* Pax bans
* Fixes
* Stops removal during it
* Fix
* Annotation
* Actual ban loading too
* New way of doing it
* New way of doing it
* Truncates code
* Even more truncating
Co-authored-by: kanef <kanef9x@protonmail.com>
* PDA app refactoring
* Last of standard apps now, onto games next
* Minesweeper
* Snake II
* Spesspets
* Cutting down a lot of redundant code in light of these movements
* Everything somehow worked except refreshing, this commit fixes that
* Removing now unused modes
* Fixing alarm stuff
* Adding category support for sorting apps
* Testing making notepad an app, works fine, also cuts even more code down
* Sorting these into subfiles since it's getting large
* Events as an app
* Manifest as an app
* Should be okay to change these now
* Adding the basis for convering cartridge functions to built in apps
* Here too
* Also creates them on new()
* Working example with syndicate pod door cartridge
* Status displays, also cart modulisation of apps now fully works
* Sorting these for later, the files are gonna probably get big
* Records
* Scanners
* Some cleanup, and preface for app-cart interactions
* More stuff
* More engineering stuff
* Secbot app, implementing a cart connection
* Medbots
* Janitor stuff
* Quartermaster
* Last of engineering
* Last of that whole cartridge dat menu mess is now gone
* Almost done reformatting utilities, only cameras left to do (by yours truly)
* All utilities done
* Last of the utilities too, now only messaging stuff is left to do
* Some mode cleanup and file split-off
* New file too
* Clown/mime/syndicate stuff, old access vars from cartridges are now completely gone
* Some mode cleanups
* Fixes bugs with power/alert monitor, custodial locator and supply record apps as well as apps being deleted from cartridges
* Multimessager as an app, now just one left
* Moving this to own file, will get big
* Basis of app form, conversion over todo
* Now finally moves it all to the app
* Lint fix
* Some more cleanup from afterwards
* Makes messenger actually work, fixes various other bugs too
* Scanning refactors into seperated attack functions
* Fixing some bugs
* Fixing that multimessage bug while we're here
* Nicer photo display formatting
* Fixing the PDA camera bug too
* Moves these to carts, for now
Co-authored-by: kanef <kanef9x@protonmail.com>
* Base of grues.
* Few more updates to grues
* Bit more work on grues.
* Bit more work on grues, namely getting them to evolve and reproduce properly.
* A few additions to gures and also to simple mobs to allow for delayed airlock forcing.
Egg hatching and upgraded stats with every sentient being eaten.
* Few additions to grues including a grue language and gruevision to see in the dark.
* Several changes to grues, including adding their antag roles (still need to be tested/debugged).
* Finalized the base of grues including a nicer-looking grue vision.
Some stuff remains to be tested and debugged.
* Removed obsolete file.
* Updated vgstation.dme with grue additions
* Update vgstation13.dme
* Update grue.dm
* modify .dme
* typo
* remove unneeded variable
* Added gore globs from those eaten by grues that can be cloned or brain extracted. Also fixed some bugs preventing slime puddles from being put in a cloner. Had to generalize a bunch of code in various places to do this (eg. moving certain procs and variable definitions from /mob/living/carbon/ to just /mob/living/)
* Removed gore globs after being eaten by a grue; a head remains by default so it's not needed.
Also debugged slime puddle cloning.
* -grue egglaying is set to a config option
-few modifications to grue antag objectives
* Added changelog and some UI tweaks.
* Update misc_structures.dm
* Update misc_structures.dm
* Juvenile grues can force open doors as well. Also added some more descriptive text upon moulting. Fixed airlock code bug.
* Update grue.dm
* Delete nulllight.ogg
* Fixed up grue sound effects. Renamed humanoid grue to umbra.
* more grue/umbra split stuff
* Update Hinaichigo.yml
* Adult grues can force airlocks open instantly.
* Changed role greet messages from 'danger' to 'warning'.
Explitized empty lists in grue gamemode variables.
* Update grue_egg.dm
* Few fixes to grues.
* Used defines for lifestage checks.
Reverted organ changes and removed an unneeded(?) check from cloner code.
* Migrated grue abilities into spells framework.
Made umbras (humanoids formerly called grues) in the same faction as grues.
* .
* Grue spell icons
* .
* Custom blood and meat colors for mobs.
Grue meat contains a certain substance.
* Removed gore globs.
* .
* Meat coloring + related food unit test fixes.
* Update icons.dm
* Bugfix with custom meat colors.
* .
* Grue abilities panel+sprites.
* .
* Fixed up grue role/objectives.
* .
* Sprite tweak.
* .
* New sfx for moulting and burning in light.
* .
* fixed icon conflict
* .
* icon conflict fix
* More descriptive variable names. A few tweaks to stats.
* Fixed bug preventing grues gamemode from being selected, and made grues able to spawn in more locations.
* Fixed eat ability duration.
* .
* Fixed emergency lights completely blinding grues.
* Improved GrueVision.
* Base of grues.
* Few more updates to grues
* Bit more work on grues.
* Bit more work on grues, namely getting them to evolve and reproduce properly.
* A few additions to gures and also to simple mobs to allow for delayed airlock forcing.
Egg hatching and upgraded stats with every sentient being eaten.
* Few additions to grues including a grue language and gruevision to see in the dark.
* Several changes to grues, including adding their antag roles (still need to be tested/debugged).
* Finalized the base of grues including a nicer-looking grue vision.
Some stuff remains to be tested and debugged.
* Removed obsolete file.
* Updated vgstation.dme with grue additions
* Update vgstation13.dme
* Update grue.dm
* modify .dme
* typo
* remove unneeded variable
* Added gore globs from those eaten by grues that can be cloned or brain extracted. Also fixed some bugs preventing slime puddles from being put in a cloner. Had to generalize a bunch of code in various places to do this (eg. moving certain procs and variable definitions from /mob/living/carbon/ to just /mob/living/)
* Removed gore globs after being eaten by a grue; a head remains by default so it's not needed.
Also debugged slime puddle cloning.
* -grue egglaying is set to a config option
-few modifications to grue antag objectives
* Added changelog and some UI tweaks.
* Update misc_structures.dm
* Update misc_structures.dm
* Juvenile grues can force open doors as well. Also added some more descriptive text upon moulting. Fixed airlock code bug.
* Update grue.dm
* Delete nulllight.ogg
* Fixed up grue sound effects. Renamed humanoid grue to umbra.
* more grue/umbra split stuff
* Update Hinaichigo.yml
* Adult grues can force airlocks open instantly.
* Changed role greet messages from 'danger' to 'warning'.
Explitized empty lists in grue gamemode variables.
* Update grue_egg.dm
* Few fixes to grues.
* Used defines for lifestage checks.
Reverted organ changes and removed an unneeded(?) check from cloner code.
* Migrated grue abilities into spells framework.
Made umbras (humanoids formerly called grues) in the same faction as grues.
* .
* Grue spell icons
* .
* Custom blood and meat colors for mobs.
Grue meat contains a certain substance.
* Removed gore globs.
* .
* Meat coloring + related food unit test fixes.
* Update icons.dm
* Bugfix with custom meat colors.
* .
* Grue abilities panel+sprites.
* .
* Fixed up grue role/objectives.
* .
* Sprite tweak.
* .
* New sfx for moulting and burning in light.
* .
* fixed icon conflict
* .
* icon conflict fix
* More descriptive variable names. A few tweaks to stats.
* Body archive mind transfer on spawning
* Some stuff for keeping old job clothes too
* Nicer way of doing it all
* Fix
Co-authored-by: kanef <kanef9x@protonmail.com>
* three new symptoms
three new symptoms
* Revert "three new symptoms"
This reverts commit f37b11f703.
* three symptoms (this time it works edition)
adds three new virus symptoms
* Spelling mistake
fixed
Co-authored-by: Arthurdentistss13 <67240243+Arthurdentistss13@users.noreply.github.com>