* Add Time Agent role
* Add Time Ninja to antag prefs
* remove some randomness
* Remove parens
* pacify linter
* Spawn in an evil timeagent twin if they dawdle, start adding 'rearrange' jectie
* Time agent outfit datum
* chronocapture formatting
* Prevent runtimes if rewind rifle is dropped during send_to_past
* make time agent outfit special
* Add teleportitis and ion laws as timeline distortions
* Delete erase-from-timed mobs from in-game logs.
Specifically, PDA server, med/sec/whatever records, and
message server.
* remove merge conflict
* start adding time faction
* more faction changes
* whoops
* moved some jectie stuff into the faction
* adjust the time agent extract objective
now only one anomaly spawns in, even if a time agent twin is generated later.
* add decal to timevoid.dmm
* fix some bugs
* current untested changes
* remove duplicate proc, fix time agent pinpointer
* Add timeslip status effect for stage 1 time agent tardiness
* couple of time agent tardiness adjustments
* whoops
* whoops 2
* Refactors /obj/effect/effect into /obj/effect
* Fixes these
* And these
* And these
* Fixes stuff not being clickable
* Fixes .dme real quick
* Removes now-redundant vars
* This too
Co-authored-by: kanef <kanef9x@protonmail.com>
* Initial spaghetti spilling code
* Adding to .dme
* Now spills a decal rather than the item, with sound feedback
* Refactoring spillcode to accept a chance that can be modified to call it elsewhere, basis of symptom
* Cleanup and fixes
* I'll do the virus later, too much effort to code spawning items in pockets
* Tweak for running
* Will now spill spaghetti when knocked down, all of the time
* Stutter too, why not
* Small chance to mute
* Now talking increases chance, plus extra comments
* Toom-, I mean, tryepod wanted full stops
* Adds spaghetti reagant, now in messes
* And effects
* Indentation problem
* Forgot we aren't in human itself
* Forgot we aren't in human itself
* Final fix
* Adding new stage to fever, only fitting
Co-authored-by: kanef <kanef9x@protonmail.com>
* analyser -> analyzer
brits btfo'd
* analyzer 2: the analyzing
* magstomp gender
* i accidentally put the other two plurality fixes in the two other commits sorry
* wait when i committed that i had like three commits didn't i. well guess what the other capitalization fixes are in there too. and so are changes to some drinks in regards to proper nouns. fuck you, random github user.
* you can no longer shoot AIs in the head
i might fix the fact that you can shoot the head of headless people too, but id have to do that for every limb and every hand and foot as well probably and you know what. at that point? just do something to targetting code
* monkeys + lithp
* monkeys plurality + hydroponics mutation funnycolors
* erm
* MY FINAL TAKE ON PROPER NOUNS AND CERTAIN CAPITALIZATION CASES (DRINKS)
* no its not
* *awkwardly scratches the back of my neck*
* razz wins
* Revert "razz wins"
This reverts commit 9ad0d80cbe.
* Revert "you can no longer shoot AIs in the head"
This reverts commit 3a4cf33b3c.
* analyzer 3: return of the analysis
this PR officially touches every map in the game. yes this compiles. no im not changing the dmi files
* fixes several bellows
* Revert "analyzer 3: return of the analysis"
This reverts commit d418f9c528.
* ????
* really bad surgery line
* work god damn it
* for fucks sake learn to use punctuation
* Revert "Merge pull request #28217 from DeityLink/20201119-DiseaseBadnessOrder"
This reverts commit 5d01319649, reversing
changes made to 19780f4bee.
* actual fix
* lots of shit
* mario's mystery meat
* haha, kill all donors
* DNAlessSplatters
* hehehhehehhh....blud
* can you feel my sanity slipping away?
* more fixes and removed mop changes (other than the overlay)
* WAKE ME UP
* oh yeah I removed that arg
* fixes
* DERP
* Oh right that too
* Update code/game/objects/items/weapons/melee/energy.dm
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
* Update code/game/objects/items/weapons/melee/energy.dm
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
Co-authored-by: DamianX <DamianX@users.noreply.github.com>