* renames experimental shield generator to 'starscreen' shield generator
* forgot to rebrand the cargo crates
* generates*
* turns EX into a define
* capital S brandnames
* backslash improper
* Changes plasma to phoron
Because plasma has been coopted to mean the 4th state of matter, we're rebasing to the new bay naming standard of phoron
* Fixes maps and filenames
* Whoops forgot to change test box!
* Adds gremlins
* 2.0
* 3.0
* New sprites and CL
* Gremlin fibers and splitting
* No spam
* remove rogue S
* update cl
* Conflict resolution part 1/???
* Conflict resolution 2/???
* Conflict resolution part 3/3
* Commit first test later
* Allows gremlins to open firelocks
* Cleans up navbeacon.dm
* Allows gremlins to ride MULEbots
* A better way
* 2.0
* Finally works as intended
* Gremlin ass
* Remove NOMSG
* New gremling stuff
* Raises gremlin amount from 1-2 to 2-4
* Make them turn on the brig doors
* Makes them advanced tools (users)
* Woops works now
* Fixes every issue with gremlins riding mules
* Fixes deep frying everything
* Code done. Doesn't compile for shit.
* IT COMPILES!
* Hey it almost works.
* Fixes lighting
* Remove thing I had to double check after asking mso.
* More fixes.
* WiP, fixed everything but waitfor
* Done.
* Damnit DM.
* Fixes priorities
* look at the branch name of the last pr and this one
* fix and add
* added one
* cabinet
* more
* flavor text and KEEPER AI module bugfix but why?
* \the
* real flavor text hours also secrets and an email account
* ace coder over here
* revert fun removal and fix things
* cig
* let's see if this resolves inti's remaining change
* oh hey pomf copy-pasted from mecha.dm
* this didn't commit wtf
* "whyyyyyyy", said the bauds. and nothing got done that day
* there was even another src.name
* exxion
* revert fun description removal
* whoops didn't commit vox change
* spooky
* mainly standardized the vending machine descriptions with exceptions
* oops
* more
* this time i changed a proc name but there was only one use of it
* everything gets changed!
* this commit sponsored by low-quality forum posting
* buisness
* i broke it
* but is it really robust?
* why didn't this commit
* finally, spent a lot of my morning for this
* colour
* sure it's not atomic, celt
* Adds grues.
Adds swallow light spell.
Adds support to spell code for gradual-drain spells.
Adds racial spell spellmaster.
* Added sprites for grues.
Made a general /spell/racial path.
* Grues can now heal by consuming human meat.
* Removes unnecessary hulk underlay code.
* Adds a spell that allows grues to shatter lights.
/mob/living now has a var that holds a list of the tools that have been used to butcher it.
Autopsy scanners will now report what tools a human has been butchered with if the human's chest is scanned.
Being butchered by a grue, regardless of the tool used, will cause the autopsy scanner to report that the patient was eaten by a grue.
* Fixes conflicts.
* Puts map back to Boxstation.
* Addresses concerns.