Moved snowflake telecomm ambient sound code that only half worked into the switch that's designed to handle it.
Committing for Aranclanos:
- Toggle ambience should now properly work. Fixes issue 992.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4880 316c924e-a436-60f5-8080-3fe189b3f50e
Commiting for Aranclanos:
- Mimes can once again use deadchat when dead. Fixes issue 996.
- Exiting Cryostasis will leave you cold, but not cold enough to take burn damage. Fixes issue 995.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4879 316c924e-a436-60f5-8080-3fe189b3f50e
CMO's hypo starts filled with Doctor's Delight.
Syndicate simple animals have a higher block chance vs projectiles than they do vs melee attacks (there are just way too many guns strewn about my map for them to live long otherwise)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4877 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed ghosts being able to rotate chairs.
Removed the chance for players to hear muffled speech when ghosts talk.
Removed the syndicream reagent, and replaced it with doctor's delight in the two snacks it was in.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4876 316c924e-a436-60f5-8080-3fe189b3f50e
-Busses can now be connected to broadcasters.
Meaning a simple setup of:
Receiver -> Bus -> Processor -> Bus (same bus) -> Broadcaster.
Not as fast as the current setup, but it would be nifty for emergencies.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4875 316c924e-a436-60f5-8080-3fe189b3f50e
-Made the alien damage multiplier not heal them better.
-Strongly nerfed the amount of burn damage aliens healed naturally (not on weeds)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4873 316c924e-a436-60f5-8080-3fe189b3f50e
Made the gateway check for another gate before checking for whether it is charged. This is too stop poor confused players standing at the gate waiting for it to locate an away mission when one isn't loaded.
Ticked stationcollision.dm so it is actually possible to play Nodraks map without specifically compiling your server to do so.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4870 316c924e-a436-60f5-8080-3fe189b3f50e
-Fire made more deadly, as the flames will add more damage and a fire can spread more quickly.
-Fire can break windows now, meaning they can potentially extinguish themselves by opening a window to space.
-Increased the delay for atmos to process a cell and airgroup, will help with the lag for 50 player servers.
-Minor tweaks were made.
--Plasma needing a bit more before displaying its overlay.
--Pressure can now damage you at 550 kPA. This was because it wasn't viable to set the pumps to over-pressurize a room and potentially kill people.
--High pressure warning shows at 325.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4869 316c924e-a436-60f5-8080-3fe189b3f50e
Added a world.log message when away missions are loaded.
Fixed a spelling error in stationCollision.dm.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4868 316c924e-a436-60f5-8080-3fe189b3f50e
Removed several turrets from the syndicate ships, as they made them impossible to leave/killed the syndicate mobs.
Gave the syndicate mobs slightly more health, as the unshielded ones were dying before they could react.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4867 316c924e-a436-60f5-8080-3fe189b3f50e
-Moved "debug_controller" to badmin, so if the controller needs debugging a game admin can promote a coder to badmin and allow them to debug it.
-Fixed an issue with aliens having two different status tabs.
-Moved all facehugger icons to icons/mob/alien.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4862 316c924e-a436-60f5-8080-3fe189b3f50e
-Larva can now die, instead of staying in critical.
-Improved the prison break event.
-Added the cameranet to the list of debuggable controllers (I know it's not technically a controller but it seems like the best place to be).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4858 316c924e-a436-60f5-8080-3fe189b3f50e
Updated flashlight code a little.
Added inhand sprites for desk lamps.
Standardised modules/paperwork.
Decapitalised a bunch of mining items.
Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick!
A few other things which aren't worth listing individually.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4855 316c924e-a436-60f5-8080-3fe189b3f50e
Tweaked my away mission spawn points/loot/enemy locations, and named all the corpses correctly this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4852 316c924e-a436-60f5-8080-3fe189b3f50e
Syndicate simple animals wont shoot a corpse forever. They also fire slightly less frequently in general.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4850 316c924e-a436-60f5-8080-3fe189b3f50e
Added a few new corpse types
Simple animals can now open doors
Added a bluespace artillery control machine. Using PA sprites as placeholders until I get real ones.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4847 316c924e-a436-60f5-8080-3fe189b3f50e
-Observer following is cancelled when there's no client.
-Made facehuggers/eggs a little smarter. They won't try to go after people with masks covering their mouths (as that kills them), however when they're thrown they will still try to attach to the person.
-Improved alien stats(). You'll be able to see the max plasma and larva will see the escape shuttle.
-Blessing with a fire extinguisher wasn't working because of the volume check. Removed the check.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4842 316c924e-a436-60f5-8080-3fe189b3f50e
-Adds some recipes for cherries and cherry jelly
-Standardizes the vendor's seed count to 3 for all (though the plants that make you high starting with more seeds than everything else was a humorous commentary).
-New sprites for eggplants/seeds!!!
-Making ambrosia salads removes the toxin from them now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4841 316c924e-a436-60f5-8080-3fe189b3f50e
A plea to admins: Dont fucking spawn these everywhere, they're meant to be used as badguys in away missions, not for you to fuck up every round by spawning 70 of them.
Clowns also drop a real (lootable) body on death.
Added new corpse types. Syndicates as well as several civillian jobs.
Added a new area/copied a shuttle icon over into floors as part of work on my map.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4839 316c924e-a436-60f5-8080-3fe189b3f50e
-The firedoor wasn't updating the freelook camera. When I looked at it I couldn't figure out why it was using it's own "rebuild" code, supposedly it only updates the air that it set in the dir variable but the current map doesn't utilize it at all (firelocks with a dir of 8 which are lined horizontalally), and you would have to have two thick wide firelocks to make it effective. I've commented it out and I'll put it back in if we have problems.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4832 316c924e-a436-60f5-8080-3fe189b3f50e
- Parrots now have a chance to use department channels when they speak, assuming they have a headset with encryption keys. Parrots can not use the common channel ';'. I seems to be more trouble than it's worth to set up and it would get annoying very fast.
- The drop_item proc now works properly for player-controlled parrots
- A parrot's sprite now updates when they get pulled
- Fixed a bug where a player attacking a parrot would get messages intended for the parrot
- Player-controlled parrot sprites now update when they move
- Player-controlled parrots can now perch themselves on perch-able objects.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4831 316c924e-a436-60f5-8080-3fe189b3f50e
-Fix for blindfolds not protecting from flashes
Fixes Issue 934
-Being handcuffed drops held items
Fixes Issue 975
-Can no longer abuse the holodeck to deconvert revs
Fixes Issue 968
Tested everything myself and it all works
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4829 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 987
-Added donkie's list shuffle for Space Ninjas, was trying to work on Issue 904 and saw that it didn't shuffle the candidates so I added that, though I doubt it will fix the problem.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4828 316c924e-a436-60f5-8080-3fe189b3f50e
- Added simple bump teleporters.
- Updated 3.0.0 some more, including the draft of a new Centcom.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4826 316c924e-a436-60f5-8080-3fe189b3f50e