Commit Graph

3239 Commits

Author SHA1 Message Date
petethegoat@gmail.com
a2c5a0f15b Committing work on mirrors, and a capitalisation fix for pizza boxes.
Mirrors aren't on the map yet, but should work fine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3937 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-28 18:57:32 +00:00
elly1989@rocketmail.com
3941c9b86c Standardised the handle_regular_status_updates() procs for alien hunter, queen and sentinel. They were just copypasta so I fixed the updatehealth() procs and removed the unneeded code.
Removed the invisibility verb for hunters. They now cloak when using stalk intent instead. :3 rawr

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3935 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-28 17:37:42 +00:00
johnsonmt88@gmail.com
80b15df54b ** Mob Define Cleanup: Part 1 **
I'm currently working on moving all of the vars in mob_defines.dm and some procs in mob.dm into more fitting places. For example, ghosts and simple animals can not be cloned, so they do not need a cloneloss var. Cloneloss would be better fitting to /mob/living or even /mob/living/carbon. 

By moving these defines into proper children of /mob we lower the amount of resources that must be set aside every time a mob is created and we lower the amount of data that gets transfered between mobs when we combine, transfer or transform them. In theory, this should help free up some resources and combat lag.

Due to how integrated some of these defines are in the rest of the code, I'm going to be committing this cleanup in small batches. Doing it this way instead of one massive commit means that bugs will be easier to locate and identify. It is also less likely to overwhelm players with bugs, and if it still does, it will make it easier for us to revert only the section that is causing problems. Smaller commits also means merging with existing code will be less of a nightmare and has less potential for merging mistakes.

One of my goals in this cleanup is to add a description to every single variable in mob defines. While some of them are self explanatory, there are some there that are used in horribly obscure ways on top of having no comment to describe their use.

-----------------------

Mob defines moved to living:
- last_special*
- bruteloss
- oxyloss
- toxloss
- fireloss
- cloneloss
- brainloss
- halloss
- hallucination
- hallucinations(list)

*Note: I believe this variable is not needed, but the code it is used in (the resist verb) is cluttered and messy. That chunk of code probably use a re-write. I'll put it on my TODO list and if I survive mob_defines I'll try to get around to it but if anyone wants to do it for me, that would certainly help!

-----------------------

Mob procs moved to living:
- getBruteLoss()
- adjustBruteLoss()
- getOxyLoss()
- adjustOxyLoss()
- setOxyLoss()
- getToxLoss()
- adjustToxLoss()
- setToxLoss()
- getFireLoss()
- adjustFireLoss()
- getCloneLoss()
- adjustCloneLoss()
- setCloneLoss()
- getHalLoss()
- adjustHalLoss()
- setHalLoss()
- getBrainLoss()
- adjustBrainLoss()
- setBrainLoss

Mob procs moved to carbon:
getDNA()
setDNA()

-----------------------

Mob verbs moved to carbon:
- Sleep
- Lay down / Get up

-----------------------

The : operator...

The thing that has been killing me through this whole cleanup is people using or copy/pasting the : operator everywhere. 


*** Please use obj.var_or_procname. Do not use obj:var_or_procname ***


Using obj:procname will not throw a compiler error if obj does not have that specific var or proc. This means that the coder making changes will NOT be informed of an error which will result in a proc failing, potentially being completely unusable and definatly causing a runtime error.

With that said, I fully anticipate that most bugs (if any) caused by this mob define cleanup to be the result of : operators.

I've been replacing many : operators in favour of the . operator as I've been going, most noteably I went out of my way to remove almost every : operator from the 4000+ line Chemistry-Regents.dm
Exceptions:
- Water: Turf and Atmos related vars. I'm not familiar with the members and methods in those class' hierarchy.
- Silicate: because it's commented out and I honestly dont see it returning.
- Thermite: Turf and Atmos related vars.
- Corn Oil: Turf and Atmos related vars.

Final note: While this may be the source of some mob-related bugs, there are two other revisions that have been committed between now and the last time either of the the two tgstation servers have been updated. These revisions both touch mob-related files. I'm not blaming these other revisions for anything, especially since one of them is mine anyway, I'm just listing them here for refrence to help quickly identify any problems.
- My human/life() changes in r3925 
- Carn's life() standardizations in r3933

Stuff unrelated to mob defines:
- Fixed borgs and such being able to go into DNA modifiers.
- Changelog updated and I added Sieve to the list of coders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3934 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-28 17:06:19 +00:00
elly1989@rocketmail.com
ea333ff216 Ugh another big 'Carn broke everything' commit.
Tried to standardise the (confusing as all hell) handle_regular_status_updates() procs for monkeys alien/humanoid, alien/larva, brains and humans.

Removed clamp_values as per Rockdtben's request.

Hopefully this should make those procs a lot easier to read and work with as well as reduce the number of calculations done every call.

Admin's rejuvinate verb cures disabilities, sdisabilities and sight/hearing.

Xenos can actually use their sleeping icon properly now.

If I've broken anything let me know directly and I'll have it fixed/reverted within 24 hours.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 19:47:17 +00:00
elly1989@rocketmail.com
1cd5085a0f Fix for update_inv_l_hand() and update_inv_r_hand(). Forgot to uncomment these again after testing in a previous commit. :/
Thanks Nodrak

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 18:58:37 +00:00
elly1989@rocketmail.com
51b78c5507 Tiny ikkle runtime fix for applying xenoblood to the floor. Cause: var/blood_DNA was not being initialised as a list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3931 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 18:10:52 +00:00
johnsonmt88@gmail.com
db89a2aefb Viruses no longer re-infect people who have been vaccinated or otherwise cured.
Chameleon projectors no longer let you move freely in space.
- I realize the way I fixed this is terrible, but the whole relaymove() proc in chameleon projectors is terrible. I was unable to rewrite it without breaking it completely so this fix will have to do.

Runtime fix for facehuggers having a null target (the mob they're attacking.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3930 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 17:05:27 +00:00
daniel.cf.hultgren@gmail.com
9ebb3271ff It now properly compiles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3929 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 16:46:16 +00:00
elly1989@rocketmail.com
136f27d289 Fixed a minor derp with floorbots. The completed floorbot was spawning in-hand, a place it should never be.
Updated the bots text to use the stylesheet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 16:12:00 +00:00
daniel.cf.hultgren@gmail.com
bcfa1cecf1 Added pizzaboxes. Stackable, Tagable, and awesome. Sprites by supercrayon (I slightly modified them, sorry)
Updated (and fixed) changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3927 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 15:03:15 +00:00
baloh.matevz
9f3005255c - Renamed the obj/hud other_update() proc to hidden_inventory_update()
- Renamed the obj/hud show_otherinventory var to inventory_shown
- Added the F12 hotkey which hides most of the UI except for the intent switcher, hands, health indicator, damage indicators and the other pop-in indicators on the right. The proc is called /mob/verb/button_pressed_F12(), the verb abbreviation is "F12" and it's hidden, so it won't show in the info panel. This currently only works for human mobs.

Screenshot:
http://www.kamletos.si/minimal%20UI.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 08:13:23 +00:00
johnsonmt88@gmail.com
da5bfd3b0f Setting people's criminal status via SecHUDs now require the user to be alive, and to actually be wearing the HUD.
Set the solar control computers to 'off' by default since you have to set them off then back on again to get them working properly anyway.

Fixed a typo in glass/attackby() causing lit-glass tiles to not be created. Fixes issue 593

Moved certain procs in human/life.dm() into an if(stat != DEAD). This means that certain procs will update only if the mob is alive.
Affected procs:
- handle_virus_updates()
- handle_changeling()
- handle_mutations_and_radiation()
- handle_chemicals_in_body()
- handle_disabilities()
- handle_random_events() 
- update_canmove() 
- - If dead, it forces mob.canmove to 0, meaning you don't get to be the walking dead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 06:16:31 +00:00
baloh.matevz
0b1524d3b6 - Moved global.dm, which contains globel defines to a more dominant position, next to setup.dm. Changed some global constants to defines.
- Fixed a library problem which prevented you from ordering books by their SS13ID.
- You can now once again properly retitle books and change their authors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3924 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 05:35:48 +00:00
kortgstation@gmail.com
9d5acd9c52 Added Sly's Katana.
The cult tome/desk now gives off light.

The librarians back room is decorated with cult floors to go with the "forbidden knowledge" theme.

Removed the extra paper from the holo-deck.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3923 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-27 02:46:10 +00:00
baloh.matevz
3a9cb11f68 - Added feedback logging for changeling power use.
- Changeling parasting now only affects muscles. It weakens you, but does not silence you. Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3922 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-26 06:48:31 +00:00
johnsonmt88@gmail.com
54b9fb7d88 Fix for pumpkin hats using improper sprites when they're lit up. Fixes issue 591.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3921 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-26 02:50:32 +00:00
elly1989@rocketmail.com
5d3c6a9259 Please stop committing all the #define FILE_DIR stuff every commit. Dreammaker updates it automatically anyway. Just remove that section prior to commit.
Added some WIP master controller alternatives. Located in code/WorkInProgress/carn They should stop the MC doubling up and smooth the lagspikes over a little bit (depending on how they are set up). They need a bit of work still, but are functional. Just untick code/game/master_controller.dm and tick the version you want to try out.

Committing Giacom's pai remote-signaller code.

Minor map fix for Travis (extra grille NE corner of atmos)

Added a debug tool that prints powernets into a text-based map.

Fixed a runtime that occurred everytime somebody cut a laid cable. It was updating the power networks twice each time >_>

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3920 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-26 01:47:40 +00:00
mport2004@gmail.com
88c867ea25 Fixed a supply shuttle runtime due to the stamping missing a null check.
Added a null check to cleanbots and new player preferences.
Did a bit of blob and antimatter work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3919 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-26 01:20:19 +00:00
baloh.matevz
ae6ab401e9 - Fixed chemical reactions stat tracking.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3918 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-25 13:58:46 +00:00
baloh.matevz
4fe200c4e1 (printing SQL to world is a bad idea...)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3917 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-25 11:03:41 +00:00
baloh.matevz
0007122cff - Added basic ban logging for DB_Ban. First step for the cross-server ban system.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3916 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-25 11:02:52 +00:00
trubblebass@gmail.com
e92b98c491 - Fixed issue 589 , also fixed the other broken object paths while I was at it.
- Removed the surgery crate, the replacement Surgery tools can now be made in the autolathe

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3915 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-25 01:09:40 +00:00
mport2004@gmail.com
d085d77706 Fixed an issue where the blob core/nodes were eating themselves.
Readded the flashbang box desc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3914 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-25 00:27:35 +00:00
baloh.matevz
159ff955a6 - Fixed the old iconset's equip button fitting a million batons into your suit storage slot.
- Fixed aliens not being able to tell which hand they have selected

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3913 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 14:27:58 +00:00
baloh.matevz
ae23c7387b - feedback server ip now also logs the port
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3912 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 11:05:08 +00:00
elly1989@rocketmail.com
b21a3ed742 Fixes issue 586.
Culprit code:

/obj/item/clothing/gloves/latex/attackby(obj/item/weapon/cable_coil/O as obj, loc)
	if (istype(O) && O.amount==1)
		var/obj/item/latexballon/LB = new
		if (usr.get_inactive_hand()==src)
			usr.before_take_item(src)
			usr.put_in_inactive_hand(LB)
		else
			LB.loc = src.loc
		del(O)
		del(src)
	else
		return ..()

I was going to fix said code but after seeing that BALLOON is spelled incorrectly, that it uses amount == 1, balloons have no in-hand sprite AND don't even have  a desc I decided I shouldn't waste my time when the authorsimply couldn't be bothered. Commented it out.

Runtime fix for:
untime error: Cannot modify null.icon_state.
proc name: insert key pressed (/client/verb/insert_key_pressed)
  source file: mob_movement.dm,84
Cause: AIs don't have intents and stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3911 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 09:54:36 +00:00
elly1989@rocketmail.com
65a84484cf Removed a debug message.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3909 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 09:01:17 +00:00
ericgfwong@hotmail.com
892feed4c3 Medicine closets now require surgery access. Chemical closet requires chemistry access.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3908 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 08:28:06 +00:00
elly1989@rocketmail.com
4f910f122f Runtime fix for db_click when clicking the mask inventory slot with an empty hand. This proc will get rewritten anyway (when I've gathered enough courage and/or vodka :3)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3907 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 07:28:42 +00:00
baloh.matevz
eda9677ab2 - Nerfed pierrot throat. You will only shout out "Honk" messages if you are at the last stage (stage 4). Made bananas cure pierrot throat with a 75% chance, instead of a 35% chance.
- Fixed the problem where people would get automuted due to pierrot throat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3906 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 05:48:05 +00:00
mport2004@gmail.com
1513e96439 Fixed some engrish in a desc.
Added more AM to the containment_jar
The shielding makes a bigger boom if it blows.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3905 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 05:00:44 +00:00
mport2004@gmail.com
698c1140eb spelling fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3904 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 00:55:34 +00:00
mport2004@gmail.com
69753b0190 Worked on blob mode a bit
Readded the AM stuff to the dme
Added another explosion edit from Willox


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3903 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-24 00:03:31 +00:00
ericgfwong@hotmail.com
d32abb988d Added spare gas masks in science, so there is enough for everyone.
Renamed Operating Room access to Surgery

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3901 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:44:12 +00:00
elly1989@rocketmail.com
48088b79d9 ugh...this was horrible. I'm really sorry if I fucked anything up, I was literally going braindead towards the end.
Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped.

Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy

mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing.

Weakening was made instantaneous.

Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death.

umm... bunch of overlays related fixes... I think that's everything. :/

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:24:45 +00:00
mport2004@gmail.com
a1cef5a079 Added a default to the uplink welcome and uses in game_mode
The Pumpkin head object once again emits light.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3898 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 21:03:15 +00:00
mport2004@gmail.com
c86c8e1505 Finished moving the clothes in defines over to modules.
Several head objects path changed so they are not helmets, head means can fit on your head, helmet was securities helmets, space helmets currently still helmet.
Cult restricted job list now has the sec force + cap because you can’t convert them as is.
AI removed from protected traitor jobs as malf is currently effectively out of commission.
A Protected list was added to changling.
Removed the furry mob files that were not checked.
Moved two unchecked files to unused


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3896 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 19:25:01 +00:00
baloh.matevz
90041eaba4 - Fixed some odd behavior with the spam filter for admin pm-s.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3895 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 16:34:23 +00:00
baloh.matevz
ffbed502f1 - Added a privacy poll to the startup process (feedback database needs to be set up for it to show up.). The intention of this poll is to get a general playerbase opinion on whether player-specific data should be gathered to help with statistics as well as to allow in-game polls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3894 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 15:10:18 +00:00
daniel.cf.hultgren@gmail.com
0b41114584 * Fixed antag randomizing
* Reworked job randomizing
* Added some user feedback to recharger
* Added a new preference setting in job preferences. This setting will make you get a random job if your picked occupations were already filled. This defaults to on to make less graypride.
* Updated changelog

I have tested the new job randomizing with friends and it works good, not sure about large scale however. Feel free to revert this change if it fucks up everything. (and notify me of problems)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3893 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 13:07:50 +00:00
ericgfwong@hotmail.com
42733daf99 Added sprites for area atmos, atmos monitoring, exosuit control, and holodeck control consoles
Added an O2 medkit in medbay storage

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3892 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 09:04:02 +00:00
d_h2005@yahoo.com
b4db0b5081 -Apples have potency now, and can be mutated into golden apples.
-Added a couple salads and golden apple tarts for the chef.
-Renamed the 'sleep rejuvinate' chemical and gave it a new id. If there was a REASON for it having the same ID as sleep toxin(i can't imagine why), please comment.
-Capsaicin and Frost Oil reworked heavily. They now make you much hotter/colder depending on how much you consume. It's not really wise to consume either in excessive amounts. Drinking coffee removes some frost oil from your system.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3891 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 06:57:24 +00:00
johnsonmt88@gmail.com
ec52b9c032 Moved cyborg upgrade items out of mob code and into item code.
- Item declarations have no place in mob code. MMI and pAI code being the exception.

Removed a cyborg upgrade that made them immune to flashes
- An item that removes one of the very few weaknesses a borg has? No thanks.

Removed mob\living\silicon\robot\robot_defense.dm
- It was an empty file.

Removed uplink.dm and uplink_kits.dm from WorkInProgress
- Duplicate files: they're already in the main chunk of the code.
- They are no longer a work in progress.

Here's hoping I dont break anything with this commit...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 00:12:27 +00:00
ericgfwong@hotmail.com
26e693fc00 Instead of circular saws, medborgs get Polyacid sprayers when emagged
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3889 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-22 22:03:22 +00:00
baloh.matevz@gmail.com
9a94312431 - Added spam-prevention code. If someone sends the same message 5 times in a row, they will get the message "You are nearing the spam filter limit for identical messages." If they continue to send the same message (if they send it 10 times in total) they will get an auto-mute for the channel they are sending it through. The number of identical messages which triggers a warning and automute can be configured in setup.dm
- Added channel-specific admin muting. Admins can now mute someone from IC (say, me and whisper), OOC, PRAY, ADMINHELP (adminhelp, admin pm and asay) and DEADCHAT (say while dead and dsay)
- Added a (?) to adminhelps and prayers which displays the same quick overview that all the other (?)-s show, but for the person adminhelping or praying.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3888 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-22 05:54:43 +00:00
sieve32@gmail.com
2d7c62e605 -Change to mech drills, the regular ones mine sand just as they mine the asteroid walls (Meaning they mine a 1x3 area and stick it in an orebox)
-Asteroid floors cannot be burned into metal tiles anymore
-Added some better comments in the turf.dm as well
-Fixed Issue 329, so Triumvirate works again

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3886 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-21 22:54:18 +00:00
sieve32@gmail.com
ac03d8d451 Well, I was trying to rework the Sheet Snatchers to be based off a list but that is taking too long so this is a quick bugfix. They will accept Rglass now and not just make them vanish forever, and I fixed up how it drops sheets so it doesn't try to do one of each type at a time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3885 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-21 17:32:46 +00:00
petethegoat@gmail.com
72d72f7ce5 Fixed stamped supply slips not giving the points they're supposed to.
Added large crates, for dense objects. Currently they're only used for water and fuel tanks, and mulebots.

Removed uterus.dmm and tgstation.2.0.8.dmm from the repo, as they were unused and outdated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3884 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-21 14:25:31 +00:00
d_h2005@yahoo.com
040d885a9a -Modified effect of blue-space tomatoes somewhat. If they're not strong enough to do anything, they just splat.
-Both Ambrosia forms have had their reagent contents modified to prevent going over the 50-unit cap at high potencies. Fixes issue 469. Ambrosia Deus now contains space drugs instead of poison, as it ended up being more deadly in practice than I intended.
-Drinking milk removes capsaicin from your body~
-Frost oil should hurt less upon consumption.
-Liquid plasma can be converted back into solid plasma sheets, by mixing 20 plasma, 5 iron, and 5 frost oil.
-Pumpkins can be carved with knives now.
-Added additional checks to prevent hydro tray stats from going out of bounds when injected with certain chemicals.
-Added effects for holy water on hydro trays.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3883 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-21 03:16:29 +00:00
vageyenaman@gmail.com
3688028ba0 Reduced the Topic() delay because it was so damn high it was impossible to operate anything.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3882 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-21 02:02:11 +00:00