An experimental lagfix, which removes a couple THOUSAND unnecessary machines from the machine processing list. Please report any unresponsive machinery (as result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag this will kill, but I'm confident that it will be at least slightly noticeable.
More work on step_triggers. The escape shuttle should no longer blast things forever and give them infinite momentum.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3370 316c924e-a436-60f5-8080-3fe189b3f50e
- Vaccine bottles from the panD.E.M.I.C. now auto-name. There was a bug where you could very quickly create a ton of bottles which could cause clients to crash. Fixes issue 326.
- Changed various ASSERT()'s to sanity ifs. ASSERT should really only be used during debugging, not in release. Runtime prevention.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3368 316c924e-a436-60f5-8080-3fe189b3f50e
- The alarm needed some more userfriendlyness:
* Spelling sorted
* Turning off PANIC SYPHON now sets scrubbers to scrubbing (default) instead of off.
* Instead of the stupid timeout and VENT NOT FOUND HURRDURR they will just get removed from the list. They were clogging that vent list up as fuck
* Vents pressure settings now have an extra href which resets the vent to ONE_ATMOSPHERE kPa (101.32 or whatever it is)
- The "Outlet position is obstructed" error message when opening exofab now only appears if the turf to south is obstructed, not to east like before.
- AI Modules use attack_self instead of attack_hand
- Fixed chatspam with reverse() and made the explode function use the builtin ss13 one instead of my custom, it proved to be faster.
- Added my self to the changelog, because I can!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3367 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 424 (it was some code in turrets.dm which was setting all the turret controls in the lobby area to off...for no raisin.)
Admins can now PM people in the lobby
Admin-PM verb now uses clients instead of mobs
Removed a vulnerability in the PM system that allowed unauthorised access to a select few admin-tools.
Text changes in examine verbs for monkeys and humans (typos)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3366 316c924e-a436-60f5-8080-3fe189b3f50e
- It holds 6 shots
- It recharges one shot every 10 seconds automatically
Secborgs can no longer run faster then the speed of light. They have standard borg speed.
Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3365 316c924e-a436-60f5-8080-3fe189b3f50e
Using a bucket on a sink now fills it entirely with water, instead of 10 units at a time.
This should only save botanists a few hundred clicks per game.
Uncommented tower caps from the weed overgrowth options (they were commented out previously because they weren't done, but they're fully implemented now).
Sprite addition: Added new killer tomato sprites to critter.dmi (where the game actually draws them from, instead of livestock.dmi. Oops.)
Note: This is my first actual code commit! I'M A CODER NOW LOOKIT ME!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3360 316c924e-a436-60f5-8080-3fe189b3f50e
Adds another emagged version to the holodeck that has spess carp.
Fixes mobs going temporally bald after leaving the holodeck.
Disables BSA due to abuse.
Windows can only be damaged by weapons that do brute or burn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3345 316c924e-a436-60f5-8080-3fe189b3f50e
Adds a holodeck to fitness!
Tensioner now respects antagonist preferences (Mmph. More antagonist for me.)
More flailing attempts to fix the tensioner assigning braindead people. (How?)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3341 316c924e-a436-60f5-8080-3fe189b3f50e
Inspecting yourself for organ damage now randomly shows damaged organs if you have halloss
Mining shuttle now shunts people where it wants to be
Shuttles now crush people if they fail to move out of where they want to be with the initial shunt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3337 316c924e-a436-60f5-8080-3fe189b3f50e
Lasertag guns are only usable if you're wearing the appropriate team vest. Lasertag projectiles will only stun people who are wearing vests belonging to the opposing team.
Four vests and four laser tag guns are now in fitness (two sets of red, two sets of blue)
Fixed emergency storage having chem storage access, removed the R walls around it.
Updated changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3333 316c924e-a436-60f5-8080-3fe189b3f50e
Made the range on Artificer 0 so the shell will spawn under the user.
Wraiths can now see in the dark.
Moved the emergency storage near arrivals to replace chem storage, put an art supply storage where the emergency storage used to be.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3332 316c924e-a436-60f5-8080-3fe189b3f50e
Singlostarter verb now properly starts containment fields. It also sets up the SMESes and Rad Collectors
Moves show tension report down to trialmin
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3331 316c924e-a436-60f5-8080-3fe189b3f50e
Tensioner will no longer target dead people to be killed.
Silence sting no longer provides a message to the silenced.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3326 316c924e-a436-60f5-8080-3fe189b3f50e
- pAIs can no longer buckle people with their invisible robo arms
- Sadly, this brings forth the unintended side effect of pAIs no longer being able to give you a big hug when you're feeling down
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3325 316c924e-a436-60f5-8080-3fe189b3f50e
- Telecomm traffic control now has its own circuitboard and doesn't transform in to a server when the monitor is disconnected/reconnected
Small fix for flamethrower
- Using an igniter on a flamethrower that already has one attached no longer uses up the igniter
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3324 316c924e-a436-60f5-8080-3fe189b3f50e
This will fix the "X has hit floor tiles with the floor tiles!" bugs.
Thanks to Nodrak for spotting the cause.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3319 316c924e-a436-60f5-8080-3fe189b3f50e
Different fix to make AIs able to hear when being carried. Shouldn't be that much of a cpu burden, although if anyone has better ideas on how to do it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3318 316c924e-a436-60f5-8080-3fe189b3f50e