Commit Graph

513 Commits

Author SHA1 Message Date
baloh.matevz@gmail.com
a9482b8215 - Fixed "Check Plumbing" and added "Check Power".
These two verbs can be accessed by using the 'debug verbs' verb, which is accessible to game masters. The first checks for unconnected atmos machinery, pipes and manifolds, the 2nd checks for suspicious powernets. Both are intended to help mappers find wrongfully placed wires and pipes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3508 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 22:58:06 +00:00
VivianFoxfoot@gmail.com
6f81fcb844 Adds tickcomp, an attempt to make mob movement speeds level across all tickrates. Works pretty well.
Adds a (disabled) framework for making people drop where they're stunned without waiting for the next tick
Shuffles sleeping and resting, making them cause effects of their own rather than just relying on 2 ticks of paralysis or whatever.
You now stand up before being able to move again (called in canmove)
Reduces slip chance from 50 to 0 when knocked out (more in line with the comments in the code, and it just makes more sense)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3503 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-25 17:48:50 +00:00
VivianFoxfoot@gmail.com
13ff994f64 Adds ticklag to be a config setting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3491 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-22 01:19:10 +00:00
elly1989@rocketmail.com
f0ca2ad479 Forgot a file
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3482 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 22:01:24 +00:00
elly1989@rocketmail.com
575654babb Rewrote the cinematic system to be centralised and controlled by the gameticker, rather than handled per mob with like, 3 loops and a seperate process for each mob.dmPlease report any bugs/derps to me asap. I've tested it as much as I can locally, but because it relates to events that require a large number of players it's very hard to test.
TODO: I was intending to use dust to kill players off on a nuclear-loss. However dust() is very very broken. So I've hardcoded everything to die until I can fix dust().

Added an adminverb for 'Game Master's. It was a debug verb so I could test cinematics but I've left it in as it might be handy for events, especially if we get more cinematics. To access it type "cinematic" in full into the input bar as a Game Master, then follow the prompts. At the moment, it only handles nuclear stuff (that's all there is anyway). You can choose where the nuke detonated 0= on station; 1= near station but in space; 2= off the z-level. You can also force a cinematic from another game-mode to play with the prompt after that one.

Note: All mobs are buckled to a bed located inside the gameticker (odd I know) whilst a cinematic is playing. The bed is deleted afterwards releasing all players. If off_station=0 then all mobs will be killed too. This is to stop people running around and doing stuff during the cinematic. I really didn't want to add more variables/checks to mobs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3481 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-19 20:33:19 +00:00
elly1989@rocketmail.com
cbd74700fc New Verb added for "Game Master"s: getruntimelog
This verb can only be accessed by typing it in full in the input bar down the bottom of the gamescreen.

HOW DO I LOG RUNTIMES?
Firstly, start dreamdeamon if it isn't already running. Then select "world>Log Session" in dreamdeamon (or press the F3 key)
navigate the popup window to the log/runtime/ folder from where your tgstation .dmb is located.

OPTIONAL:
you can select the little checkbox down the bottom to make dreamdeamon save the log everytime you start a world. Just remember to repeat these steps with a new name when you update to a new revision!

Save it with the name of the revision your server uses (e.g. r3459.txt).

This will allow us to gather information on bugs across multiple servers simply by logging on as a player and asking any Game Master to send us the logs.
Hence making maintaining our codebase for the entire community a TONNE easier :3 
If you're keeping runtime logs: Thanks for your help!

~love from #coderbus

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3475 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-17 18:59:31 +00:00
baloh.matevz@gmail.com
d7aa871bf6 - Jobbans now autolog who applied them and when they were applied
Screenshot:
http://www.kamletos.si/jobbanlogging.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3470 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 16:41:54 +00:00
elly1989@rocketmail.com
ad80d08c2b Damn, there really is no excuse for this screw up.
The links within adminhelps now work again. I must've intended to change the topic calls to reference clients but totally forgotten :S
sorry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3467 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 08:57:05 +00:00
baloh.matevz@gmail.com
d1d0fd5e4f - hand tools now fit on your belt slot
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3465 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 04:00:36 +00:00
baloh.matevz@gmail.com
3429ddf0b5 - Assume direct control moved to view variables
- "Mapping debug" verb renamed to "Debug verbs"

- assume direct control, jump to dead group, startup singulo verbs removed from admins. You can enable them by calling the verb 'debug verbs'. 'debug verbs' remains game-master only, as it is just for debugging stuff. For a non-game master to use the 'assume direct control' verb, they have to use view variables - it was added to the drop-down.

Some procs were moved around. Please code things in the locations which make sense! If you are making a verb for /mob/living, then don't put it in mob.dm, put it in mob/living.dm. Thanks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3461 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-16 01:06:41 +00:00
elly1989@rocketmail.com
1b0661c26b Fixed my derp in cmd_admin_pm where the input popup was being displayed to usr rather than src (usr is the mob src is the client)
AdminHelps are now client verbs rather than mob verbs. Which means adminhelp can be called from cmd_admin_pm when an admin disconnects or something. This will stop non-admins getting the message "Client not found" (read as: license to grieffe) when an admin disconnects for whatever reason.

Moved AdminPM stuff to adminpm.dm

Fixed some run-times in posters and fixed posters eternally having the laying poster icon_state(whatever it was called) when something went awry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3456 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-14 14:24:46 +00:00
elly1989@rocketmail.com
1d4b40d915 Added the foundations of a special-day events system. It's a bit more robust, tidy and efficient than calling isDay everywhere. It defaults to disabled. It can be enabled by uncommenting ALLOW_HOLIDAYS in config/config.txt
I've added no content just the foundations. All it does is give the station a holiday themed name and say "Happy [Holiday] Everybody!" at the round-start.

Added a .Set Holiday verb for GM and GA Admins. I'd rather people didn't use it for now (there's not much point as there's no content yet anyway). It's mainly for bugtesting.

Foundations are there to create holiday random events and round-start stuff so we can keep everything together. Check out code/game/gamemodes/events/holidays !


NOTE: This is intended for easter eggs! Little trinkets and such to make these days special. It IS NOT for spawning grief items and game-changing stuff. If you REALLY want to add stuff like that, please speak to the project heads. If it's used for spawning bullshit like poop or grief items I'll just remove my code. Thanks.

Happy Friday 13th :)

Other Fixes:
Oxygen tanks no longer spam BEEPBEEPBEEPBEEP at everybody nearby. That only happens for the person holding them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3450 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 16:58:03 +00:00
VivianFoxfoot@gmail.com
3dae4beda4 Adds an adminverb to quickly take control of a mob, mostly for testing
Mech fabricator can no longer sync while it has a queue
Fixes resisting out of cuffbuckling.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3449 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-13 16:02:27 +00:00
elly1989@rocketmail.com
04f0a79866 Rewrote blackholes (gravitational anomalies) and wormholes to try and optimise them a little. If you have any concerns about how I've done so just give me a shout and I'll either rework them or revert my changes back. Wormholes especially seem a bit faster on my laptop. Smoke has temporarily been removed from the blackhole event until I get time to investigate why the hell effect_systems are using so much memory ( spark effects were using 40% of my processor a second ago D: ). To compensate this I made them a new sprite.
Commented out the authentication system. It was the remnants of the old goon authentication stuff (or maybe even older) and wasn't actually used in our code at all (at least not in any useful way, it was merely called and short-circuited to 1, so all those if(authenticated) were totally pointless. This has removed 3 unused variables from every client, a bunch of unused variables from the config and two empty text files!

Committed (as a config option) a feature requested by Apoc station. It causes a 'reply to' window to popup when an admin PMs a non-admin player. It's meant to grab their attention so they can't say "I didn't see your PM". It defaults to off. To turn it on just uncomment the #POPUP_ADMIN_PM line in config/config.txt

Fixed a derp in isday where it was fetching the month instead of the day.

Removed medal references from Gib()

Removed the medal_hub global variables because they aren't used in any way shape or form.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3444 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-12 21:54:51 +00:00
quartz235@gmail.com
b4e4d36e8d Moved show-server-log and show-server-attack-log down to trialmins
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3437 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-11 23:04:40 +00:00
elly1989@rocketmail.com
d775e1ac80 Runtime fixes for:
runtime error: Cannot modify null.layer. proc name: done (/obj/effect/equip_e/human/done) usr: Ramona Fawkes (/mob/living/carbon/human) src: the human (/obj/effect/equip_e/human)
call stack: the human (/obj/effect/equip_e/human): done() the human (/obj/effect/equip_e/human): process()

runtime error: Cannot execute null.use(). proc name: attackby (/obj/structure/barricade/wooden/attackby) usr: Jeffery Long (/mob/living/carbon/human) src: the wooden barricade (/obj/structure/barricade/wooden) call stack: the wooden barricade (/obj/structure/barricade/wooden): attackby(null, Jeffery Long (/mob/living/carbon/human)) the wooden barricade (/obj/structure/barricade/wooden): DblClick(the floor (159,129,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...")

Rewrote wielded weapons to be their own weapon subclass. There was no point having a var/wielded var/twohanded var/force_unwielded var/force_wielded for every damn item when there is only 1 wield-able weapon anyway. All the wield-able stuff is now in twohanded.dm

Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW.

All PMs trigger the adminhelp sound. That means when you OM a player they get the sound, if a admin is PMed they only hear it if their adminhelp sounds are enabled. This should allow people to get eachother's attention when t he chat is busy.

Fixed some bad code with poddoors (which is used for the shutters in QM)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3435 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-11 05:01:44 +00:00
VivianFoxfoot@gmail.com
92fedfe8df An attempt to make the master controller more robust. This shouldn't cause terrible additional lag, given that the master controller doesn't actually fire that often, and can also give us a clue as to what part of the controller has died in case of failure
Modifies do_after to something that fires a lot less, and is hopefully more robust against infinite loops. It is now theoretically possible to run around and then come back to the same place and have it complete, but that's only really valid for extremely long times (like handcuff removal) and if you get lucky and dodge one of the timed checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3421 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 18:53:04 +00:00
mport2004@gmail.com
4331dca438 Someone thought it would be a great idea to comment out the ability to wake up, you will once again sometimes wake up after medbay hits you with sleepytox.
Ghosts no longer hear emotes from across the map.
You can once again examine yourself.
Buildmode is back in because it is a very useful and great tool.
It is also an ADMIN TOOL and will cause runtimes like most of the other admin tools if you use it like shit.
Removed more erp bullshit

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3417 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 07:09:07 +00:00
VivianFoxfoot@gmail.com
3385621585 Adds randomlly spawning rooms to the mining asteroid that contain various goodies. (Among them are a modified traitor beacon, a cloaking device and a closet full of resources so you can go build your own honk.)
These rooms will spawn at least out of range of space and the explored pathways, so at the very least some mining is required to even detect them with mesons.
Adds a borg upgrade system. Right now, it just contians a borg reset module that allows the borg to choose their module again.  Adds some support code to borgs to suppot flashproofing and renaming.
Adds a few various admin commands like a quick-list of objects (which is hardcoded) and a command to break the local air group.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3415 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-09 02:19:28 +00:00
Superxpdude@gmail.com
10c27a52eb Adding the start of the work on the new admin ranks into a subfolder named 'new' in the admins module folder.
All of the files are unticked, and could potentially be buggy.
If you are testing them, copy them over to the admins module folder, and overwrite the files.
Coders, if you change anything in the normal versions of these files please make sure you change the new versions as well to help prevent code being lost once this is implemented.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3409 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-08 04:20:04 +00:00
VivianFoxfoot@gmail.com
c44df4b4c5 Makes the tensioner firing notice more visible to admins.
Adds a listing of the tension required for each mode to have a chance to fire at the bottom of the tensioner controls

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3408 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-08 00:43:43 +00:00
elly1989@rocketmail.com
778b8b7ff8 Merged Doohl's ticklag thing and the pre-existing one because we don't need two.
All admins that should be able to delete can now do so again.
gave the adminverb procs a much needed spring-clean. Added some missing returns. moved comments around. Made the verblists more legible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3403 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-05 03:03:55 +00:00
vageyenaman@gmail.com
2a59482e6c Modifies tick_lag to 0.6. It shouldn't cause any problems, but just in case, Game Masters have been given the ability to modify tick_lag on the fly. This SHOULD make the game feel a lot smoother.
Fix for people being unable to modify NTSL code.

Fix for not being able to use pills as pill-satchels properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3401 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-04 22:55:43 +00:00
quartz235@gmail.com
1f2e67f9ff Runtime fixes
Moved delete to trial admins because they can already mass delete and that's not particularly as helpful as regular delete (but a lot more destructive)
Trialmins can now toggle adminhelp sounds without observing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3397 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-03 00:09:44 +00:00
elly1989@rocketmail.com
9ea4bebb00 Fixed Admin-PM again. Sorry. Note to others, BYOND can't sort associative lists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3391 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-02 05:30:45 +00:00
vageyenaman@gmail.com
6224c7f6c2 View variables now properly displays the contents of an associative list (ie stuff like list("ballnumber" = 2)).
Changed around a few access levels; only jobs who need to do maintenance have access to maintenance tunnels. Also the heads and detective.

Removed the radio mode toggle verb, as telecomms has long left the "experimental" stage.

Messed with sec huds. Their readings are far more reliable. Officers can now use huds to modify humans' criminal statuses on the go. To do this, simply examine a human and at the end should be a clickable link to change the status. Uses /mob/living/carbon/human/Topic().

Added some new sprites from the forums, including those spider sprites and the new, more feline-looking cat.

Dat changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3383 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 07:50:48 +00:00
elly1989@rocketmail.com
fcb10e6e32 Runtime fix for paint
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 06:39:22 +00:00
elly1989@rocketmail.com
81d6e5abb3 Changed private messages to forward to client from mob rather than the other way around. As it makes more sense.
Merged the Admin-PM verb and the PM stuff in Topic() as it was 99% the same code anyway.
Admin to Admin PMs are no longer annoying and LOUD: "-- ADMIN PRIVATE MESSAGE --"
All Admin PM messages to non-admins are now 'LOUD'.
Admin-PM verb is now sorted by Mob rather than client as per request
Can again PM mobs by right clicking them.
Apologies for totally missing the last 2 things on my last commit :S

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3381 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 02:28:30 +00:00
VivianFoxfoot@gmail.com
79b537ce5b Adds a dummy process() to /obj/machinery/door so that doors aren't removed from the machine list. Best guess, all machines call process automatically, and because doors didn't have an explicit one defined, they automatically called the one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3374 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 06:19:30 +00:00
elly1989@rocketmail.com
38a9e343a6 Fixes Issue 441 (it was a typo)
Fixes Issue 424 (it was some code in turrets.dm which was setting all the turret controls in the lobby area to off...for no raisin.)
Admins can now PM people in the lobby
Admin-PM verb now uses clients instead of mobs
Removed a vulnerability in the PM system that allowed unauthorised access to a select few admin-tools.
Text changes in examine verbs for monkeys and humans (typos)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3366 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-28 10:06:32 +00:00
VivianFoxfoot@gmail.com
260e8ffd75 Readds BSA, adds additional logging.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3356 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-24 16:28:30 +00:00
VivianFoxfoot@gmail.com
45ef9c8235 Adds more debugging to the tensioner.
Adds another emagged version to the holodeck that has spess carp.
Fixes mobs going temporally bald after leaving the holodeck.
Disables BSA due to abuse.
Windows can only be damaged by weapons that do brute or burn

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3345 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-23 07:41:51 +00:00
VivianFoxfoot@gmail.com
8fe80454fd Tensioner revheads no longer get an uplink
Singlostarter verb now properly starts containment fields.  It also sets up the SMESes and Rad Collectors 
Moves show tension report down to trialmin

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3331 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-20 15:52:05 +00:00
elly1989@rocketmail.com
6ba52d7a0d Sanity check for jobban_isbanned() to prevent any antag jobban resulting in a ban from any antag jobs that may be added or renamed or whatever.
Tidied human/examine.dm a bit more.
Can no longer examine mobs while unconscious/blind/whatever. A more extensive fix is in the works.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3313 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 22:56:29 +00:00
VivianFoxfoot@gmail.com
bf061913c7 Adds an admin verb that fully sets up the singlo (for testing/debugging msotly)
Fixes the tensioner occasionally attempting to turn cyborgs into malf AIs.
Adds checks to space ninja during its objective creation.
Fixes that fucking message when you're carrying the disk in outer space
Nuke disk now respawns in all rounds.  
Adds the abiity to turn off the tensioner for the entire round.
Pinpointers now show the remaining time until a nuke goes off if it's been armed when examined
Nuclear bombs now have a minimum detonation time of one minute.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3312 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 22:20:50 +00:00
petethegoat@gmail.com
2c069f8a97 Commit for Nodrak.
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8107#p96230 for changelist.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3307 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-16 14:58:59 +00:00
elly1989@rocketmail.com
c03c775c8e Minor touch-ups to the shiny new job-ban interface
Antag job-bans should now work correctly for the role assigner thingy at the start of a round.
Removed the Malf-AI job-ban option, as it was a pain to implement and wasn't really worth it.
Tensioner doesn't recognise job-bans to the best of my knowledge. This may change in the future.
-- Nodrak & Carnwennan

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3295 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 23:45:15 +00:00
VivianFoxfoot@gmail.com
6e74828a83 Bit of extra logging added to the tensioner, fixes possible bug, exposes some server settings via show-server-revision.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3287 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-14 06:04:16 +00:00
elly1989@rocketmail.com
9fc0fe564f Updates handheld-flashes so that they cannot break on their first use. Their chance of breaking is directly proportional to their frequency of use (ranges from 0% to 5%, used to be a blanket 2%). Their capacitor recharges one charge every 60 seconds. Once their 6 charges are used up, they temporarily stop working whilst their capacitor recharges. This should mean that flashes will last a long time with light use (defence/rev), but not for spamming (shitcurity).
Can now job-ban people from entire departments through the jobban panel.
Can now job-ban people even if they log out.
Job-ban panel now informs you why people were banned from each job.
Runtime fixes for some old jobban code that was preventing the above stuff.
Committing some fixes Nodrak pointed out.
Credits go to Nodrak for a lot of this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3285 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-13 22:39:26 +00:00
vageyenaman@gmail.com
066935bc01 Adding back in the Traffic Control Console to the telecomms satellite. Let's hope you guys don't fuck over the server with this!
Committed Nodrak's work on Jobbans. (Thread: http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8082)

Some miscellaneous mapwork and runtime fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3283 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-13 05:19:15 +00:00
VivianFoxfoot@gmail.com
b97447781a PDA messages now require an active messaging server.
The admin rejuvenate command now stabilizes body temperature as well.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3282 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-13 05:12:21 +00:00
VivianFoxfoot@gmail.com
bdc60810d8 Fixes tensioner values having one too many zeros in it.
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var to have been set
Fixes the syndicate shuttle position on the map being a little too short.  (It's never been used, has it?)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3276 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-12 05:51:43 +00:00
VivianFoxfoot@gmail.com
d4eb845626 Adds a new config option called 'Tensioner'. If enabled, if the tensioner thinks the round is going too slow (Not enough deaths and explosions, pretty much, atm) it suggests adding more antagonists. Unless overriden by an admin (any holder) it automatically creates antagonists from a random round type. Feedback and round-end conditions (except for nuke team) will not (should not) function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If pulsed, they close like a sliding glass door.  If cut, they do not close by themselves.  
Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 20:08:31 +00:00
joe.heinemeyer@gmail.com
bb16e6d1b1 Speed things up yet /AGAIN/ and added an improved UI to the detective's scanner's dossier screen.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3262 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-08 00:59:10 +00:00
quartz235@gmail.com
bb61251005 Moved kill air down to game admin level at least until we address the recent lag issues, authorized by urist
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3260 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 10:15:33 +00:00
elly1989@rocketmail.com
f89dbfd276 Fixed the new player-panel. A variable was missed out in the expand function when karma was removed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3256 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-05 15:17:46 +00:00
joe.heinemeyer@gmail.com
113beeb052 BS12 Detective Work port.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 05:23:08 +00:00
kortgstation@gmail.com
c801c50cea Removed Karma. It was a shitty system used to punish security for doing their jobs even when it worked, and now it just spits runtimes.
Better defined the viewers in range of the vent crawl to hopefully stop the runtimes that was causing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3196 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 03:52:40 +00:00
vageyenaman@gmail.com
4eaf8e1d1a Sanity checks, miscellaneous bugfixes, failsafes.
Disposals no longer indiscriminately let items land inside it - the items have to have been thrown by someone.

The ongoing attempt to fix the thousands of runtimes plaguing the game.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3195 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 02:17:17 +00:00
baloh.matevz@gmail.com
6b063c487f - MAX_EXPLOSION_RANGE is now a variable instead of a #DEFINE
- Added a link to the secrets panel that allows the changing of the bomb cap to: 14, 16, 20, 28, 56, 128

Bomb cap is calculated:
devestation range = bomb cap * 0.25
high damage = bomb cap * 0.5
low damage = bomb cap
flash = bomb cap * 1.5

so the values for the different levels are: (screenshot)
http://www.kamletos.si/bomb%20cap.png

This function is game admin + game master only.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3169 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-22 02:30:25 +00:00