* Fix#7313, formatting
* Fix everything, tested and shit
* Targets that can't move can now be shoved into disposal bins
* user can now be locked to things and still trash anything but himself
* theoretical holomap base code
* Sprite
* Holomaps!
* changelog
* fucking changelogs
* Stuff!
* Optical Material Scanner rework.
Makes optical material scanners work as auto-updating holomap on your
eyes.
Abstracted mesons and materials scanners to a
/obj/item/clothing/glasses/scanner subtype.
Kept typed loops.
* Changelog update.
* Vox traders
* changes maps, CL
* Jobbans
* fixes sleepers
* Map-restricted jobs
* Trader -> Vox Trader. Now a civilian job. Vox Traders start with some food and drinks
* modify changelog
* Map specific jobs are now enabled in map datums
* Remove rogue comma
* Makes golems properly immune to hypothermia. Fixes golem names.
* Fixes players being moved to a golem's head when it's decapitated instead of the golem dust. Fixes resurrected golems not properly receiving their old name.
- rscadd: "Mobs (such as aliens or fatass humans) can now only eat one mob at a time."
- tweak: "Mobs eaten by other mobs are digested (unchanged). The person who ate the other mob will recieve 4 notifications over time after the mob as died as to the status of the mob being digested, with the 4th finishing them off."
- tweak: "Grabbing someone to the point that it says '(now hands)' no longer causes them to drop what they're holding every second or so. This was done so that mobs who are grabbed while holding something can once again chestburst out of the thing that ate them."
- bugfix: "Holding an arrow key while inside of a mob's stomach no longer causes it to pretty much instantly gib."
* Adds sitting and resting icon functions
* Adds sitting and resting icon functions (reverted from commit 9523982714)
* Rewrites botcode to allow for some customization in the future, adds the biodome vault
* Puts everything back under the spawn(4), adds changelog for the medbot stuff
moves egg process() and hatch() to egg.dm with its define
removes non OOP code from monkey.dm
fixes monkeys not respecting attack_text
fixes no monkeys but diona and rock monkey having a language by default
* adds color coordination to examine self wound check
* changed to span
* heres some friggin macros take it or leave it final offer
* Adds orange span classes.
* Adds orange span macros to goonchat
* cl
* Re-adds magic number for chemmasters so chemists by default will make 10 pills when doing a multiple. This is the most common size and there was no need to change it here https://github.com/d3athrow/vgstation13/pull/6080/files.
* changelog
* Adds golems as a proper race.
* Adds golem name file.
* Fixes a couple names.
* Further fixes to names.
* Changes the golem language key from g to p.
* Adds groin states for golems, as well as deformed states for all golem limbs.
* Changes attack verb to "punches." Updates the changelog with more complete information as to the golems' capabilities.
* Adds some extra checks for golems. Golems can now walk over broken glass barefoot without being hurt.
* Fixes new macros.