* hand refactor (COMPILES)
* Works pretty much
* Test martians
* Martians
* Fix human UI
* Fix find_organ_by_grasp_index() returning arms
* CL + tweaks
* Last fixes
* a
* Better CL
* Fix weird issue!
* Fix virologist job
* Resolves a very important issue
* I thought I had already fixed this
oh well
* Fix grabs
* Shat
* Fixes up the lawgiver code. Standard lawgivers now have ricochet rounds instead of gyrojet rounds. Adds a lawgiver to Boxstation's armory.
* Adds a lawgiver vault locker to the armory of every station.
* The standard lawgiver now fires regular lasers.
* Fixing conflicts.
* Proc for generating map renders
I mean what else is there to say, it doesn't make it into one large icon unfortunately but someone could do that. Or you could use the goon method to display.
* This is useful as well
* Modifications
1. Changed getflaticon to show more directional sprites
2. Changed getflaticon to properly order the rednering of underlays -> sprite -> overlays
3. Changed maprender to use a transparent icon instead of a full alpha white one
4. Changed maprender proc to use a better sorting method stolen from getflaticon
5. Changed maprender to eliminate spaces in the outputted folder paths
6. Changed maprender to properly name the maprenders so they are ordered correctly
* Small fix
* Update map link
* Fix some more directional objects, fix multitile objects
There was an issue due to the fact the mapname I was using was a directory name, which browse_rsc() ignores all for the last portion of, and the js was trying to read the full name with the directory.
This makes it just use the nameShort of the map which has no directory which will be truncated.
Fixes the bug where the map isn't replaced properly, I should hope, considering I'm telling it to try resending resources each time you open the thing again.
Fixes the bug where the map is the same between rounds when it shouldn't be, by removing the chance of collision between maps. I know I said that before but I did it wrong that time and the js was never modified so it never could have worked.
Also added some whitespace to give readability to some of the headers.
* Fixes players not being able to use their inventory inside a locker, fixes borgs attacking people from inside a locker + other similar shit
* Fix for recharging station part upgrades