* SNOWPLANES?
* snow map #2
* it sort of works (not really)
* we'll call this a prototype
* committing so I can remove other changes later
* snowmap prototype 2/11/2016 - practically ready for an open beta edition
* more stuff, more sprites, more items, we're getting there
* before I uncheck the error handler
* AAAAAAAAAAAAAAAAA
* it works now
* Edits the map to be more terrestrial: Added paramedic stations/security stations/EVA stations to each map. Removed grilles from taxi. Still a bunch of shite to do eg belt hell but we're getting there
Also tweaked spawn chance because reasons
* snowboot
* Coats (#2)
* Take these, good luck
* oops
* According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
The bee, of course, flies anyway
because bees don’t care
what humans think is impossible.
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
Ooh, black and yellow!
Let’s shake it up a little.
Barry! Breakfast is ready!
Coming!
Hang on a second.
Hello?
- Barry?
- Adam?
- Oan you believe this is happening?
- I can’t. I’ll pick you up.
Looking sharp.
Use the stairs. Your father
paid good money for those.
Sorry. I’m excited.
Here’s the graduate.
We’re very proud of you, son.
A perfect report card, all B’s.
Very proud.
Ma! I got a thing going here.
- You got lint on your fuzz.
- Ow! That’s me!
- Wave to us! We’ll be in row 118,000.
- Bye!
Barry, I told you,
stop flying in the house!
- Hey, Adam.
- Hey, Barry.
- Is that fuzz gel?
- A little. Special day, graduation.
Never thought I’d make it.
Three days grade school,
three days high school.
Those were awkward.
* define
* bugfixes
* fixes conflicts
* fixed bugs and made hoods work better
* do ah look lahk ah know what "ay-tomic" is?
* bugfixes shadowfixes added like seven different coats, ian now can wear scarves
* mapchanges - snaxi is now united
* wolves, and point handling (#3)
* wolves, and point handling
* wolf pointing, removes hitler
* Removes nonsense
* ice ice baby
procedural generation is the best buzzword
new snow map doors
map now has proper z level names
not working right now
ice smoothing is being a !!bitch!!
* glaciers now smooth
glaciers no longer eat up the pipes between stations (this will cause some fuck ups with smoothing but uh yeah)
you now slip on rivers
todo
- skis
- snowshoes
- spiked boots
* Moves ores to overlays, adds snow roid sprites (#5)
* Moves ores to overlays, adds snow roid sprites
* Fixes gibtonite, re-approaches some mine surprises
* Wendigos added, skifree yeti added, wendigo meat and transformation added (#4)
* DEER, and leather stuff
* Adds xeno spears, xenohide, fixes bugs
* alright dragonbro over to you for tonight I'm going to sleep
* Fixes wendigos, and wolves
* if it works it works who cares why
* snowmap bugfixes and optimisations
* zzz
* Revamp in working state
no work in progress
saving wip
Most issues fixed. Fishing half way through overhaul to include minigame
Turned spaces into tabs. fucking atom REEEEEEEEEE
Clownfish and clownburger added.
All fishing code done. Carp and normal fish recipes updated and ready. Carpmeat changed to subtype of fish_fillet.
WIP. Rods mostly done. Basic fish and bait added.
* removes bluespace ponds to be atomic
* fixes issues - bluespace pond back in the code but not able to be got anywhere
* does the easy things
* renames it taxi outpost
adds map cleaning things
* OK THIS WILL FIX IT FOR REAL
* fixes EVERYTHING but it's not ready to merge because I reckon we can squeeze some last minute features in
* whoops forgot to fix this
* underground mining stuff
* adds lobby music courtesy of aceedex
* bugfixes
mining underground optimisations (now it actually runs instead of grinding to a halt)
there are runtimes
aaaa oh well will fix tomorrow
* fixes so that JSG can host it
some missing features
* Adds Moveloop
Only works when using two keys at once for some reason, I don't know why.
* Makes it work, it's still diagonal though
* Finishes
* Locks directional movelooping behind a var
* whoops?
* Fixes some prefs issues
So it turns out SOME morons who've added prefs to the menu in the past never bothered in putting the actual behavior to make the toggles affect the current game before relogging. So I've manually gone through all the prefs to make sure they have the full behavior the verbs did.
* Removes now unused proc/href link
* Last look through
* Letting byond air out its frustrations on the skin, it wants to make these changes if you modify the skin in dream maker and save it, who am I to stop it?
* Adds swap sides verb to swap the sides of the rpane and mapwindow
* Added a preferences modifying verb, added many of the preferences to the preferences menu.
* The one in which I go crazy and implement the full special roles menu and all preferences verbs into the general settings menu and then remove all preference verbs.
* Comments this dumb shit out because it causes an error message
* Okay no defines
* ports TG's port of Goon's tooltips
* Detailed spell tooltips
* redundancy
* Deaf vines and range
* This is how ZAS was broken
* how do so few people know about this
* hey is this how i do it(tooltip toggling/prefs)
* what is sql even
* more like migrain-tions
If you log in the for the first time your player age will be "requires database". This causes problems because when you log in for the first time you can set job preferences to other values because your player age is "requires database" which means the game assumes you didn't set up a database and thus removes all job setting restrictions.
* Some different parallax shit
Fixes parallax not letting your view reduce below size 7
Removes parallax forcing you to see things over walls
Fixes whatever other seeing space bugs there are
* Some code improvements
Fixes hyperspace transit layering bug
* PLANES
* whoops
* bugfixes
* adds dummy noir obj/screen
* I.plane = initial(I.plane) + assorted bugfixes
* fixed bugs and did a thing with lasers & tasers
* thanks for using a define up there it's really useful and maintainable.
* Adds one-way windows.
* Adds sanity to the new full window rotation verb.
* Window rotation verb now checks incapacitated().
* Fixes conflicts.
* Attempting to combine parallax and one-way windows.
* Attempt 2 to merge parallax code and one-way window code.
Parallax now seems to have full functionality.
Obscurities created by one-way windows now update properly even if the client's mob is inside another atom.
* Parallax now uses view() instead of range().
* Obscurities created by one-way windows now prevent mobs with clients attached from hearing speech or visible_messages originating from an obscured tile.
* Moves image generation out of /turf/New().
* No longer loops through parallax_on_clients, now accesses the prefs var.
Fixes the bug where the map isn't replaced properly, I should hope, considering I'm telling it to try resending resources each time you open the thing again.
Fixes the bug where the map is the same between rounds when it shouldn't be, by removing the chance of collision between maps. I know I said that before but I did it wrong that time and the js was never modified so it never could have worked.
Also added some whitespace to give readability to some of the headers.