saytesting
2015-07-20 16:04:48 -05:00
D3athrow
41d7df01fd
just fuck my shit up
2015-07-18 02:30:51 -05:00
ComicIronic
06b5e60bbe
Material datum implementation
...
Material datum functionality changed to mimic that of reagents etc. by
using a global datum list and an assoc value list.
Material datums added at the atom level.
starting_materials var added - on New(), the materials in the list are
added to a datum. An empty list generates an empty datum, a null means no
datum.
m_amt, g_amt, and where applicable gold_amt, etc. completely removed,
replaced with starting_materials where applicable.
Fabricators
Fixed a bug with fabricators taking design cost, not shown cost.
Fixed a bug with fabricators taking costs before a design was shown
completable.
Fabricators now transfer the materials they use in the design to the atom
produced's material datum.
Designs are now world-consistent : scanning the same atom will ref the
same design, and scanning an atom with a design will fetch it.
Mechanic fabs now add plastic cost on top of the design, not to it.
Mechanic designs no longer require random extra materials.
Mechanic designs are now material-specific, not type-specific.
Mechanic blueprint uses have been removed, in favour of a consumable
system.
RnD wires moved to the datum system.
Autolathe moved under fabricators. It preserves as much functionality as
possible.
Framework added for plastic costs on mechanic fabs to be toggled, and for
removal of designs to be toggled also.
2015-06-13 16:13:02 +01:00
Probe1
31471f80cd
Moved meatbread to bottom of list to stop it from interfering with xemomeatbread and spidermeatbread. Changed order of microwave ingredient labels on advice from Comic to be in line with new obj file.
2015-05-23 18:50:33 -04:00
ComicIronic
2bf2ea1f6f
SMES Cleanup + Portable Batteries
...
SMESs now fall under a battery type, which is a charge-storing power machine.
The battery charges and outputs in an OOP way.
SMESs now make terminals in the general way, which is also used for APCs.
Terminal is now a power machinery level var.
Currently impossible to get but fully functional are portable batteries.
Portable batteries:
- Only work when connected to battery ports, but can be pushed around otherwise
- Charge from the battery port's terminal, and output onto its tile, like SMESs.
- That's basically it. What more do you want? It's a movable SMES, essentially.
Known issue with the portable batteries: they don't show load in the UI, because they never proc resolve(), but it's not major.
2015-05-20 16:26:30 +01:00
dylanstrategie
38f5abdc9d
Rework of cigarettes and cigarette-related items
...
[Description pending]
2015-05-12 18:16:26 +02:00
Exxion
8f8de7d18a
Add label roll to Assistant tool spawner
...
None of these spawners exist on any map, so this is useless. It's one
changed line, though, and I didn't know that at the time.
2015-03-08 14:28:59 -04:00
BestName
ade45aedcb
Remove tequilla!
2015-03-02 19:44:51 +02:00
ComicIronic
b44a0430a8
Initial cable changes.
2015-02-17 13:28:28 +00:00
ComicIronic
d2923b829b
Port of Bay's accessory changes
...
Puts everything under accessory.
Adds general procs for adding or removing accessories.
Lets you attach multiple accessories to a jumpsuit.
Needs more testing.gi
2015-02-10 21:55:44 +00:00
ComicIronic
4cbb67516a
Code cleanup 2: Hell's Kitchen
...
Made is_hot and is_sharp object procs, not global procs. Added sharpness vars for objects. Things use these procs OOP now.
Made all kitchen knives inherit from utensil/knife. This also fixes an issue with plastic knives, #2863 .
Forks now work with all food properly. Fuck oldcode.
Made some procs macros, moved a maths proc, shrunk unsorted.dm a little.
Removed a redundant get_turf_loc proc that was just get_turf.
2015-02-08 13:11:54 +00:00
clusterfack
13a71a9621
Making glass all separate object trees to prevent stacking
...
Conflicts:
code/modules/power/solar.dm
code/modules/power/tracker.dm
2015-01-26 19:13:33 -06:00
d3athrow
1be7fd0a83
Revert "Solars + Glass Fixes"
2015-01-19 20:57:00 -06:00
clusterfack
831115dd64
Making glass all separate object trees to prevent stacking
2015-01-18 19:06:20 -06:00
Chris
dff16798e2
Merge branch 'Bleeding-Edge' into bay_hydro_port
...
Conflicts:
code/modules/mob/living/carbon/brain/brain_item.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
html/changelogs/.all_changelog.yml
maps/tgstation.dmm
2014-10-14 11:19:50 -05:00
ComicIronic
04bb2e62c2
Added gun flags and moved silencers to be a new type which can be attached to guns.
2014-10-10 17:53:01 +01:00
Chris
512b106f0f
Bay hydroponics rewrite port, work in progress.
2014-10-05 02:25:37 -05:00
Wild Bill
9884577e04
update spawners, add costume spawner
2014-09-16 20:43:28 +03:00
ComicIronic
647fe44527
Gun code fix
...
- Ammo_magazine is now ammo_storage into boxes, magazines, or speedloaders
- Added a speedloader for traitors and ammo boxes for the detective
- Automatics now burst-fire, which shoots fast but has longer cooldown
- Box ammo transfers have a do-after, so there's a reason to use speedloaders
- Magazines now work properly, no more empty_magazine shit
- Map changes as well
- Fully tested on all projectile types, seems to work fine
2014-09-14 21:58:54 +01:00
Wild Bill
37c4b2e673
Map objects
2014-09-14 06:09:17 +03:00
Cael_Aislinn
c4bd191222
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport (r4618)
...
Conflicts:
baystation12.dme
code/controllers/master_controller.dm
code/defines/obj.dm
code/game/gamemodes/events.dm
code/game/machinery/newscaster.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/game/turfs/turf.dm
code/modules/awaymissions/zlevel.dm
code/modules/maps/fromdmp.dm
code/modules/mob/living/silicon/ai/freelook/eye.dm
code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/mob/living/simple_animal/life.dm
code/modules/mob/mob_movement.dm
code/setup.dm
icons/mob/uniform.dmi
icons/obj/closet.dmi
icons/obj/clothing/uniforms.dmi
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
maps/tgstation.2.0.9.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-09-04 22:19:03 +10:00
petethegoat@gmail.com
08f350acda
Committing work on away missions.
...
Standardised cigs_lighters.dm a bit.
Removed the SORD, and some unused and shit flasks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4609 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-02 23:58:11 +00:00
Cael_Aislinn
c314b5f42b
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
...
Conflicts:
README.txt
SQL/tgstation_schema.sql
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
code/FEA/FEA_airgroup.dm
code/FEA/FEA_fire.dm
code/FEA/FEA_gas_mixture.dm
code/FEA/FEA_turf_tile.dm
code/TriDimension/Pipes.dm
code/WorkInProgress/buildmode.dm
code/WorkInProgress/organs/organs.dm
code/WorkInProgress/virus2/Disease2/analyser.dm
code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
code/WorkInProgress/virus2/Disease2/cureimplanter.dm
code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
code/WorkInProgress/virus2/Disease2/dishincubator.dm
code/WorkInProgress/virus2/Disease2/isolator.dm
code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
code/WorkInProgress/virus2/analyser.dm
code/WorkInProgress/virus2/antibodies.dm
code/WorkInProgress/virus2/base.dm
code/WorkInProgress/virus2/biohazard destroyer.dm
code/WorkInProgress/virus2/cureimplanter.dm
code/WorkInProgress/virus2/curer.dm
code/WorkInProgress/virus2/diseasesplicer.dm
code/WorkInProgress/virus2/dishincubator.dm
code/WorkInProgress/virus2/isolator.dm
code/WorkInProgress/virus2/monkeydispensor.dm
code/datums/ai_laws.dm
code/datums/configuration.dm
code/datums/datumvars.dm
code/datums/diseases/alien_embryo.dm
code/datums/diseases/appendicitis.dm
code/datums/diseases/robotic_transformation.dm
code/datums/diseases/xeno_transformation.dm
code/datums/helper_datums/getrev.dm
code/datums/helper_datums/teleport.dm
code/datums/helper_datums/tension.dm
code/datums/mind.dm
code/datums/mixed.dm
code/datums/shuttle_controller.dm
code/datums/spell.dm
code/datums/spells/ethereal_jaunt.dm
code/datums/spells/genetic.dm
code/datums/spells/wizard.dm
code/defines/area/Space Station 13 areas.dm
code/defines/atom.dm
code/defines/global.dm
code/defines/mob/dead/observer.dm
code/defines/mob/living/carbon/alien.dm
code/defines/mob/living/carbon/alien_humanoid.dm
code/defines/mob/living/carbon/carbon.dm
code/defines/mob/living/carbon/metroid.dm
code/defines/mob/living/carbon/monkey.dm
code/defines/mob/living/living.dm
code/defines/mob/living/silicon/ai.dm
code/defines/mob/living/silicon/robot.dm
code/defines/obj.dm
code/defines/obj/closet.dm
code/defines/obj/clothing.dm
code/defines/obj/clothing/costume.dm
code/defines/obj/computer.dm
code/defines/obj/costume.dm
code/defines/obj/decal.dm
code/defines/obj/door.dm
code/defines/obj/hydro.dm
code/defines/obj/machinery.dm
code/defines/obj/storage.dm
code/defines/obj/supplypacks.dm
code/defines/obj/toy.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/AStar.dm
code/defines/procs/command_name.dm
code/defines/procs/dbcore.dm
code/defines/procs/forum_activation.dm
code/defines/procs/gamehelpers.dm
code/defines/procs/helpers.dm
code/defines/procs/icon_procs.dm
code/defines/procs/station_name.dm
code/defines/procs/statistics.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/area/areas.dm
code/game/asteroid/artifacts.dm
code/game/atom_procs.dm
code/game/cellautomata.dm
code/game/dna.dm
code/game/events/EventProcs/clang.dm
code/game/events/EventProcs/dust.dm
code/game/events/EventProcs/ninja_abilities.dm
code/game/events/EventProcs/ninja_equipment.dm
code/game/events/EventProcs/space_ninja.dm
code/game/events/EventProcs/spacevines.dm
code/game/gamemodes/blob/blob.dm
code/game/gamemodes/blob/blob_finish.dm
code/game/gamemodes/blob/blob_report.dm
code/game/gamemodes/blob/theblob.dm
code/game/gamemodes/changeling/changeling.dm
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/changeling/traitor_chan.dm
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/cult/cult_items.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/gamemodes/malfunction/malfunction.dm
code/game/gamemodes/meteor/meteor.dm
code/game/gamemodes/meteor/meteors.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/nuclear/nuclearbomb.dm
code/game/gamemodes/nuclear/pinpointer.dm
code/game/gamemodes/objective.dm
code/game/gamemodes/revolution/revolution.dm
code/game/gamemodes/sandbox/h_sandbox.dm
code/game/gamemodes/sandbox/sandbox.dm
code/game/gamemodes/setupgame.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/gamemodes/wizard/soulstone.dm
code/game/gamemodes/wizard/spellbook.dm
code/game/gamemodes/wizard/spells.dm
code/game/gamemodes/wizard/veilrender.dm
code/game/gamemodes/wizard/wizard.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/civilian_chaplain.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job/silicon.dm
code/game/jobs/job_controller.dm
code/game/jobs/jobs.dm
code/game/machinery/Beacon.dm
code/game/machinery/OpTable.dm
code/game/machinery/Sleeper.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/autolathe.dm
code/game/machinery/biogenerator.dm
code/game/machinery/bots/bots.dm
code/game/machinery/bots/cleanbot.dm
code/game/machinery/bots/ed209bot.dm
code/game/machinery/bots/floorbot.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/bots/mulebot.dm
code/game/machinery/camera.dm
code/game/machinery/cell_charger.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/Operating.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/arcade.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/buildandrepair.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/communications.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/crew.dm
code/game/machinery/computer/hologram.dm
code/game/machinery/computer/law.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/power.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/robot.dm
code/game/machinery/computer/security.dm
code/game/machinery/computer/shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/deployable.dm
code/game/machinery/door_control.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/doors/airlock_electronics.dm
code/game/machinery/doors/brigdoors.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/doors/poddoor.dm
code/game/machinery/doors/unpowered.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/flasher.dm
code/game/machinery/gateway.dm
code/game/machinery/hologram.dm
code/game/machinery/hydroponics.dm
code/game/machinery/kitchen/gibber.dm
code/game/machinery/morgue.dm
code/game/machinery/newscaster.dm
code/game/machinery/pipe/construction.dm
code/game/machinery/pipe/pipe_dispenser.dm
code/game/machinery/portable_turret.dm
code/game/machinery/recharger.dm
code/game/machinery/rechargestation.dm
code/game/machinery/requests_console.dm
code/game/machinery/shieldgen.dm
code/game/machinery/spaceheater.dm
code/game/machinery/suit_storage_unit.dm
code/game/machinery/syndicatebeacon.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/telecomms/telemonitor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/teleporter.dm
code/game/machinery/turrets.dm
code/game/machinery/vending.dm
code/game/magic/cultist/ritual.dm
code/game/magic/cultist/runes.dm
code/game/magic/library.dm
code/game/magic/musician.dm
code/game/master_controller.dm
code/game/mecha/combat/combat.dm
code/game/mecha/combat/gygax.dm
code/game/mecha/equipment/mecha_equipment.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/equipment/weapons/weapons.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_construction_paths.dm
code/game/mecha/mecha_wreckage.dm
code/game/mecha/medical/medical.dm
code/game/mecha/medical/odysseus.dm
code/game/mecha/working/ripley.dm
code/game/objects/alien/facehugger.dm
code/game/objects/alien/resin.dm
code/game/objects/bodybag.dm
code/game/objects/closets.dm
code/game/objects/closets/emergency.dm
code/game/objects/closets/extinguisher.dm
code/game/objects/closets/fireaxe.dm
code/game/objects/closets/firecloset.dm
code/game/objects/closets/fitnesscloset.dm
code/game/objects/closets/janitor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/closets/nuclear.dm
code/game/objects/closets/secure/bar.dm
code/game/objects/closets/secure/cargo.dm
code/game/objects/closets/secure/engineering.dm
code/game/objects/closets/secure/hydroponics.dm
code/game/objects/closets/secure/medical.dm
code/game/objects/closets/secure/personal.dm
code/game/objects/closets/secure/scientist.dm
code/game/objects/closets/secure/secure_closets.dm
code/game/objects/closets/secure/security.dm
code/game/objects/closets/syndicate.dm
code/game/objects/closets/wardrobe.dm
code/game/objects/contraband.dm
code/game/objects/crates.dm
code/game/objects/devices/PDA/PDA.dm
code/game/objects/devices/PDA/cart.dm
code/game/objects/devices/PDA/chatroom.dm
code/game/objects/devices/aicard.dm
code/game/objects/devices/flash.dm
code/game/objects/devices/flashlight.dm
code/game/objects/devices/paicard.dm
code/game/objects/devices/scanners.dm
code/game/objects/devices/taperecorder.dm
code/game/objects/devices/traitordevices.dm
code/game/objects/door_assembly.dm
code/game/objects/effect_system.dm
code/game/objects/electricchair.dm
code/game/objects/explosion.dm
code/game/objects/gibs.dm
code/game/objects/grille.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/candle.dm
code/game/objects/items/clothing.dm
code/game/objects/items/food.dm
code/game/objects/items/helper_procs.dm
code/game/objects/items/item.dm
code/game/objects/items/robot_items.dm
code/game/objects/items/robot_parts.dm
code/game/objects/items/tk_grab.dm
code/game/objects/items/weapons/AI_modules.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/RSF.dm
code/game/objects/items/weapons/cameras.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/clown_items.dm
code/game/objects/items/weapons/dna_injector.dm
code/game/objects/items/weapons/explosives.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/grenades.dm
code/game/objects/items/weapons/hand_lablers.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/implants/implant.dm
code/game/objects/items/weapons/implants/implantcase.dm
code/game/objects/items/weapons/implants/implantchair.dm
code/game/objects/items/weapons/implants/implanter.dm
code/game/objects/items/weapons/implants/implantfreedom.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/implants/implantpad.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/medical.dm
code/game/objects/items/weapons/mops_cleaners.dm
code/game/objects/items/weapons/papers_bins.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/swords_axes_etc.dm
code/game/objects/items/weapons/table_rack_parts.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/items/weapons/wrappingpaper.dm
code/game/objects/mineral_doors.dm
code/game/objects/radio/beacon.dm
code/game/objects/radio/electropack.dm
code/game/objects/radio/encryptionkey.dm
code/game/objects/radio/headset.dm
code/game/objects/radio/intercom.dm
code/game/objects/radio/radio.dm
code/game/objects/secstorage/sbriefcase.dm
code/game/objects/secstorage/ssafe.dm
code/game/objects/stacks/glass.dm
code/game/objects/stacks/metal.dm
code/game/objects/stacks/stack.dm
code/game/objects/stacks/wood.dm
code/game/objects/stool.dm
code/game/objects/storage/backpack.dm
code/game/objects/storage/belt.dm
code/game/objects/storage/bible.dm
code/game/objects/storage/briefcase.dm
code/game/objects/storage/lockbox.dm
code/game/objects/storage/storage.dm
code/game/objects/storage/uplink_kits.dm
code/game/objects/structures.dm
code/game/objects/tables_racks.dm
code/game/objects/tank.dm
code/game/objects/tanks/emergency.dm
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code/unused/disease2/dishincubator.dm
code/unused/disease2/isolator.dm
code/unused/disease2/monkeydispensor.dm
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code/unused/mining/spaceship_builder_unused.dm
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code/unused/spacecraft/manufacturing.dm
code/unused/spacecraft/shipcore.dm
config/README feedback.txt
config/admins.txt
config/config.txt
config/rules.html
data/mode.txt
html/add-to-changelog.html
html/archivedchangelog.html
html/changelog.css
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icons/effects/blood.dmi
icons/effects/genetics.dmi
icons/misc/fullscreen.dmi
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icons/mob/mecha.dmi
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interface/interface.dm
interface/skin.dmf
maps/Antiqua.dmm
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
maps/tgstation.2.0.9.dmm
sound/AI/animes.ogg
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tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
tools/expand_filedir_paths.py
tools/readme.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 04:00:11 +10:00
SkyMarshal
616be6eed8
More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles
2012-06-22 14:10:48 -07:00
baloh.matevz@gmail.com
c2c7a3bcda
- Variable declaration standardization. Big commit.
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 19:26:36 +00:00
Erthilo
b86f71dc71
TG: Adds the framework for randomlly loading an additional external z-level at
...
server start. Loading during the game should also be possible.
Fixes assorted bugs
Revision: r3559
Author: VivianFoxfoot
2012-05-10 02:12:12 +01:00
VivianFoxfoot@gmail.com
f1696eb47c
Adds the framework for randomlly loading an additional external z-level at server start. Loading during the game should also be possible.
...
Fixes assorted bugs
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3559 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-06 18:04:31 +00:00