* adds the satelite and satelite deployment
* satelite -> satellite
* fixes things PJB pointed out, and things found during actual testing. Viva faster computer!
* recommended fixes
* adds armor to humanoid mobs. Fairly simplistic, but didn't want to go overboard by adding def_zone checks
* re adds the magtape sprite, redoes its process, removes the default engi spawners that don't actually spawn anything
* ADDS TRAINS
CHOO CHOO MOTHERFUCKER
-FAST TRAINS
-SLOW TRAINS
-THOMAS THE TRAIN ENGINE
-TRAIN SIMULATOR BITCH MOTHERFUCKER WHAT YOU KNOW, TRAIN SIMULATOR BITCH WATCH THAT TRAIN GO, I PULL UP TO THE STATION YEAH IM ON TIME, STACKING MAD CHIPS WHEN THEY HOP ON MY LINE
-MOTHERFUCKER ARE YOU REALLY GOING TO READ ALL THIS
-PRETTY SURE BY THIS POINT YOU HAD TO OPEN UP THE COMMIT ITSELF TO READ THIS
-WOW FUCKING STOP ALREADY YOU NERD
-adds penis to vagina
* FORGOT MY COAL
* Changes plasma to phoron
Because plasma has been coopted to mean the 4th state of matter, we're rebasing to the new bay naming standard of phoron
* Fixes maps and filenames
* Whoops forgot to change test box!
* attack animations
* removes grammar fix
* atom/movable & lowered pixel adjustment, lowered time it takes to animate
* consistency for mirrors
fix for double baton
* shields now play the animation even on block
fixes some slime inconsistency
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
* NO MORE HALF MEASURES, CLUSTER
* NO MORE HALF MEASURES, CLUSTER
* bugfixes
* bugfixes
* final bugfixes before the final testing
* we have clearance for lift-off, captain.
* PLANES
* whoops
* bugfixes
* adds dummy noir obj/screen
* I.plane = initial(I.plane) + assorted bugfixes
* fixed bugs and did a thing with lasers & tasers
* thanks for using a define up there it's really useful and maintainable.
* hand refactor (COMPILES)
* Works pretty much
* Test martians
* Martians
* Fix human UI
* Fix find_organ_by_grasp_index() returning arms
* CL + tweaks
* Last fixes
* a
* Better CL
* Fix weird issue!
* Fix virologist job
* Resolves a very important issue
* I thought I had already fixed this
oh well
* Fix grabs
* Shat
RCDs now work on a system of schematics, with an RPD style UI.
RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811) (reverted from commit 1d9a328ba6)
RCDs now work on a system of schematics, with an RPD style UI.
RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811)