* changes uplink description for trophy belt to reflect ability to hold limbs
* allows trophy belt to hold limbs and updates its description to reflect this fact
* removed reference in trophy belt's uplink description to having 7 slots because this wasn't true even before i made any changes to what it could hold
* This stuff
* Mostly works?
* Vaguely kind of almost working
* whatever
* Updates for newer code
* REAL updates for new code
* Actually works, apparently
* Details
* Oops
Mistake while resolving conflicts
* Steals Damian's solution
* change_dir()
* Missed a couple
* I swear this didn't show up in my search for some reason
* Update code/game/atoms_movable.dm
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
* Update code/game/atoms_movable.dm
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
* Can no longer sometimes crawl through walls
Kind of?
* Cleanup and fixes
* Workaround
* Fixes
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
* Adds new episode title if station is cold and threat is high
* Should work the same, plus shaves off a line
* Move it here
* Adding explosions one too
* And this one
* Aaand this
* More specifically this shuttle
Co-authored-by: kanef <kanef9x@protonmail.com>
* Makes diag wall turfs lit properly
* Fixes
* Trying this
* Var fix
* One def
* Actually making them
* On these apparently
* Adding this here for New() sake
* Not needed nor useful
* Trying this
* Now it works
* Now it works
* Moving here
* Moving here
* Removing unneeded code
* Bringing this back
* Bringing this back
* Fix
* Here too
* Consistency
* Old system
Co-authored-by: kanef <kanef9x@protonmail.com>
* Butchering radial menu rework
* Check
* Xeno claw
* Now fully works
* Frog legs, deer head
* Repositionings
* No radial menu for just one thing
* No radial menu for just one thing
* Removing that thing, also alt clicking carbons butchers them now
* Fixed
* Fixed
Co-authored-by: kanef <kanef9x@protonmail.com>
* Syndicate disease disks upgrade: Effect database forger
* Fixes
* More subtle and recognisable at the same time
* Eh
* Adds nice symptoms by default to new spoof disks
* Fix
* Splitting disk by itself into seperate uplink item
* Fix
Co-authored-by: kanef <kanef9x@protonmail.com>
* day 1
* day 1.1
* day 2
* day 3
* day 4
* day 5
* day 5.1
* day 6
* day 6.1
* day 7
* day 7.1
* day 8
* day 9
* day 10
* day 11
* day 11.1
* 11.1.1
* day 12
* and on the 13th day, he looked upon his work, and was pleased with what he saw
* 13.1
* day 14
* day 15
* day 16
* day 16.1
* fixing conflicts after rebasing post-Europa removal
* day 17
* day 17.1
* day 18
* day 18.1
* day 19
* day 19.1
* day 20
* day 20.1
* day 21
* day 21.1
* Refactors shuttle turfs into normal types of floors and walls
* Moving macro
* Redundant vars
* Brig floor
* Better as this type
* Last tweaks on types
* Some more sanity
* Better way
* Now smoothing should work
* Well, if you say so
* Adding these
* Oh actually we do need it
* Smoothwall support
* Fixed corners
* Stock icon state for this
* Converting to smoothwalls
* These too
* More optimisations
* Smoothing now more like original
* Typos
* Icon cleanup
* More progress
* Diag walls in practice
* Fixing box
* Actual box fix
* Slight tweak
* Weird dir 3 thing gone
* Repath
* More cleanup
* Even more
* 2 more
* Moooore cleanup
* More icon trimming
* More cleanup
* Removing redundant type
* More refactor
* Bswall cleanup done
* Non corner walls done
* Beginning diag cleanup
* Last of corners refactored
* Icon cleanup
* Redundant dirs
* Bagelstation
* Fixing most lightspeed ships
* Boxesstation
* Lot of centcomm shuttles fixed
* lowfat, roid, packed
* Roid fix, waystation
* Deff, meta
* Horizon
* Lamprey, somehow
* Snaxi, castle
* Xoq, snowbox
* Synergy, all main maps done
* Some vaults
* All vaults done
* All working away missions done
* Adding turfs underneath these, touch up afterwards
* Waystation again
* Turfing rest too, also fix afterwards
* Waystation again (again)
* Bagels
* Snowmaps
* Meta and deff
* And finally, lamprey
Co-authored-by: kanef <kanef9x@protonmail.com>
* Only works a little
* This took longer than expected
* Donezo
* Wait no now donezo
* Weird place for this
* This is more fun anyway
* Nothing to see here
Co-authored-by: Rubylips <Questionfrog@gmail.com>
* First attempt at making rotated map element loading working
* Fixes
* Fixes
* Oversight
* Fixes offsets properly, ugly but works
* Makes some vaults have ability to override it
* Now properly sets these loaded in the exact position, if not a bit hacky
* And now, the moment of truth, the actual rotation in loading itself, plus a server config
* And a fix for this maybe
* Overwriting of movable atoms support
* Maybe like this?
* Ah, the grid parsing was going counterclockwise by mistake, that's why it was doing that
* Makes this show up in jump formatting
* Rotated dungeons below
* Initialising again after rotation is probably better
* Fixing turfs ie. shuttle not rotating properly
* Stops a runtime
Co-authored-by: kanef <kanef9x@protonmail.com>
* Makes random bought uplink item show true cost
* Better solution, maybe
* Needs to spawn too
* That should do it
* Now get the name right
* Typo
* Fixing cost again
* Halve it here too
Co-authored-by: kanef <kanef9x@protonmail.com>
* moved nursecode
* gear rebalance
* made nurse hat a little less stupid
* surgeron
* medipop refactor
* small lollipop tweak
* 1u tricord update
* one less injector
* Removes some awfulness from the code
* fixes
* derp
* dangit
* ahhhh
* ok FINE you can have it
* just return a string will you
* at this point I'm just throwing stuff at the wall until something sticks
* ok actually I think I see the problem
* also this is redundant actually
* Makes snowfort multi-z
* Removing lattices, putting trader back
* Moves perma to lower z level
* Nicer wiring and layout of lower z, perma etc
* Atmos fixes, makes map more snaxi ish in .dm, adds to CI
* Syntax fix
* Engineering tweaks
* Splitting off viro and xenobio, moving viro underground
* Beginning underground xenobio
* Finished moving xenobio down
* Recolouring trader roid properly
* Last fixes before moving out of draft
* Fixing a room
* Quick fix
* Cutting out sparsely used z-levels, various performance test changes
* Shrinking map to snaxi's size, may also help with performance
* Adding outer blizzard
* Zlevel fixes, readding 4 due to small size
* Readding derelict, adding arrangment of centcomm zlevel from snaxi
* Formatting fix
* Solar path fixup, converts pod bay into snowmobile garage
* Adds more stuff
* Fixes wall under door
* Adds pipes to redone atmos, forgot them
* Replacing singulo field with R-UST
* Adding voting conditions for snowbox
* Alarm oversight
* This is one too
* This is one too
* Nicer path
* Updating this type path
* Underground fixes
* Area and etc fixes
* Relighting halls
* Most of the rest of the lights
* Glass fixes
* Borg area fix
* Add it back
* Removing now deleted advanced camera computers
Co-authored-by: kanef <kanef9x@protonmail.com>