- You can now put supermatter crates onto tiles where supermatters exist
- This allows you to put a supermatter back into a crate and close it, AS LONG AS THE SUPERMATTER HAS NOT TAKEN DAMAGE
- Also fixes a GC issue with ventcrawling
Fixes Stuff
- Fixes VV not giving spells properly
- Fixes a garbage collection issue with ventcrawling pipes
- Probably fixes an issue where the is_in_modules check would return true for things NOT in your modules but of the same type Fixes#133
- Makes it so you cant make your view smaller than 1 tile because FUCKKKKKKKKK THATTTTTTTTTTTTTTT
- Makes it so only observers can change their view because new players and corpses dont particularly want/need it Fixes#127
- Moves view check to mob/login from mob/stat
See merge request !160
- Added pipe layer adapters, for less ugly-looking pipe layering.
- SME room seriously overhauled
- Reworked atmospherics piping. Considering completely deleting atmos and restarting anew.
why is this not working
Fix bugs in adapters.
fuck
changelog
Set boxstation as active map. Oops.
Fix doublestacked pipe in atmos.
Multitool cloning.
Add a device to a multitool's linking buffer, click on the multitool in your hand, and any other devices of said type will have ID and frequency "cloned".
Currently works for the following things:
* Unary vents.
* DP vents.
* Air injectors.
* Emitters.
* Scrubbers.
See merge request !159
- Fixes VV not giving spells properly
- Fixes a garbage collection issue with ventcrawling pipes
- Probably fixes an issue where the is_in_modules check would return true for things NOT in your modules but of the same type
- Makes it so you cant make your view smaller than 1 tile because FUCKKKKKKKKK THATTTTTTTTTTTTTTT
- Makes it so only observers can change their view because new players and corpses dont particularly want/need it
- Moves view check to mob/login from mob/stat
Fixes#111.
Fixes#12, xenobio now has connected scrubbers AND a second air pressure tank, to be on par with box.
Fixes an issue where the burn chamber scrubbers were SCRUBBING PLASMA OF ALL GASSES.
RCDs now work on a system of schematics, with an RPD style UI.
RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811) (reverted from commit 1d9a328ba6)
Pipes and pipe items now have a pipe_layer var which controls which layer they're on.
Current pipes now only connect to other pipes on the same layer as them, and it is possible to stack multiple pipes on a tile.
The layer of a pipe item can be changed by using a pipe planner, aligning with a built pipe using the RPD or a pipe item, or setting the alignment on the pipe dispenser.
Added the isConnectable() proc for OOP way of checking if two pipes can do the do.
Added the layer manifold - this pipe has 5 connectors on one side, and one on the other. It acts as a layer converter.
Pipes change their pixel_x and pixel_y according to their pipe layer.
RCDs now work on a system of schematics, with an RPD style UI.
RPD, RCD, RSF and tile painters all implemented into this new system. (reverted from commit ccb9ceb811)