* Area portal turfs
* Indentation
* Define
* Making it this instead
* Removing these
* Renaming vars
* Even more code removal
* Adding more to map
* Adding relative move option to make this much easier
* Adding relative move option to make this much easier
* Block gases for now
* Check fixes
* Indent fix
* .tgm map
* Fixing map include
* Enabling looping
* Final tweaks and they are confirmed working
* Removing infinite loop zlevel in init until it's working
* The backrooms...
* Explosions and EMPs
* ZAS handling, maybe
* Adding type info back
* Adding lights to backroom
* Making this work with lighting
* Sanity
* More
* Fix
* Making turf again
* Re adding vars
* Fix
* Fix
* Reverting entire file, no need to touch it
* Last map fix
* Playing sound across area portals
* Shuttle rotate support
Co-authored-by: kanef <kanef9x@protonmail.com>
It looks like it's REALLY performance heavy for some players.
If even that doesn't solve framerate issues for players we may have to put Europa Lights on a separate branch and wait until Lummox makes the renderer perform better.
I /think/ this last option won't be needed, though.
* Disable post-processing for now
We know that BYOND is not being reasonable with Hardware acceleration here.
Hopefully when/if Lummox fixes that we can go back to it, and maybe add cooler effects.
Apparently the renderer is completely rewritten in 515 too, so fingers crossed it'll be before we all die of old age.
* Update light_effect_cast.dm
* Revert "Revert "Revert "Lights out tonight (trouble in the Heartland) (#30526)" (#30527)" (#30529)"
This reverts commit 5ae655387f.
* fixes urgent problems
* fixes the problem with zooming out
* gliding
* on the beach
* suffer not the lag
* fixes mesons and fire
* Revert "spark machine (#30524)"
This reverts commit 7fc876a34d.
* Revert "This is why we can't have nice things (#30520)"
This reverts commit 6f7fbe95c1.
* Revert "Europa Lights 2021 - version 3 - wall shadows working edition (#30497)"
This reverts commit c03b442604.
* step1: compiles
* readds shadow atoms
* attempt at making spess dark
* planes fuckery
* forceMove fixes
* mouse opacity fixes
* moving to the europa light jargon
* rational brightness ranges
* re-adds moody lights
* sunglasses : compile check
* readds vampire vision
* No stacking of overlays, pt. 1/2
* makes wall shadows NOT ass
* toggle darkness
* compile
* sacrifice my firstborn to the linter gods
* test one
* uh
* europa lights mapping
* fireaxe cabinets
* Doing surgery on maps: deff
* removed herobrine
* map surgery: metaclub
* map surgery: synergy
* maps surgery, low fat bagel
* makes this compile
* more edge cases (haha)
* forgot these features
* blur: on
* wizzie den dark
* fixes the thunderdome
* Avoid creating objects just to delete them
* Avoid deleting turfs' floor_tiles
* defer station alert computer to initialize
* defer turf/New to initialize
* combine the two atom/New implementations to save one proc call
* Fixed maps using stupid types