* Borg code cleanup and tweaks
* oh boy here we go
* did you test this?
* still testing this crap
* i'm testing it
* pushing more things with builtin bugs that i need to solve
* untested fixes and tweaks
* MoMMI changes lord almighty
* Come on git don't be ass
* how did i merge 3 times in a row
* more untested shitcode
* i got about 100 runtimes to debug
* FUCKING GITIGNORE DO YOUR FUCKING JOB
* WOAH NIGGA DON'T FORGET THESE
* thanks git mergetool
* untested powercreep that may not even compile at all
* defines, fixes and holy fuck did i just commit test_tiny again?
* every fucking time
* sprites by blithering
* what a goof
* p-p-p-powercreep?
* supply borg GPS
* fixes a bunch of things and tweaks respawn_module()
* Tons of icon crap
* geigers don't work on silishits oh joy
* more icon-related things
* safer this way
* Borg Photo
* fixes photos being a shit, THIS SRC. ISNT FOR SHOW and makes all mommis unliked by default
* jesus this has been broken since forever
* AIcreep
* removes geigers because radiation is fuck added the remont robot upgrade for mommis
* BREAK DOWN BREAK DOWN
* BREAK DOWN BREAK DOWN
* BREAK DOWN BREAK DOWN
* BREAK DOWN BREAK DOWN
* NO SPEEDCREEP TODAY
* soviet work with test tiny because i'm too lazy to remove it from this commit
* remos supplycreep
* forgot to remove a icon
* REMOVES PHOTOCREEP
* re-adds Wall-A, Wall-E, EVE and Bladewolf
* FUCK U DUNY
* emotefix
* fixes soviet RCD, tweaks soviet modules and static
* motherfucking non-hardsprited ushankas
* ALL ABOARD THE POWERCREPE TRAIN
* thanks, oldcoders.
* Adds new Engineering mech.
* Changes the Exosuit-mounted Rapid Construction Device to the Exosuit-mounted Rapid Engineering Device.
* Added mech sprites, beginning work on exosuit-mounted Engineering switchtool.
* Fully implements the mech switchtool.
* First round of fixes.
* Fixes compile failure.
* More fixes.
* Adds mech-mounted metal foam grenade launcher.
* Makes the mech switchtool Engineering-exclusive.
* Refactored the RED.
* More fixes.
* Adds Destroy() to global_iterator.
* Mech movement will no longer bypass do_after().
* The Rapid Engineering Device can now function as a socket wrench when used on pipes in RPD mode.
* Added automatic tiler.
* Added built-in scrubber to Engineering mech.
* Adds mech-mounted inflatable barrier launcher.
* Does a fix.
* Adds exosuit-mounted radiation collector array.
* Makes changes, separates plating and tiling for tiler, adds new sprites, renames mech.
* Adds construction steps, circuit boards, and everything else needed to fully implement the mech.
* leg
* Adds mecha tool sprites.
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Balances heat transfer
Not efficient to build 5 manifolds on every tile, makes you utilize pipes.
* Whoops
Forgot the 4-way
* Removes /obj level crap
* Woopsie shmoopsie
* Woopsie shmoopsie part 2
* Fixes 30000 changes
* Test
* Let's see how this works
* Revert map changes
* This will work at last
* Changes plasma to phoron
Because plasma has been coopted to mean the 4th state of matter, we're rebasing to the new bay naming standard of phoron
* Fixes maps and filenames
* Whoops forgot to change test box!
Since you cant change the painting type while you are currently painting easily, and they're simply no balance reason that 'painting' would ever need a delay.
* Fixes insulated pipe manifolds not having celt pipe support.
* Changelog
* So much fixes I can't be bothered to list them all.
* some PLANES work
* Planes + pipes = http://i.imgur.com/gCiMohF.png
* Changelog
* DEFINES
* Fix compile.
* Bugfixes
* Moved research names over to defines.
Also fixed 4 (four) instances of the incorrect research name being used.
* Changed research names to avoid collisions.