- Added pipe layer adapters, for less ugly-looking pipe layering.
- SME room seriously overhauled
- Reworked atmospherics piping. Considering completely deleting atmos and restarting anew.
why is this not working
Fix bugs in adapters.
fuck
changelog
Set boxstation as active map. Oops.
Fix doublestacked pipe in atmos.
Bug fixes and tiny tweaks
* Fixes#26
* Fixes#27
* Fixes#113, eggs are no longer meat type objects, meaning all egg based recipes work properly. Eggs also cannot be substituted for meat in recipes now. Why were these even meat type objects?
* Fixes#132, technically this will cause traitors to fail the Escape objective if they are affected by the time freeze spell and inside the shuttle's brig when they arrive at CentComm. Shouldn't be an issue.
See merge request !161
Multitool cloning.
Add a device to a multitool's linking buffer, click on the multitool in your hand, and any other devices of said type will have ID and frequency "cloned".
Currently works for the following things:
* Unary vents.
* DP vents.
* Air injectors.
* Emitters.
* Scrubbers.
See merge request !159
More Pipe Colouration options
Credit where credit is due, numerous sprites and ideas from: https://github.com/Baystation12/Baystation12/pull/5616
Had to be completely re-coded due to me not understanding how they did it.
- rscadd: Manifolds take the colour of adjacent pipes until the pipe bracket.
- rscadd: Pumps, mixers, Filters, etc etc, now take the colour of adjacent pipes.
- imageadd: Ported from Bay, New sprites for Pumps in order to allow this change to occur
- rscadd: You can now paint pipes any colour you want using the RPD.
- bugfix: Vents, connectors and scrubbers now visibily look as if they connect to pipes if you can see the pipe.
- bugfix: Fixed an issue with labelling pill bottles purple.
Also made pipe shadows less bad since the following photo was taken.
Comparison:

See merge request !134
More bug fixes.
* Fixes#141, the SCP can no longer be butchered.
* Fixes#137
* Fixes#117, the AI's `sight` flags now get set properly.
* Fixes#105, if `attack_hand()` is called through `updateUsrDialog()`, the brain damage check will be ignored.
* Fixes#52, the Biolobulin Effect now uses `equip_to_slot_or_drop()`.
* Fixes#101, switchtools now have adjacency checks.
* Fixes#111
* Fixes#12, scrubbers line fixed and there is a second air pressure tank (to be on par with boxstation).
* Fixes an unreported (WAS on GitHub) issue where the burn chamber scrubbers scrubbed **plasma**.
See merge request !154
Fixes#111.
Fixes#12, xenobio now has connected scrubbers AND a second air pressure tank, to be on par with box.
Fixes an issue where the burn chamber scrubbers were SCRUBBING PLASMA OF ALL GASSES.
Just some polishing for arenas
Arenas now refer to the winners by their client's key instead of their mob's key. Which gives a better looking name. (ex: "Deity Link" instead of "deitylink")
Arena Cameras now have XRay view by default.
Violence mode is now default. (bomberman suits offer no protections, bomb always deal damage, explosion range+1 at the start)
See merge request !149
fixes
-fixes metaclub's mining shuttle not having a docking port
-fixes taxistation's broken research shuttle
-fixes carps targetting mommis
See merge request !150