Instead of 'x has been attacked with y by z' it now reads 'x has been 'y.attack_verb-ed' with y by z'!
Example:
Monkeyman has been bashed in the head with a riot shield by Nodrak!
or
Monkeyman has been stabbed in the chest with an energy sword by Nodrak!
- Every obj now has a list named "attack_verbs"
- When declaring an object, just use attack_verb = list("verb1", "verb2") and so on to initialize the list for that specific item.
- I've added a bunch of these to a ton of items already, feel free to modify or add more. Just try to stay away from gimmicky verbs (clown stuff being the exception.)
clothing.dm and spawner.dm only had a single definition in each of them, so their definitins have been moved to obj.dm and their original dm files deleted. I'm not sure about spawner but clothing had all of its other definitions removed recently.
radio.dm was a completely blank file, so it was removed.
Changelog updated
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4182 316c924e-a436-60f5-8080-3fe189b3f50e
-Almost every instance of 'for(mob in world)' has been killed. Because GODDAMN was it being run a bunch. Instead, a series of global lists have been made, and they are all handled auto-magically through New()'s, Del()'s, Login()'s, death()'s, etc...
Lists are as follows:
-mob_list : Contains all atom/mobs by ref
-player_list : Like mob_list, but only contains mobs with clients attached
-admin_list : Like player_list, but holds all mobs with clients attached and admin status
-living_mob_list : Contains all mobs that ARE alive, regardless of client status
-dead_mob_list : Contains all mobs that are dead, which comes down to corpses and ghosts
-cable_list : A list containing every obj/structure/cable in existence
Note: There is an object (/obj/item/debuglist) that you can use to check the contents of each of the lists except for cables (Since getting a message saying "a cable," x9001 isn't very helpful)
These lists have been tested as much as I could on my own, and have been mostly implemented. There are still places where they could be used, but for now it's important that the core is working. If this all checks out I would really like to implement it into the MC as well, simply so it doesn't check call Life() on every mob by checking for all the ones in world every damn tick.
Just testing locally I was able to notice improvements with certain aspects, like admin verbs being MUCH more responsive (They checked for every mob in the world every time they were clicked), many sources of needless lag were cut out (Like Adminwho and Who checking every single mob when clicked), and due to the cable_list powernet rebuilding is MUCH more efficient, because instead of checking for every cable in the world every time a powernet was broken (read: A cable was deleted), it runs though the pre-made list, and even with a singulo tearing all the way across the station, the powernet load was VERY small compared to pretty much everything else.
If you want to know how any of this works, check global_lists.dm, there I have it rigorously commented, and it should provide an understanding of what's going on.
Mob related in worlds before this commit: 1262
After: 4
I'm helping
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4179 316c924e-a436-60f5-8080-3fe189b3f50e
-Changed the way light fixtures are constructed. You do not need a light to finish it and instead it will just create an empty light fixture, when you perform the final step.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4177 316c924e-a436-60f5-8080-3fe189b3f50e
-Shuttle doors now automatically open when it docks at centcom
-Screen shaking now works properly on shuttle/pods
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4176 316c924e-a436-60f5-8080-3fe189b3f50e
-The Light Replacer will drop the replaced lights once again.
-Fixed a runtime with the Plantbag and the All-In-One grinder.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4175 316c924e-a436-60f5-8080-3fe189b3f50e
- Reduced metroid sight range from 12 to 7.
- Reduced metroid target hunting range from 30 to 7.
- Removed unnecessary loops and checks.
- I didn't do much with AIprocess() but it could really use some more work.
Cleaned out unnecessary checks from porta_turret process() and reduced the range from 12 to 7.
Removed handle_virus_updates from brains, metroids and aliens since there are no viruses that affect them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4174 316c924e-a436-60f5-8080-3fe189b3f50e
Changed mode.txt from traitor to extended. Extended makes a heck of a lot more sense for testing purposes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4172 316c924e-a436-60f5-8080-3fe189b3f50e
-Gave all the new hardsuits actual inhands, instead of all of them using the rig one.
-Changed a good bit of Brain/MMI damage processing, now an MMI will never go unconscious, and it will not be deafened/blinded by explosions or whatever (Since the MMI acts as senses). However, it does mean they are vulnerable to emps, with all kinds of fun effects (impaired vision, hearing, the ability to speak, the ability to speak PROPERLY)
Fixes Issue 655
-Also gave MMIs some emotes, things like blinking lights, alarms, beeping and booping, etc...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4168 316c924e-a436-60f5-8080-3fe189b3f50e
- This is a very hackish way to do it.. I don't like it, but it'll work for now. apc's could do with some recoding.
Someone seemed to mix up some indentations in cult rune examines. Fixes Issue 680.
- Cultists examining a rune will be able to read the words.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4167 316c924e-a436-60f5-8080-3fe189b3f50e
-Reduced the announcement delay for several random events, especially since some of them would be resolved before centcom even detects it (eg. blob)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4165 316c924e-a436-60f5-8080-3fe189b3f50e
-Made a 'default' save slot (D), and whenever you connect it automatically selects the default slot to load from, but manually selecting a different slot will allow you to play on that one before it returns to default.
-Added the ability to name your save slots with the '*'. Names can be up to 16 characters and contain letters, numbers, and basic symbols
-The preview icon on the preference screen now takes into account any job you have set on high, and dresses up the icon accordingly. If assistant is set to 'yes', or AI/Cyborg are on high it will put the icon in a grey suit (So you can still customize).
Solves Issue 667 as well
I tested a good bit with other people's saves, so I'm pretty confident it won't bork savefiles. And before anyone asks, the icon blending didn't make any noticeable lag, since icon procs are client-side.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4159 316c924e-a436-60f5-8080-3fe189b3f50e
- Split the items in the engivend vending machine into the engivend machine, which retained the circuitboards, belts and got power cells; and the YouTool vending machine, which has tools and gloves and such.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4157 316c924e-a436-60f5-8080-3fe189b3f50e
- Replaced all the .pulling = object instances with start_pulling() and stop_pulling(). Use these from now on.
- Ian and Runtime will now no longer move when being pulled
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4155 316c924e-a436-60f5-8080-3fe189b3f50e
- Standardized critter proc declarations
- Added an AdjustBruteLocc() proc to simple animals
- Fixed the bug where simple animals would move when bumped, even when buckled
- Added space bears. They have some decently complex AI which revolves around stances, which include idle, alert, attack, attacking and tired. They are quite a fun little thing. Sprites were in code forever.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4153 316c924e-a436-60f5-8080-3fe189b3f50e
-Optimized the Grey Tide event.
-Added a world clock for observers.
-Late joiners can now see the number of jobs being taken up before choosing their job.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4149 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed a runtime error which happened when you tried to unban someone through the 'display job bans' verb.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4148 316c924e-a436-60f5-8080-3fe189b3f50e
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds
[VGTG]
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
-Minor changes to the map, includes fixing that odd setup with the o2 locker in the locker room
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4144 316c924e-a436-60f5-8080-3fe189b3f50e
-Added light flickering
-Ghosts can now make lights flicker a little bit with a minute cooldown. (People voted for it http://www.kamletos.si/tgdb/ingamepolls.php)
-PDAs are sorted correctly on the Message Monitor
-Added some light flickering to the following events: High levels of radiation, Grey Tide virus.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4143 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed a bug where if an Alien manages to pickup an item that they shouldn't and put it in their pocket then it won't be stuck remain stuck, being unable to pickup the item you placed in your pocket. It will now instead just drop it if it detects the item in your contents.
-APC will auto-turn on equipment if there is enough power for a certain duration. I want to tweak this some more until I get the perfect balance.
-Updated the changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4141 316c924e-a436-60f5-8080-3fe189b3f50e
- Hopefully fixed the bug which allowed players to get a million toys from one arcade game.
- Removed poly's master controller failsafe due to it doubling up the master controller for no reason whatsoever.
- You can now redeem a full collection of mech toys at the quartermaster's for an actual mech!
- Added this stuff to the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4138 316c924e-a436-60f5-8080-3fe189b3f50e
As such the same rules apply to all mobs now. They all make noise as they exit the vent. They can all be blocked by welded vents. They all cannot carry items through (except implants and facehuggers). They all have a delay in arriving at their destination.
This removes any meta "Vent noise! Must be aliums cos monkeys don't have that code!". Fixes a bug that stopped ventcrawl working. And, best of all, you can vent-crawl to any connected vent..not just one per area. :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4137 316c924e-a436-60f5-8080-3fe189b3f50e
It's an explosion proc that uses locate to locate only turfs and then ex_acts them. As opposed to grabing every atom in a square around the epicenter and then selecting which ones to ex_act
this version also supports sticking a sleep() in there to help stop the server getting too backlogged.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4134 316c924e-a436-60f5-8080-3fe189b3f50e
I've pretty much stripped everything, added a switch to obj/admins/Topic and linked to a simple browser interface from the player panels.
It's just a single buffer per ckey. You can use the [+] and [-] links to add/remove notes. Clicking the ckeys will allow you to navigate between player notes. They are listed chronologically.
Their main perk is also their main flaw, they are only a single buffer, which is fast and small. But it kinda means playing with the format won't update existing notes. If you have any complaints about the format please make them known soonish.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4129 316c924e-a436-60f5-8080-3fe189b3f50e
-Added issue 672 's enhancement request. Disposal systems should leave fingerprints and transfer prints when building/deconstructing.
-You can put the Light Replacer on your belt.
-Gave the Light Replacer FPRINT and CONDUCT flags.
-Gave the Light Replacer origin tech.
-The Science department can now research the Light Replacer and build it. You need a required tech of "magnets = 3" and "materials = 4" with a material construction cost of 1500 metal, 150 silver and 3000 glass.
-Fixed a bug where you cannot place more than one object into a turned-off disposal unit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4127 316c924e-a436-60f5-8080-3fe189b3f50e